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UPDATE 31: What Was Left Behind



[h3]Hello Miners![/h3]
It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.



[h3]MERCH[/h3]
Today, we're launching the long awaited merchandise store in collaboration with the good people at For Fans By Fans. As a launch special, Management has approved a 15% discount if you use the discount code DEEPROCK. Don't let it go to waste, Miners. [UPDATE: The discount code is not currently working as the shop is in a pre-launch state]


Be aware that For Fans By Fans is a US-based webshop. They do ship internationally, but with relatively higher shipping cost and longer delivery times. In collaboration with Coffee Stain Publishing, we are investigating the options for expanding into other outlets that offer lower shipping costs to fans in Europe.

If you're sporting one of them creative beards, you can submit your own design ideas in the aptly named Fan Forge, that's already loaded with great designs and suggestions from other miners. Deadline is June 18.

Cheers,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]

[h3]MINER’S MANUAL: CREATURE PAGES[/h3]
----------------------------
An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.


[h3]3 x NEW SECONDARY OBJECTIVES[/h3]
----------------------------
We’ve added three new Secondary Mission Objectives to spice things up a bit.
  • GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!
  • EBONUTS: Destroy the tough outer shell and harvest the nuts inside!
  • FESTER FLEAS: Pest control - take out these small annoying bugs before they start multiplying!



[h3]NEW ENEMY: KORLOK TYRANT-WEED[/h3]
----------------------------
The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen.


[h3]BIOME UPDATES[/h3]
----------------------------
Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!


[h3]NEW BEER: SMART STOUT[/h3]
----------------------------
A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight...


[h3]SPACE RIG UPDATES[/h3]
----------------------------
The Space Rig continues to be fleshed out with more detail - it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.

- [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. :D


[h3]JUKE BOX UPDATE[/h3]
----------------------------
We have had to remove two tracks from the Jukebox due to problems with content creators getting unjustified copyright claims. To compensate we have added nine brand new tracks - reggae, surf, rock, banjo and more.


[h3]MISC[/h3]
----------------------------

    - Added a UI notification for when the player unlocks new Miner’s Manual entries for missions and biomes
    - Added new UI animations when the player activates a terminal
    - Added more detailing on the Memorial Hall
    - Improved the materials of the Brood Nexus
    - Improved the appearance of the ammunition counter on the "Lead Storm" Powered Minigun
    - Improved the appearance of the fuel and heat displays on the CRSPR Flamethrower
    - Terrain Scanner tablet now has its own material with correct emission lighting in third person
    - Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped
    - Armors are now previewed with their default paintjobs in The Shop
    - Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe
    - Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game
    - Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter
    - Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses
    - Renamed Private Game to Friends Only. The functionality is the same
    - Added mission stats & milestones to three new secondary objectives
    - Renamed Mactera Ice Bomber to Mactera Frost Bomber
    - Various Miners Manual improvements
    - [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch
    - [Photosensitivity Mode] Removed blinking lights from machine events.
    - Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations
    - Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier
    - Fixed a bug with some overclock effects not showing for client
    - Tweaked the materials on the Spitball Infector to be less mirror-like reflective
    - Fixed a bug with the placement of Cargo Crate batteries
    - Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over
    - Fixed terminal screens to show and center long names properly
    - Moved the hair color slot to the bottom of the list in the Wardrobe
    - Updated the picture of the Jukebox in the Miner’s Manual
    - Fixed a bug that caused players to be stuck moving forward while receiving 'Claim DLC' popups
    - Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the 'Continue' button appears
    - Fixed a bug that caused players to lose aquarqs while traversing through narrow tunnels
    - Fixed a bug that caused beer buff labels to not appear in the HUD in-mission
    - Fixed a bug that caused the Glyphid Slammer beer label art to be incorrect for players that own the Supporter Pack
    - Fixed a bug that caused petrified tree trunks to spawn in the Radioactive Exclusion Zone biome
    - Fixed the behavior of the Drop Pod ramp to only retract once everyone has left it
    - Halved the retraction speed of the Drop Pod ramp
    - Fixed a bug that caused the ‘Times passed out drunk’ text to overlap the counter on the stats monitor in the Medbay
    - Fixed a bug that caused a sign being overlapped by meshes in the Memorial Hall


[h3]EXPERIMENTAL VERSION HOTFIXES[/h3]
----------------------------



1.0 Launch - Hotfix 2


[h3]Hello, Miners![/h3]
We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack unique Paintjobs to fit other meshes.

For the in-game Frameworks (again both armor and weapon meshes), we have now added a new icon to the default Paintjob indicating that this default Paintjob is just the basic skin and not applicable to all meshes.

In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.

We’ll keep listening to your feedback and adjust accordingly.

With love
The Ghost Ship Crew


[h3]--- PATCH NOTES --[/h3]
  • Dark Future DLC Pack has been expanded with Dark Future Paintjobs for all weapons
  • Added the ability to apply the Dark Future DLC armor paintjob to all armors
  • Added the abillity to apply the MegaCorp DLC weapon paintjob to all weapons
  • Added a new icon to all Paintjob menus to better clarify the Default Paintjob
  • Added huge rare crystal formations to the Crystal Caverns
  • Added “Claim” pop-ups for Dark Future, MegaCorp & Supporter Upgrade DLCs to alleviate the issue of players not knowing where to find them
  • Added a Photosensitive Mode option in the Gameplay options. It is work in progress and for best results, you should not toggle it while in a mission, but onboard the Spacerig. For now, it removes some blinking lights including the Supply Pods, the MULE and the Drop Pod
  • Added a new grabarm model for the Drop Pod in the Spacerig
  • Improved the look of the Pickaxe Customization Terminal
  • Improved some cave formations
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to no be properly affected by poison, radiation, and cold
  • Marked more text for localization based on translator feedback
  • Fixed a bug that enabled BET-C to fire her weapons while inside a wall
  • Fixed a case where BET-C would be stuck not being able to fire
  • Fixed a bug related to Dreadnought achievements
  • Fixed a bug that enabled ranged attacks from Glyphid Webspitters, Menaces and Acidspitters to block bullets
  • Fixed Shield Generator stats displaying incorrectly due to rounding
  • Fixed a bug that caused other dwarves to disappear when not looking at their head if they are wearing full-face helmets
  • Rewrote the description of the crafting milestone
  • Fixed a bug that caused Sentry Gun build UI icon to remain visible to late joining players on already built Sentry Guns
  • Adjusted the behavior of the Special Powder OC to better resemble the former implementation
  • Fixed a bug that caused the Mactera Goobomber to not rotate towards its target when shooting
  • Fixed a spelling mistake in the Composite Drums OC description
  • Fixed a spelling mistake in the Hoverboots perk description
  • Fixed a spelling mistake in the Iron Will perk description
  • Fixed a spelling mistake in the Overcharger OC description
  • Fixed a spelling mistake in the Compact Mags OC description
  • Fixed a spelling mistake in the Electro Minelets OC description
  • Fixed a spelling mistake in the Plasma Burn modification
  • Fixed a few clipping and collision issues on the Space Rig
  • Fixed a bug that caused the Gamma setting to not load on startup
  • Tweaked some minor UI issues in the options menu
  • Fixed a bug where pressing E would not purchase perks in the KPI terminal
  • Angled the sides of troublesome step on the first floor of the Spacerig a bit so players are no longer required to jump over it
  • The image sharpening setting in the Graphics options is now applied on startup
  • Tweaked the ragdoll speed of the Glyphid Warden, Acidspitter, Webspitter and Menace
  • Fixed a bug that caused the Neonband Framework for the Bulldog to be available by default for owners of the Supporter Pack DLC
  • Adjusted the collision of the Drop Pod doors so they do not block line of sight for weapons in an unnatural way
  • Tweaked the ragdoll speed of the Dreadnought
  • Fixed minor text issue in the Tutorial Hints
  • Fixed checkbox color in the server list
  • Improved looks of the carved hole of damaged Dop Pod in Salvage Operations
  • Tweaked the volume levels of wave music
  • Fixed an error in the light setup on the Forge
  • Fixed and improved a nightmare-inducing animation which caused the eyes of your teammate to roll in their socket
  • Fixed bugs related to the Glyphid Oppressor
  • Fixed a bug that enabled the Explosive Barrel dispenser to drop down too far from the player
  • Fixed a bug that prevented Spiderwebs from being ignitable by weapons with fire damage
  • Fixed several bugs with the personal latejoin Drop Pod
  • Fixed a bug that caused Bosco to not do anything when ordered to mine if he was too close to the appointed minerals
  • Fixed a bug that prevented one player from picking up more beers if two people attempt to pick up the same beer at the Abyss Bar
  • Reduced the number of particles that the Minigun and the Bulldog revolver produce when firing at terrain
  • Changed input for Laserpointer 'Set Waypoint', from 'Hold Fire' to 'Press Use'
  • Fixed a bug that caused Cargo Crate building audio to overlap and loop forever
  • Fixed a bug that caused MegaCorp skin to have incorrect sorting order


1.0 Launch - Hotfix 1

[h3]Hello, Miners![/h3]
We have just released a small hotfix patch for the launch build.

PATCH NOTES
  • Fixed Dreadnought eggs in elimination was not using correct terrain detection and could be placed on very thin ground, making the egg break immidiatly.
  • The egg can no longer be removed by removing terrain below it before it has been broken. (It leaves half a shell that can then be removed by removing terrain)
  • Explosive barrel dispenser now selects a nearby location when it fails to find a valid location rather than 0,0,0. The actor should now be destroyed properly when game events explode
  • Flares are now upgraded from the start instead of having to purchase mods. Those who bought the mods will get them refunded. The flare mods were a remnant from the old upgrade system. They were not adding anything substantial to the player progression and were an unnecessary hindrance to new players
  • Adjusted Machine event floor height so that they are less covered. (Like before)

ROADMAP UPDATE


[h3]Hello, Miners![/h3]
...What a launch! We were excited to the point of hysteria to see the game finally hit 1.0 - and seeing that big Steam Front Page banner in place was just amazing. Milestone Get!
The launch has seen a lot of new players joining the Company Ranks, a ton of Regulars to help them get started, and a horde of existing players return to the caves of Hoxxes. So now it’s time to look forward and talk about the future of Deep Rock Galactic.

[h3]UPDATE 31: QUICK POST-LAUNCH UPDATE[/h3]
In the process of finishing the 1.0 build, we had to leave a handful of new features and content behind. But now we are dusting them off and have decided to quickly put together a new update. This first post-launch update, called Update 31 for now, should be released in about 3-4 weeks time, so early to mid June. It will include 3 new Secondary Mission Objectives which we’d hoped to have ready 1.0, but they needed a bit more time in the pot. The new Secondary Objectives will help add more variation to all missions and is a good example of the overall goal we have for the new roadmap. Check the roadmap picture below for details on this post-launch update.

[h3]UPDATE 32 + 33: BIG UPDATES AFTER SUMMER[/h3]
We’ve had a survey running in the Exit Game menu for several months now, asking you what you’d like us to focus on. The votes are in, and an overwhelming number of you simply want more of what’s already there, more variety. This aligns perfectly with our own desires to get our focus back onto the game’s cave content, and that’s reflected in our sparkly new Roadmap below, and the headlines of the upcoming Updates. At its core, this is a game about action and exploration in alien caves, and we can't wait to get back into the production of new Missions, new Biomes and new Enemy types to make this better than ever. Update 32 will arrive in Q3, so because of summer vacation (yes, even devs go on vacation) do expect quite a bit of waiting time before it lands.



Alongside the 1.0 launch of the game, we released two new cosmetic DLCs - and we kept the price of the game as it was a year ago. The thinking here is to allow existing fans to show their ongoing support of the game by letting them purchase a pack of cosmetic DLC now and then, if they so choose. This is a model we’ll likely keep to, going forward. This lets us keep expanding on the base game and keeping the major content updates free as they should be, while getting us a bit of funding through purely optional cosmetic DLC. To those that aren’t fans of this though, don’t despair - as always, there will be more cosmetics to unlock ingame just by playing too.

The core message here is: We will keep supporting the game and deliver new free content for as long as we have fans that support us. And the feedback we get from you in our growing community will continue to help us prioritize and focus on the things the game needs. So...keep mining, Miners. And keep being as awesome as you have been so far - your support continues to be heartwarming and invaluable.

Rock and Stone, Miners!

With love
Ghost Ship Crew


1.0 LAUNCH IS LIVE!


[h3]Hello Miners![/h3]
It’s fantastic to finally be welcoming you all to Deep Rock Galactic 1.0!

This marks the end of more than two years of Early Access development and It has been an amazing journey! We could not have asked for a better community to have along for the ride. And, if you are a new player, rest assured that hard work in the mines awaits you, alongside high adventure, big guns, fancy beards, alien monsters ... and of course - all your fellow dwarven miners!

We are super, super excited to leave Early Access and seeing where the game will go from here. And fear not...we are far from done adding to DRG!

Rock And Stone!

With Love,
The Ghost Ship Crew

[previewyoutube][/previewyoutube]

[h2]--- 1.0 PATCH NOTES ---[/h2]

[h3]SOUNDTRACK VOL. II[/h3]
For the last year we have been working on a Vol. II of the soundtrack for DRG - and it is finally here - allowing you to mine, fight and groove to 14 completely new tracks of synthy, bassy goodness! Deep Rock Galactic needs to invest in some bigger speakers… NOW!


[h3]NEW PROMOTION TIERS[/h3]
Believe it or not but now there are 3 more Tiers above Gold, for when you are promoting your dwarves: PLATINUM, DIAMOND, LEGENDARY! This is mainly a show-off thing for super veteran players who have been investing blood, sweat and a lot of time in Deep Rock Galactic. We salute you!


[h3]PRESTIGE ASSIGNMENTS[/h3]
As you increase your Player Rank, you will get access to special Prestige Assignments. Completing them will reward you with full sets of Pickaxe parts, Armor skins and new Helmets. Prestige Assignments are unlocked at Player Rank 20, 30, 40, 50, 60, 75 and 100.

A couple of months ago we were toying around with awarding you vanity on the promotion itself (some of you might have tested it on the Experimental build), but we were not totally happy with the system and have instead gone for an approach with unlocking Prestige Assignments based on your Player Rank.


[h3]BIOMES[/h3]
Crystalline Caverns have gotten more crystal variations. It’s now crystal clear why it is called by that name!


[h3]COMMUNITY REQUESTS[/h3]
Here are a bunch of features we have added by popular demand:
  • We have added a sweet Golden Paintjob for your trusty Pickaxe to the Supporter Pack
  • We have added a separate volume slider for Mission Control. Don’t tell Management!
  • We have improved head bob scaling to now affect more animations
  • We have added a separate Camera Shake slider, to be able to scale down camera shakes to your liking
  • We have added an option to invert x-axis for the camera when you are downed


[h3]MISC.[/h3]
For the 1.0 launch, we have focused on fixing bugs and various issues, so this part of the patch notes is a bit longer than usual. It includes all fixes done while 1.0 was on the Experimental Branch. Thanks to all who helped us test the game up to launch!
  • Added a few missing Laser Pointer names for the Machine Events
  • Added Patch Notes to the Escape Menu
  • Machine Events now explode if the Drop Pod lands on them
  • Added new miscellaneous ambient sounds throughout the game
  • Added new sounds to the Terminals in the Spacerig
  • Added slanted hex crystals to the Crystalline Caverns biome
  • Updated and improved the sound of the Lootbug
  • Replaced the old chairs in the Medbay with new models
  • Spacerig performance optimization
  • Reload animations now play in third-person when you are sprinting
  • Added an extra collider on the Minehead of Point Extraction missions to prevent Aquarqs from disappearing in the drills below the Minehead
  • Added a new dance move
  • Added Production Babies to the Credits
  • Button input prompts that do not have icons no-longer show a long name but just the button's character itself
  • Resolution now cycles back to the lowest resolution if the player cycles forward from the highest resolution available in the Graphics options
  • Grenades and Glyphid Bulk Detonator cluster bombs now bounce off the protective barrier of the Shield Generator rather than go straight through
  • Readded the much requested blue goo around Spitball Infectors
  • Renamed Basic Pickaxe to Pickaxe
  • Languages in the UI Options are now sorted by their English names
  • Added a Tutorial Hint that explains how to restart the tutorial for players that don’t actively skip or complete it
  • Improved Bosco’s digging logic which should reduce his tendency to prefer detours and digging from the opposite side of Compacted Dirt
  • Improved the Vanity Icons to properly show effects and color of light sources
  • Reduced the objective of Kursite Infection Machine Event to 13 for the Mactera encounter
  • Tweaked the spawn rate of Kursite Infected Mactera enemies in the Kursite Infection Machine Event to ensure it's always possible to complete
  • Fixed a bug that caused secondary gather objectives to not always count what you deposit correctly. This would often cause premature completion of the secondary objective
  • Fixed a bug that enabled large waves of enemies to spawn in Point Exactrion while fighting a Machine Event
  • Fixed a bug that caused the Reinforced Power Drills to not make sound on first use in a Mission
  • Fixed a bug that caused the selected character to sometimes switch back to a previously selected one when returning from a mission
  • Fixed a bug that caused a Red Rock Blaster label to be visible in the Character Selection Terminal without the buff
  • Fixed IFG Grenade displaying as a Support Tool in the Equipment Terminal. It is now correctly categorized as a Throwable
  • Fixed a bug so Exploding Barrels now have a name when pointed at with the Laserpointer
  • Fixed a bug that made jumping from a Zipline very unreliable as client. Jumping and pressing forward makes you jump off the Zipline while just pressing Jump will drop you from the Zipline
  • Tweaked font size & color for the Assignment Complete window
  • Fixed bugs in the terrain generation causing tunnels to not lead completely to the caves.
  • Fixed a mesh error in the Personal Cabins
  • Fixed a bug that prevented players from hosting games after resetting progress
  • Fixed a bug that caused the collider of unwoken Spitball Infectors to be too big when using the Laser Pointer
  • Fixed a bug that caused Spitball Infectors to shoot in weird directions if you step behind cover just as it starts shooting
  • Fixed a bug that caused weapon fire sounds to linger if a player disconnects while shooting
  • Adjusted the pathfinding capabilities of the Naedocyte Breeder to better avoid clipping with terrain
  • Fixed a bug in the sound of the ceiling rocks in the Salt Pits region
  • Fixed a bug that enabled the player to salute while aiming the Laser Pointer
  • Extended the duration of the invulnerability effect for latejoining players to a few seconds after landing
  • Fixed a bug with decals showing in the Terrain Scanner
  • Fixed several collision-related issues on the Space Rig
  • Fixed a bug that enabled Glyphid idle sounds to play while frozen
  • Fixed Cryo Cannon charge gauge to not jitter so much
  • Fixed a bug that caused the Hazard Level setting to not update for clients if the host only changes the Hazard Level and not the entire mission
  • Fixed a bug that enabled Mini MULEs to spawn on top of Machine Events
  • Fixed a bug that enabled the Drop Pod to land below Machine Events and other similar objects
  • Fixed a bug that caused the Graphics options menu to not fit 4:3 aspect ratio
  • Fixed a bug that caused the Loadout slots to overlap description texts
  • Adjusted the location of the Promotion Terminal activation prompt
  • Fixed a bug that caused some Spacerig Terminals to not show a title on their monitor
  • Fixed several 'New Item Available' notification issues on various Spacerig Terminal monitors
  • Fixed a bug that caused BET-C to be overly aggressive towards newly tamed Glyphids by continuously shooting at them after being tamed. Calm your jealousy, BET-C.
  • Fixed a bug that caused players to be unable to be revived if they died while on a Zipline
  • Fixed a bug that enabled the Escape Pod to land in impossible to reach locations like the top of a Resupply Pod tunnel
  • Fixed a bug with Dash activating unreliably for players with hold-to-sprint preferences
  • Fixed a bug that enabled the Laser Pointer to be equipped for downed players
  • Fixed a bug that caused Cryo Cannon and Flamethrower particles to suddenly disappear if you unequip the weapon while firing
  • Fixed a bug that caused players to be unarmed if they are interrupted while doing certain actions
  • Fixed a bug that caused Mixer nametags to have collision and block bullets
  • Ebonite Glyphids can no longer be targeted by Bosco or Sentry Guns
  • Fixed a bug that enabled the Impact Axe to damage yourself at certain angles
  • Fixed a bug that caused Tutorial Hints related to Bosco to show without Bosco being in the mission
  • Fixed a bug that prevented Pickaxe animations from playing in third-person after a Power Attack
  • Fixed a client-sided synchronization bug that enabled the Shield Generator to fall through walls
  • Fixed a bug related to the statistics of how many Matrix Cores the player has forged
  • Removed a black artifact on the Pickaxe Terminal
  • Fixed extraction music stopping too early if a wave hits just before you press the button to call for the Drop Pod
  • Fixed pricing for the Armor Breaking mod on the Breach Cutter
  • Increased the draw distance of Alien Egg debris
  • Fixed a bug that caused the character preview of the Scout and the Engineer in the ESC menu to be angled differently than the Gunner and the Driller
  • Fixed a bug with the “Key already bound" confirmation not working
  • Adjusted the description of the Bezerker Perk to be more precise
  • Fixed the 'Restore Save Game' prompt to be a little less obtrusive
  • Fixed a bug that enabled BET-C to shoot through the shield of the Shield Generator
  • Fixed a bug that caused you to keep shooting indefinitely when returning to game after pressing ESC
  • Fixed a bug that caused the Resupply Tutorial Hint to not always show
  • Fixed a bug that caused the Bosco Laserpointer Tutorial Hint to be incompletable
  • Fixed a bug that caused the Mineral Shop Terminal text to be uncentered
  • Fixed a bug that caused the Latejoin Drop Pod to not move downwards when joining a game
  • Fixed the Forge Mastery reward display to show correct cores if you have all Overclocks and/or all Vanity Cores
  • Added Romanian and Vietnamese to the list of languages supported (WIP)
  • Fixed a bug that caused Flaregun flares shot at players to leave a small collider behind that could block other players
  • Fixed a bug that caused Pickaxe Power Attack to not deal any damage if you hit the air or a non-terrain non-enemy mesh
  • Fixed a bug that caused Pickaxe Power Attack to not damage larger enemies if you hit the parts furthest from the body
  • Fixed a bug that often caused Machine Events in Sandblasted Corridors to float in midair
  • Fixed a bug that caused Jury-Rigged Boomstick’s Special Powder OC to not provide same force and airtime as previously
  • Fixed text overflow and various spelling mistakes in the Miner’s Manual
  • Fixed a spelling mistake in the Flex Them Guns Victory Move description
  • Fixed a gap under the Barrel Hoop Game on the Spacerig
  • Fixed the sizing of the Claim Union Reward prompt on the Miner Community Terminal
  • Tweaked Pickaxe and Flares to be less enormous in the Equipment Terminal previews. They now actually fit on screen
  • Fixed a bug that caused the graphics on the Miner Community Terminal to cut off
  • Fixed a bug that caused a black screen to display in place of the “Steam is not running” warning on game launch
  • Fixed a bug that often blocked the Reinforced Power Drills when digging terrain. They now prioritize drilling terrain over hitting enemies if you are looking at terrain right in front of you
  • Fixed a bug that caused bomb spitting plants to not spawn properly in Sandblasted Corridors
  • Fixed a bug that caused the Spacerig loading screen to display in between Deep Dive stages
  • Fixed a bug that prevented Stun animations from playing on the Mactera Goo Bomber
  • Fixed a bug that caused oddities when latejoining in the latejoin drop pod
  • Fixed a bug to prevent enemies from attacking or grabbing players through the Drop Pod walls
  • Fixed a bug that enabled the Glyphid Oppressor to knock around downed players
  • Fixed a bug that caused burst fire weapons to resume in the middle of a burst if unequipped before a burst could fire all of its rounds
  • Fixed a bug that caused Impact Axes stuck in terrain to not have a name when pointed at with the Laserpointer
  • Fixed displacement of the gravity button in the Spacerig
  • Fixed a bug that enabled Lootbugs to move while frozen
  • Fixed a bug that prevented the Laserpointer Tutorial Hint from working correctly in a multiplayer session
  • Fixed a bug that caused Super Slim Rounds OC to not display its stats correctly
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to not be properly affected by poison, radiation and cold
  • Fixed a bug that enabled BET-C to fire weapons while inside a wall
  • Fixed the thumbnail for the Incorruptible Pickaxe Paintjob
  • Fixed Medbay stat displays not working for clients
  • Fixed the description of the Beastmaster perk to reflect the new activation method
  • Fixed a bug that caused certain characters in game server names to not be visible on the Server List




[h3]EXPERIMENTAL PATCHES[/h3]
BUILD 39791 (1st Patch to Experimental)
  • Added Romanian and Vietnamese to the list of languages supported (WIP)
  • Improved Bosco’s digging logic which should reduce his tendency to prefer detours and dig from the opposite side of Compacted Dirt
  • Readjusted the cost of the last 3 Promotion Tiers
  • Updated the Patch Notes with more stuff including names for the last 3 Promotion Tiers
  • Added slanted hex crystals to the Crystal Caverns biome
  • Fixed a bug that caused the Mineral Shop Terminal text to be uncentered
  • Fixed a bug that caused the Latejoin Drop Pod to not move downwards when joining a game
  • Fixed the Forge Mastery reward display to show correct cores if you have all Overclocks and/or all Vanity Cores
  • Fixed a bug that caused the M.U.L.E. to move slower and more hesitantly
  • Fixed a bug that prevented the Dreadnoughts from carving
  • Fixed a bug that caused Dreadnought cocoons to have a weird offset on the Terrain Scanner
  • Fixed Spacerig Terminal text not scaling down when switching languages
  • Fixed a bug that caused the Resupply Tutorial Hint to not always show
  • Fixed a bug that caused the Bosco Laserpointer Tutorial Hint to be incompletable
  • Fixed a bug that caused secondary gather objectives to not always count what you deposit correctly. This would often cause premature completion of the secondary objective
  • Fixed a bug that caused the Miners Union logo to cover up the text in the Miner’s Union Terminal
  • Fixed a bug that caused you to keep shooting indefinitely when returning to game after pressing ESC
  • Fixed changing loadout in pickaxe terminal does not refresh view of pickaxe and parts selected
  • Fixed the Scout’s Regal Aegis Paintjob to now use the correct material
  • Fixed a bug that enabled BET-C to shoot through the Shield Generator. Grenades now also bounce off the shield rather than go straight through
  • Fixed miscellaneous typos


BUILD 39816 (2nd Patch to Experimental)
  • Fixed a bug that caused the Reinforced Power Drills to not make sound on first use in a Mission
  • Fixed a bug that caused the selected character to sometimes switch back to a previously selected one when returning from a mission
  • Fixed a bug that caused a Red Rock Blaster label to be visible in the Character Selection Terminal without the buff
  • Improved the Vanity Icons to properly show effects and color of light sources
  • Fixed IFG Grenade displaying as a Support Tool in the Equipment Terminal. It is now correctly categorized as a Throwable
  • Fixed a bug that enabled players to activate exploded Machine Events
  • Fixed various typos in the Miner's Manual
  • Tweaked the material on the new crystals in Crystalline Caverns
  • Fixed a bug so Exploding Barrels now have a name when pointed at with the Laserpointer
  • Fixed a bug that made jumping from a Zipline very unreliable as client. Jumping and pressing forward makes you jump off the Zipline while just pressing Jump will drop you from the Zipline
  • Fixed a bug while using a controller which prevented B from properly registering when purchasing accessories in The Shop


BUILD 39926 (3rd Patch to Experimental)
  • Fixed a bug that caused Flaregun flares shot at players to leave a small collider behind that could block other players
  • Increased invulnerability after latejoining slightly
  • Added Production Babies to the Credits
  • Fixed a bug that caused Pickaxe Power Attack to not do any damage if you hit the air or a non-terrain non-enemy mesh
  • Fixed a bug that caused Pickaxe Power Attack to not damage larger enemies if you hit the parts furthest from the body
  • Fixed a bug that often caused Machine Events in Sandblasted Corridors to float in midair
  • Fixed a bug that caused the Kursite Infection Machine Event to explode in fear if a player dared to get close
  • Fixed broken particle effects on the new crystal debris in Crystalline Caverns
  • Fixed a bug that made certain confirmation prompts unresponsive with controller input
  • Core Infusers now also disappear if a Machine Event explodes from the Drop Pod landing on it
  • Fixed text overflow in the Miner’s Manual
  • Reduced the objective of Kursite Infection Machine Event to 13 for the Mactera encounter
  • Tweaked the spawn rate of Mactera enemies in the Kursite Infection Machine Event to ensure it's always possible to complete
  • Fixed a spelling mistake in the Flex Them Guns Victory Move description
  • Fixed a gap under the Barrel Hoop Game on the Spacerig
  • Fixed the sizing of the Claim Union Reward prompt on the Miner Community Terminal
  • Fixed a bug that caused a music track to not loop properly
  • Tweaked Pickaxe and Flares to be less enormous in the Equipment Terminal previews. They now actually fit on screen
  • Renamed Basic Pickaxe to Pickaxe
  • Fixed a bug that caused the graphics on the Miner Community Terminal to cut off
  • [COMMUNITY REQUEST] Glyphid Bulk Detonator cluster bombs now bounce off the protective shield of the Gunner’s Shield Generator
  • Resolution now cycles back to the lowest resolution if the player cycles forward from the highest resolution available in the Graphics options
  • Fixed a bug that caused a black screen to display in place of the “Steam is not running” warning on game launch
  • Fixed a bug in the Promotion Terminal and Character Selection Terminal which prevented players from exiting the Terminal with B
  • Fixed a bug that often blocked the Reinforced Power Drills when digging terrain. They now prioritize drilling terrain over hitting enemies if you are looking at terrain right in front of you
  • Fixed a bug that caused bomb spitting plants to not spawn properly in Sandblasted Corridors
  • Readded the much requested blue goo around Spitball Infectors
  • Fixed a bug that caused the Spacerig loading screen to display in between Deep Dive stages
  • Removed the 'Milestone Reset' warning from the info screen as it is no longer relevant
  • Added a Tutorial Hint that explains how to restart the tutorial for players that don’t actively skip or complete it
  • Fixed a bug that prevented Stun animations from playing on the Mactera Goo Bomber
  • Fixed a bug that caused oddities when latejoining in the latejoin drop pod
  • Fixed a bug to prevent enemies from attacking or grabbing players through the Drop Pod
  • Fixed a bug that enabled the Glyphid Oppressor to knock around downed players
  • Fixed a bug that caused burst fire weapons to resume in the middle of a burst if unequipped before a burst could fire all of its rounds
  • Fixed a bug that caused Impact Axes stuck in terrain to not have a name when pointed at with the Laserpointer
  • Fixed displacement of the gravity button in the Spacerig
  • Fixed a bug that enabled Lootbugs to move while frozen
  • Fixed a bug that prevented the Laserpointer Tutorial Hint from working correctly in a multiplayer session
  • Added a new dance move!
  • Fixed a bug that caused Super Slim Rounds OC to not display its stats correctly
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to not be properly affected by poison, radiation and cold
  • Fixed a bug that enabled BET-C to fire weapons while inside a wall
  • Fixed the thumbnail for the Incorruptible Pickaxe Paintjob
  • Tweaked text in the how-to-restart-tutorial prompt


BUILD 39999 (4th Patch to Experimental)
  • Fix rare audio crash.
  • Tweaks to several Pickaxe Paintjob thumbnails
  • Fixed hanging airvent on spacerig + updated patchnotes with most recent fixes
  • Fixed Infirmary stats not working for clients
  • Fixed, some screen displays on the spacerig had duplicates, causing z-fighting and slight performance loss
  • Fix Flaregun flares would pass through the wall on clients.
  • Fixed Flaregun flares impact FX was not working on clients
  • Fixed Sticky Spiderweb had become bulletproof


BUILD (5th Patch to Experimental)
  • Removed more duplicate terminals in the spacerig (causing Z fighting)
  • Updated Credit list
  • Beastmaster Description: Changed 'Press E' -> 'Hold E'
  • Tweaks on space rig
  • Fixed a bug where controller input did not work after first promotion
  • [DRG-1436] Fix for " in servername.
  • Tweaked volume on all the new pieces of level music
  • Languages in 'Language Selector' option sorted by their english names
  • Turned volume up a bit more for some of the new background tracks
  • Fixed Boomsticks special powder OC not providing same force as before