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Deep Rock Galactic has sold over three million copies

It seems there are a lot of folks who've heeded the call of the space mines. Deep Rock Galactic, the dwarven co-op game about blasting bugs and rocks in mineral-rich asteroids, has now sold more than three million copies. With its first battle pass just getting underway, it seems like a good time to be mining these days.


Last week, Deep Rock Galactic hit its highest-ever concurrent users peak on Steam, reaching 41,733 players logged in at once on October 28. That's significantly higher than the peak earlier this year during its free weekend in February, which up until that point was the highest concurrent user count in the game's history. In addition to the three million copies sold, developer Ghost Ship says nearly another million players have logged in through Xbox Game Pass (which you can sign up for here, by the way).


The new Performance Pass, which is free, kicked off November 4. That includes 100 levels to work through, with each one unlocking new rewards and scrip to use in the cosmetics shop. Ghost Ship says it passed the three million mark shortly after the launch of the first season of new content.


Read the rest of the story...


RELATED LINKS:

Deep Rock Galactic's "biggest update ever" adds a "100% free battle pass"

Deep Rock Galactic's modding system has arrived

Studios behind Duke Nukem, Deep Rock Galactic, and more get bought all at once

3 Million Units Sold!



[h3]Hello Miners![/h3]

What a launch we have had with Season 01! The reception has been overwhelming, and you broke EVERY record for Deep Rock Galactic! We are deeply humbled by the sheer dedication and positiveness of the DRG community. Let’s look at the numbers and celebrate together!

Since its launch in February 2018, Deep Rock Galactic has sold more than 3 MILLION units across Steam and Xbox. More than 4 million players have played the game - this number includes Free Weekends and GamePass players. And during the first weekend of Season 01, the peak concurrent players (CCU) reached 41.733 and moved Deep Rock into the absolute top of the most played games on Steam. At Ghost Ship Games, we are very proud of this achievement since building up our player numbers was a clear goal for the Season 01 release. So thank you all for playing the game this weekend and hopefully for months to come!

As we have already stated, we will continue to support and grow Deep Rock Galactic for as long as it makes sense to do. And when we break our records, it absolutely makes sense to continue, so there will be more Seasons in the future and more news from us on the growth of the franchise. We have already announced a board game adaption, and within a month, we’ll have more exciting announcements for DRG, including an updated roadmap. We need to spend a bit more time planning out the roadmap, so please bear with us until it’s ready.



For Season 01, we are looking at the metrics and feedback and are adjusting the numbers behind the scene. The Performance Pass progression is close to our target of 1 hour per level - so that’s good. The new mission, Industrial Sabotage, turned out to be even more challenging than we thought it would be, so we have already tweaked it. The mission is supposed to be hard, so we will not soften it too much. The new weapons are where we received most of the feedback, but it will also take the longest to get them right. We will need to see how they, in the long run, settle into the meta and how much they are actually used. So, for now, we are mainly focusing on bug fixes and more minor tweaks, but no re-balancing yet.

We are, of course, also working hard to fix as many crashes as possible. We are dedicated to patching and hot-fixing in the weeks following a release, but with the record-breaking player numbers, we have seen more issues than before. With the help of the community and the well-oiled support unit at Ghost Ship, we will manage this in good order (please join our Discord if you are in need of help). Finally, a big thanks to all who helped us during the Experimental Branch phase, where many issues were discovered and fixed for the launch.


With 3 million times love,
Ghost Ship Games

Season 01: Patch 01


[h2]Hello Miners,[/h2]

Patch 1 fixes a bunch of issues reported since Season 1 went live, everything from spelling mistakes to tweaking the difficulty of Industrial Sabotage. There are also some that crash when starting the game. We are doing everything we can to try and solve these issues quickly, but some might take longer than others to fix.

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
- Fixed a crash that happened when hovering the new Industrial Sabotage challenge after the first 10 completions at the mission selection screen.
- Fixed a bunch of bugs with items disappearing when Rock and Stone
- Fixed client authoritative projectiles impact not registering on server if impact time is shorter than the clients ping. Dormant projectiles are now now longer net dormant for the owning client.
- Added network to spaceball goal cooldown timer (was not initialized on clients)
- Fixed a bug that caused downed dwarf rejoining a game to fall through map
- Fixed bug in escape menu, where hitting ESC + A or ESC + D left users stuck with mouse cursor, no menu and no way to get back to the game.
- Deepdives endscreen only showed performance points for the last mission
- Particle impact effects changes, fixed hard lights, on autocannon, missile launcher, sniper and patrol bot impact and phase bomb explosion
- Fixed Ragdoll collision vs energy shield
- Added Cooldown modifier to random cooldown decorator
- In the overclock equip UI: Made more room for +/- text lines
- Tweaked line height on 'New Items Available' banners
- Fixed dlc icon visible for items with unowned dlcs in paintjob/framework/wardrobe/pickaxe menus
- Tweaked DLC icon
- Fixed black visor of Dark Future helmet - no longer all black
- Fixed several floating/clipping meshes on the Space Rig
- Fixed missing distance between beer ingredients inventory on the Bar Menu
- Fixed long beer names pushing the price off screen on the screen near the bar
- Prospector Event: Added correct randomization in Prospector when it spawns dirt samples. Made nitra and gold guaranteed to spawn. Health Bar is now grey for clients when Prospector is immune to damage.
- Added more Nitra to the spawn pool on the Prospector
- Patrol bot numbers now scale based on hazards as well
- Added missing detonator settings on some enemies
- Fixed Challenge info does not show on late join character selection screen
- Shader tweak: Attempt to fix too-bright materials on Power Station
- Air geyser reworked, now also works properly for clients. They do however work a bit differently so the feel won't be the same as before.
- Fixed promotion mission control speak not audible
- Raised the cap for enabled mods to 50
- Hopefully fixing the issue where mods would make the game crash repeatedly.
- Fixed a bug, where modio terms of service would be empty until actually fetched from the modio servers.
- Adding the last updated date, to the specific mod on the mod menu
- Removed Deep Dive button from server list
- Fixed Sabotage mission not shown in discord presence
- Gk2 bullet trails appear too early and outside of the gun when walking sideways
- Pheromone canister locked past level 10 - Unlock logic was inverted so you could unlock it before required level or if you were promoted.
- Fixed some cases of weak points not glowing. (Mostly on bosses)
- Shield Generator now shows reduced recharge time stats as green
- Drills no longer overheat when out of fuel
- You can now freeze enemies with cryo cannon around pipes
- Fixed the "heat" around the minehead and refinery also affecting enemies. Making it more difficult to freeze them there.
- Fixed effect radius of several grenades showing in CM instead of Meters
- Fixed Fire status effect stays on the health bar when a Patrol Bot is hacked
- Added Spacerig loadout map
- Fixed Engineer has two identical rival tech armor paint-jobs
- Bosco moss crawler skin should now match correct paintjob
- Fixed inconsistent spelling in shouts for the M.U.L.E. and Bosco
- Fixed a typo in a Mission Control shout in the Industrial Sabotage mission
- Fixed a typo in the usable text when Hack-C needs a reboot
- Fixed typos and missing spaces in the Privacy tooltips
- Fixed a typo in the infobox on the Season Terminal
- Fixed a typo in the usable text for Cargo Crates.
- Fixes for Arabic
- Added localizability to Reward Unlocked text on the Season Terminal
- Added localizability to the text when no assignment is selected on the Assignment Board
- Added localizability to the use text for the Engineer's Sentry Gun
- Added localizability to fee text on the Miner Community Terminal
- Added localizability to the Season Terminal screens
- Added localizability to Season Terminal console screen that displays current level
- Added localizability to small screens in the Drop Pod
- Youngling rolling sound: fixed attenuation
- Killcry shout twin arbalest delay fix
- Refinery rocket was too loud
- Updated Season terminal reroll sound
- Weak Point death audio on patrol bot
- Added missing sound to rolling drone death head explode
- Enabled photosensitive mode for beacons (placed when calling down supply pods etc).
- Toned down blinking for non photosensitive mode.
- Fixed issue with Power Station in Industrial Sabotage being extra bright in Photosensitive Mode.
- Season menu bug fix: when reaching level 10 (20,30..), the menu will now show the correct row with claimable reward. Only after the player has claimed the reward the new row with current progression will be shown.
- Slightly adjusted xp to performance point conversion to increase reward for longer and more difficult missions
- Changed Hurricane Micro missile launcher missiles to use Client prediction for determining what it hits.This should make damage more reliable for clients with higher latency.
- Reconnected Micro Missile Launcher weak point stats so they show up in the equipment terminal
- Only the first shot of the micro missile launcher buck shot was being predicted
- Changed armor break stat so it only shows when upgraded on the DRAK Plasma Carbine.
- Fixed Corrosive Sludge Pump flaps are out in weapon preview. (They are only out when charging)
- Dying on the vault will leave your body inside the extruded vault when it opens up. Reviving is possible but you will still be stuck inside.
- Cargo Crate Batteries should no longer spawn inside the caretaker
- Reduced the harassing drone wave enemy count that comes while you connect the hacking pods to the power stations to reduce the time/ammo sink
- Tweaked some timings on the phase bomb and repulsion fields attacks on the caretaker
- Sniper turrets no longer gets invulnerable while hiding
- Caretaker kills all enemies quickly as soon as it dies to prevent players getting killed right after the fight
- Added more caretaker scaling based on player numbers to make solo fights a little easier
- Rival Tech projectiles now scale based on hazard level with haz 4 having the same velocity as before
- Added more timer scaling based on hazard to make the fight easier on haz 1 and 2
- Added hazard scaling to tentacle cooldowns and the electrocution attack
- Doubled the distance at which a tether can connect to the Data Deposit.

Season 01: Rival Incursion - Now Available!

[previewyoutube][/previewyoutube]

[h3]Hello Miners,[/h3]

We are proud to announce our BIGGEST update thus far - Season 01: Rival Incursion. Yes, that’s right - we are, for now, moving to do themed seasons instead of just updates. Season 01 includes four new primary weapons, a new challenging boss-fight mission, and our take on a 100% FREE battle pass called a Performance Pass that will reward you with a truckload of new unique cosmetics during Season 01.

Read the patch notes below for all the juicy details and then head over to the FAQ (here) for answers to all of your questions regarding Seasons and Performance Pass.

With Love,
The Ghost Ship Crew


A note to any Xbox/GamePass fans: Season 01 and the Rival Tech DLC will release on November 18th


[h2]--- PATCH NOTES ---[/h2]

[h3]URGENT COMPANY BRIEFING[/h3]
Alright, Miners - listen up! We have confirmation: We are no longer alone out here.

A month or so ago, our deepscans started picking up energy signatures massing on the outer edge of the system. Within a week, automated scout ships penetrated the upper atmosphere of Hoxxes IV and started taking readings. Soon after, they started sending down supplies and construction materials - hectotons of it, across dozens of shuttles. Now, we are seeing full-fledged data collecting facilities being raised down in the caves - OUR caves.

In short, our dominion over Hoxxes is no longer total. Someone else is moving in on company territory.




[h3]NEW CONCEPT: SEASONS[/h3]
----------------------------
With the introduction of a themed Season, several of the new features will only last in their current form while the season is running. Season 01 is currently expected to last for 4 to 5 months, so everybody will get a chance to experience the content. When the season ends, each of the season-related features will change somewhat, but never be truly gone.



Season Terminal
In the Space Rig, you will now find a new terminal aptly named the Season Terminal. This is where you can read Management’s all-hands briefing on the recent event, hand in your season-related loot, track your progression in the Performance Pass, and claim your rewards.

Towards the end of the Season, and probably a month in advance, a countdown will be displayed in the Season Terminal, so the end of the season will be known to all. This will also signal the start of the next season.


[h3]SEASON 01: PERFORMANCE PASS[/h3]
----------------------------
In light of this rival incursion, Management has begun a brand-new incentive program to distinguish our most dedicated employees. This is called the Performance Pass and it’s Deep Rock Galactic’s take on a 100% free Battle Pass. Season 01 brings you 100 levels of unlocks, challenges to complete, and bonuses to collect - all completely free.



Performance Points and Season Challenges
Earning Performance Points is how you advance through Season 01’s 100 levels. You earn these simply by completing missions, alongside hefty bonuses paid out for completing Season Challenges.

Your current Season Challenges can be tracked and managed in the Season Terminal. You can at most have three active Challenges at a time, and you will get a new Challenge each day. Most of the Challenges will be completed alongside your regular work in the mines, but one of them requires handing in the hard-to-get Data Rack, which can be obtained by completing the new mission, Industrial Sabotage.

Furthermore, during missions, you may recover Data Cells for even further bonuses. Do so by chasing down a Rival Prospector Drone and destroying it - or find a rival Data Deposit, hack it, and recover the Data Cell inside.



Company Scrips and Cosmetic Tree
Some Season levels grant you rewards directly, while others grant you Scrips. Scrips are Company Credit tokens that let you unlock a single field of your choice on the new and poetically named Cosmetic Tree.

The Season Level rewards and the Cosmetic Tree are packed with brand new Beards, Helmets, Pickaxe Parts, Paintjobs, satchels of Crafting Materials, and fat stacks of cold, hard cash - and to top it off, a brand new Weapon Framework for every gun available.

At Season End
The Performance Pass and the claimable rewards will be available while Season 01 is running. Afterward, any unclaimed cosmetics rewards will go back into the game as random rewards and other yet-to-be-implemented features for the future.



[h3]SEASON 01: NEW MISSION “INDUSTRIAL SABOTAGE”[/h3]
----------------------------
A number of mysterious prospecting facilities have recently been discovered on Hoxxes! The operations appear to be fully automated, and we do not yet know who is behind the incursion. The presence of a Rival Company on Hoxxes is unacceptable.

To complete this dangerous mission, you must locate the rival corporation’s towering Data Vaults, hack the connected Power Stations to take down the impenetrable Force Fields, and face off against the terrifying Caretaker and its minions before making off with the ultimate prize: The rival corp’s encrypted Data Rack!



Before Management lets you loose against our prospecting rivals, you need to prove yourself ready by completing the new assignment, SPEC OPS: SABOTAGE TRAINING. This assignment will be available for any miner that has completed the CONQUER HOXXES assignment. Furthermore, Management advises you to familiarize yourself with the mission details in the Miner’s Manual section before descending into the darkness.

At Season End
During Season 01, this new Industrial Sabotage mission will always be available on the Mission Map. When Season 01 comes to an end, the mission will likely be much less frequent and integrated into the game in a different way.


[h3]SEASON 01: NEW MISSION EVENTS[/h3]
----------------------------
During regular missions, you may encounter the Rival Prospector Drone. The rival company is obviously trying to aggressively expand its operations. You must destroy these drones on sight, and collect their Data Cells.

While exploring the caves, you should also lookout for any Data Deposits left behind by the rival company. Get in close, hack the deposit with your new Hacking Device, and recover the Data Cell inside.



Please make sure to bring back the Data Cells from these encounters, and hand them in at the Season Terminal for a quick Company Scrip bonus. The Data Cells also provide you with a Performance Point bonus, so it doubles up!

At Season End
These new mission events will be active while Season 01 is running, and they will be somewhat frequent. Afterward, they will be much less frequent or even removed.


[h3]NEW WEAPONS[/h3]
----------------------------
To help with the fight against this new lethal threat, Management has approved four new Weapon Contracts - which of course includes a full slew of Gear Modifications to buy, and 26 brand new Overclocks to find and unlock. You can get licensed for all four in the usual manner at the Assignment Board, but given the highly advanced nature of these new weapons, you will need to have attained Level 20 for the respective class.



ENGINEER: LOK-1 SMART RIFLE
Take a standard, high-grade assault rifle, bolt a semi-sentient AI Core to the side of it, and rig it up with several sophisticated tracking packages. Arm the resulting abomination with prototype rounds that interface directly with the onboard systems, and you have the aptly named LOK-1 Smart Rifle - a glorious bit of kit any Engineer worth their salt would be happy carrying.



DRILLER: CORROSIVE SLUDGE PUMP
The Corrosive Sludge Pump is what happens when the maintenance staff is left with too much time on their hands. A complicated network of piping, distillation bottles, and safety valves results in a very capable device indeed - lobbing globs of corrosive waste at those you disapprove of has never been so fun!



SCOUT: DRAK-25 PLASMA CARBINE
The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, and comparatively cheap to manufacture! Management was quick to approve and sign off on this design.



GUNNER: “HURRICANE” GUIDED ROCKET SYSTEM
The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.


[h3]NEW ENEMIES: RIVAL TECH[/h3]
----------------------------
The Rival operations are fully automated and fiercely defended by a variety of robotic entities. Reports have confirmed that they are susceptible to small-arms fire but are quite resilient. R&D recommends targeting the less robust vent areas, identifiable by a bright orange glow.

PATROL BOT
The Patrol Bot is a defensive robot from a Rival Company, with versatile traversal options in combat, covering both ground and air. It shoots a plasma laser from the particle accelerator placed inside its "head" - which is also more vulnerable due to the many vents. Its synthetic exterior makes this a durable, tough enemy, but the firewall protecting its AI software is easy to bypass, making it a perfect target for your state-of-the-art Hacking Device.

SHREDDER
The Shredders are small flying robots, that travel in packs and roam Rival Prospecting Facilities looking for intruders. A lone Shredder poses little danger, but together they can shred a dwarf to shreds in shreconds!

CARETAKER
R&D reports sightings of these giant structures above our new Rival's data vaults, hidden behind a giant impenetrable shield. The few miners who have returned alive report that the structure is the Facility Caretaker, an extremely dangerous machine that furiously protects the valuable data hidden underneath it. Bring your strongest arsenal for this beast!

BURST TURRET
The Burst Turret is protected by an impenetrable barrier, and lies in wait for intruders. They're set up around Rival Prospecting Facilities to protect the Power Stations that keep the shield around the vault intact. Once its sensors pick up intruder movement, it will lower its barriers and attack!

SNIPER TURRET
The Sniper Turret protects the Power Stations that keep the shield around the Data Vault intact. Once an intruder enters a room with a Power Station, these turrets will immediately set their sights on their target, and shoot them with a powerful plasma laser shot.

REPULSION TURRET
The Repulsion Turret emits a barrage of Plasma Force Fields, which apply an extreme amount of force to anything it comes into contact with. Although completely immobile, the turret is protected by a barrier when inactive, and the huge amount of Plasma Force Fields it emits can't be shot through.

PROSPECTOR DRONE
A Prospector Drone sent by a Rival Company and programmed for curiosity and thorough work, it researches every nook and cranny around areas of Hoxxes for mining potential. If attacked, it will call for help from its fellow drones, and flee to avoid its precious data being lost in the depths.


[h3]NEW MISSION EQUIPMENT: HACKING DEVICE[/h3]
----------------------------
R&D has been hard at work cracking the rival robots. You now have a handheld hacking device that will let you hack rival patrol bots and make them fight for you. The hacking device will be active when in close proximity to a hackable robot.


[h3]NEW COSMETIC DLC: RIVAL TECH PACK [/h3]
----------------------------
To commemorate the release of Season 01, we will also be releasing a new DLC Pack - aptly named “RIVAL TECH”. The Rival Tech Pack will let you deck out all your guns in theme with our new enemies - no reason to let all those nice bits go to waste, after all!

https://store.steampowered.com/app/1797340/Deep_Rock_Galactic__Rival_Tech_Pack/

On top of the set of new unique Weapon Frameworks for all your weapons, the pack comes with a matching Paintjob for your Armors, as well as a Rival Tech Paintjob for all other weapons and your favorite Pickaxe.


[h3]EXISTING FRAMEWORKS FOR THE NEW WEAPONS ADDED[/h3]
----------------------------
All the existing Weapon Frameworks have been updated to include the four new weapons, all of which have been added to the pool of items you can find in the Cargo Crates. Also, if you own the MegaCorp DLC, this has also been updated to include Frameworks for the new weapons.


[h3]COMMUNITY REQUESTS [/h3]
----------------------------
MORE LOADOUT SLOTS
The update, of course, also includes all the usual under-the-hood improvements and additions - and yes, we heard you, that also means a few more Loadout Slots for you to toy around with! We have added two more Loadout Slots for a total of five. We trust you will spend them wisely.

CALLING THE M.U.L.E. 2.0
When calling Molly, if she isn’t present on the mission, the dwarves will have unique shouts to let you know she is not there. There will also be unique shouts for when Molly is on the way to the Drop Pod.

We have also added an icon next to the portrait of the player who’s calling for the M.U.L.E.

POWER DRILLS WITH ANGLOMETER
We got inspired looking through the community-made mods, and have added an anglometer to the Reinforced Power Drills crosshair.

ENABLED VR PLUGINS
Speaking of modding, we have enabled the SteamVR and OculusVR plugins to allow modders to play with them. Have fun!

CLIPPING ISSUES
Last but not least, a bunch of minor clipping and collision issues on the Space Rig have been fixed.


[h3]LOCALIZATION UPDATE[/h3]
----------------------------
We have added Slovak and Arabian languages by community requests. As with most other languages, these are community translated and work-in-progress. If you want to contribute to the translation of your own language, then check out our Crowdin project page here. A huge THANK YOU to the hundreds of fans who have contributed so far and have made an extra effort to translate Season 01, so it is ready for launch today!




[h3]MISC[/h3]
----------------------------
  • Added an option to show detailed network stats to UI options
  • Added Industrial Sabotage to the Miner’s Manual
  • Added Rival Tech enemies to the Miner’s Manual
  • Added new idle animations for holding a rifle
  • Added a small janitor room in the basement of the Space Rig and left something in it
  • Added Laserpointer shouts to the Mini M.U.L.E.s in Salvage Missions and Deep Dives
  • The revival of downed teammates is now prioritized over other nearby events that share the same key input, e.g. building pipes, petting Steeve, etc.
  • Updated Mission Icons on the Mission Terminal
  • Added the ability to get more and older Cloud Saves, from the Restore Saves menu
  • Expanded the cave variety for all Escort Missions
  • The distance between the caves can now be shorter than before, reducing travel time
  • Reduced cave size and complexity for the Medium Length & Average Complexity mission (the one used in deep dives)
  • Added a Medium Length & High Complexity mission that has larger and more complex caves
  • Added a Long & Average Complexity mission that has 2 stops, but smaller and less complex caves
  • Updated lighting in Vanity terminals to match better with the lighting on the Space Rig
  • Added basic support for PS4 controllers on Windows
  • Added modded server information to Steam Rich Presence
  • Added shouts for when the M.U.L.E. is not in a mission or returning to the Drop Pod
  • Supply Pods now give a small push to players who are caught under them to prevent being inside of the pods after being revived
  • The game now posts a "Player X has been kicked" message instead of "Player X left the game" if a player is kicked from the game
  • Tweaked mission weights to make Refinery and Escort missions appear in the same numbers as Elimination / Salvage
  • Tweaked the player resource inventory UI
  • Added localizability to Danger Level on Mission Terminal monitors
  • Added friendly fire sounds to the Cryo Cannon and the Flamethrower
  • Added useable text to the Fuel Canister
  • Slightly reduced the fire resistance of all Glyphid Dreadnought variants
  • Flamethrower can now ignite all poison gas clouds
  • Gave the old MK1 and MK2 armors a bit of love and polish
  • Made small adjustments to mission rewards to improve the consistency across the various mission types
  • The XP reward for completing the primary and secondary mission objectives now
  • scales based on the mission length and complexity; this gives a more consistent progression no matter what sort of missions you like to play
  • Fixed inconsistent spelling of the M.U.L.E.
  • Fixed slight clipping into the wall on the back of the Character Select computer in the cabin. Well spotted!
  • Beautified various tooltips on the Save Menu
  • Fixed a bug that converted Main Saves to Sandbox Saves
  • Fixed a typo in the mission objective text when the Drop Pod needs refueling
  • Fixed a bug that caused the "Thunderhead" Heavy Autocannon crosshair to reset
  • Fixed a bug that caused the "Thunderhead" Heavy Autocannon crosshair to not always match equipped upgrades
  • Fixed a bug that enabled the Tritilyte Deposit to block access to the Drop Pod
  • Fixed a bug that prevented the Dreadnought Hiveguard from spawning Glyphid Sentinels if you damaged it too fast
  • Fixed a bug that sometimes caused the Dreadnought projectile to not collide with the player correctly
  • Fixed a bug that caused the Subata 120 magazine to face the wrong direction
  • Fixed a crash that sometimes occurred when the Fuel Canister was picked up by another player after the first pick up
  • Fixed a crash that sometimes occurred when activating Iron Will
  • Fixed a bug that sometimes caused gear stats to not update after purchasing a gear modification
  • Fixed a typo in the quotes for the Fungus Bogs biome
  • Fixed a bug that caused the recoil stat in the Equipment Terminal to not show the correct values
  • Fixed a bug that caused the Incendiary Grenade to not show duration in the stats
  • Fixed a text scaling issue on the Forge to enable longer translations
  • Fixed a bug that caused the Subata 120 to have a floating shadow in first person
  • Fixed M1000 Classic and Bulldog magazines getting skin textures applied when they should not
  • Fixed a bug with the third-person mining animation not rotating the arm correctly with the pickaxe to match the pitch of the character
  • Fixed a bug that caused Mineral numbers to be out of sync at the Mineral Trade Terminal
  • Fixed a bug where Cargo Crate batteries would be out of sync on clients
  • Fixed a bug where players automatically throw objects after picking them up
  • Fixed a bug that enabled dwarves to build turrets while carrying a Fuel Cannister
  • Fixed a bug that allowed you to equip a weapon while depositing minerals in the M.U.L.E.
  • Fixed Inferno OC description not matching the OC’s penalties
  • Fixed a bug where the Embedded Detonators OC wouldn’t trigger with no reserve ammo left
  • Fixed a bug that enabled downed dwarves to expose OMEN Exterminator weakpoints if they were downed on a Maintenance Access Platform
  • Fixed a bug that caused the dwarf character to be offset to the left in The Shop
  • Fixed a bug that caused the mannequin dwarf to disappear in Vanity icons
  • Fixed missing space in 'Pick up' useable text across all assets that used it
  • Fixed a bug that caused the "Warthog" Auto 210 expanded ammo bags modification to not actually expand ammo bags. Silly ammo bags.
  • Fixed a bug that prevented the Mactera Brundle charge-up from having sound while its armor was intact
  • Fixed a bug where Iron Will would not trigger if the HUD was toggled off
  • Fixed a bug that caused mods in the mods folder to not be enabled even though the game version check was disabled
  • Fixed a bug that caused local mods to be marked with an outdated warning in the Modding Tab
  • Fixed a bug with Bosco not returning to his speedy self after picking up heavy stuff
  • Fixed a bug where sometimes you could not create a new save, even though you had less than the max number of Save Slots used
  • Fixed a bug where the loadout overview in the ESC menu would not update if the ESC menu was closed while the overview was expanded
  • Fixed a bug that caused loadout icons to be active while the purchase pop-up for modifications was in focus
  • Fixed a bug that caused Fuel Cannister progress to only update when 100% full
  • Fixed a bug that prevented BET-C from attacking you if you had already been downed once
  • Fixed a bug where Cloud Saves would not be loaded properly
  • Fixed a bug with font sizes in the chat
  • Fixed a bug with some players not having a Main Save (a new one is now automatically created if the player for some reason does not have an available Main Save; if the player has more than one Main Save, we ask them to delete Main Saves)
  • Fixed a bug where Iron Will activation would activate See You In Hell, and vice versa
  • Fixed a bug where the Maintenance Access Platforms would not highlight which OMEN Exterminator module would be exposed if you stand on it while starting the Machine Event
  • Fixed a bug that caused Experimental and Sandbox tags to not be visible
  • Fixed a bug related to picking up carriables after throwing another
  • Fixed a bug that caused Homing Drones from the OMEN Exterminator to be way faster than intended
  • Fixed a bug that with Save Games sometimes being converted to a Sandbox Save, when loaded from the regular saves popup
  • Fixed a bug that allowed the drinking animation to be interrupted by tipping Lloyd
  • Removed wrong tooltip for 'Show Sandbox Label' option
  • Changed Heat Radiance text to say "Burn everything around you" instead of "heat up," to reflect what it actually does


[h3]EXPERIMENTAL BRANCH - PATCH NOTES[/h3]
----------------------------
Before the release of Season 01, we had it tested on the Experimental Branch by thousands of fans dedicated to helping us get the best and most stable build for the launch. So, once again, thanks to all of you for helping out!



[h3]LINK SUMMARY[/h3]
----------------------------


[h3]KNOWN ISSUES[/h3]
----------------------------
We will add any major issues here - hopefully it will turn out to be a perfect build!
  • We are seeing reports on start-up crashes for users on Win7/8 machines, and we are investigating the issue
  • Mods can cause the game to crash until the mod makers get time to update their mods. If you are crashing and suspect mods, follow this guide (make sure to do all of the steps or karl will cry)

    You can also just run the game with -disablemodding

Deep Rock Galactic's "biggest update ever" adds a "100% free battle pass"

Deep Rock Galactic hit 1.0 over a year ago, but it seems the developers are far from done - in fact, we're just getting to the game's first season. The devs at Ghost Ship Games have announced Season 01: Rival Incursion, which will introduce new weapons, a new boss, and a completely free battle pass system.


The Performance Pass gives you 100 levels of unlocks to run through. You'll reach new levels by earning performance points, which are awarded for completing normal missions or season challenges, or from finding data cells while playing. Each level will either earn you a reward directly, or will get you scrips, which you can spend to get items from a big cosmetic unlock tree.


It's a pretty robust offering for a free battle pass, and the devs aren't even counting on FOMO to keep you playing. All the Season 01 items will still be obtainable after the event comes to a close, though there are no details yet on how you'll get them.


Read the rest of the story...


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Deep Rock Galactic is getting an integrated three-tier modding system