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Hotfix 6 for Update 25

Treasure chest sound updates
Tweaked sound on loading screens
Forge UI sound update
Sticky mine no longer gets activated by about to explode exploders
Fixed cave generation where items can spawn "under" items. So some things are back....
Fixed latejoin crash
Fix difficulty filter on server list for specific mission
Supply Pod Spawn sound volume bug fix
Electric damage affliction shown from Naedocyte Shockers. Less movement reduction + less damage from them.
More attempts at fixing stuck at loading level
Fix epic music not stopping after killing dreadnought in elimination
Supply pod spawn sound fix
Fix dreadnought rear armor regeneration issues. Should lessen occurrences where it would regain shield immediately after breaking the shield.
Unique shouts for forging weapon skins
Fixed how skins are distributed from chests to ensure you always get one you don't already have.
Fix expiration time calculation in deep dives terminal (timezone mistake).
Fixes for cargo crate
Attempted to fix the SLI issue

Hotfix 5 for Update 25

  • Fixed overclocking icon also showing up for items without overclocks
  • Fix dreadnoughts do not count toward elimination objective if you remove the ground below the egg before it cracks.
  • Possible fix for black loading screen
  • You can no longer deposit or use items while throwing a gem.
  • Snap Bulk Detonator and Dreadnought to ground after they do a carve attack to prevent them from getting stuck in mid air.
  • Fix impact axes can be picked up multiple times as client if spamming use
  • Fix several instances of Hosts language used on clients even if different
  • Beers can now survive opening a terminal!
  • Fixed trading station credits overflow and resource icon alignment
  • Fix spiky planet errors
  • Chest beacon sound update
  • Fix treasure box not always giving clients a skin.
  • Fix treasure box can be invisible to clients. (Maybe)
  • Fix treasure batteries spawn inside other objects
  • Tweaks to Ghost's cold and electrocution resistance
  • Fix for mission end screen opening on the spacerig after a deep dive has been completed
  • Tweaked Power attack shouts and saluting shouts
  • Bosco no longer steals a small amount of minerals from the player when he digs
  • Fix for community console crash
  • [Community] Fix for ui issue
  • [Community Terminal] Fixed issue with external ui not properly initializing with right faction
  • "Loading..." removed from Loading Screen
  • EPC Balance tweaks
    - Increased damage bouns from the Higher Charged Plasma Energy mod
    - Decreased base velocity of both the charged and normal projectiles
    - The Overcharged Plasma Accelerator mod now only affects the speed of the normal projectile and is less extreme than before in its effect
    - Removed all shot spread so that the first shot is always accurate, there is still recoil so consecutive shots will lose accuracy based on your rate of fire
  • Fixed EPC stat display showing crazy numbers for projectile velocity
  • Subata tweaks
    - Decreased base recoil slightly
    - Increased speed of spread recovery
  • Fixed the flamethrower preview showing the wrong model
  • Color of Selected Grenade tweaked to be more visible
  • Fixed tool tips for grenade loadout UI
  • Assignment member names no longer pushes Assignment icon to the side on Mission Map

UPDATE 25: HOT FIX 4

Hello Miners,

It's been fantastic to see so many of you playing and enjoying Update 25 over the weekend! We are reading all the feedback and fixing what is quickly fixable. So just because you don't see an immediate fix doesn't mean it's not on our radar. And remember that this is only Part One of the Endgame. We'll follow up with more fixes in Update 26, including balance tweaks and quality-of-life stuff.

This is the change list for Hot Fix 4:

Change list
  • Fixed crash when shooting electric crystal with the epc
  • Fixed crash when latejoining
  • Fixed crash related to looking at an object just as it is destroyed (very rare)
  • Fix crashes related to terrainscanner
  • Player boxes on loading screen resized back up
  • Forge Item Category mockup added to Forge window + slight layout tweaks to Overclock Details + Header removed from Forge Item window
  • Fix for community terminal UI's and reducing network requests
  • Forge Menu: Added category to forge dialog box
  • Fix for community goal description
  • Changing Interplanetary Miner's Union to Interplanetary Miners Union
  • Fixed Hollow-Point Bullets mod asking for 0 Umanite
  • Salute pitch fix
  • Speak tweaks
  • Reduced chance a lot for Scout shouting when using grappling hook
  • Reduced chance for Drill shout when Impact Axe throwing
  • New overclock unlocking rule: Now requires at least one owned gear mod for each tier of the give weapon. This replaces the previous rule where it was tied to Weapon Mastery.
  • Fix the Cargo Crate exploit
  • Cargo Crate should now look correct to late joiners
  • M1000 fire tweaks
  • Localization update (all languages


There was some info missing from the Update 25 patch notes. This has been edited into the Steam post, but you can also see them here:

MISSING PATCH NOTES FOR SUBATA120
  • Increased base damage
  • Moved Quickfire Ejector mod to Tier 1 and increased it's value for even faster reloads
  • Added a new damage mod to tier 3 to take place of the relocated quickfire ejector
  • Decreased value of the tier 2 Increased Caliber Rounds mod
  • Decreased value of both the Explanded Ammo Bags mods
  • Increased the base ammo count
  • Increased the power of the Recoil Compensator mod and it now affects both actual recoil and spread per shot
  • Increased base spread per shot slightly


KNOWN ISSUES
  • Whops! This hot fix patch introduced a bug that shows an Overclock slots on non-weapon gear if you have bought all the Mods for it.

UPDATE 25: HOT FIX 3

Hello Miners,

This will be the last Hot Fix before the weekend - hopefully it fixes more than it breaks...

Change list
  • GFX tweak of loading bars on Mission Loading Screen
  • Slowdown icon added
  • Minehead material tweaks
  • Added "Deep Dive Stage X" label to HUD objectives box
  • Forge Scene matched up closer to Space Rig looks
  • "Deep Dive" marker on ingame Objectives Window
  • Fixed Robert's fix for HUD Objectives box
  • Assignment name bigger on mission map
  • Mission Control's speech box has slightly more space at bottom
  • Fixed missing mastery skins on Subata and Plasma Charger
  • Fixed the text in the Repair objective to say mini M.U.L.E.s
  • Forge Menu: Added weapon icons for skin matrix cores + renamed "Weapon Skin" -> "Weapon Skin Set"
  • In spacerig menues top bar, credits are updated correctly (for real this time)
  • Fix terrain related crash
  • Potential fix for unwanted square terrain artifacts
  • Fix crash related to terrain scanner
  • Fix latejoin crash in Drills
  • Allow pause in sole deep dives
  • Elegant Handlebar renamed to Exquisite Handlebar (because it had the same name as other one)
  • Fix host crash when player joins
  • Weapon Upgrades: Fixed bar always stretching to end of row
  • Fixed a crash related to grabber screaming
  • Fixed Host crash related to beer buffs. needs network testing before 100% fixed
  • Fix for deep dive crash
  • Subata 120's mod Quickfire Ejector was asking for 0 Magnite
  • Fixed Autocannon RoF stat display
  • Linecutter armor damage stat fix
  • Armor visual tweak
  • Yaw Man OC spelling fix
  • Turret EM Discharge Spelling fix
  • Voltaic SMG stat display fix
  • Super-Slim Rounds OC spelling fix
  • Magnetic Pellet Alignment OC spelling fix
  • Automatic Fire OC added display of RoF increase bonus
  • Flamethrower RoF stat fixed
  • EPC text tweaks
  • Cryo stat display fix
  • Fix issue with enemyspawning that could end up spawning less than wanted
  • Reduced the amount of extra Aquarqs spawning in Point Extraction with 1 Aquarq
  • Throw UI More visible

Ghost Ship Devs playing Deep Dives now

Hi all,

We just released UPDATE 25: ENDGAME - PART ONE and it's been a blast to see you all play. So now we want a little action as well and have decided to dive in a live stream here on Steam.

Direct link: https://steamcommunity.com/broadcast/watch/76561198927507290

cheers
the Ghost Ship crew