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Community Update - May

Attention Miners!

Welcome to the second Deep Rock Galactic community update! First and foremost, we hope you have been enjoying going face to face with the Horrors of Hoxxes in Update 23. It’s been great to see all the positive feedback, and we’re looking forward to hearing what you think of the next big update. In regards to the release of Update 24, we are pushing the release back a little bit, to be able to finetune and polish the new content some more. We are confident that the update will land May 15 - remember to check back in due time for the experimental release.

Fan Art

We’re still blown away by all the amazing fan art that the community keeps pumping out, and below you’ll find a small selection from our different channels.

Drilling in the dark
This first moody Driller piece comes from DIwii on Discord.


Karlburster

Discord user Grimjak went above and beyond merging DRG with Alien, one of the big inspirations.


Leave no dwarf behind

This black and white piece from Discord user Lesolan turned out great.


Cotton Eye Karl

This video from Discord user Vooker525 is beyond description. Just watch it.
https://youtu.be/BspXBOEbq_0
Why would you even...

Reddit user JoeDuncan made an enemy suggestion that’s too good not to share. It’s aptly named “Brood Nexus Warden Bulk Bearded than you Grabber Detonator” because it’s all of those things.


Dwarvengers

Last, but not least, our mention of the endgame in our roadmap resulted in this great Avengers mashup from Reddit user GryphonKingBros.


Content Teasers

So what is coming in Update 24? We’ve already shown a little bit on our different channels. If you missed it, catch up below.

New grenade types

Gunner End Mission celebration

The drone delivers

End Mission Flex

Slimy Swarmers

Join us on Discord: https://discordapp.com/invite/drg /r/DeepRockGalactic on Reddit
@JoinDeepRock on Twitter
Deep Rock Galactic on Facebook

Roadmap Update - April 2019



Attention, Miners!


Due to glyphid swarmers in the machinery, the roadmap update has landed a little later than usual, but boy oh boy is it a good one. First of all, Update 24 will arrive early May instead of April, due to the Easter holiday in Denmark. Contentwise, for update 24 we’ll be getting a bit handsy. We are introducing no less than [REDACTED] new grenade types - not the big one we teased on Twitter, but we’re confident that everyone will be happy with their new throwable ordnance. Also, you want more swing in your pickaxe? There’s a mod for that!

With new things to throw at the enemy, we’re also giving you more to throw at. In Update 24 new creatures that go bump in the night will show up on Hoxxes IV and if you have been following us on social media, you might recognize a few.

We weren’t completely satisfied with the anticlimactic way missions were ending, so we are revamping the end screen to make it feel more… victorious if you make it out alive. Those left behind might not feel the same.

Some of you may have noticed that we are adding Steam Achievements (Yes, we did see the spreadsheet tracking it on Reddit). However, since we have a lot of Achievements coming up, they will not make it into Update 24. We’d rather do some more work on them and listen to suggestions and feedback, before letting them out into the wild. Please leave a comment on this post, on the subreddit or on the Discord if you have suggestions for cool achievements.

In regards to future updates, we’ve begun to look at the endgame of Deep Rock Galactic. Our vision is to keep you engaged and rewarded past the first promotion of your dwarves, whether it’s adventures, useful upgrades, equipment, or overall challenge. The endgame will tie into the Daily Adventures mentioned on the roadmap, but with the significant change that it won’t be daily and we will change the name of Daily Adventures to reflect this (once we come up with something fitting).

Update 23 - Hotfix 1, 2, and 3

Hello Hard Tried Miners,

We got Hotfix 1 for update 23 ready for you! We have been monitoring the game over the weekend and we have noticed that the game got more difficult with Update 23 and that you have had to work harder to get your paycheck. Some of this is intentional like the buff to Elimination and Point Extraction missions, and some are not.

Overall we have now increased rarity of some of the new special enemies and they have been both bug-fixed and tweaked. Glyphid Grunt Slashers and Guards were appearing way too often compared to what we intended and they have been reduced in numbers as well. The Nayaka Trawler has also gotten some much-needed love.

We now expect your chances of survival to have increased, but please keep in mind that Hoxxes still is a very dangerous place to work, even for a dwarf!

Best Wishes,
-The Ghost Ship Crew-

Changes


Enemies
  • More granular scaling of Dreadnought's difficulty across hazard levels
  • Fix for enemies in attack stance sometimes ignoring shield (and other blockers)
  • Fixed: Naedocyte Shockers leave an empty health bar upon death
  • Tweaks to enemy types distribution
  • Nayaka Trawler impact+supply pod sound distance fixed
  • Nayaka Trawler no longer infinity grabs the player
  • Fix crash when joining a game in progress while someone is grabbed by Mactera Grabber
  • Tweaks to reduce Nayaka Trawler's speed
  • Nayaka Trawler's damage reduced
  • Nayaka Trawler is now scaling health based on player count
  • Hooked up sound for Trawler so it does not use the supply drop pod impact sound for bumping into players :-)
  • Better distribution of grunt Slashers and Guards + Glyphid Warden and Trawler is rarer
  • Fixed Caveleech biting sounds being heard over big distances.
  • Lowered chance of Slasher and Guard spawns
Weapons and Tools
  • Fixed the flare duration upgrades for the regular flares.
  • IFG particles on enemies made more intense
  • Fixed SMG Electrocution Bonus was showing 1 when it should show +20%
  • Fix crash when joining a game related to Line Cutter
  • Fixed a bug that caused clients to not be able to see the upgraded damage radius on the Satchel Charge
  • Fixed shield generator icon not always being removed after cool down
  • Fixed an issue that caused the player to turn when reopening the terrain scanner after closing the terrain scanner during a turn to face operation
  • Fixed a bug that caused you to get stuck in the terrain scanner camera mode if you swapped guns while using the terrain scanner
  • Fixed a problem that caused the ammo for Satchel Charge and carried sentry gun ammo to display incorrectly on clients if they were upgraded
Bosco
  • Made it easier for Bosco to hit the cave leech
  • Bosco's digging animation now stops if you send him from one dig operation to another
  • Bosco now looks for a place that has line of sight to his target before firing his rocket
  • Bosco ability los checking now actually works... oops
Resources
  • Improve how resource veins are generated in rooms. Mostly affects point extraction where they should be distributed further out into the room
Assignment
  • Change Weapon Assignment Milestone to 1,3,5 so that you can actually complete the last one.
Mixer
  • Making mixer dreadnought a bit less dangerous


Hotfix 2 (Loot Bug got its Health Bar back)
  • Loot bug showing health bar again (This is the most important fix!)
  • Possible flaregun intensity fix
  • Fixed a collision issue with the Supply Pod beacon that caused the hologram to block alot of shots/projectiles
  • Wardens now only summon enemies if they no longer have anyone to buff nearby, but they summon a group instead of only 1.
  • Glyphid warden now takes 3x damage instead of only 2x on weak point
  • Bulk Detonator and Glyphid Warden a bit rarer
  • Fixed spawn diversity for Haz 1-3
  • Fixed Sound attenuation for Trawler


Update 23 Hotfix 3
  • Fix enemies suddenly appearing out of terrain when they could not reach you.
  • Fix enemies pathing through air
  • Wardens weak points glow when they take damage.
  • Warden doesn't leave invisible collision behind when it dies
  • Fix for the scout grenade triggering twice
  • Tweaks to slightly reduce the difficulty of the Dreadnought for 2 and 3 players games in order to match 1 and 4 players experiences
  • IFG made more blue

UPDATE 23 - HORRORS OF HOXXES PRICE INCREASE ON MARCH 28



Hello, Miners!


What a party! Thank you so much for all that participated, sent in fantastic contest entries, and got down to some right ol’ dirty cavedelvin’ with us during the celebrations. Now, though, we’re all out of Dark Morkite, there’s no more confetti in our hair, and we’ve gotten right back to work. That’s right, it’s Update Time, and we think we got a good one for you! First things first though:

THE PRICE INCREASE LOOMS

As we mentioned during the One Year celebrations, we’ll be raising the price of the game to $29.99/€27.99€/£24.99 on March 28th! And as we said, if you got friends looking for a sign on whether or not to join up, now’s a really good time to make that plunge. To delve into the darkness. To dig deep into their pockets and...eh, you get the idea.

THERE’S SOMETHING... NEW... IN THE DARK

With Update 23: Horrors of Hoxxes, we chose to focus on one of the most often requested improvements for the game (ourselves included): More aliens! Well, more aliens you shall have - alongside a ton of other stuff, we’ve got a bunch of new Hoxxes natives for you to pump full of lead, as well as some much-needed facelifts for some of our old friends.

Have a gander at the list at the end of this post for the full notes or dive in as un-spoilered as you please! Either way, we’re pretty proud of this one.

AND BEYOND!
Checkmark on 23: Check! Onwards to 24! We still have some design ahead of us before we can fully commit to the headlines on this one (some key members of the team are out of town, attending conferences), but 24 will likely be a less feature-oriented Update, and more focused on polish and improvement of current stuff while we put work into more long-term stuff in the background. So far it looks like Update 24 will bring things like yet more Mods to unlock, at least one new enemy type, and a bunch of UI improvements such as revamped Mission Load and Mission Complete screens, but we’ll have something concrete to share with you soon.

That’s pretty much it for now. All that’s left is to wish you all some lovely trips down into the dark to meet all your new...friends… :>

Until then,
ROCK AND STONE!
- The Ghost Ship Crew

Update 23 Trailer

https://www.youtube.com/watch?v=GyAWOamsv7o

--- PATCH NOTES ---


A GAZILLION NEW ENEMIES
  • GLYPHID MENACE
    • This distant cousin of the Glyphid Acidspitter is both smarter, faster, and more aggressive. It’ll burrow into the ground between firing off devastating volleys of corrosive goo, making for a high-priority target when spotted.
  • GLYPHID WARDEN
    • This mysterious Glyphid sends out regenerative waves of spores to its nearby kin, reinvigorating and buffing them. Better take it out quick.
  • GLYPHID BULK DETONATOR
    • A sickening horror of the deep. It’s Bulky and it Detonates. You’ll know it when you see it - and then you’ll likely die. You have been warned.
  • NAYAKA TRAWLER
    • The first species encountered of this awful breed of Hoxxes wildlife. The Trawler has been observed in the Sandblasted Corridor Region and it burrows through sand at high speeds, aiming to catch prey in its’ extended maws as it passes. Don’t stand in front of it.
  • GLYPHID GRUNT SLASHER
    • A more durable and fast version of its weaker cousin, the Grunt. Plus...its long-bladed legs deal thrice the damage. Nasty buggers!
  • GLYPHID GRUNT GUARD
    • Another variation of the Glyphid Grunt. This one is heavily armored and has twice the health but is a bit slower than a normal Grunt.
  • RADIOACTIVE GLYPHID PRAETORIAN
    • In the Radioactive Zone, Praetorians have mutated and now do radiation damage! Better keep your distance.
  • RADIOACTIVE GLYPHID EXPLODER
    • Exploding with radiation! ‘Nough said!
  • RADIOACTIVE GLYPHID SWARMERS
    • They glow in the dark and are radioactive - they’re small enough that the radiation they emit isn’t enough to affect a healthy dwarf, however.
ENEMY TWEAKS
  • GLYPHID DREADNOUGHT OVERHAUL
    • New behavior: If the players are hidden in a small hole, the Dreadnought will now destroy the terrain until it gets to them. Can’t stop me now!
    • New attack: Swarmer Egg. Besides the fireball, the Dreadnaught will shoot a projectile full of swarmers. If hits the players, it will also cover them with pheromones, turning them into the target of new enemy swarmer spawns.
    • Regenerating armor. Make sure to attack it while it’s vulnerable. Health values have been modified to conform to this new system.
    • An all-new Boss Health Bar lets you know when you are facing a serious challenge. For the moment it’s only for the new and improved Dreadnought, but it’s almost like we have plans to use it for more things in the future, isn’t it? :>
    • Fixed the bug that would allow you to trap the Dreadnought using the Gunner’s shield
    • All its attacks and behaviors have been tweaked. The Dreadnaught is now more aggressive, more responsive, and more dangerous. Management wishes you luck.
    • More Nitra is spawning in elimination missions since you will need more ammo to take down a Dreadnought.
    • Fix so 2 Dreadnoughts can’t spawn in Point Extraction at the same time
    • Supply Pods won’t instakill a Dreadnought anymore - it still deals a good chunk of damage though.
    • Dreadnought's fireball damage reduced
    • Tweaks to Dreadnought's behavior for solo play
  • Q’RONAR SHELLBACK
    • Rolling periods are now shorter so it will open up more often to shoot (which almost means more chances for players to shoot it).
    • Armor resistance and base health reduced.
    • It can only be found in Salt Pits now. Radioactive Exclusive Zone didn’t feel like a healthy place to settle down.
  • CAVE LEECH
    • Received a much-needed model and animation overhaul. Now grabbier than ever!
  • NAEDOCYTE SHOCKERS
    • All new model and animations.
  • BET-C BATTLE MULE
    • BET-C’s grenades have proper models and improved shaders
    • BET-C now moves away if there are players too close to her for a few seconds
    • BET-C no longer turns into an unkillable murder machine if the parasites die too quickly
  • MISCELLANEOUS ENEMY TWEAKS
    • Enemies now only use melee attacks that are in range to actually do damage
    • Grabber only screams if its target is valid
    • Chance of getting a generic scripted wave increased compared to special scripted waves
    • Tweaked all the Glyphids blood particles. They are now much more visible
    • Glyphids have received several new attack animations
    • Glyphid Warriors have been renamed to Glyphid Grunt, because that’s what everyone kept calling them. Also, it fits. :>
MISSION TWEAKS
  • DIFFICULTY
    • Difficulty reduced a bit on 2-3 player games on Hazard Level 3-5
  • ELIMINATION MISSION
    • The location of the cocoons will no longer be displayed using an icon, now they appear on the terrain scanner
    • Cocoons are more evenly distributed throughout the map
    • New debris has been added in the vicinity of the Cocoons, in case you had trouble spotting the 15 ton, pulsating, gurgling, alien egg
  • SALVAGE MISSION
    • Defense Zones have been increased a bit in size
  • EGG COLLECTION
    • Reduced Egg Collection goals depending on Cave Complexity from 5, 8, 10 to 4, 6, 8

  • POINT EXTRACTION
    • Slightly increased spawn rates
    • Wave music added to the announced waves
CLEARER GEM FRAGMENT INDICATION
  • The glowing bits around embedded crystals like, Aquarq, Jadiz etc. now only glow when said item is close. No more returning to already mined spots!
MORE GEAR MODS

We are still in the process of adding mods to all the gear and we are slowly getting there. After this update, only the Pick Axe and the Grenades are left to do.
  • LMG GUN PLATFORM
    • Number of turrets, target prioritization, build speed, scan angle. You are a special snowflake and now your automated killing machine can be too.
  • SATCHEL CHARGE
    • Have you ever thrown down a Satchel Charge only to regret it immediately? Well, now you can install a kill switch for safe disarming and retrieval. Plus many other mods like carve size and fear effects.
  • FLARE GUN
    • More flares? Longer burn time? Auto-reload? Illuminate the situation with these and other mods.
  • SHIELD GENERATOR
    • Customize the size, duration and recharge time of your happy place.
Please note: You have been refunded credits and minerals invested in previous upgrades!

STATUS EFFECTS ON HEALTH BAR

Enemies’ health bars now display status effects such as being electrocuted, etc. They also show temperature variations so players can now know how far from bursting into flames or freezing they are.

VANITY
  • MK5 ARMOR SETS
    • Management has approved the introduction of an all-new set of armor for the most experienced employees to procure - the mighty Mark 5!
  • 1ST PERSON ARMOR
    • All first-person animations now display the correct armor!
  • SUPPORTER GEAR MORE GOLDIER
    • By popular request, the Supporter Upgrade Armor and Weapons have gotten a material overhaul - now more goldier than ever!
BOSCO QUALITY OF LIFE IMPROVEMENTS
  • It will now try to position himself below cave leeches, and not above them
  • It will be less glued to the floor when fighting except versus cave leeches
  • It will not fire if something other than enemies is blocking his line of sight
  • Doubled the frequency of Bosco checking if he should get out of the way
NEW MISCELLANEOUS MODELS, SHADERS, AND ANIMATIONS
  • New Mallet model for all your building and repair needs
  • New Beacons for Supply Pods
  • New third person animations make it easier to see if a teammate is currently checking the Terrain Scanner
  • Attempt to fix light bug on Stasis Grenade
MISCELLANEOUS
  • Fix crash related to people joining and being immediately grabbed
  • Added a third-person animation to players looking at the Terrain Scanner
  • Fix spelling error in Mini-gun upgrade
  • Fix DisableMasterEQ setting to work correctly
  • Work on reducing server list backend load
  • The Cryo Cannon’s feedback sounds have been made louder and easier to hear
  • The One Year Celebration is over! If you missed getting the One Year Celebration hat while it was available, tough beans!
  • Also, Management has returned beer prices to normal. Drink responsibly (because it’s expensive!).
  • Sand and Ice geysers should no longer blow you out of the Drop Pod
  • Fixed Mixer Praetorians not working properly
  • Fixed Mixer spawning 4 times the amount of enemies it was intended
  • Fixed Mixer viewer name not properly working
  • Introducing new enemies to Mixer integration: Mactera Spawn, Mactera Grabber, Mactera Bomber, Acid Spitter, Web Spitter, and Shellback
  • Introducing new assists to Mixer integration: Resupply of ammo
  • Introducing mixer integration in the Space Rig: Buy the streamer beers, explode confetti
  • Exploders’ footsteps sound volume increased
  • Reduced the spawn amount of radioactive crystals
  • Better attenuation for the jukebox
  • Scout Grenade IFG FX tweaked
  • Chatbox: System Messages now green and bold, general line height slightly lowered.
  • Mission success music reactivated
  • Fix Linecutter performance
  • Fixed a bug that caused players with Ironwill to not show as downed in their player portraits after dying
  • Fixed trader terminal assignment showing that you completed it one mission too early
  • Tweaked sounds for shield
  • Fixed the cave leech sense bug that caused the sensing UI to get stuck on a players screen
Change lists from Experimental Builds
  • Build 25352: https://steamcommunity.com/app/548430/discussions/9/3398435622567712661/
  • Build 25416: https://steamcommunity.com/app/548430/discussions/9/3398435622571678213/
  • Build 25488: https://steamcommunity.com/app/548430/discussions/9/1850323802566934904/
  • Build 25530: https://steamcommunity.com/app/548430/discussions/9/1850323802569947221/

Community Update - Fan Art and Upcoming Content

Greetings Miners!


It’s been a week since we had our 1 year anniversary, and we would like to extend our gratitude towards our entire community. We have received tremendous positive feedback from both old and new players, and while we were confident we were doing something right, any shadow of a doubt we may have had, has been eliminated.

With this first community update, we would like to share some of the love we have received from our community in the form of fan art, screenshots etc. We’d also like to share some of the teasers of upcoming content that we’ve shared across our channels over the last few weeks.


The first piece of fan art comes from @Caedo_Genesis on Twitter. We couldn’t help but laugh from the pun.



We jokingly said he needed to add Karl too. So he did.



From Sinnerman on Discord, we got this awesome pixel animation of a dwarven drop squad.



Some great poetry courtesy of hatzyle on Discord.



BuckWild on Discord has created something magical with this little masterpiece.



Reddit user Galazy1 made this very relatable comic.



Feel free to submit your own artwork to us on Discord, Reddit or other channels.


Content Teasers

Since we launched Update 22 we’ve been teasing some of the upcoming content. Keep in mind; we can’t guarantee that any of these small sneak peeks make it into the next updates, but we’re not letting that keep us from sharing them.

Upcoming armor changes

https://youtu.be/J9GwDy3ba6E

"It's like Jaws, but in sand"

https://youtu.be/D73aSEkUVz4

"It's like Jaws, but in sand and you're there"

https://youtu.be/nNdTzqiQqxo

Jelly

https://youtu.be/ipz1PEOrioI

Jelly factory

https://youtu.be/kqLh3sUZzWU

New 1st person arms

https://youtu.be/cCfI85kZtuM

Things that glow in the deep

https://youtu.be/kakoqsnQ2iY

A little prototype of something big

https://youtu.be/_zmP9r0-wVo

And what is this little thing?


Update 23 is still on track for the end of March!

We'll see you soon on Hoxxes IV. Rock and stone! ⛏️⛏️⛏️

Join us on Discord /r/DeepRockGalactic on Reddit @JoinDeepRock on Twitter
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