1. Deep Rock Galactic
  2. News

Deep Rock Galactic News

Hotfix 8

  • Supply pod audio tweak
  • Fix bombers wing sound not fading after it dies
  • Attempt to fix issue with grenades and flares not being available
  • Fixed issue where overclocking could incorrectly be locked
  • Treasure chest new sounds added/old sounds tweaked
  • Make Spectator spawn far away from spacerig to prevent briefly hearing music during level transitions
  • Dynamic HUD: Health & Shield visible when laserpointer equipped and while using any item
  • Mutator Display behaves like Mission Objective Display
  • Fix minehead landing unfolded in point extraction
  • Fix sandstorms can leave fog post effect in weird state on clients
  • Power Attack now shows effects for others when hitting terrain
  • Crash fix
  • Attempt to fix issues with being unable to "use" anything after handling gems.

Update 25: Hotfix 7

Hi Miners,
As you can see we are busy hotfixing update 25 and we are not done yet!

With hotfix 7 we have tried (again!) to fix the black screen issue some people are experiencing - fingers crossed it is fixed now. The other big topic is that we discovered a bug in the logic for spawning enemies and since we fixed it more enemies have been spawning than was meant to. We have tried to normalize the difficulty now, but will continuously be monitoring the difficulty.

Another thing to notice is that when we do changes to anything related to missions and cave generation the Deep Dives may change, but you can still only reap the rewards for completing the Deep Dives once.
Cheers,
-The Ghost ship Crew

Attempt to rebalance difficulty levels and enemy spawns
Additional fix for the black screen issue
Fix minehead not deploying correctly after latejoining
Fixed Praetorian breath attack not always getting cancelled correctly when stunned.
Fixed Praetorian head popping when killing by shooting the read end. Now it pops when shooting the head.
Flare Gun auto reload sound plays although the gun is out of ammo
[Community Terminal] Changed beers to drinks (for consistency in the wording - the beers are not going anywhere)
Haunted Cave warning allowed on Point Extraction
Escape menu can now show deep dive info when on spacerig

Hotfix 6 for Update 25

Treasure chest sound updates
Tweaked sound on loading screens
Forge UI sound update
Sticky mine no longer gets activated by about to explode exploders
Fixed cave generation where items can spawn "under" items. So some things are back....
Fixed latejoin crash
Fix difficulty filter on server list for specific mission
Supply Pod Spawn sound volume bug fix
Electric damage affliction shown from Naedocyte Shockers. Less movement reduction + less damage from them.
More attempts at fixing stuck at loading level
Fix epic music not stopping after killing dreadnought in elimination
Supply pod spawn sound fix
Fix dreadnought rear armor regeneration issues. Should lessen occurrences where it would regain shield immediately after breaking the shield.
Unique shouts for forging weapon skins
Fixed how skins are distributed from chests to ensure you always get one you don't already have.
Fix expiration time calculation in deep dives terminal (timezone mistake).
Fixes for cargo crate
Attempted to fix the SLI issue

Hotfix 5 for Update 25

  • Fixed overclocking icon also showing up for items without overclocks
  • Fix dreadnoughts do not count toward elimination objective if you remove the ground below the egg before it cracks.
  • Possible fix for black loading screen
  • You can no longer deposit or use items while throwing a gem.
  • Snap Bulk Detonator and Dreadnought to ground after they do a carve attack to prevent them from getting stuck in mid air.
  • Fix impact axes can be picked up multiple times as client if spamming use
  • Fix several instances of Hosts language used on clients even if different
  • Beers can now survive opening a terminal!
  • Fixed trading station credits overflow and resource icon alignment
  • Fix spiky planet errors
  • Chest beacon sound update
  • Fix treasure box not always giving clients a skin.
  • Fix treasure box can be invisible to clients. (Maybe)
  • Fix treasure batteries spawn inside other objects
  • Tweaks to Ghost's cold and electrocution resistance
  • Fix for mission end screen opening on the spacerig after a deep dive has been completed
  • Tweaked Power attack shouts and saluting shouts
  • Bosco no longer steals a small amount of minerals from the player when he digs
  • Fix for community console crash
  • [Community] Fix for ui issue
  • [Community Terminal] Fixed issue with external ui not properly initializing with right faction
  • "Loading..." removed from Loading Screen
  • EPC Balance tweaks
    - Increased damage bouns from the Higher Charged Plasma Energy mod
    - Decreased base velocity of both the charged and normal projectiles
    - The Overcharged Plasma Accelerator mod now only affects the speed of the normal projectile and is less extreme than before in its effect
    - Removed all shot spread so that the first shot is always accurate, there is still recoil so consecutive shots will lose accuracy based on your rate of fire
  • Fixed EPC stat display showing crazy numbers for projectile velocity
  • Subata tweaks
    - Decreased base recoil slightly
    - Increased speed of spread recovery
  • Fixed the flamethrower preview showing the wrong model
  • Color of Selected Grenade tweaked to be more visible
  • Fixed tool tips for grenade loadout UI
  • Assignment member names no longer pushes Assignment icon to the side on Mission Map

UPDATE 25: HOT FIX 4

Hello Miners,

It's been fantastic to see so many of you playing and enjoying Update 25 over the weekend! We are reading all the feedback and fixing what is quickly fixable. So just because you don't see an immediate fix doesn't mean it's not on our radar. And remember that this is only Part One of the Endgame. We'll follow up with more fixes in Update 26, including balance tweaks and quality-of-life stuff.

This is the change list for Hot Fix 4:

Change list
  • Fixed crash when shooting electric crystal with the epc
  • Fixed crash when latejoining
  • Fixed crash related to looking at an object just as it is destroyed (very rare)
  • Fix crashes related to terrainscanner
  • Player boxes on loading screen resized back up
  • Forge Item Category mockup added to Forge window + slight layout tweaks to Overclock Details + Header removed from Forge Item window
  • Fix for community terminal UI's and reducing network requests
  • Forge Menu: Added category to forge dialog box
  • Fix for community goal description
  • Changing Interplanetary Miner's Union to Interplanetary Miners Union
  • Fixed Hollow-Point Bullets mod asking for 0 Umanite
  • Salute pitch fix
  • Speak tweaks
  • Reduced chance a lot for Scout shouting when using grappling hook
  • Reduced chance for Drill shout when Impact Axe throwing
  • New overclock unlocking rule: Now requires at least one owned gear mod for each tier of the give weapon. This replaces the previous rule where it was tied to Weapon Mastery.
  • Fix the Cargo Crate exploit
  • Cargo Crate should now look correct to late joiners
  • M1000 fire tweaks
  • Localization update (all languages


There was some info missing from the Update 25 patch notes. This has been edited into the Steam post, but you can also see them here:

MISSING PATCH NOTES FOR SUBATA120
  • Increased base damage
  • Moved Quickfire Ejector mod to Tier 1 and increased it's value for even faster reloads
  • Added a new damage mod to tier 3 to take place of the relocated quickfire ejector
  • Decreased value of the tier 2 Increased Caliber Rounds mod
  • Decreased value of both the Explanded Ammo Bags mods
  • Increased the base ammo count
  • Increased the power of the Recoil Compensator mod and it now affects both actual recoil and spread per shot
  • Increased base spread per shot slightly


KNOWN ISSUES
  • Whops! This hot fix patch introduced a bug that shows an Overclock slots on non-weapon gear if you have bought all the Mods for it.