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Update 34 Release Date



[h2]Hello, Miners![/h2]
We know that you’re all excited about Update 35, planned later for this year - but let’s not forget about Update 34! We’re proud to present the official name for this update: Modest Expectations.
It will be released on Steam April 22nd (and 1-2 weeks later on Xbox One/Win10).

Like we’ve mentioned before, this update will be a smaller update on our way to Update 35, which is much larger in scope. But there is still rather a lot to be modestly excited about:



[h3]Modding Support[/h3]

Playing with mods in your game will be a much better experience after this update! Firstly, Save Game Profiles are now a thing, so you can play with mods to your heart’s content without messing up your main save. When joining a game, the serverlist will warn you if it has mods enabled. And, you will have a dedicated menu for mods you play with, so you can easily see what you got installed, read descriptions of them, and enable and disable them with a click. We can’t wait to see what crazy/awesome/frightening/wonderful creations you guys will be cooking up!

Mods and Modding are currently exclusive to Steam and will require a separate savegame. The currently planned implementation will not be based on Steamworks



[h3]Weapon Rebalancing[/h3]

The lads at R&D have been hard at work improving the balance and competitiveness of the weapons, overclocks, and mods in the game. We have gone through lots of player feedback and testing in order to do this rebalancing.

Again, management advises you to keep your expectations modest - we do expect the experience around weapons to improve with this change, but do not expect every weapon build to be changed. We do hope, however, that this change will make the combat feel more fresh and interesting, and we’ll of course be keeping a keen eye on what impact these changes have to the game.

[h3]Controller Rebinding[/h3]
Are you frustrated with the current controller bindings? Do you feel that your mining performance could improve if you could just map the actions differently? Do you want more from your controller experience? Have we got some news for you! With the new option to rebind actions on your controller, you can finally get the unique layout that is just right for you!


We know we asked you to keep your expectations modest, as we did not want to overpromise. However, a couple unannounced surprises have managed to squeeze their way into this update.



[h3]Elite Enemies and new Elite Threat Warning[/h3]
Elite enemies are tougher, faster, more dangerous versions of the standard bugs that you already know and love (to kill). They have a chance of appearing in regular missions at Hazard Level 2 and above. Look forward to having these new, more deadly threats invade your expeditions to Hoxxes!
We have also found new opportunities for you to increase company earnings! It involves missions with a new warning: Elite Threat! Missions with this warning will have a sure-fire chance of you encountering elite enemies. Risk-reward, right?

[h3]Double Warnings[/h3]
An innovation committee assigned by management has tried to answer the following question: ‘What novel and unique new initiatives can we introduce to boost company profit?’ After many ideation sessions, workshops, and off-sites, they finally have the answer: Missions with two Warnings instead of one!
Gather a team of fellow miners and try your hand at this extreme challenge. Prove that you are the toughest among all miners and that you eat regular Single Warning missions for breakfast. Rock and Stone!

Be advised: Missions with double warnings are deemed so challenging that they have been excluded from Deep Dives and Assignments.



[h3]Improved Bullet Tracing[/h3]
How shooting is handled in terms of networking has been remarkably optimized. The result should be a more instantaneous response when firing projectiles. And projectiles now use much less network bandwidth!

We hope that you’ll enjoy this modest collection of new features once Update 34: Modest Expectations lands on April 22nd.

[h3]Experimental Branch and Dev-streams[/h3]

If you want to get in on the fun early, under less stable conditions of course, we will release Update 34 onto the Experimental Branch on Steam April 13th. And If you want to see the new update in action, join our developer streams on the 14th, 15th, and 16th, where we'll dive into the experimental version.

Edit: We updated the planned time for the release of the Xbox One/Win 10 to be 1-2 weeks following the Steam version. We previously communicated one week.

Update 33 - Hotfix 10

Hello Miners,

The last hotfix of update 33 is upon us, and it will change the Scale Brigade Assignment to now require Player Rank 100, as well as the completion of the earlier Prestige assignments you get at Rank 70 & 80. This path also includes a couple of fixes as well as some tweaks to the Scale Brigade armor and Improved Bosco digging.

With Love,
Ghost Ship Games

--- PATCH NOTES ---
- The Scale Brigade Assignment now requires Player Rank 100 and completion of all previous Prestige Assignments
- Improved landing animation handling in first person when landing and shooting.
- Added a pop-up that explains all currently available loot has been claimed from the Cargo Crate and Lost Pack if the player has collected everything
- Tweaked the shininess of the Scale Brigade armor material
- Tweaked the insignia on the Scale Brigade armor
- Tweaked the icon of the Scale Brigade paint job
- Squashed a bug that caused character turns to not be synced between client and host while seated in the Drop Pod
- Squashed a bug that caused the Hoverclock overclock to often fail to activate when using Focus Mode in the air
- Squashed a bug in the tutorial that caused the game to crash
- Squashed a bug that enabled Glyphid Guards to attack while stunned
- Squashed a bug with most shooting animations in first person resulting in less smooth transitions between moving and shooting
- Squashed a bug in the head turn animations while seated in the Drop Pod
- Squashed a bug that caused dwarves to grow when jumping in the Drop Pod after mission completion
- Squashed a bug that caused the Employee of the Month Terminal to not work
- Squashed a bug that sometimes enabled Bosco to refuse to pick up a gem after digging it out…. Management disapproved.
- Squashed a bug that caused weird dirt digging behavior for Bosco

ROADMAP UPDATE FOR 2021



[h3]Hello Miners, [/h3]

It’s now 3 years since Deep Rock Galactic was released into Early Access on Steam and Game Preview on Xbox. And it is almost 5 years since development started and Ghost Ship was founded by six hopeful game dev veterans. And now the Ghost Ship crew counts 25 heads and the Deep Rock community crossed 2 million. And it’s still growing.

When we started out, we decided to deliver constant updates to the game to make sure we could include the feedback from the community as swiftly as possible. Starting in Closed Alpha, going through Early Access and a 1.0 release, we have in total delivered 33 updates to the game and an innumerable amount of hotfixes to said updates. And when we announced the latest update to the living Roadmap the plan was to continue with a new major update roughly every quarter (or 3 months). This new Roadmap deviates from that plan in the sense that the next update, Update 34: Bits n’ Pieces, will be smaller than usual and the following update, Update 35, will be huge - maybe our biggest update ever.

[h3]UPDATE 34: BITS N' PIECES[/h3]

First of all, the long-awaited Modding Support is shaping up nicely, and we aim to release this in Update 34 in April on Steam only. This started out as something rather basic, but we’ve ended up adding a whole bunch of features around Modding Support, including a Save Game Profile system, Mod categories, and a menu dedicated to Modding. The Save Game profiles can also be used to safely reset your progress to enjoy the game all over again without having to fiddle around with local save games and lose your highly Promoted dwarves in the process. We’ll release more info on the Modding Support as the release gets closer, though we will likely not have Steam Workshop integration in this first version.



Secondly, Update 34 will include a Controller Rebinding feature on all platforms. This has been sorely missing and should work like the Keyboard/Mouse rebind system.

Finally, we will be going through the Weapons and Overclocks currently in the game, and do a full balance pass, based on our internal data and the feedback we've gotten from you guys. That'll mean both buffs and nerfs, as always.



[h3]UPDATE 35: WE GOT A DOOZY OF AN UPDATE ON THE WAY![/h3]

With a smaller update for April, we can focus on creating a much bigger Update 35. It’s planned out for Q3 2021 - so at least 6 months from now. This lengthy timeframe will allow us to dig deeper into the game and add some new systems for the future. Deep Rock Galactic is here to stay for a long time - there are no signs of fading, quite the opposite - so we need to think further ahead. Normally, we don’t even plan that far, but we must also admit that getting a bit of breathing room and time to dream feels and sounds REALLY good. The last 4-5 years have gone by incredibly fast and even though we never crunch (as in never ever), it still feels like we are rushing things faster than we actually have to.



Update 35 has no title yet nor a theme. And since it’s so far away the content is obviously not finalized. But we know that it will very likely include a number of features that have been previously announced like a new mission, new weapons, new overclocks, and new cosmetic items. On top of this, we might add in some new mutators, more features to the space-rig, more cosmetic systems, and maybe some more things to happen during the missions.



As always, we will keep you updated and “leak” out details as we develop the new features and content.


[h3]ANNIVERSARY LIVE DEV STREAM IS ON![/h3]
One last thing: tune in to our live dev stream here on Twitch! It’s on right now, and we will, among other things, take Q&A on the new roadmap and the future of Deep Rock and Ghost Ship. Here is the full scehdule:
  • 1 PM CET (UTC+1): Elite Deep Dive
  • 3 PM CET (UTC+1): Roadmap Walkthrough and Q&A
  • 4 PM CET (UTC+1): Art Showcase
  • 5 PM CET (UTC+1): Act Like a Dwarf competition - selecting winners!
  • 6 PM CET (UTC+1): Pickaxe & Chill



with love
the Ghost Ship crew





Update 33 - Hotfix 9

Hello Miners,

This patch contains several crash fixes, along with fixing some annoying bug habits, that should result in an increased work satisfaction of at least 6.37%. Also Doretta works better now.

With Love,
Ghost Ship Games

--- PATCH NOTES ---
- Fixed Mobula Angels shatter animation plays where it was frozen not where it landed (DRG-2755)
- Removed physics causing the Drilldozer to freak-out when dying (it was fun while it lasted..)
- Refactoring audio input device changing, to fix issues with it.
- Fixed Mini-Mule Leg vanishes when dropped by Bosco (DRG-2495)
- Trawler will no longer drag people through doretta, refinery, minehead (DRG-2104, DRG-2223)
- Fix rare crash when quitting refinery mission
- Fix for old savegames crashing on startup
- Fix Insect Swarms in Hollow bough not dying when the nest is killed
- Fixed so tipjar can't been used while holding a beer
- Improvement to avoid the player getting stuck