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Year Six Anniversary Event preview

[h2]Hello Miners,[/h2]

Deep Rock Galactic is turning six years old!

It seems like just yesterday that we watched our little game take its first steps. Just a blink of an eye, and the years whizz past... now, we’ll watch from the window with teary eyes, as our six-year-old game hops on the bus all by itself for its very first day at school.

Anyway, we’re throwing a party! The 'Six Years in Orbit' Anniversary Celebrations kick off on February 28th at 13:00 CET, and the event will run until March 14th at 13:00 CET.

Let's check out what the party’s packin’.

[h3]Introducing the MK6 Armor set[/h3]
[previewyoutube][/previewyoutube]
After six years of trials, R&D has officially cleared the new MK6 Armor Set for limited field testing. And as part of this Anniversary celebration, you’ll have the unique opportunity to earn this cutting-edge new armor, months ahead of schedule!

The MK6 Armor Experimental Trials assignment will give you permanent access to the MK6 suit for all four classes.

This assignment is time-limited, however – if you don’t complete it by the time the celebration ends, you won’t be able to snag the MK6 armor until it rolls out for general release in Season 05! At that point, it'll become available in the Accessory Shop, like the other armors.

[h3]Celebratory work assignment! Plus a hat[/h3]
A good party requires party hats. And a party hat requires an assignment, because Deep Rock Galactic is a business, not a charity. Complete the Anniversary Bonus assignment, and you’ll unlock the delightfully wobbly Party Hat - Year Six balloon top hat. As with all our anniversary hats, this one is a rare time-limited opportunity.

Left over from Mission Control’s nephew’s 6th birthday party. Keep it away from anything pointy.

[h3]New ‘Event Countdown’ monitor[/h3]
We’re adding a little monitor over by the Assignment Board that displays a countdown until a current seasonal event ends. This should make it easier for everybody to check how much time’s left to complete some assignments, or enjoy the decorations!

We’ll be keeping this monitor for all future time-limited events.

Ignore the date displayed on the screen there, that was just for a test. We’re not running this event for a year and a half.

[h3]Double experience[/h3]
As usual, you’ll have the opportunity to earn a Double Performance Pass Bonus! Collect the glittering Year 6 Anniversary Trophy while you’re down in the caves, and your whole crew will earn double experience for that mission.

[h3]Free beer for all[/h3]
After a long negotiation process, the Interplanetary Miner’s Union has reached an agreement with Management to run an open tab at the Abyss Bar for the entirety of this event.

You read that right: Two weeks of free beer.

This policy represents a significant financial risk to the company, as every beer poured puts a dent in the next corporate earnings report. Management requests that all dwarves drink responsibly.


[h3]A very fancy Space Rig[/h3]
The Space Rig’s got to look the part for this momentous occasion, so we’re giving it the full celebrity treatment. Expect tinsel, confetti, sparklers, champagne towers, chandeliers (borrowed from the estate of Mission Control’s grandmother), and a black marble dance floor at the Abyss Bar. You’ll think they sent a Waldorf Astoria to space. Black tie attire optional.


The celebrations start on Wednesday, February 28th at 13:00 CET. See you there!

With Love,
-The Ghost Ship Crew



PATCH NOTES - S04.15


Patch Notes: S04.15 (96589 - 20/02/2024)

[h3]Hello Miners,[/h3]

Due to demands from the Miners Union, Hunters can now Rock and Stone during prop hunt. We also fixed a pretty bad crash caused by losing a mission with bare arms, how humiliating!

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]
- Options: Added more space for percentage text for volume sliders
- Fixed a bug that caused Boomstick mod ‘Improved Shockwave’ tooltip showing 0 damage.
- Prop Hunt: Hunters can now rock & stone
- Prop Hunt: Fixed a bug that caused the bio tank prop to hover above the floor
- Removed a visible box surrounding Engineers Lure Grenade
- Fixed a crash when failing a mission while wearing sleeveless armor

Deep Rock Galactic just got a prop hunt minigame triggered by drinking transmutative beer




Beer has often made me feel like I've been twisted into some wretched new form, but it's never been anything a couple of Panadol and a bacon sandwich couldn't solve. I fear the dwarves of Deep Rock Galactic will soon need a more radical hangover cure than paracetamol and protein, however, as developer Ghost Ship Games has just introduced a brand new bevvy to its cooperative shooter that transforms them into new objects...
Read more.

Deep Rock Galactic studio head reveals he's been approached for a TV adaptation, says it's 'definitely viable', though he 'would want to be involved as well'




There was a time where the idea of a TV or movie adaptation for your favourite game would fill you with dread—but with shows like Castlevania, Cyberpunk 2077: Edgerunners, Netflix: The Witcher, HBO's The Last of Us, and Arcane bucking that trend? I think a Deep Rock Galactic show could be pretty damn good...
Read more.

The February Maintenance Update has landed!

[h2]Hello Miners,[/h2]

Happy February Maintenance Update day! For this one, we’ve focused on the bugs and issues that got the most community upvotes in our PleaseFix portal. In case you haven’t heard of that, it’s the best way to report and document bugs you come across in the game.

Okay, enough chit-chat. Let’s dive into the patch notes.

With Love,
-The Ghost Ship Crew



[previewyoutube][/previewyoutube]
[h3]Introducing Hidden Dwarf beer[/h3]

Fun stuff first: We’ve got a brand new brew up in the Abyss Bar!

Next time you mosey on over to the bar, you’ll find that Lloyd is ready to pour up a round of delicious Hidden Dwarf Double IPA.

After teasing it last week, it's been fun to see everybody’s speculations on what this beer does.

Some people speculated that it gives you Barrel Armor. This is not the case.
Others guessed that it transforms you into a barrel. This is partially correct.
A few thought they’d heard the Hydengözik Brewery name before. They have. Sort of.

So how can we describe this tantalizing new beverage? Well, to best experience the transformative flavor of Hidden Dwarf, we recommend you gather a few pals and order a round together.

You’ll find that it starts a prop hunt mode on the Space Rig. :)


[h3]Weapon tweaks and fixes[/h3]

- Fixed Hyper Propellant OC working incorrectly with T4A Homebrew Explosive mod. This mod was only supposed to affect the actual explosion, therefore these changes have been made to make it more clear:
  • The ‘Homebrew Explosive‘ mode has been changed to only affect radial damage on the weapon’s projectile.
  • Therefore, it should no longer affect upgrades that do direct damage, such as the Spiky Grenade modification or the direct damage of the Hyper Propellant OC.
  • Prior to the change, Homebrew Explosive had no effect on neither direct nor area damage of Hyper Propellant.
- Fixed a bug with the Cryo Cannon's T5A ‘Fragile’ mod, where shattered enemies didn’t die as expected on higher hazards
- Fixed a bug causing the Shard Diffractor’s ‘Bio-Mass Converter’ mod to not work for clients
- Fixed a bug with the Turret Arc OC where the electric damage bonus from Gemini turrets didn’t cause any additional damage when used with some other weapons
- Fixed a bug causing Turret EM Discharge OC to not proc at certain angles
- Fixed a bug that caused the Stubby’s ‘Upgraded Capacitors’ mod to roll two proc attempts with a 25% chance, instead of one roll with a 50% chance to proc. Basically, now there’s a higher chance to proc the electric effect


[h3]Armor and 'Armor Breaking' modifications[/h3]

As discussed in the preview post, we’ve cooked up a few tweaks to make enemy armor behave more consistently, and give more incentive to pick the ‘Armor Breaking’ modification on your weapons.

- Fixed a bug where projectiles for the Deepcore 40mm PGL, DRAK-25, and Hurricane could hit an enemy and break the armor, but not damage the enemy in the same hit. This is a big day for Hyper Propellant enjoyers
- Fixed a longstanding bug where Heavy Armor (as found on the Praetorian) did not scale in accordance with Hazard level.
- Fixed a bug where the Boomstick’s ‘Improved Blast Wave’ mod did not deal damage to armor. The shockwave now uses radial damage instead of custom damage, so it should work against armor now.


[h3]General bug fixes[/h3]

- Fixed a bug that caused Nayaka Trawlers (AKA sand sharks) to not target players unless damaged by players
- Fixed a bug that let players spam-deposit the same Kursite chunk over and over again, cheesing the Kursite Grinder event
- Fixed that Dreadnoughts were teleporting for clients in certain situations
- Fixed that Molly’s escape button would not appear in Industrial Sabotage missions if you completed the Contagion Spike cleaning objective last
- Fixed an issue where some AoE attacks themselves could be affected by status effects
- Fixed an issue that sometimes caused sleeves to not match the player’s loadout when displayed in the mission end screen
- Fixed a bug with doors on the Space Rig getting de-synced between players
- Fixed a bug where Mission Control would repeat On-Site Refining objective voiceline
- Fixed that the Grappling Hook would immediately pull Scout (ignoring the ‘casting’ time) when using Jet Boots
- Fixed a bug with the server list that caused Hazard 5 missions to always appear even when they should be locked, leading to new players accidentally joining Hazard 5 (lol)
- Fixed a bug that caused Bosco skins and frameworks to appear in Cargo Crates instead of the Lost Packs as intended.


[h3]QoL features[/h3]

- Experience earned for Weapon Maintenance skin rewards now carries over to other unlock levels. Now you can earn everything without having to check in and ‘redeem’ stuff you’ve already unlocked. A more detailed description is available in the preview post
- Reorganized the audio options, so there’s a stronger visual indicator that the ‘Character’ & ‘Mission Control’ volume sliders are both subject to the ‘Sound Effects’ volume slider
- The menu’s Audio tab now has a ‘Steam settings’ button for easier access to Steam’s own audio settings
- Renamed the Merch tab in the menu to “DRG Universe” and added a new module for Deep Rock Galactic: Survivor
- Got the Miner Community terminal's Discord integration to work more consistently (still can be a bit wonky, but at least it's better)
- Adding a small monitor near the Assignment Board that displays a countdown until a current seasonal event ends. This will first be visible during this year’s Anniversary Event. More on that real soon!


[h3]Typos[/h3]

- Fixed some, probably made some new ones