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Deep Rock Galactic News

Patch Notes - S04.04



[h3]Hello Miners,[/h3]

Another important patch, this time fixing sleeves in caves and beards clipping into armors.

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]
- Optimized septic spreader puddles
- Fixed a bug that caused Subata 120 neuro-corrosive toxic catalyst exploders and lootbugs to briefly disappear before their own explosion
- Fixed beard and armor clipping that was introduced in last patch
- Fixed a bug that caused Corrupter boss music to keep playing
- Attempted fix for the triple bedazzled beard to clip less with armor
- Fixed a bug that caused Weapon stats to not update in Equipment Terminal when changing a non-selected class
- Fixed MC voice line in refinery mission after the liquid morkite extraction is done, if there are contagion spikes in the level
- Fixed a bug that caused shield sound to only play for host
- Fixed randomization of pickaxe when previewing classes
- Fixed that Corruptor worm pods did not spawn any worms
- Fixed a bug that caused the version number UI to be enabled on restart if it was previously turned off
- Fixed an issue where crossbow bolts would behave weirdly when shot at an elevator plant
- Fixed incorrect voice line playing when laser pointing maggots while Bosco is there
- Added 2 missing scrip by increasing plague challenges from 13 to 15
- Added a prompt to follow the Ghost Ship Games steam page when exiting the game
- Lowered the chances of MC, Bosco and others getting a highscore on the JettyBoot Arcade
- Fixed that plasma burster missiles were not working properly as client
- Fixed sleeveless using only hosts options in caves, should now handle local users settings

Known bugs:
- Endscreen sometimes has shows the wrong sleeveless version



Bonus Track added to the Soundtrack on Steam



[h2]Hello, Miners!
[/h2]
Just before the launch of Season 04, you may remember that we added a new track to the game: Journey Of The Prospector. Now, for those of you who have bought the Soundtrack on Steam, we have great news for you - it has now now been added to your soundtrack!



This new piece of DRG music was one of the last contributions of DRG Sound Designer Troels, as he is embarking on a new chapter of his career. You can read all about that in our previous post/tribute to Troels.

Enjoy this sonic addition to the game, as you get back to fighting the Rockpox, Miners! And a hearty Rock and Stone to Troels for the extra 6 minutes and 45 seconds of awesome music to DRG.

Rock and Stone!


With Love,
The Ghost Ship Crew


https://store.steampowered.com/app/802640/Deep_Rock_Galactic__Original_Soundtrack_Volume_I__II/

Patch Notes - S04.03


Hello Miners,

Fixed several beer bugs and the barrel hoop game will now correctly murder you if you fall into it with jetboots - very important stuff…We also fixed the broken dreadnought armour, so no more easy Elimination missions!

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed an issue that would make the lobber walk up to the player and boop them without trying to shoot at them
- Attempt at fixing Randoweisser beer has problem with certain Overclocks
- Fixed Players can pick up two beers at once from the bar
- Fixed that you could Lose your beer when equipping Jetty Boots in Space Rig
- The barrel hoop will now kill you when jet booting up through it
- Fixed Glyphid Dreadnought (standard Dreadnought) armor broken
- Fixed Retrievable crossbow bolts don't emit ANY light as client
- Fixed Glyphid animation that raises forelegs overhead creates errant dirt particles mid-air
- Fixed bubbles in small bio tank
- Fixed Macteras missing dissolve animation on their corpse
this fix fixes the grabbers
- Fixed crash when copy-pasting boscos loadout
- SMG now correctly tagged as Primary weapon in the weapon id
- Typo fixes


Patch Notes - S04.02


[h3]Hello Miners,[/h3]

Just a couple of bug fixes to get your week started miners… Now get back to work!

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Typo fixes
- Fixed Incorrect mission control voiceline on salvage with lithophage warning
- Fixed Driller Platinum paintjob inconsistent with other classes
- Fixed sandshark teleporting to mission start when it turns vulnerable
- Fixed Septic Spreader not having arched line of sight checks
- Fixed cases where double boss healthbar could appear
- Fixed pickaxe copy/paste changed weapon loadout
- Fixed issue with small beard and armours
- Fixed mission control repeating the progress shouts for the meteor multiple times
- Fixed Incorrect displaying rate of fire of minigun
- Reverted some changes to wave manager that was causing problems
- Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive
- Randoweisser will now correctly randomize pickaxe again

Patch Notes: S04.01.1


[h3]Hello Miners,[/h3]

You can now build without progress being reset if you take a little break, just as Karl intended

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Fixed issue that caused all building progress to reset when the player stopped building