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Deep Rock Galactic News

UPDATE 26: HOTFIX 5

Hi Miners,

This will hopefully be the last hotfix for Update 26. Thank you for your patience and all the valuable feedback you have provided since the launch of the update.

Rock & Stone!

  • Tweaked the position of the new item notification icon in the Employee Wardrobe for Victory Moves
  • All collected barley resources are now shown on a separate line on the Mission Complete screen
  • [HUD] Moved player Temperature + Affliction icons up a bit, so they don't overlap player resources
  • Changed 'Celebration Move' to 'Victory Move' when you acquire a move from a Cargo Crate
  • Fixed a rare crash related to characters shouting
  • Added a button in the ESC menu that redirects you to the Steam Awards voting page
  • New Steam Award exclusive headwear added: Head Honcho
  • Fixed a bug with hosts not getting the effects of beer buffs in missions
  • Fixed a crash related to new item notifications
  • Improved Laserpointer interaction with barleys
  • Fixed a case where a new item notification is displaying incorrectly in the Forge
  • Fixed a bug with an unread item notification displaying incorrectly on Hair Color in the Employee Wardrobe
  • Added more icons for the Laserpointer display when looking at stuff

Steam Awards - Nominate Deep Rock Galactic!



Attention, Miners!
The annual Steam Awards are here, and Deep Rock Galactic is eligible for a nomination in the category "Labor of Love".

To celebrate the awards, Management is giving everyone a very special hard hat as a reminder that we love all our dwarven laborers.

The special hard hat will be available from tomorrow, Wednesday 27th of November, and for at least as long as the Steam Award nominations are running.

You can nominate Deep Rock Galactic and many others in the Steam Awards,

UPDATE 26: HOTFIX 4

Hi Miners,

This patch includes fixes for both the Hold-E-pickup feature and the missing Machine Event rewards on Mission End. Apart from actual bug and crash fixes, you'll also find a good number of balance tweaks - as always these are based both on metrics and your continued feedback. Read the complete change list below.

Developer notes
It’s well known that Beards and big Armors are not a happy mix. While we have fixed the clipping issues, the issue with hidden beards in most armors for Gunner and Driller is even more pronounced. Don’t fret, we will fix this and make sure there are heavy armor options which allows you to showcase your magnificent beards. Making this will take a bit of time, so don’t expect it to be part of a hot fix.

Change list
  • Completed Machine Events now shows as a completed Mission Objective below Secondary Objective.
  • Completed Machine Events are now part of the Mission End screen with XP and Credit rewards
  • Pick up is now back to an instant pickup, but still has animation. Work is still on-going on this feature! Feedback is much appreciated.
  • Beer plants now scale to mission length in spawn amount
  • Possible fix for the unsynced beers between menus in the Abyss Bar
  • Fixed a bug with Special Beer unlock
  • Core Hunt assignment description now states Blank Matrix Cores are part of the rewards
  • Enemy wave timing during Tritilyte event tweaked
  • Positioning of Nanite Bomb Dispenser tweaked to reduce the cases in which it drops too far from the Tritilyte Crystal
  • Increased the number of Ebonite enemies to be killed in order to complete the Machine Event
  • Reduced the amount of Kursite stones to be deposited to complete the Machine Event
  • Fixed crashes related to Cargo Crates and acquiring Victory Poses
  • All effects should now properly disappear when Machine Events end
  • Fixed a bug where the engineer began recalling sentry guns, when selecting a Core Infuser reward if playing with controller.
  • Fixed collision on the carver of the barrel dispenser not disabling no latejoiners
  • Fixed a bug that caused save game files to grow in size with notifications
  • Changed the Revolver Lucky Bullets OC to a Chain Hit OC
  • Five Shooter OC no longer has a damage penalty but instead has an accuracy penalty and now has a small ammo bonus as well
  • Fixed a bug that prevented the countdown-to-mission-start from showing in Space Rig menus
  • Moved 'Switch To Character' buttons up to make them more visible
  • Fixed a bug that prevented Incendiary Grenade flames from spreading if you hit a Glyphid with it
  • Fixed a bug that caused an unread equipment notification to unintentionally appear
  • Lootbugs no longer have an invisible collider that blocks bullets and drills for a couple of seconds after it’s dead
  • Fixed Explosive Barrel event ending before the Crystal has died on clients
  • Added two new pick up item animations for Boolocaps and Fossils
  • Fixed more latejoining issues with Machine Events
  • Fixed a bug that prevented certain numpad keys from being bindable in the key binding settings
  • Fixed M1000 Killing Machine mod stat colors in the Equipment Terminal
  • Player temperature no longer overlap affliction icons
Bulldog Revolver Tweaks
  • Reduced damage bonus of the High Velocity Rounds mod
  • Increased damage bonus of the Increased Caliber Rounds mod
  • Increased ammo bonus of the Tier 2 Expanded Ammo Bags mod
  • Reduced the bonus of the Hollow-Point Bullets mod
  • Increased base damage
  • Increased the base weakpoint damage bonus
  • Floating Barrel mod now also reduces recoil


UPDATE 26: HOTFIX 3

Hi Miners,

Hotfix 3 just released and will fix quite a few issues. See change list below for details.

Developer Notes:
  • Machine Events are currently NOT rewarding players without Blank Matrix Cores: This is more a missing feature than a bug, so it will take a bit more time before a solution is implemented. The plan is to have the Machine Event appear as a Completed Objective and award you on the Mission End screen.
  • The "Hold-E to pick-up items" feature is hotly debated - thanks for all the feedback! This feature is something we always wanted in the game to create immersion and the feeling of working in the mines, so you are not just sprinting through the scenery. Changes like this are always tricky post-release. The current implementation is a first-pass and there are several ways it can be improved. The verdict is still out on this one, but as always, we want to test it with all of you and then get a feeling of the impact before we react.
Changelist:
  • Fixed a bug that enabled the Scout to move around in the Escape Pod after grappling into the Exit Zone
  • Improved the Beer Menu and added other beer sounds
  • Improved Core Infuser animations
  • Fixed Jelly Swarmer not getting killed by Voltaic SMG in one hit
  • Possible fix for not showing reward UI pop up when collecting a skin from a Cargo Crate
  • Fixed various animation issues with feet sliding while overheating the Cryo Cannon and the Minigun or throwing mugs
  • Improved the visuals of the Tritilyte Crystal Machine Event lasers
  • Fixed numerous issues related to Explosive Barrels unintentionally colliding with usables
  • Resolved music issues with the Machine Events
  • Cargo Crates is now also affected by physics when terrain beneath them is destroyed (like the Salvage Mission objectives and the Supply Pods)
  • Fixed a visual bug with the Core Infuser for latejoining players
  • Fixed projectiles impacting on dead enemies.
  • Jury-rigged Boomstick: Fixed the blast wave dealing damage to nearby teammates
  • Fixed a bug that prevented terrain from breaking by a power attack if the terrain was already hit once
  • Improved the graphics related to purchasing beer licenses
  • Fixed a bug that caused battery inserters to look ejected for latejoining players when they join with a finished game event present
  • Polished the handstand Victory Move
  • Miscellaneous audio bug fixes and tweaks
  • Fixed a bug that caused the Dreadnought's Cocoon to break from the final pulse of a Machine Event ending
  • Fixed beard cropping on Driller & Gunner MK5 armor
  • Fixed cases where new item skin notification wasn't removed when read
  • Miscellaneous fixes to latejoin issues with Machine Events
  • Explosive Barrels can no longer be deposited into the M.U.L.E.
  • Fixed a bug that caused the first stage of the Deep Dives to not register as completed correctly
  • Fixed a bug that enabled credits to visually turn negative when buying a beer license
  • Fixed a bug that enabled the Special Beer unlock popup to open even if the player can’t afford it
  • Possible fix for unsynced beers between menus in the Abyss Bar
  • Improved the sound on pickup
  • Improved the sound on the crystal slam Victory Move
  • Core Hunt assignment description now correctly states that Blank Matrix Cores are part of the rewards
  • Tweaked the enemy wave timing during Tritilyte Crystal Machine Event
  • Fixed a Naedocyte Beeder related crash


UPDATE 26: HOTFIX 2 (Exploit fix)

Hi Miners,

This hotfix stops an exploit where it was possible to farm Blank Matrix Cores.