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Deep Rock Galactic News

INFO ON GAME EDITIONS

[h3]HELLO, MINERS![/h3]
Welcome to Almost Launch Day and our whole new setup! To celebrate the impending 1.0 version of the game, we've been hard at work carving out new cosmetics and music - all of which will be available to you through the game's 3 new upgrade tiers. We thought it was only fair that we did a bit of a write-up to let you know what they include.

But before we start, just to be clear: After the launch of 1.0, we will keep supporting the game with free, meaty updates focusing on new content for the game for as long as it makes sense. More info on this on launch day.




This is simply DEEP ROCK GALACTIC, the core game, the one that's been available all along, with all the procedural, deep-space, booze-addled, monster-infested thrills any growing dwarf could possibly need.
  • Four player co-op!
  • An unending onslaught of procedurally generated missions!
  • Hordes of alien monsters looking to tear you apart!
  • More unlockables than you can shake a Glyphid leg at!
  • High-caliber weapons and high-caliber fun!



For the discerning dwarf. This edition includes the base game, as well as both of the Launch Day Cosmetic Packs.
  • THE FULL BASE GAME All of the above.
  • DARK FUTURE COSMETIC DLC A full set of ominous, cyberpunky armor for each class - perfect for oppressing the wildlife of Hoxxes IV. Comes with full-face and half-face matching helmets, as well as a matching Paintjob for your drone sidekick Bosco.
  • MEGACORP COSMETIC DLC A full set of futuristic weapon reskins for every weapon in the game. Includes matching Paintjobs for your everyday armor and your trusty Pickaxe.



The bundle for the dwarf that wants...everything! This is the big one and will be replacing what we've called the Motherlode Edition until now (you will, of course, keep what you got from the Motherlode Edition if you bought it while available). It comes with the base game, the shiny Supporter Pack, both new cosmetic DLCs, and the entire game soundtrack - including the all-new Volume II!

  • THE FULL BASE GAME! All of the above.
  • SUPPORTER PACK Help support further development of the game while getting your grubby mining mitts on a load of exclusive gear: A Supporter helmet, gold Paintjobs for all your armors and weapons, gold Paintjob for your pickaxe, a Supporter-Only special beer at the bar, and a shiny badge next to your name ingame to thank you for your contribution.
  • DARK FUTURE COSMETIC DLC A full set of ominous, cyberpunky armor for each class - perfect for oppressing the wildlife of Hoxxes IV. Comes with full-face and half-face matching helmets, as well as a matching Paintjob for your drone sidekick Bosco.
  • MEGACORP COSMETIC DLC A full set of futuristic weapon reskins for every weapon in the game. Includes matching Paintjobs for your everyday armor and your trusty Pickaxe.
  • ORIGINAL SOUNDTRACK VOL I + II Just updated with more than 50 minutes of brand new music, making the full score more than two hours of throbbing, synthy goodness - just made for pumping lead into the faces of alien terrors!


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The price of the new cosmetic DLCs will be 7.99 USD/EUR each. The base game will keep its current price at 29.99 USD/EUR, and so will the Supporter Upgrade at 14.99 USD/EUR. The soundtrack will be priced at 9.99 USD/EUR after we add the second volume.

The editions are using Steam's Complete-the-Set bundles. This means that if you already own part of the content, you can buy the rest at the bundle-discount. Complete-the-Set makes it easy for both new players to purchase things in one-go and for existing owners to upgrade as needed.

See you on Hoxxes, Miners!

Rock and Stone!

Love from the Ghost Ship team

Deep Rock Galactic - Sci-Fi-Koop-Shooter verlässt Mitte Mai die Early-Access-Phase




Coffee Stain Publishing und die dänischen Ghost Ship Games haben heute bestätigt, dass der Sci-Fi-Koop-Shooter Deep Rock Galactic schon bald seine 2-jährige Early-Access-Phase verlassen wird. Das Zwergen-Abenteuer rund um knallharte Minenarbeit im All hat sich bisher über eine Million Mal für PC und Xbox One verkaufen können [...]

» Komplette News auf pressakey.com lesen

BLASTING OUT OF EARLY ACCESS!


[h3]Hi Miners[/h3]
This is it!

On the 13th of May, two weeks from now, we can all celebrate the launch of 1.0 of Deep Rock Galactic!

Before we head into the details on ALL the things that are happening today, the next two weeks and on launch (and beyond), we first need to thank all of you for supporting us. Some of you have been with us from the very beginning of Closed Alpha back in late 2016. Some of you have joined in since Early Access Launch in February 2018. And some of you just recently joined the ranks. But all of you should be proud of what we have accomplished together in the true dwarven spirit of a co-op first game. Deep Rock Galactic is today owned by more than 1 MILLION players and daily played by more than thirty thousand people. This keeps blowing our minds so much that we hardly have any cells left to think with!

So, from the bottom of our hearts: THANK YOU!

[previewyoutube][/previewyoutube]

Now, what will happen today?

[h3]PRESS RELEASE AND LAUNCH PRICE[/h3]
First of all, we just released a press release with the launch date news. So we expect to see some news pop up later today and tomorrow on our launch day announcement. Included in the press release are some important news on the release itself. We have decided to stick to the price we set a year ago (29.99 USD), so the game will NOT increase in price for launch. We believe that the current price is a good entry point and makes it easy to get new players to try out the game.

[h3]EXPANDED SOUNDTRACK AND DELUXE EDITION DLCs[/h3]
The new soundtrack will be added to the existing Soundtrack as a Volume II. As this adds more than 50 minutes of music, we will at launch increase the price on the Soundtrack a bit from 7.99 USD to 9.99 USD. So, if you are considering buying the soundtrack, now would be a good time.



At launch, we will also release two new cosmetic-only, no-gameplay DLCs. Together with the game itself, those two DLCs, named MegaCorp and Dark Future, will constitute the Deluxe Edition of the game. This will be set up using Steam’s user-friendly Bundle format, so if you already own the game, you still get a small discount on buying the DLCs together. During the next two weeks, we will release more information about the content of the Deluxe Edition, but for now, we can tell that it includes a brand new Weapon Framework for all 16 weapons as well as a unique Armor Framework for all four dwarves.

[h3]OFFICIAL NARRATED TRAILER[/h3]
Along with the press release, we have premiered a brand new trailer, produced in-house at Ghost Ship Games. We have for a long time felt that we lacked a good video to showcase the game to new players and simply tell what it is all about. And who better to do that than Mission Control himself?

You can watch the video here and we encourage you to share this video to spread the word on the upcoming 1.0 Launch of Deep Rock Galactic

[previewyoutube][/previewyoutube]

[h3]COMMUNITY TRAILER COMPETITION[/h3]
Speaking of trailers, we have now finally watched and evaluated all the entrants to the competition. More than 200 trailers were submitted and we’ve been absolutely humbled with amazing quality and creativity in the videos. Initially, we only had prizes for Top 4, but we clearly needed to expand that. Therefore we decided to give away the two soon-to-launch cosmetic-only Deluxe Edition DLCs to all who contributed with a trailer! We also decided to award the Top 40 even more. Instead of just one set of DLCs, every participant in Top 40, receives four sets of the 2 DLCs in the upcoming Deluxe Edition.

But who won, you might ask? That is not disclosed just yet. We have selected a ranked Top 15, and each day up to launch, we will showcase a video and slowly count down ending with the runner-ups and the winner on the day before launch day. You can look forward to some amazing trailers - ranking them has not been easy.

To start this off, we have created a playlist with videos in the Top 40 that did not make the cut into Top 15. These videos are not ranked but can be viewed in this playlist.

[h3]LEGACY HATS GIVEAWAY![/h3]
In the live build on Steam (that is Update 29), we have activated a special gift for all of you. During these 2+ years of Early Access, we have created some limited runs of special vanity hats for Oktoberfest, Halloween, X-Mas, Yearly Anniversary, Steam Free Weekend, and Steam Awards. Some of you missed those and some of you missed the weird thing that you had to claim them for each character. From today, and until the 12th of May, you can claim them ALL with one simple click. Go CLAIM!

[h3]1.0 IS NOW ON EXPERIMENTAL BRANCH[/h3]
Today, we also uploaded the upcoming 1.0 build of the game to the Experimental Branch. The 1.0 launch build includes the 14 new music tracks, Prestige Assignments, and 3 new Promotion Ranks as well as a long list of bug fixes, some QoL improvements, and quite a bit of optimizations. We hope quite a few of you will help us test the 1.0 build and report bugs, so we can have the best build possible for all the new players at launch. Read about how to get into the Experimental Branch here. And the patch notes for the 1.0 Experimental build can be found here.



[h3]BEYOND 1.0 [/h3]
After we launch 1.0 of Deep Rock Galactic, we, at Ghost Ship Games, will continue to support and expand the game. Expect major updates with focus on new content for the game. We aim to release an updated roadmap a few weeks after the launch with more details on what to come. The important message here is that the journey has just begun!

[h3]SO, WHAT HAPPENS NEXT? [/h3]
For the coming two weeks up to launch, we will do our best to create hype and attention
around the game. But we will need your help as well. There is nothing more powerful than a community of like-minded people that all work together. Help us spread the word and together we will give Deep Rock Galactic the best launch ever. One way of really helping out is by sharing and posting in communities outside of Deep Rock Galactic. Another way is to stream the game and watch others stream the game. And, as always, just play the game and take good care of the Greenbeards.

It is finally time to say ROCK AND STONE to the world!

cheers
Ghost Ship crew

Update 29 - Hotfix 8

HOTFIX 8 LIVE NOW!


Hello Miners,

This hotfix includes a moderate boost to the health of the Glyphid Praetorian as well as several weapon fixes and tweaks, especially to the Experimental Plasma Charger. Read the patch notes below for all the juicy details!

--- PATCH NOTES ---

  • Fixed a bug that caused your character model to turn into a grenade in Terminals
  • Further improvements to prevent the Droppod from landing on Machine Events.
  • Fixed a bug that could make other players animations look laggy if their net connection was poor
  • Enabled network smoothing on the server when looking at clients
  • Beast Master now actives by holding the Use button
  • Fixed a bug that caused Glyphid Praetorian / Glyphid Oppressor / Dreadnought attacks to only damage players and not tamed Glyphids
  • Fixed a bug that caused enemies to attack tamed Glyphids even after they are dead
  • Fixed a bug that enabled the Glyphid Oppressors attacks to trigger after death
  • Increased the damage from Temperature Shock
  • Made Temperature Shock activation more reliable and responsive
  • New temperature shock icons and added a sound to improve feedback
  • Fixed a case where enemies would not spawn from waves if you buried yourself in a tiny room so small that it has no nav points
  • Added new crystal formations to Crystal Caverns


ENEMY TWEAKS
----------------------------
  • Added a 25% health boost to the Glyphid Praetorian

    Having diverse enemies (in terms of speed, size, health, attack rate, etc.) is what we think creates interesting action and makes target prioritization relevant and worth mastering. We have units with radically different properties so the mix of enemies, together with the level layout, will often generate small combat “puzzles” that are fun to engage with.
    One element we always considered vital is having enemies with a significantly larger health pool. That’s the reason why Praetorians can be found in every mission. An enemy that stays alive for longer is likely to produce situations in which the player has to reevaluate the combat circumstances. For instance, you might need to engage another target before finishing this one off. It makes smaller and more aggressive enemies shine because they synergize. They also incentivize teamwork, since they encourage joining forces to be defeated.
    We felt that, with the current firepower, Praetorians are not playing their part. They die too fast for these things to happen. A moderate health boost should allow the Praetorian to perform the role we envisioned for this enemy.


GENERAL WEAPON FIXES
----------------------------
  • Fixed Warthog crosshair showing a dot in the middle
  • Fixed BRT mod that stuns on all bullets hitting the target not working for clients.
  • Fixed a bug that caused the crosshair to disappear
  • Fixed Sticky Grenade for client
  • Fixed return to sender being able to reverse the projectile speed multiple times
  • Fixed Explosive Goodbye not being activatable for clients
  • Fixed line projectiles with Explosive Goodbye not exploding if you pressed again too quickly
  • Increased the size of the plasma field left behind by the Explosive Goodbye mod on the Breech Cutter


EXPERIMENTAL PLASMA CHARGER TWEAKS
----------------------------
  • Changed the two charged shot damage mods to affect both AoE and direct damage
  • Replaced the Bouncy Plasma mod with the Plasma Burn mod that heats targets up potentially setting them on fire or extending the burn time of enemies that are already on fire
  • Made it so that the Thin Containment Field mod now also affects the heat generated by normal shots
  • Decreased the charge speed bonus from crystal capacitors
  • Lowered the radius bonus of the Expanded Plasma Splash mod
  • Flying Nightmare projectile now continues through all targets but no longer causes an explosion on impact
  • Reduced the base radius of the Flying Nightmare projectile
  • Flying Nightmare radius is now increased by the Plasma Splash mod and Overcharger OC
  • Updated the stats display to more clearly communicate the damage of a Flying Nightmare projectile
  • Increased the direct damage bonus and added an AoE damage and range bonus to the Overcharger OC and the penalties are now charge shot ammo cost and cooling rate
  • Increased the damage bonus and ammo penalty of Heavy Hitter OC
  • Increased the size of the field left behind by the Persistent Plasma OC and extended it's life
  • Replaced the cooling penalty on the Heat Pipe OC with a penalty to the heat generated by normal shots and added a small bonus to charge speed
  • Fixed the Persistent Plasma OC not triggering when a Thin Containment Field shot was detonated
  • Fixed Flying Nightmare damage not being affected by the Overcharger OC

Update 29 - Hotfix 7

Bulldog Revolver Tweaks
- Elephant Rounds OC now has a bit more of a kick
- Elephant Rounds OC now lowers the revolver's capacity to 3 rounds and extend the reload time a bit
- Added a base accuracy bonus to Elephant Rounds OC.
- Five Shooter OC is now Six Shooter and has a rate of fire bonus, a bigger ammo bonus and a slower reload
- Feather Trigger OC has been replaced with the Volatile Bullets OC which deals massive damage against burning targets
- Increased the reload speed bonus of the Quickfire Ejector mod

MISC
- Fixed bug with GK2 Bullets of Mercy OC sometimes stacking it's damage bonus

Thunderhead Autocannon
- Increased the chance to poison enemies with the Neurotoxin Payload OC
- Added a small range bonus to the Neurotoxin Payload OC

BRT Burst Fire Gun
- Fixed the crosshairs not showing the weapon spread accurately
- Added a Blowthrough Rounds mod at T1
- Added a base spread reduction bonus to the Floating Barrel mod
- The Homebrew Powder OC has been replaced with the Lead Spray OC which gives a big damage boost at the cost of base spread
- Increased the ammo bonus of the Compact Mags OC
- Increased the spread-reduction and mag-size bonuses of the Micro Flechettes OC

Gatling
- Extended the effective range of the Burning Hell OC

"Warthog" Auto 210 Overclok tweaks
-Light-weight Magazines
Reload speed bonus increased
- Compact shells , Renamed to Stunner
Complete rework, renamed as Stunner. With this overclock, the weapon can stun after hitting any body part, not just weakpoints. There is also a damage bonus when shooting already stunned enemies.
- Magnetic Pellet Alignment
Bonus damage for weakpoints, magazine penalty removed.Rate of fire reduction now applied as a percentage.
- Stunner: Bonus damage to stunned enemies reduced. Fixed a case in which a part of the shot stunning the enemy was also benefiting from the Stun damage bonus. This was producing an unintended random damage output. Now only the damage dealt by subsequent shots after the stunning shot will receive the bonus.
- Magnetic Alignment: Rate of fire penalty slightly increased, bonus damage on weakpoints reduced


Electrical SMG
- Added small cooldown to EMPDischarge OC for the electrical SMG

"Stubby" Voltaic SMG
- Turret EM Discharge: Cooldown reduced
- Overclocks' descriptions updated
- Stun is now applied after all damage, so if you hit an enemy with a shotgun, stun will only apply after all pellets have been calculated. This makes for more consistent experience when weapons also have damage bonuses based on stun.

General Fixes

MK3 heavy/light armors renamed ingame to MK3 and MK4 - also fixed a few typos in their descriptions
Fix one of the Point Extraction maps that had terrain that did not connect to the rest of the cave system
Fix Pheromone grenades not working (Visually) correct on clients
Fix paintjob not updating third person correctly if it was changed because of an incompatible default paintjob
Added overlocks and item upgrades to the escape menu
Fixed not being able to zipline while carrying an explosive barrel
Fixed errors in terrain generation causing tunnels to not lead completely to the caves.
Bombers no longer requires to hit cave walls to explode and wont be stuck dead forever on for example the minehead
Fix glyphids sometimes (more with heavy lag) not playing ragdoll.
You can no longer open the map while saluting. (Caused alot of issues)
- Fancy new Temperature Shock mechanic
Fire and Ice are now best friends, sort of. They still cancel each other out but now whenever you force a creature out of either the Frozen or Burning state they will take a good chunk of damage.
Step 1 - Either set a creature on fire or freeze them.
Step 2 - Procede to apply fire/heat damage if frozen or ice/cold damage if burning
This works with any elemental fire or ice damage and also with strong heat / cold sources
Step 3 - Keep at it untill the target stops being frozen / burning
Added weakpoint damage modifier stat display for combat shotgun
Droppod carves around it just before it leaves, to remove any platforms that could be in the way
misc audio optimization (Glyphids)
Improved Tritolite deposit collider to better match with the model
Re-Enable some idle sounds on glyphid grunts
Escape Menu: No tool tip when hovering over an unlocked or blank gear mod
Fix Bosco loadouts not working correctly. (It was using your characters loadout index)
Fixed Perfectly Tuned Cooler OC not affecting Flow Rate
Fixed the Burning Hell OC affecting teammates
Fix getting multiple rewards from crates