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Update 32 - HOTFIX 5 (Live again!)

Hello Miners,

This hotfix includes a bunch of smaller/medium fixes that we were not able to get into the previous hotfixes, it should have something for everyone.

Unfortunately, some quite serious networking issues got into the hotfix, so we have rolled it back until tomorrow. Sorry Miners! Fixed!

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
Track grinding cam trigger delay increased to 250ms
Tweaked Nitra placement in Escort
Added flavor to the Improved Case Ejector mod description
Improved pipe placement when connecting to an extractor. It now follows as close as possible the same rules as normal placement.
Hide roughneck dlc banner if owned
Fixed spelling mistakes
Removed some lights to improve performance in the Heartstone battle
Fixed guntower LMG sound kept playing when the event finished and it was actively firing
Tweaked handheld tablet widget
Lost Legs from the minimule will now appear on terrain scanner when you get close to the mule.
Fixed stat display for focus speed on the M1000 Classic
It is no longer possible to place sentry guns on Doretta
Fixed the Bullets of Mercy OC not displaying it's effect in the GK2 stats
Particle system optimizations
Resource chunks should no longer fall through terrain (especially affecting low framerates)
Fixed issue with hand held tablet widget, when ordering pumpjack
Missions for Driller's retirement assignment modified
Ommoran Shell has no feedback when pickaxed - before pickaxe could only impact things with health or terrain
Fixed missing neck on some helmets with the new roughneck armor
Fixed parts of the dwarf could become visible when partly viewed, especially with helmets covering the whole head.
Fixed cryominelets and similar effects could trigger on radiation clouds and similar effects.
Fix Ommoran stone will be get broken parts back if you leave it and come back as client
Skinning issue fix on Scout armor
Ommoran Heartstone/Shell isn't visible in Terrain Scanner
Fixed hand held tablet animation for lost pack
Attempt to fix Refinery sometimes going invisible
Fixed Kursite infection praetorians where using biome specific praetorians.
Fixed a bug with the grinding achievement getting achieved when playing solo and pausing during grinding
Glyphid oppressors no longer hit themselves with their tremor attacks
Performance improvements to dynamic reverb
More spelling fixes... thanks a lot Azerty...
Stop platform pulling people into doretta making them stick
Small ebonut code fix
Reduced the size of the Drilldozer's Drill's collider, so bullets won't hit thin air
Fixed debug display of seed in escape menu

Update 32 - Hotfix 4



[h3]Hello Miners, [/h3]

Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins.

Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players wardrobe while the Halloween event is live.

[h3]--- Patch notes ---[/h3]
  • Halloween themed Title Screen
  • Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
  • Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
  • Fixed halloween items on the spacerig not networked correctly
  • Reactivetate the Halloween hats from previous years


The patch notes from Hotfix 3 was missing an important point in the changelist
  • Steam Profanity filter can now be turned on in the in-game option menu as well as in the Steam settings.

Halloween Event



[h3]Ghastly greetings, Miners![/h3]

It's that spoooooky time of year again, and someone has once again dressed up the Spacerig to get us all in a gruesome mood. This year we felt a bit demonic, and the free Halloween Headwear is of course styled to match: Allow us to introduce the Horned Horror!



As always, the seasonal event's cosmetic items are limited to be claimed while the event is live (it ends on the 4th of November), though Management does reserve the right to just give them out at later point.

[previewyoutube][/previewyoutube]

[h3]ROADMAP UPDATE WHEN?[/h3]
Update 32 took a while longer to get out of the door than we initially expected, but work is now properly underway for Update 33. And with that, we need a proper roadmap update soon. We'll need a bit of time to get our plans in order, and then we'll do another of our regular Roadmap Update posts where we can a bit more into detail for you. We're expecting this to happen just after the end of Halloween, so sometime towards the end of next week.

Until then, Rock and Stone, Miners!

with love
- the Ghost Ship crew



[h3]--- PATCH NOTES ----[/h3]

HALLOWEEN EVENT ACTIVATED
  • New headware available: Horned Horror
  • Increased chance of encountering Haunted Cave Mutator
  • The Spacerig dressed up for Halloween
  • Planet Hoxxes got infected by Pumpkins


KNOWN ISSUES
- Pumpkins in the caves are too numerous. We aim to fix this in the next hot fix.

Update 32 - Hotfix 3



[h3]Hello Miners,[/h3]

We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Weekly assignments can no longer contain duplicate mission types
  • Added missing text to the Roughneck armor descriptions
  • Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
  • Doretta’s caterpillar tracks now turn around even if they are not hitting the ground
  • Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E
  • Tweaked the Expert Depositor Perk to now also work with the Escape Pod
  • Tweaked the spawning of Geyers on Fungus and air vents on Sandblasted to not spawn as close to mission items
  • Tweaked the “Frozen” skin color
  • Tweaked the visual number on pipeline starting points bigger
  • Tweaked Doretta's health and its relationship to the Beamers and other attacks
  • Lowered Doretta's health slightly
  • Decreased Heartstone beamer damage
  • Enabled the FoV slider to go slightly higher
  • Ebonite Glyphids that spawn after the Machine Event has finished will now immediately burrow and disappear
  • Added collision to Doretta’s caterpillar tracks to prevent Fuel Canisters and the Heartstone from clipping through
  • Improved the pipeline connector animations
  • Improved the movement of Doretta
  • Replaced the green display of the tablet when ordering a Pumpjack with an icon and a progress bar
  • Removed debug capsule on the lasers of the Tritilyte Deposit Machine Event
  • Squashed a bug that enabled Kursite enemies to spawn near players that are not near the Machine Event
  • Squashed a bug in the collision of some broken Heartstone mesh
  • Squashed a bug that caused the effects of breaking the Heartstone to not always play for client
  • Squashed a bug that caused Doretta to activate her thruster while standing still
  • Squashed a bug that caused the Fuel Canister to vanish if the player carrying it disconnects
  • Squashed a bug that caused internal damage multiplier to not be applied to armor break damage (Only relevant to M1000 Classic focus shots only doing base armor damage)
  • Squashed a bug that prevented Mactera Spawns from shooting when they are in cramped spaces
  • Squashed a bug that prevented Mactera Grabbers from screeching if their target was too close to their spawn point
  • Squashed a bug that caused Escort Duty to always display one fuel canister on the Mission Terminal
  • Squashed a bug that caused the death position to jitter

Deep Rock Galactic's first post-launch content drop arrives with two new missions

What happens if you send dwarves into outer space? Obviously, they'll find something to mine. That's the premise of Deep Rock Galactic, which has just been upgraded with its first free post-launch content drop. Update 32 is called Roughnecks at Work, and it features two new mission types, new cosmetic items, and a raft of weapon tweaks to improve the co-op game's balance.


In On-Site Refining, you and your team of dwarven roughnecks are sent to gather liquid Morkite, which is found in wells scattered throughout the subterranean environment. You'll head in alongside a remote refinery machine, which you'll need to link up to the Morkite wells using heavy pipe. The pipelines also serve as rails for dwarves, who are equipped with handy skateboard-type devices to move around quickly from the wells to the central refinery.


The second new mission type is Escort Duty, and as you'll no doubt guess, it involves escorting a piece of heavy mining equipment called a Drilldozer, which can drill through the outer shell of an Ommoran to reveal its precious inner Heartstone.


Read the rest of the story...


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