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Season 03: PATCH 3


[h3]Hello Miners,[/h3]

This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI - there is no I in team Bosco!

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Attempt to fix Hiveguard not activating
- Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister
- Fixed Electric SMG Magazines did not have skin applied in game
- Fixed Scout flares has no gravity for clients
- [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
- Fix/workaround for light function bug exposed by bullet grenade
- Increased springloaded ripper light radius to make it easier to track
- Fixed Immortal cave leech
- Fix triggershere on contagion spike not triggering UI within the correct distance
- Bosco will now seek out foam and clean it up automatically when he is in following mode
- Fixed promotion campaigns having a very high rate of lithophage warning
- Fixed Music from the DLC videos continues after you quit the ESC menu
- Fixed Bosco tutorial hint appearing after player joined game
- Fixed issues when telling Bosco to clean foam from far away
- Leadburster: Can no longer get stuck and deployed on enemies
- Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find
- Fixed Unable to shoot when holding Shift+W
- Fixed Bosco's rocket upgrades not working
- Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter
- Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
- Fixed Bosco not being able to carry plague hearts
- Point extraction minehead now prioritizes positions that are not close to important locations
- Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
- Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
- Fixed bug causing leadburster to occasionally deploy when hitting enemies
- Fixed that resupply can land on top of Fuel pod in Salvage missions
- Fixed crash when joining game related to boomerang
- A tad bigger collider on biotanks
- Plague clean effect optimizations
- Fixed the driller's primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker
- First person foamer muzzle effect tweaked
- Bosco now starts cleaning close to where you pinged when ordering him to clean foam
Greatly increased range and velocity for Voltaic stun sweeper
- Lead burster: lines to catch far away enemies were not starting further away
- [Modding] Making Bosco moddable for multiplayer
- Fixed Flares expire when solo game is paused
- Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair
- Fixed caretaker being immune to explosive damage
- Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
- Improved hack-c landing locations a bit reducing the chance of him landing too far away
- Adjustments to meteor spawn - can no longer spawn during machine events
Ripper Grenade friendly fire reduced to 70%

Leadburster:
- Fixed shot origin bug, bullets now originate from closer to the grenade
- Reduced extreme damage variance and unnecessary damage
- Base damage reduced slightly
- Shots at longer range now deal slightly less damage
- Shot damage increased at short range
- Friendly fire damage reduced


[h3] — Known Issues —[/h3]
- Voltaic stun sweeper doesn't always prioritize looked at enemy
- Bosco can be somewhat unreliable at cleaning rockpox

Season 03: PATCH 02 (Build 78555 - 08/11/22)


[h3]Hello Miners,[/h3]

The Great Mineral Rush has ended on Hoxxes and mineral spawns are now back to normal! Below is a list of bug fixes, ranging from fixing Doretta’s “interesting” sightseeing routes, Plague bugs, weapons tweaks, adding glowing eyes to the DLC helmet, regardless of what paintjob you choose and much more!

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Added new Plague meteor warning effect
- Extended the delay before player infection buildup begins to drop
- Added a small amount of damage to the infected praetorian spit attack
- Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods
- Removed beer can from character selection screen
- Added better collision to Meteor Top
- Decreased priority of meteor "calldown rock cracker" usable, carriables can no longer get stuck inside the usable collision
- Fixed maggots not animating
- Made the simple version of the Industrial Sabotage mission even more compact and simple reducing mission time some more
- Reduced max vertical spawning angle of Contagion Spike
- Improved Meteor spawning in escort missions
- Fixed code counting missing minerals spawned in veins always reporting 0 in shipping builds. Resulting in the game trying to spawn in way too much missing minerals
- Shieldtank/oppressor sound turned down a bit
- Burst pistol volume tweak+assault rifle volume tweaks
- Bosco can now carry doretta's head again
- Dwarf should no longer get stuck behind medbay biotank
- Lowered Ripper friendly fire collider radius making it easier to dodge
- Added fixed glowing light materials for dlc helmets
- Minor bugfix for intersections on spacerig
- Boomerang Grenade: Fixed up look of trail + movement when no target is found, clients targeting stuff in the ceiling is now better
- Springloaded Ripper: Added aim reticle
- Attempt to reduce lag when Contagion Spike is cleaned
- Fixed Shellbacks killed while frozen will not play their death animation
- Plague removal tools now also go away on terrain scanner when objective is complete
- Fixed Friendly Shredders targets dread twins while they healing
- When playing with gamepad, aim assist is no longer triggered by looking at Rock Pox, and a bug was fixed where aim assist was triggered by enemies behind walls
- Fixed that Friendly shredder drones seem to fly to the host or existing shredder swarms, even when far away from them
- Add support for headwear to use the "slim" armor version to prevent clipping
- Make Full Plague DLC headwear use "slim" armors
- Fixed weapon ammo displays not animating
- Fixed Meteor landed next to the Drilldozer lander, preventing rockbreaker attachment
- Fixed bug, where robot rebellion and roughnecks paintjobs didn't glow enough on the neonskin frameworks
- Fixed Unlocking the Milspec framework for one weapon, shows a permanent red exclamation mark for all weapons in the equipment terminal
- Fixed Status effects blocking Dreadnought health bar
- Fixed Escort doretta going back and forth bug
- Fixed debri lights on Plague areas


[h3]KNOWN ISSUES:[/h3]
- There is a 25% chance that the Contagion Spike UI will not appear on subsequent Contagion Spikes after clearing the first Contagion Spike in a mission

Deep Rock Galactic is free to play for the weekend






To mark the launch of its third season, the dwarves-in-space shooter Deep Rock Galactic is going free to play on Steam for the weekend...
Read more.

SEASON 03: PATCH 01


[h3]Hello Miners,[/h3]

We couldn’t leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3.0

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
- Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
- Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
- Fixed that Lithophage Warning and Description were not marked to be translatable
- Fixed a crash related to cooking grenades
- Fixed a crash related to late-joining Lithophage Warning missions
- Fixed some misc crashes

KNOWN ISSUES:
- Excessive amounts of mineral veins are spawned in caves (is fixed in next patch - until then, you're rich!)