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Deep Rock Galactic News

Season 03: PATCH 5 (build 79197 - 17/11/2022)


[h3]Hello Miners,[/h3]

Scrip incoming! This patch brings the missing Plague Warning Challenges that only the most prestigious of miners may have noticed. Additionally, the Omen tower is now mortal once again and the keybinding changes from last patch have been reversed.

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Fixed pickaxe making noise and particles as if you had hit an enemy when outside of the melee attack range but inside of the mining range
- Added the 3 Plague Warning Challenges that were missing from the season
- Fixed Infinite Flamethrower ammo case
- Fixed banshee pulse effect not being shown for fire arrow, fixed banshee pulse on arrows in air
- Fixed S.S.G spelling and grammatical errors
- Fixed missing text in mission control speech in regards to fixed rock crackers
- Reverted changes to DefaultInput.Ini, hopefully fixing issues with Tab/Esc
- Fixed Loading Tips not showing
- Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods
- Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead
- Fixed Omen Modular Exterminator not dying

Season 03: HOTFIX 4.1 (build 79090 - 16/11/2022)


[h3]Hello Miners,[/h3]

Management hopes you enjoyed our smol 1 day event, everything is back to normal now… whatever normal is for the Hoxxes miners.

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Removed some unintended meteors

[h3] — KNOWN ISSUES —[/h3]
- There are too few Lithopage warning challenges to get the intended amount of scrips to complete the cosmetic tree - more will be added soon!
- Some bugs have appeared with keybindings being changed, this will be reverted next Patch

Season 03: PATCH 4 (build 78975 15/11/2022)


[h3]Hello Miners,[/h3]

The guys at R&D have been cracking away at solving important issues, such as how many pieces can be cut from one extra large chocolate space cake. The answer is 42.

Also they have spent some time fixing bugs and issues. Most notably the Voltaic Stun Sweeper now have improved targeting. The APD-B317 unit has been reprogrammed to do a better job at cleaning and Plague Hearts now give the right amount of XP as concluded by the official agreement between the miners unions and DRG management.


With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Fixed Bosco/APD-B317 not automatically cleaning plague
- Fixed targeting for boomerang
- Fixed season overview string. "250 PP" to "300 PP"
- Fixed Contagion indestructible terrain blocking the button in point extraction and causing softlock
- Meteor will now be destroyed if it lands on unfinished refinery pipes - preventing softlock of the mission
- Fixed missing neck with light configuration helmet from Biohazard DLC
- Decreased Naedocyte Breeder freeze point temperature
- Reduced amount of plague clean "scream" audios, but placed them better
- [Gamepad] Assignments can now be accepted with Y/Triangle
- [Gamepad] Perk Window: Remapped Buy Perk to Y/Triangle
- [Gamepad] Assignments can now be aborted with X/Square
- [Gamepad] Assignment terminal added shortcuts to popup window
- [Gamepad] Added missing gamepad shortcuts to Forge menu
- [GamePad] Season Challenge Info box can now be opened with B/Square
- [Gamepad] Removed Y/Triangle open Season Challenges, Y/Triangle/Enter now Confirms mission selection
- Fixed that the scrollbar on the pickaxe paintjob sidebar could not be dragged with the mouse, but only with the scroll wheel
- [Modding] Fixed that sometimes modded games could not be joined
- Fixed Boltshark Crossbow infinite ammo with Bodkin Points overclock
- Fixed Plague Hearts not giving XP for each individual heart
- Fixed visual bug on mission complete screen already counting assignment PP, even though it is visually being counted at the space rig
- The full Biohazard DLC helmet will no longer use the slim version of the Biohazard DLC armor

[h3]---KNOWN ISSUES---[/h3]
- There are too few Lithopage warning challenges to get the intended amount of scrips to complete cosmetic tree - more will be added soon!

Season 03: PATCH 3


[h3]Hello Miners,[/h3]

This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI - there is no I in team Bosco!

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Attempt to fix Hiveguard not activating
- Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister
- Fixed Electric SMG Magazines did not have skin applied in game
- Fixed Scout flares has no gravity for clients
- [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
- Fix/workaround for light function bug exposed by bullet grenade
- Increased springloaded ripper light radius to make it easier to track
- Fixed Immortal cave leech
- Fix triggershere on contagion spike not triggering UI within the correct distance
- Bosco will now seek out foam and clean it up automatically when he is in following mode
- Fixed promotion campaigns having a very high rate of lithophage warning
- Fixed Music from the DLC videos continues after you quit the ESC menu
- Fixed Bosco tutorial hint appearing after player joined game
- Fixed issues when telling Bosco to clean foam from far away
- Leadburster: Can no longer get stuck and deployed on enemies
- Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find
- Fixed Unable to shoot when holding Shift+W
- Fixed Bosco's rocket upgrades not working
- Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter
- Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
- Fixed Bosco not being able to carry plague hearts
- Point extraction minehead now prioritizes positions that are not close to important locations
- Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
- Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
- Fixed bug causing leadburster to occasionally deploy when hitting enemies
- Fixed that resupply can land on top of Fuel pod in Salvage missions
- Fixed crash when joining game related to boomerang
- A tad bigger collider on biotanks
- Plague clean effect optimizations
- Fixed the driller's primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker
- First person foamer muzzle effect tweaked
- Bosco now starts cleaning close to where you pinged when ordering him to clean foam
Greatly increased range and velocity for Voltaic stun sweeper
- Lead burster: lines to catch far away enemies were not starting further away
- [Modding] Making Bosco moddable for multiplayer
- Fixed Flares expire when solo game is paused
- Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair
- Fixed caretaker being immune to explosive damage
- Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
- Improved hack-c landing locations a bit reducing the chance of him landing too far away
- Adjustments to meteor spawn - can no longer spawn during machine events
Ripper Grenade friendly fire reduced to 70%

Leadburster:
- Fixed shot origin bug, bullets now originate from closer to the grenade
- Reduced extreme damage variance and unnecessary damage
- Base damage reduced slightly
- Shots at longer range now deal slightly less damage
- Shot damage increased at short range
- Friendly fire damage reduced


[h3] — Known Issues —[/h3]
- Voltaic stun sweeper doesn't always prioritize looked at enemy
- Bosco can be somewhat unreliable at cleaning rockpox