1. Deep Rock Galactic
  2. News

Deep Rock Galactic News

Season 02: Rival Escalation - Now Available!

[previewyoutube][/previewyoutube]

[h3]Hello Miners,[/h3]

As the title implies, our Rivals are still going strong in their efforts to disrupt our mining operations - and in fact, they are escalating their efforts! But what does that mean for you, the loyal employees of Deep Rock Galactic? Read on to find out!

With Love,
The Ghost Ship Crew




[h2]--- PATCH NOTES ---[/h2]

[h3]SEASON EVENT: RIVAL SIGNAL[/h3]
----------------------------
Rivals are setting up new communications equipment, which must be shut down! In the all-new RIVAL SIGNAL Season Event, you must interrupt the operation of the Rival Communications Router, hack its Antenna Nodes and shut it down before the timer runs out and the entire thing discharges a lethal energy blast! Timing and precision will be of the essence if you want to obtain the Data Cell stored inside the Router!


[h3]NEW WARNING: RIVAL PRESENCE[/h3]
----------------------------
Hordes of Rival robots are clustering in the caves, seemingly just waiting to spring on anything carrying the DRG insignia. Some will likely see this as a welcome distraction from the usual teeth and claws of the Glyphids, but Management still doesn’t recommend underestimating these cybertronic abominations.


[h3]NEW ENEMY: RIVAL NEMESIS[/h3]
----------------------------
ScanCom has been picking up new readings in the caves, and disturbing rumours have started trickling in from the surface. Our Rivals have unleashed something down there, something specifically designed to lure you in, hunt you down, and terminate you with extreme prejudice. Beware, Miners - the Rival Nemesis is on the prowl.


[h3]NEW PERFORMANCE PASS[/h3]
----------------------------
By popular request we have roughly doubled the amount of Season Event Bonuses to collect by completing the various Season Events down in the caves! Bonuses for everyone!

Also, we’ve added a brand new Season Challenge, where you have to complete missions with the RIVAL PRESENCE WARNING, paying out phat stacks of Performance Points and precious Scrip.

All of that of course results in rewards - both from simply gaining levels in the Performance Pass, as well as spending Scrip in the Cosmetic Tree. We got some good stuff for you - Resource Caches, Beards, Paintjobs, Helmets, and yet another full set of Weapon Frameworks for all guns.

As always all elements of the Performance Pass are completely free and any rewards you were unable to claim in the previous season can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.


[h3]NEW SECONDARY WEAPONS[/h3]
----------------------------
NISHANKA BOLTSHARK X-80
The Scout has picked up this extremely versatile crossbow designed for large game, built especially to fire a wide selection of projectiles. Acid-bolts, electric bolts, fire bolts, triple bolts, you name it. It is time to go hunting.

SHARD DIFFRACTOR
Meanwhile, the Engineer has come up with the SHARD DIFFRACTOR. To keep it from detonating like a thousand pounds of TNT, the thing is limited to short, controlled bursts - but don’t let that depress you: It’s powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth beams of raw energy as thick as your leg, reducing anything in its path to a mound of cinders.

ARMSKORE COIL GUN
The Gunner gets the ARMSKORE COIL GUN - a hand-carryable, fully-fledged electromagnetic accelerator. It fires solid tungsten spheres with enough force to punch clean through solid rock. The only limit to this pocket-sized war crime is the battery pack - which is sizable.

COLETTE WAVE COOKER
And finally, the Driller has been given the COLETTE WAVE COOKER. An ingenious mix of lab equipment and kitchen utensil, the Wave Cooker does exactly what its name implies: Point it at something organic, and watch it cook from the inside out until it bursts in a gout of viscous fluids. Recipe book not included.


[h3]PHAZYONITE[/h3]
----------------------------
From now on, you can choose to pay for Cosmetics with Phazyonite instead of Credits and Minerals, in case you are saving up for specific upgrades.

Phazyonite can be found in the caves of Hoxxes as you go, and you will also earn it from the newly implemented Cosmetic Mastery system in the Shop.

How does that work? Simple: Increase your Cosmetic Mastery by buying stuff.

And not to worry, shoppers - the system will work retroactively. Everything you’ve already bought will be counted towards your Cosmetic Mastery progression.

Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions. We hope it helps, especially with many of the previous season’s cosmetics landing in the shop. We have no plans for monetizing this in any way.



[h3]A-B CHOICE ON FORGE MASTERY REWARDS[/h3]
----------------------------
Previously, Forge Mastery granted completely random Infused Matrix Cores. Now, you’ll be given a choice - two Character Classes are picked at random, you pick which of them get the Core. Some choice is better than no choice, as they say.


[h3]MEDICAL GOWN[/h3]
----------------------------
For those dwarves returning unsuccessfully from missions, we have finally received a shipment of medical gowns. For the sake of overall morale and sanity, we urge all employees to keep their underwear on when waking up in one of these.

[h3]FSR AND DLSS SUPPORT[/h3]
----------------------------
You can now enable FSR or DLSS in-game if you have a graphics card that supports it. This tech should improve your framerate quite a bit if you're playing on higher resolutions, resulting in much smoother mining.

[h3]ROBOT REBELLION DLC[/h3]
----------------------------
Get the new Robot Rebellion DLC now and Rebel against those robots in style!

https://store.steampowered.com/app/1946960/Deep_Rock_Galactic__Robot_Rebellion_Pack/

This new DLC pack includes 4 new suits of armor (one for each class), a unique helmet with Full Face & Half Face variants, alongside the usual new paintjobs for other armors, weapons, Bosco, and your pickaxe.


[h3]WEAPON BALANCE[/h3]
----------------------------
CORROSIVE SLUDGE PUMP
  • Increased the base fire rate
  • Increased base ammo
  • Reduced base magazine size slightly
  • Reduced base normal shot damage
  • Significantly improved the strength of the base corrosive effect DoT
  • Increased normal and charged shot corrosive damage conversion
  • Increased base puddle size slightly
  • Equipment terminal will now display puddle radius as an actual value
  • Added the T5 Ingredient X armor melting mechanic to the base weapon and removed the upgrade. The mechanic will no longer “melt” destructible weakpoints such as the Goo Bomber Sacks. As always, anyone who purchased the upgrade will have the credits and minerals refunded.
Modification Tweaks
  • Increased the projectile velocity bonus of the T1 Better Air Pressurizer
  • Reduced the damage bonus of T2 Potent Goo Mix
  • Reduced the max ammo bonus of the T3 More Goo Canisters
  • Increased the charge time reduction bonus of the T4 Improved Spooling Mechanism
  • Increased the DoT bonus for the T5 Fluoroantimonic Acid slightly


Overclock Tweaks Sludge Blast OC
  • Removed clip size penalty
  • Changed ammo penalty from percentage to a flat value
  • Removed charge time penalty
  • Increased fragment damage conversion slightly
AG Mixture OC
  • Increased projectile velocity bonus


Volatile Impact Mixture OC
  • Increased the damage bonuses and changed them from flat values to percentages
  • Increased the DoT duration penalty


DRAK-25 PLASMA CARBINE
  • Reduced base projectile speed
  • Reduced base fire rate slightly


Modification Tweaks
  • Increased projectile speed bonus of the T1 Particle Accelerator upgrade
  • Increased the fire rate bonus of the T1 High-volume Plasma Feed upgrade
Overclock tweaks Impact Deflection OC
  • Changed from Clean to Balanced
  • Added a rate of fire penalty


Aggressive Venting OC
  • Changed from Balanced to Clean
  • Removed all penalties
  • Reduced the overheat recovery bonus slightly


Rewiring Mod OC
  • Reduced the ammo penalty
DEEPCORE GK2 Electrifying Reload OC
  • Replaced damage penalty with an ammo penalty


JURY-RIGGED BOOMSTICK Shaped Shells OC
  • Replaced the pellet count penalty with a small ammo penalty


PHEROMONE GRENADE
  • Increased the max number of enemies that can attack a target affected by pheromones
  • Extended the pheromone effect duration
  • Enemies affected by pheromones now can fight back when attacked by normal enemies. (previously they could only target other pheromone-affected enemies)



[h3]COMMUNITY REQUEST[/h3]
----------------------------
DWARVES CAN NOW LASERPOINT SOMEONE ELSE TO GET THEIR ATTENTION!

When you ping a dwarf you shout something related to their class to either get their attention or pay them a compliment

INDUSTRIAL MASK MOVED TO BEARD SLOT
The Industrial Mask from Season 01 performance pass has been moved from headwear slot to beard slot so that it can now be used with other headwear.


LOADOUTS FOR SERVER MODS
The Modding menu now has 4 load-outs where you can save lists of installed mods, in order to quickly enable different mod configurations. You save a loadout by clicking the checkbox next to the mods the same way you would if you wanted to enable them, clicking on the loadout you want to save to, and clicking save. You enable a loadouts modlist by clicking a loadout where a list is saved and clicking load.

OPTIONAL/REQUIRED BY ALL TAGS FOR SERVER MODS
Mods can now be tagged as either optional or Requiredbyall on mod.io.Optional tag if for mods that only need to be installed and enabled by the server's host in order to work.
RequiredByAll tag is for a mod that requires all players to have the mod enabled and installed in order for it to work.

UNTAGGED MODS ARE BY DEFAULT OPTIONAL
Mods tagged with RequiredByAll will be installed and enabled on join - like it has worked until now. Mods tagged with Optional will be listed on join, but will not be installed on join unless you opt to do so by clicking the X on the mod.


[h3]MISC[/h3]
----------------------------
  • Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.
  • Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
  • Fixed that activating Field Medics "Instant Revive" also fired the equipped weapon.
  • Increased the speed bonus of using/building most items when more than one dwarf is doing it. This does not include Repairing Doretta, which has not been changed and works by a different system.
  • Fixed an issue where some unequipped items would become visible again.
  • Cursor is now hidden during Mission Completed end screen, until the Continue button is visible
  • Updated Unreal engine version to 4.27.2
  • Optimized debris placement
  • Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
  • Fixed bug in motivational terminal animation
  • [KPI Terminal] Orange hover-border around Milestones is back
  • Added Mission Stat counting cosmetic mastery level ups. Changed xp calculation so it is always based on credit + minerals cost.
  • Fixed the Caretaker rotating inconsistently for clients
  • Enemies with very low health's health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion
  • Added a new damage type “Piercing” for the Nishanka Boltshark
  • Added a bit of Cold resistance and Fire weakness to the Mactera Ice Bomber
  • Reduced Corrosive resistance for all Dreadnoughts, and the Grunt Guard
  • Fixed issue with enemies that had dynamic materials and then where dissolving
  • Fixed that the Glyphid Praetorian weakpoint lights up after it has been killed
  • Fixed that glyphids were sometimes showing default animation pose for a few frames before digging out of ground when spawning.
  • Fixed inventory issues with charging gems, throwing it with salute and picking it up again during salute. Also fixes the issue with weapons sometimes floating in mid air.
  • Fixed Salute logic - You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
  • Added an info button on the mission map after selecting a mission that takes you to the mission description in the miners manual



Fonts and text
  • Fixed bug on Space Rig Team Display where text would be overlapped by the Player Icon
  • Attempt to rescale Team Display and Resource Counters back what it was previously
  • Assignment Popup reverted to old layout
  • Perks window font tweaks
  • Season marker on items tweaked, font sizes reduced, small layout tweaks
  • Font size reduced, some minor layout changes
  • Fixed typo on monitor
  • Smaller font size on XP readout inside terminals
  • Fixed "Up for Promotion!" being slightly off screen


Modding
  • Fixed a bug where hosting hidden mods could soft lock the game on joining
  • Added progress bar for checking dependencies of mods on joining
  • Changed the way that Mods are shown as out of date after an update to the game. It will now follow major versions instead of minor versions, as there are limited issues between minor updates to the game
  • Made the class icons on the server list, savemenu, tree of vanity and season screen moddable.
  • Added ‘requiredbyall’ and optional functionality to downloading mods on joining a modded session
  • NOTE: Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders.


Glyphid Menace
  • Fixed armor on top of head, all parts could not be destroyed and the particle for when it was destroyed was too small and the wrong color.
  • Improved collision on top and back to better match the mesh.
  • Fixed weakpoints not glowing correctly when hit.
  • Added particles when a weakpoint is destroyed.


[h3]EXPERIMENTAL BRANCH - PATCH NOTES[/h3]
----------------------------
A huge thanks to everyone who has been testing the new update on the Experimental branch. You can enjoy a much more stable update thanks to all the awesome community testers. Rock and Stone!



[h3]KNOWN ISSUES[/h3]
  • Mod Loadouts does not seem to load/save properly
  • Icon is missing for the new weapon framework: Builders Choice
  • Forge History & inventory screen can sometimes disappear if you exit the forge too quickly after forging, disbanding fixes this. Robot Rebellion DLC missing the Pickaxe paintjob
Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders

Deep Rock Galactic season 2 will add new weapons and robots

Lace up those miner's boots, because a new season is about to arrive in colourful co-op game Deep Rock Galactic. Developers Coffee Stain Publishing and Ghost Ship Games have announced that the Season 2 performance pass will kick off April 28 on PC, and it'll be adding a selection of new weapons, a new robotic rival, and more.


The developers say the Season 2 performance pass offers about double the amount of rewards over the first season pass. You can earn scrip and rank up your performance pass by participating in any mission, or you can jump into the new special season event mission. As the season progresses, you'll be able to spend scrip on new seasonal beards, helmets, weapon frameworks, and more - all found on the season's unlock tree.


The seasonal event is called Rival Signal, and Ghost Ship says it's a race against the clock to interrupt the Rival Communications Router. You'll have to gather the data cell stored in the router and shut everything down before it self-destructs, all the while fending off hordes of the Rivals' angry robots. You'll also have to be on the lookout for a new nemesis, about which Ghost Ship will say little, other than that it's armed with "giant claws."


Read the rest of the story...


RELATED LINKS:

April is a "likely target" for Deep Rock Galactic Season 2's release date

Deep Rock Galactic devs reveal Season 2 release window

Deep Rock Galactic has sold over three million copies

Season 02 - Rival Escalation Preview

Hello Miners,

Season 02 - Rival Escalation is only weeks away! And in the usual DRG spirit, there is a brand-new Narrated Trailer showing you all the new features you get to experience.

[previewyoutube][/previewyoutube]

Let’s break them down below for those who like reading (and if you do, Management commends you)

[h2]A New Season Event - Rival Signal
[/h2]

The Rival presence on Hoxxes is escalating (hence the name of Season 02). In this brand new event for Season 02 you will be shutting down communications equipment set up by the Rivals. Similar to Season 01, this event will require some hacking as well as good old-fashioned firepower to complete. Time to provide some healthy competition, miners!

[h2]New Warning - Rival Presence
[/h2]

Playing missions with this new warning will include swarms of Rival robots. These murderous little machines are a force to be reckoned with, so be extra vigilant. Management has luckily factored in the potential scenario of an escalating Rival presence on Hoxxes, and has something new prepared to counter it.

[h2]4 New secondary weapons
[/h2]

You have all of course been following the Secondary Weapon reveals in the Steam Posts leading up to Season 02. But just in case you need a refresher, each of the classes is getting a new secondary weapon to deal with all of the above. The Scout gets the Nishanka Boltshark X-80, the Engineer gets the Shard Diffractor, The Gunner gets the ArmsKore Coil Gun, and the Driller gets the Colette Wave Cooker.

[h2]The Rival Nemesis
[/h2]

Those new weapons will soon be field-tested as the Rivals have unleashed their latest menace on DRG. We do not know much about this new threat yet, miners, so stay on your toes. Unless the Nemesis grabs you in its metal embrace, of course. In which case, this next feature should come in handy

[h2]Medical Gowns added to the Medbay
[/h2]

If you happen to be downed on a mission and wake up in the medbay, you will now find that you are wearing garbs proper for recovery.
While they may be comfortable, Management strongly reminds you to change into work garments before going on your next mission. Mainly because the Medical Gown is (just barely) approved for use in medical facilities. But also to ensure the gowns can be reused so we can stay within budget.

[h2]Phazyonite
[/h2]

Have you been wanting to mix up your appearance more frequently, but find that you need to spend those credits on upgrades rather than new items in the shop? Well, the new mineral Phazyonite which you will be able to find while on missions can only be used to purchase cosmetic items. So now you can buy that new helmet without foregoing an upgrade.
This Season also introduces the Cosmetic Mastery system. When you buy items from the shop, your Cosmetic Mastery increases, giving you more Phazyonite as a reward. Time to mix up that outfit! Changing clothes regularly will be appreciated by your fellow miners.

[h2]New Performance Pass
[/h2]
This is a new Season after all, so there is of course a new season terminal. New Beards, Paintjobs, Helmets, etc. It is of course completely free, just like in Season 01. And any rewards you did not unlock from the Season 01 performance pass can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.

[h2]New DLC - Robot Rebellion
[/h2]
https://www.youtube.com/watch?v=GR9HuzZeDdw
We mentioned this in the last post, but here it is again: There will of course be a new cosmetic DLC released at the same time as season 02. Robot Rebellion will include 4 new suits of armor (one for each class), a unique new helmet in two variants, and new paintjobs. You can wishlist it now.

https://store.steampowered.com/app/1946960/Deep_Rock_Galactic__Robot_Rebellion_Pack/

Season 02 lands on Steam April 28th, and on Consoles May 5th. And, we’ll be launching a preview on the Experimental Branch during the middle of next week. We’ll update this post with the exact experimental branch date later.

With love,
The Ghost Ship Crew

The Great Egg Hunt

Hello Miners,

We have something new for you, while you are waiting for Season 02 to land.

[h2]The Great Egg Hunt
[/h2]
The Great Egg Hunt is upon us! Colorful eggs have made it into the Space Rig.



This is what you can eggspect during The Great Egg Hunt:

  • The Great Egg Hunt Assignment
  • 2 new Eggstravagant hats rewarded during the assignment
  • The Space Rig bar has been eggscuisitely decorated
  • And something new when playing Egg Hunt missions, eggsactly what that is you’ll have to find out yourself



The Great Egg Hunt starts now and ends April 19th, 19.00 CET. We hope you are all eggcited and ready to eggsplore this new event!

With love,
The Ghost Ship Crew

Season 01: Patch 13



[h2]Hello Miners,[/h2]

We’ve moved some barrels, now they shouldn’t fall into the launch bay unless "someone" kicks them.
We also added preparations for The Great Egg Hunt event which will start April 7th,19.00 CET and end April 19th, 19.00 CET.

With Love,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]
  • Moved some barrels
  • Fixed that players could join after the primary objective final stage was started on Salvage and Industrial Sabotage
  • Added The Great Egg Hunt event