1. Deep Rock Galactic
  2. News

Deep Rock Galactic News

PATCH NOTES - S05.02


Patch Notes: S05.02 (101624 - 18/06/2024)
[h3]Hello Miners,[/h3]

This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]

- Fixed that projectiles where shooting slightly lower than intended
- Fixed laser point description on latejoin pod beacon
- Fixed UV problem with scanning pod head
- Fixed screen on Liquid Morkite Refinery DD Objective
- Freefall tweak preventing audio to disappear completely
- Enabled collision on drillevator's jet boots dispensers
- Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
- [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
- Fixed a bug that prevented matrix cores to not be refunded correctly
- Cooldown for drillevator shout slightly increased
- Status effect crash fix
- [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
- [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
- [Barrage Infector] Increased projectile velocity slightly.
- Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
- Fix crash related to terrain operations
- Fixed a crash where attached chemical arrows would be null during death
- Fixed Order of the Deep armors did not show selected paintjob in First Person view.
- Server list: Fixed scrollbar moving item ui to the left when visible
- Fixed tool tip for Haz 5 Plus not showing correct data
- Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
- Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
- Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
- Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
- Fixed "magic hole" in Azure Weald not carving below floor height.
- Boltshark "Expanded Special Quiver" upgrade not applied
- Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
- Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
- Season 5 assignment 2 mission 4/5 has voicelines mixed up
- Tweaked the explosion carver so it doesn't go bananas in Magma Caves.
- Fixed Grabber kill cue voice and subtitle mismatches
- Make the main carver on drillevator carve much larger chunk at a time, improving performance.
- Drillevator Engine Optimizations
- Drillevator Engines material now gets dirty / ruined when they break down
- Added missing dwarf shout when one gets close to a resonance crystal
- Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
- Potential fix for: Turrets's ammo counter defaults to 515 rounds
- [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
- Further lowered freezing point for crawlers


PATCH NOTES - S05.01


[h3]Hello Miners,[/h3]

We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]
- Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
- Potential fix for a crash
- Potential fix for a Drillevator audio crash
- Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.
- Updated translations

Free new Deep Rock Galactic season makes everything so much harder

Four years after launch you can understand why all the easy-to-reach mineral deposits in Deep Rock Galactic have been tapped out. That's why your corporate overlords have got new directives for you. It's time to drill harder and deeper and get hunting rewards which until now were beyond reach. Of course, there'll be plenty of dangers along the way, but you and your team can handle that, right? Right?


Read the rest of the story...


RELATED LINKS:

The best co-op game drills deep for new stuff in big update out soon

Deep Rock Galactic Season 5 goes deeper and harder than ever before

Deep Rock Galactic details exciting new season reactivation update

Season 05: Drilling Deeper is OUT NOW!



[h2]Hello Miners,[/h2]

Welcome to SEASON 05 - DRILLING DEEPER!

Management’s got their sights set on mineral riches deeper down toward Hoxxes’ core, which means we’re increasing your depth of operations. You’re venturing down deeper than ever before, claiming unprecedented treasures for the company, and confronting all the lethal horrors that stand in your way.

In other words, it’s another great day at work.

With love,
-The Ghost Ship Crew


[previewyoutube][/previewyoutube]

[h2]Patch notes - S05: Drilling Deeper[/h2]
[hr][/hr]
[h3]NEW MISSION: DEEP SCAN[/h3]

Management has identified a new mineral priority: Morkite Seeds. Rumor has it that these could optimize the Morkite refining process tenfold. The problem is, they’re located much deeper down in Hoxxes than we’re used to, hidden away in dazzling Morkite Geodes.

You’re going to have to locate several Resonance Crystals in the cave system using your Telemetric Rangefinder. Use the Crystals to perform Deep Scans and pinpoint the location of the Morkite Geode. Once you’ve got that, a Drillevator will be sent down to bring you to the Geode where you can collect the precious Morkite Seeds.

Management advises that you familiarize yourself with the mission details in the Miner's Manual prior to your first descent. Good luck!

[hr][/hr]
[h3]SEASON EVENT: CORE STONE[/h3]

Reports are coming in of a peculiar new mineral formation in the caves. R&D’s best guess is it’s something from deeper down near the core of Hoxxes. What we know for certain is that these formations contain a Core Stone – and Management wants to get their hands on them.

But beware: Once you disturb the Core Stone, you’re in for a fight. It’ll open up rifts in the cave walls, and summon a hideous new enemy, unlike anything we’ve seen in Hoxxes so far. They’re called Corespawn Crawlers, and they’re not to be underestimated. Fight them off as you neutralize the Core Stone, then deposit the Stone in a specialized extraction pod to complete the event.

[hr][/hr]
[h3]NEW ENEMIES[/h3]

[h3]Glyphid Stalker[/h3]
A cunning new Glyphid variant. This enemy is capable of cloaking to near-invisibility, burrowing for rapid repositioning, and launching ambush attacks that temporarily disable your shields.

[h3]Vartok Scalebramble[/h3]
An invasive, semi-sentient plant consisting of an impenetrable, acid-spitting core, and an array of sensory feeler nodules. Take out the nodules to open up the core.

[h3]Barrage Infector[/h3]
A new variant of the Infector species -- this one’s bigger, tougher, and shoots a salvo of explosive bile. Aim for the sac, and watch out for splash damage.

[h3]Corespawn Crawler[/h3]
Unlike any creature previously spotted in the caves of Hoxxes, these mysterious fiends should not be underestimated. You’ll need to dispatch them without hesitation if you want to make it home alive.

[hr][/hr]
[h3]HAZARD 5+[/h3]

We've added Hazard 5+ to offer experienced players an extra level of challenge.
With Hazard 5+, you can adjust four variables to add to the baseline Hazard 5 difficulty:
  • Aggressive Enemies
  • Player Vulnerability
  • More Enemies
  • Tough Enemies
Each of the four options can be adjusted to your tastes, and each offers two levels of increased intensity. This feature will only be available at the Hazard 5 difficulty.

All Haz 5+ games will be categorized together in the server list, and you’ll be able to see which specific modifier switches they have activated. This difficulty level must be unlocked via the “Beyond Lethal” assignment.

Just remember: "It’s like Haz 5 – but Plus!™"

[hr][/hr]
[h3]NEW OVERCLOCKS[/h3]

Added 12 new Overclocks (one for each primary weapon), plus one rework of an existing Overclock.
  • Rotary Overdrive (“Lead Storm” Minigun)
  • Mortar Rounds (“Thunderhead” Autocannon)
  • Cluster Charges (“Hurricane” Rocket System)
  • Burst Fire (Deepcore GK2)
  • Marked for Death (M1000 Classic)
  • Conductive Thermals (DRAK-25 Plasma Carbine)
  • Pump Action (“Warthog” Auto 210)
  • Hyperalloy Assembly (“Stubby” Voltaic SMG)
  • [Rework] Micro-Conductor Add-On (“Stubby” Voltaic SMG)
  • SmЯt Trigger OS™ (LOK-1 Smart Rifle)
  • Scorching Tide (CRSPR Flamethrower)
  • Crystal Nucleation (Cryo Cannon)
  • Combustive Goo Mix (Corrosive Sludge Pump)

[hr][/hr]
[h3]NEW SECONDARY OBJECTIVES[/h3]

[h3]Bha Barnacles[/h3]
This pernicious and rather gross invasive species has taken up residence in some caves. They like to burrow in the ceilings. Look up, and shoot them out wherever you see them.

[h3]Swarmer Eggs[/h3]
We’ve noticed new clutches of Glyphid eggs popping up. Like most eggs, they are completely defenseless. Track them down and smash them with any tools at your disposal.

[hr][/hr]
[h3]NEW DEEP DIVE SECONDARY OBJECTIVES[/h3]

In addition to the Deep Scan primary mission type going into the Deep Dive mission pool, we're adding two new secondary objectives.

[h3]Deep Scan[/h3]
Use the Telemetric Rangefinder to locate Resonance Crystals, and unearth them so you can call down a Resonance Scanner and get it hooked up to the crystal to perform a Deep Scan. (As a secondary objective, this is the crystal-finding segment only, without the Drillevator sequence)

[h3]Liquid Morkite Extraction[/h3]
Find a single well of liquid Morkite, call down a pumpjack, and build a pipeline to a Morkite Extraction Pod. The Morkite must flow!

[hr][/hr]
[h3]NEW WARNINGS[/h3]

[h3]Duck and Cover[/h3]
Macteras, Infectors and Spitters, oh my! Jump into a cave packed with an extra helping of projectile-shooting enemies. This time, the bugs shoot back.

[h3]Ebonite Outbreak[/h3]
The caves have an unusual concentration of stony-armored Ebonite Glyphids. Their only vulnerability is melee damage. Better keep those pickaxes close at hand.

[hr][/hr]
[h3]NEW ANOMALIES[/h3]

[h3]Secret Secondary[/h3]
Management has tacked on another side objective for you. A second secondary, if you will. It's a secret. You’ll find out what it is once you’re down in the dig site.

[h3]Blood Sugar[/h3]
Bad news: The caves are filled with airborne toxins that constantly drain your health. Good news: These toxins also make Glyphid blood crystallize into healing Red Sugar. You’ll need to kill to survive.

[hr][/hr]
[h3]SEASON REACTIVATION ENABLED[/h3]

We’ve added the ability to reactivate any season any time you want, and play through them at your own pace. There’s also an option to play DRG in a season-neutral (or 'unseasoned') mode. You can access all this in a new tab in the Season Terminal.

You can read more about how this feature works in our Q&A explainer.

[hr][/hr]
[h3]NEW OMMORAN HEARTSTONE PHASE[/h3]

This is something we've wanted to do for a long time. The Ommoran Heartstone now has a third attack phase in its repertoire, adding some unpredictability to each encounter. For this new attack the Ommoran targets a random player, attempting to trap the unfortunate dwarf in crystal growths bursting out of the ground. Stay mobile and be extra vigilant when in the vicinity of the Drilldozer, as the crystals bursting out of the ground will deal devastating damage to dear Doretta. Don't let the rock lay the smackdown on you!

[hr][/hr]
[h3]NEW DANCE MOVES[/h3]

We were able to teach the dwarves three new dance moves:
  1. Bully Maguire
  2. Spongebob Shuffle
  3. Twerking
Please use them responsibly.

[hr][/hr]
[h3]COSMETIC FILTERING[/h3]

We’ve implemented a few handy options to keep track of your growing wardrobes. You’ll now be able to filter your cosmetics by subtype, style and season, making it quicker to put the perfect look together. We’ve also introduced a ‘Novelty’ and ‘Company Approved’ toggle for the Randomize option, to give you a bit more control over your randomized outfits.

[hr][/hr]
[h3]REWORKED STATUS EFFECT OVERLAYS[/h3]

Added and reworked 20+ visual overlays for status effects, like getting webbed, set on fire, or breaking your shield. The ones that already existed look better now, and we've implemented new visuals for status effects that didn't used to have any POV overlay.

[hr][/hr]
[h3]NEW ITEMS FOR LOST PACKS, CARGO CRATES & MATRIX CORES[/h3]

As many seasonal cosmetics are being migrated over to the Performance Passes and Cosmetic Trees where they originally appeared, we're adding some fresh stuff into various loot pools:
  • Weapon framework: 'Danger Dice'
  • Pickaxe set: 'Diamond Cutter'
  • Pickaxe set: 'Spring Loaded'
  • Armor paint job: 'Harbinger'
  • Armor paint job: 'Ikari'
  • Armor paint job: 'Retro Galaxy'
  • Weapon paint job: 'Flaming Hot'
  • Weapon paint job: 'Buff'
  • Weapon paint job: 'Bubblegum'

[hr][/hr]
[h3]NEW PROMOTION TIERS[/h3]

Added an expanded promotion tracker to show the number of promotions past Legendary III (better known as Red III). Now you can really show off your work experience.

[hr][/hr]
[h3]NEW WEAPON MAINTENANCE PAINT JOBS[/h3]

We’re building out the Weapon Maintenance reward system with three new paint jobs to earn:
  • WM 5.1 ‘LIBERTY’
  • WM 5.2 ‘HEAVY METAL’
  • WM 5.3 ‘DRAGON SCALE’

[hr][/hr]
[h3]NEW SKIN TONES[/h3]

Automatically added to default inventory:
  • Almond
  • Cool Brown
  • Deep Brown
  • Olive
  • Porcelain

Skin tones added to The Shop:
  • Orcish
  • Cerulean Blue
  • Rager

[hr][/hr]
[h3]NVIDIA DLSS3 INTEGRATION[/h3]

Enabled integration of this neat tech that boosts your framerate (requires a GeForce RTX 40xx series GPU). You’ll find the toggle for this in the Graphics menu under ‘Frame Generation’.

[hr][/hr]
[h3]GAME OPTIMIZATION[/h3]

Added a bunch of small optimizations to things like enemies, UI and loading of objects. Mmm more frames yum

[hr][/hr]
[h3]COMMUNITY REQUESTS[/h3]
  • Added voiceline kill cries for Mactera Grabber, Glyphyd Acid Spitter and Web Spitter
  • Added a ‘select random mission’ option in the Mission Terminal (only available for hosts)
  • Glyphid Acid Spitter: Changed the Acid Spitter's projectile DoT damage type from Generic to Poison (the projectile impact damage remains Kinetic)
  • Q'ronar Shellback: Changed the Shellback projectile damage type from Explosive to a mix of Explosive and Poison
  • Infectors: Converted the Infector projectile area damage type from Explosive to a mix of Explosive and Poison (the direct impact damage remains Kinetic)
  • Glyphid Dreadnoughts: Converted various Dreadnought fireball projectile area damage type from Explosive to a mix of Explosive and Fire
  • Naedocyte Shocker: Changed the damage and STE to actually be Electric type damage and thereby get affected by the Elemental Insulation perk

[hr][/hr]
[h3]TYPOS[/h3]

Probably added more than we fixed lol

[hr][/hr]
[h3]MISCELLANEOUS[/h3]
  • Added new 'Rock and Stone' animation for dual wield weapons that doesn't move the left hand up
  • Added option to rejoin (only after crash) on Deep Dives up until the Drop Pod has been called
  • Significantly reduced the time Impact Axes embedded in a creature take to disappear after the target dies, to not confuse them for retrievable ones
  • Changed the Satchel Charge's blinking light to a less-blinding softer one (very soothing)
  • Increased the explosion damage of the Special Explosive Chemical Bolts on the Boltshark Crossbow and changed the damage type to Explosive, so now it hits Glyphid Slasher and Mactera Spawn breakpoints
  • Fixed Boltshark bolts sometimes triggering Fear without the T5 upgrade
  • Polished up the Driller's Scale Brigade and Scout's MK1 armor suits
  • Did some visual tweaks and fixes on MK1 + MK2 armor undersuits
  • Changed the placement of the ”Ragdoll Lifetime” option to distinguish it from other graphics options
  • Made the Overclock UI scale the Overclock's description text to better fit longer translations
  • Updated Space Rig dressing for Seasons 01 and 02
  • Added props from each season to Hidden Dwarf prop hunt beer (reflecting whichever season's Space Rig you have active)
  • Re-added Frameworks to Cargo Crates that were missing since the Maintenance Update: Neon Band, Glyphid Hunter, Scale Brigade, Mechanize, Custom Engineered & Fourth Relic
  • This one isn't part of the patch notes. Confuse my boss by leaving a comment with whatever you had for breakfast
  • Tweaked Stingtail's collision around its nose horn to make it better match the visuals
  • Fixed some of the Stingtail armor plates not breaking properly
  • Added a reaction to Data Cell being hooped
  • Added Milestones for the new Mission and new Warnings to the KPI Terminal
  • Added rich presence status descriptions on Steam and Discord for Prop Hunt
  • Fixed Jet Boots' first-person particles being offset
  • Fixed network stats getting clipped on players' HUD when set to the 'Detailed' option
  • Fixed late join/rejoin Pod beacon lingering too long after it lands
  • Fixed issue where holding left click to throw a carriable object can make you start pickaxing, even without you holding right click
  • Fixed the power attack activating when not intended, such as when performing a pickaxe cancel
  • Fixed Q'ronar not working correctly with the Volatile Guts Anomaly
  • Fixed the Rival Tech Router Nodes sometimes encroaching on other important objects and locations
  • Fixed a bug that allowed you to use some weapon abilities that were triggered by holding reload while grabbed, and thereby not supposed to be able to shoot
  • Fixed a crash triggered by picking up the glowing ball in the Space Rig (orb pondering is so back)
  • Fixed instances where weapon stat upgrade values got rounded to whole numbers when they should not
  • Added a 'Ragdoll Lifetime' option
  • Fixed issue where Scout's grappling hook would sometimes not respond if activated while starting to sprint




[hr][/hr]

The best co-op game drills deep for new stuff in big update out soon

Miners are made of sturdy stuff. Not only do they have to face the darkness and claustrophobia of undiscovered places deep underground, they have to handle waves of terrifying alien creatures. Well, maybe real miners don't have to deal with that last one so much, but the ones in Deep Rock Galactic certainly do. Still going strong years after launch, the next season is around the corner and a full preview of what to expect just dropped.


Read the rest of the story...


RELATED LINKS:

Deep Rock Galactic Season 5 goes deeper and harder than ever before

Deep Rock Galactic details exciting new season reactivation update

Deep Rock Galactic Season 5 has big plans between its two spin-offs