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Studios behind Duke Nukem, Deep Rock Galactic, and more get bought all at once

If you're not familiar with the name of the Embracer Group just yet, you probably should be. Formerly known as Nordic Games, the company owns a selection of publishers including THQ Nordic, Gearbox, Coffee Stain, Koch Media, and Saber Interactive. Embracer has just announced another round of acquisitions, including the studios behind everything from Deep Rock Galactic to Duke Nukem.


Calling 3D Realms the 'Duke Nukem studio' is a bit weird in 2021, but the company does draw its lineage back to the Apogee Software which brought us the original run of Duke games. The rights to the series lie with Gearbox these days, while 3D Realms has been focusing on spiritual successors to classic first-person games by publishing titles like Ion Fury and Graven.


Either way, Duke's old and new masters are now under the same banner, as 3D Realms is one of eight studios getting acquired by Embracer Group, as the company has announced today. Ghost Ship Games, Slipgate Ironworks, Digixart, Force Field, Easy Trigger, CrazyLabs, and Grimfrost are also part of the round of acquisitions.


Read the rest of the story...


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Deep Rock Galactic is getting an integrated three-tier modding system

Deep Rock Galactic's next update adds two new biomes full of horrible new beasts

Deep Rock Galactic's first post-launch content drop arrives with two new missions

Deep Rock Galactic is getting an integrated three-tier modding system

Mods are finally on their way to subterranean co-op game Deep Rock Galactic, now that developers Ghost Ship Games have worked out a way to let modders make changes to a multiplayer game that features persistent progression. The solution has come in the form of a tiered approval system hosted on Mod.io.


"We have decided to implement a modding platform that lets modders upload mods for players to install within the game," Ghost Ship explains in a recent update on Steam. The team evaluated several possibilities for modding, including the Steam Workshop, but eventually settled on Mod.io and are currently at work implementing a native support system for it in Deep Rock Galactic.


When it's live, the system will work on three tiers of approval, each with different implications for your saves. The default approval level is called Sandbox, and you'll be able to use anything with this label with a modded save file. You can't use these mods with the regular save that you're keeping your progression on, however. Servers that use these mods will be tagged in the server browser, and you'll only be able to jump in if you're running the same mods as the server is. Basically, you'll want to have a save file dedicated to sandbox-level mods if you want to see stuff that changes the way rewards are doled out, or that unlock items without the usual progression process.


Read the rest of the story...


RELATED LINKS:

Deep Rock Galactic's next update adds two new biomes full of horrible new beasts

Deep Rock Galactic's first post-launch content drop arrives with two new missions

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Update on Planned Modding Support

[h2]Hello Miners!
[/h2]
Some time back we made the decision to delay the modding support planned for Update 34 in order to create a more comprehensive and robust solution for using mods in your game. We have been hard at work ever since and wanted to give you some insight into two aspects of the solution we are planning: Mod.io support and approval categories.

Mod.io support
Our initial solution only included a save game profile setup while relying on players to install mods manually through various tools and scripts. We have decided to implement a modding platform that lets modders upload mods for players to install within the game. In terms of modding platform we have chosen Mod.io, a relatively new platform made by some of the original creators of Moddb. We evaluated multiple different platforms, including Steam Workshop, which had a lot of great features as well. In the end, we chose Mod.io as it was the best fit for the solution we are developing. We are at this very moment implementing Mod.io into Deep Rock Galactic.

Approval Categories
We have also developed multiple levels of mod approval categories as a better solution to mods only being available on modded save games profiles. Here are the categories:

Sandbox - This will be the default value for any mod uploaded to Mod.io. You are free to use any of these mods with a modded save. Which means you cannot use your regular save with your main progression when playing with these mods. Servers running these mods will be tagged in the server browser and only people using modded saves can join. Examples of mods that would fall into this category are mods that change rewards or mission payout, and mods that unlock in-game items.

Approved for Progression - You can use these mods along with your regular save, meaning you can still earn xp and resources in your regular progression while using them. Your game will be tagged as ‘using mods’ similarly to Sandbox. If you have these mods installed you cannot play on vanilla servers. Examples would be harder or alternative game modes, weapon changes, and mods that moderately alter gameplay elements but still retain progression inline with the regular game.

Fully approved - You can use these mods along with your regular save, and your game will not be tagged as ‘using mods’. You can also join any game as if you were not using mods at all. It is possible for the host to opt out of all mods. Servers where the host has actively chosen not to allow any mods will not be visible to you if you have any mods installed, and vice versa the person will not be able to see servers with any mods on them. This category is likely to be somewhat exclusive and limited to select mods. Examples would be QoL mods that do not impact gameplay, audio or visual mods that improve accessibility, and localized versions of in-game graphics.


We are also working on guidelines for these mod approval categories. So you can more easily anticipate which category your mod will be approved for if you are developing one. As we already mentioned, most of the mods we have seen would likely fall into the Approved for Progression category, and you would not need a separate save game profile for those.



We are still hard at work developing this solution. We do not have a release date yet, but we will keep you posted as the project progresses. We have also updated the Modding Support FAQ we previously posted, you can find it here.

With Love,
The Ghost Ship Crew

UPDATE 34 - Hotfix 5



[h2]Hello Miners![/h2]
This last round of fixes will round off the Update 34 release, it includes several network optimizations and some smaller fixes. Aaand you can now Rock and Stone more than once while dancing!

With Love,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]

- Fixed Character disappearing in loadout menu if selecting certain items and changing character. (hopefully for realz this time)
- Fixed issues with Saluting and Drinking while dancing and entering / leaving the dance area.
- Fixed wave music fading out much faster than before U34
- Fix supporter badge so it always shows
- Fixed Black Screen on Pause menu when character goes down
- Fixed a issue that caused clients mouse cursor to disappear upon joining a server
- Fixed micro stuttering on characters
- Fixed Mutated Praetorian not lighting up when doing radiation attack.
- Fixed overlapping UI elements in Refinery mission (deconstruct pipeline message)
- Fixed 'hit by friendly fire' audio playing on host rather than the client
- Fixed Neurotoxin Impact particles Overclock not being applied.
- Grenade launcher proximity trigger double damage fix.
- Guntower homing drone network fixes.
- Updated patchnotes to not say that elites spawn in normal missions
- Expanded the tolerance on the Drilldozer Fuel Canisters making Oil Shale extraction a smoother experience.
- Small tweak of gem throw, it should be the entire ping and not just half ping.
- Throw objects tweaked, even if throwing with minimal force while moving forward the gem will still be thrown forward.
- Optimized network usage from shooting shotgun type weapons.
- You can now salute more than once while dancing.

Year in Review


[h2]Hello Miners!
[/h2]It’s been one year since Deep Rock Galactic was fully released after two years in Early Access. So much has happened in the game since then, and the community of fellow miners playing the game is larger and more awesome than we could have ever hoped for. Every single day we have been reminded of the excitement and joy the game has brought so many players. And that energy has run through the studio for every update that we have worked on throughout this time.
We wanted to take this chance to look back on all the cool things that have happened to the game since it went 1.0.

New Biomes
With Update 33 you all got the chance to visit two new locations.

Azure Weald offered a fresh take on the whole ‘darkness’ aspect of the game, with bioluminescent growths adding a beautiful and eerie ambiance. The beauty of this place is balanced by the dangers lurking in the dark here. Stop too long to gaze at the underground vistas and you might find yourself sharing that moment with a swarm of bugs.

Hollow Bough was one of the most interesting locations we worked on. Having the cave reflect the inside of hollow trees infested by a parasitic force felt both new and something very much at home on Hoxxes IV.

New Missions
Update 32 brought with it two new mission types.

On-site Refining had your team of dwarves lay down pipelines to gather liquid morkite, while defending and maintaining it when the pumps are running. Since its introduction, we’ve seen some quite elaborate/impressive/convoluted/incomprehensible pipelines by you, the players. And combining those with being able to ride around those same structures on a hover board had us thinking if we should have included the game in the Sports category as well.

Escort Duty introduced a whole new character to the universe: Doretta the Autonomous Drilldozer. A key member of the team on this mission type, she seeks out the priceless Ommoran Heartstone. After drilling through the Ommoran of course.

New Enemies
New enemies were also added in Update 33. Two new Macteras joined the pack; the Tri-Jaw with their triple barrage of projectiles, and the Brundle with their tough armour. And of course, the Deeptora Bough Wasps were introduced in this update as well. Oh, and the Stabber Vine. Fun times.

And all the rest
Each update also consisted of other new and improved features, such as new secondary objectives, new cosmetics, a new beer, a new assignment, and numerous fixes and QoL improvements as well.



With the first year since full launch behind us, we’re now looking forward to the future. We have a lot planned and can’t wait to give you more details of what is coming. We do have some things to share though.

Modding Support
As we mentioned in Update 34, we decided to release modding support at a later date. We made this decision so we could build a better solution than what we initially had planned. We have been hard at work on this and we’ll share the details soon.

New Weapons

[previewyoutube][/previewyoutube]
Many of you know that we have been working on new weapons for the next update. And if you caught our weekly live stream last week, you probably saw one of these new weapons in action. And if you want to see more of the designs and sketches that have gone into developing some of these weapons, here they are.


And so much more
There is much more planned for the next update, Update 35, besides new weapons. New overclocks, new cosmetics, and of course a new mission type. This update will be our biggest update ever when it lands in Q3 this year. We’re already hard at work and will keep you posted as work progresses.

Thanks again to all of you for being along this amazing journey with us. There’s never been a better time to join your fellow miners in search for rare minerals. And the game is now on sale so if you have that friend who is wondering why you’ve been shouting ‘Rock and Stone!’ lately, now is the time to bring them along!

We’re looking forward to many more years of exciting expeditions to the depths of Hoxxes IV alongside you all. And remember: The best days for Deep Rock Galactic may still be ahead of us.

Rock and Stone

With Love,
The Ghost Ship Crew