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Ghost Ship Publishing - Upcoming Playtests for DRG: Survivor and Spellrogue

[h2]Hello Miners,
[/h2]
We are now less than a day from the launch of Season 04: Critical Corruption! And we also have a bit of exciting news on the Ghost Ship Publishing side of things - specifically, both Deep Rock Galactic: Survivor and Spellrogue will have playtests starting next week!

You can sign up for a chance to get invited to each playtest on their respective Steam pages.

https://store.steampowered.com/app/1990110/SpellRogue/
Playtest details here

https://store.steampowered.com/app/2321470/Deep_Rock_Galactic_Survivor/
Playtest details here


We’ve been playing both games a lot in preparation for the playtests, and we are very excited to get the playtests rolling and start sharing them properly with you all out there. Sign up ASAP though, as there might not be room for everyone yet - It’s a playtest after all. There will be plenty of other opportunities to join other playtests if you’re not among those chosen this round, so do not despair if you do not make it - we will of course keep you all posted.

And by the way, since we can already hear you writing the posts on Reddit and Steam: No DRG development time is impacted by either Survivor, Spellrogue, or any other property Ghost Ship Publishing is delving into. Rest assured that what we do on the publishing side is in addition to what’s already happening at Ghost Ship Games - not at the expense of it. And also, these are passion projects for us. These are games we wish to publish, because we love them, believe in them, and wish to assist in helping them find their well-deserved playerbase.

Now, go get prepped for Season 04: Critical Corruption, and see you at the playtests! Rock and Stone, Miners!


With Love,
The Ghost Ship Crew




A Final Rock and Stone for The Sonic Architect of Deep Rock Galactic



Hi Miners,
Today we gather to bid a heartfelt farewell to Troels Rodhe Jørgensen, the sound designer of Deep Rock Galactic, who has decided to embark on a new chapter in his career. Troels was one of the first hires for Ghost Ship Games more than 6 years ago and his mark on the game should not be underestimated!



From the moment you step foot into Deep Rock Galactic's cavernous depths, you're immediately engulfed in a rich tapestry of sound that transports you to an alien world. This immersive soundscape is the result of Troels’ meticulous craftsmanship as sound designer.
Troels has truly breathed life into the game's vast underground environments, ingeniously combining natural cave acoustics with futuristic technology. The clinking of mining tools, echoing footsteps, and the distant sound of an approaching swarm of glyphids form a symphony of sound that adds a remarkable layer of immersion to the gameplay experience. Troels' ability to strike the perfect balance between atmospheric ambiance and intense action sequences is nothing short of genius.

Troels has furthermore masterfully produced the epic synth soundtrack that Sophus Alf has composed for DRG. The soundtrack carries an unmistakable signature, blending futuristic synths with soaring orchestral arrangements. Troels' keen understanding of the game's industrial sci-fi setting and the gameplay dynamics shines through in the production, as it seamlessly transitions from moments of tension and suspense to triumphant crescendos - making the gaming experience truly unforgettable.



As a final salute from Troels, I present you with JOURNEY OF THE PROSPECTOR. This track started as a simple idea, where I wanted to see if we could make a DRG song with Banjo! The idea was to get some classic gold miner vibe going in a synth track. The sketch for this was left unused for a long time, but after Troels announced his departure from Ghost Ship, Troels and I planned to turn it into a song worthy of the soundtrack of DRG. A swansong from Troels if you will. The track will be added to Vol. 2 of the soundtrack on Steam in the coming days (Spotify later) and in-game aswell with the release of Season 4.

[previewyoutube][/previewyoutube]

Hope you like it!

Finally let us express our deepest gratitude for the passion, dedication, and artistry that Troels poured into Deep Rock Galactic. He has left an indelible impression on us at Ghost Ship Games, and the countless players who have ventured into the depths of Hoxxes.

Good luck in the future, Troels! I’m sure you will make other games sound as awesome as DRG! And finally, my fellow dwarves, let’s raise our pickaxes for Troels in a resounding: “Rock and Stone!”.

With Love
Mikkel Martin Pedersen
Game Director of DRG




As a final note I will kindly ask you all to help me out! There are simply too many sound effects that stand out for me to mention them all in this blogpost, so please help me out and let Troels know which sound effects you really like in the comments section below!

Deep Rock Galactic makes U-turn with new cosmetic DLC

Ghost Ship Games, the indie game developer behind the renowned Deep Rock Galactic, has proven that its team listens to players. After the announcement of the new Decontaminator Pack, a cosmetic DLC, fans of Deep Rock Galactic did not hold back their honest opinions on the optional content. Most were disappointed, citing the DLC as "low effort" compared to usual cosmetic packs while stating that it would be the game's worst release thus far. Developers have now acknowledged the feedback formally, proposing a rework of the paid items.


Read the rest of the story...


RELATED LINKS:

Deep Rock Galactic season 3 brings meteors and plague to mining game

Deep Rock Galactic season 2 will add new weapons and robots

April is a "likely target" for Deep Rock Galactic Season 2's release date

Season 04: Critical Corruption Preview

[h2]Hello, Miners!
[/h2]
Season 04: Critical Corruption is only weeks away (two weeks, to be specific)! You may have already tuned in for the premiere of the brand new Narrated Trailer, but just in case you missed it, here it is:


[previewyoutube][/previewyoutube]

Let’s break down this critically corrupted collection of new features, shall we?

[h2]New Seasonal Event - Rockpox Corruptor[/h2]

Remember those plague hearts you collected during Season 03? Well, they have evolved into hulking, ravenous monstrosities that you and your team will have to take down. As opposed to most of the native wildlife on Hoxxes, these beasts do not respond to gunfire - you will have to use the Cleansing Equipment designed for fighting the Rockpox on this thing in order to bring down its bulletproof exterior and blast away at its vulnerable core. Take it down and bring back the plague hearts for Scrip to spend in the Performance Pass. Never let it be said that Deep Rock Galactic does not reward good work!


[h2]New Enemies[/h2]
While the Lithophage is evolving and posing an even greater risk, Hoxxes itself seems to have released new hazards to our work environment in the form of two new horrors:

[h3]Glyphid Stingtail[/h3]

The Stingtail will grasp potential prey with the claws of its long, prehensile tail, and yank the victim straight onto its frontal horns, goring it to death. This horrific beastie is a surly bastard, and packs a punch like a dump truck. Like most of Hoxxes’ wildlife, we recommend putting it down on sight.

[h3]Glyphid Septic Spreader[/h3]

This toxic horror lobs globs of rancid biomatter, causing septic discharge to be spread in a wide area on impact. Much in the vein of the Glyphid Spitter, this thing can be a menace at a distance so take it down fast. And try not to think too hard about the source of the putrid matter it launches at you.


[h2]New Rockpox Enemy Variants[/h2]

The Lithophage is spreading to more of the native wildlife on Hoxxes, causing newly infected versions of known enemies to appear. Get ready to fight Rockpox Breeders, Bombers, Spitters, and Exploders - A solid reminder that we need to rid Hoxxes of this alien disease once and for all.


[h2]Jet Boots[/h2]

R&D is proud to announce that they have gotten testing-related injuries down to within acceptable tolerances, so are now declaring their newly-developed Jet Boots fit for service - Miners, it is time for liftoff! Locate the crate while on missions, unlock them, and watch your head after takeoff.
However, we urge all miners to keep in mind that gravity is still the number one cause of employee injury on Hoxxes, so keep your wits about yourself when airborne.


[h2]Jetty Boot Arcade Challenge[/h2]

To train employees in the unlock mechanism on the Jet Boots crate, you can find a simulation of the lock challenge on the Space Rig behind the bar - just look for the arcade cabinet. Try not to waste too much time on it, Miners - we’ve already had to pry it from R&D so they could actually finish those Jet Boots on time.


[h2]New Beer - Randoweisser[/h2]

A new brew will be available with the launch of Season 04: The Randoweisser! This brave new concoction will, upon drinking it, randomize your equipment and cosmetics for the duration of a mission. Management noticed a trend of going on missions with randomized equipment and naturally assumed alcohol was involved. This new beer should now optimize the process.


[h2]Randomize Loadouts[/h2]
A new option will be available in the Loadout terminal, allowing you to randomize your gear and upgrades. R&D tried several different AI algorithms to generate optimal loadouts, and came to the conclusion that a simple roll of the dice remained the best option. Time for a challenge, Miners!


[h2]Sleeveless Armors[/h2]
The regular Mk1 - Mk5 armors, as well as the Scale Brigade set, now have sleeveless options. It may not be a Firing Range, but at least you can now have your very own “gun show” on the Space Rig.


[h2]New Performance Pass[/h2]

Management has approved a new Performance Pass, to reward your efforts against the Lithophage. Earn Season XP to unlock rewards, and turn in Plague Hearts from Rockpox Corruptors and Meteor Events (yes, they still happen during this new Season) for Scrip to spend in the Cosmetic Tree. The conversion rate set by Management is 6 Plague Hearts will yield 1 Scrip, which can in turn be exchanged for the new Infected Weapon Framework and other exciting rewards.


[h2]New DLC: Decontaminator Pack[/h2]
The Decontaminator Pack received some tweaks based on community feedback before being approved for release, and is now looking mighty spiffy, in our opinion. Stand out in the fight against the lithophage with this new set of Weapon Frameworks, alongside the Decontaminator Paintjob. Wishlist now and get notified when it goes live alongside this new Season.

https://store.steampowered.com/app/2416900/Deep_Rock_Galactic__Decontaminator_Pack/

Season 04: Critical Corruption arrives on Steam on June 15th, and on Consoles on June 22nd. If you cannot wait till then, the Experimental Branch has just gone live as well.

It’s time to clean up this plague that has corrupted Hoxxes for good. Suit up, Miners! Rock and Stone!

With Love,
The Ghost Ship Crew


Season 04 Narrated Trailer Premiere

[h2]Hello Miners,[/h2]

You have waited patiently for us to reveal what you will get to experience in Season 04, and you won't have to wait much more - the Narrated Trailer for Season 04: Critical Corruption drops tomorrow, Thursday June 1st at 1 PM CEST here:

https://www.youtube.com/watch?v=J5jl2ML7pe0

Following the premiere of the Narrated Trailer, this new season will be available on the Experimental Branch before its release on Thursday, June 15th.

What is that mawed monstrosity the dwarves are fighting? What's that coming out of their boots? Tune in tomorrow and find out!

Also, thank you to everyone for your support and feedback on the update to the Decontaminator DLC Pack we posted yesterday. We have been reading them all. We are really happy with where the DLC Pack is now - a heartfelt thanks for being part of this journey with us.

Rock and Stone!


With Love,
The Ghost Ship Crew