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Update 31 - Hotfix 2



[h3]Hello Miners,[/h3]

This hotfix includes additional tweaks to the Korlok Tyrant Weed as well as several miscellaneous bug fixes, one of which addresses an issue that prevented certain players from properly completing the Conquer Hoxxes assignment.

[h3]--- PATCH NOTES ---[/h3]

  • Renamed Miner’s Manual Creatures section to Bestiary
  • Improved the Glyphid Warden ragdoll a bit
  • Glyphid Warden buffing scream added to animation
  • Squashed a bug in the frozen behaviour of the Korlok Sprouts and Healing Pods so you can now stop them growing and interrupt the healing stream
  • Fixed up the seed impact particles for the Korlok Tyrant Weed Healing Pods
  • Made it so the Korlok is less likely to fail spawning in a mission
  • Improved Korlok Tyrant-Weed placement to better check for obstructing terrain
  • Improved Korlok Tyrant-Weed placement to try harder not to spawn in tunnels
  • Disengaging from the Korlok Tyrant-Weed fight will now make the Sprouts be less aggressive until you re-engage by coming too close or by hurting any part of the Korlok Tyrant Weed
  • Added some placement restrictions to Ebonuts to prevent it from spawning under the Drop Pod etc.
  • Squashed a bug where the Conquer Hoxxes Assignment could get stuck as if the last step was already completed
  • Improved debris placement in caves
  • Squashed a bug with blocking colliders being hit by hitscan weapons and not spawning an impact particle
  • Squashed a bug with the Fuzzy Dice in the Salvage Operation Escape Pod
  • Squashed a bug that prevented Lootbugs from shooting out minerals on death depending on FPS. It should now be more consistent
  • Squashed a bug that prevented the Laserpointer Tutorial Hint in multiplayer from being completable as client
  • Lowered the size of the need air volume for the core now that the terrain placement has been improved
  • Tweaked the audio of the Korlok Tyrant Weed freeze and healing
  • Squashed a bug that caused looping sound stuck on Tyrant Weed Core after healing pod dies
  • Added a new colored MULE icon for Salvage Operation objectives
  • Tweaked the sound of the Fester Flea
  • Updated the overheating sound of the Experimental Plasma Charger
  • Tweaked the sound of the Ebonut
  • Tweaked the sound of the Lootbug
  • Tweaked the sound of the Maggot
  • Updated the sound when you pick up mineral chunks from the ground
  • Readability tweaks to the overheat/fuel monitors of the Reinforced Power Drills

Update 31 - Hotfix 1




Hello Miners,


This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

[h3]--- PATCH NOTES ---[/h3]
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  • Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  • Lowered the Korlok Healing Pod healing rate
  • Gave the Korlok Healing Pods a more prominent particle system so they are easier to spot
  • Tweaked the Korlok Sprouts to grow faster
  • Increased the Korlok Tyrant-Weed Core health
  • [COMMUNITY REQUEST] Updated Forge view - background now more closely resembles newly updated Space Rig interior
  • [COMMUNITY REQUEST] Removed errant floating cube from one of the Loading Screens. Well spotted!
  • [COMMUNITY REQUEST] Added a setting to disable terminal UI animations in the Options menu. Begone motion sickness!
  • Added a new colored icon for the Salvage Mules primary objective
  • Added a new colored icon for the Kill Glyphid Dreadnought primary objective
  • Tweaked the Jukebox music
  • Tweaked the center behavior of the mouse cursor when opening menus
  • Tweaked the sounds for the Gunk Seed
  • Tweaked the UI animation when the player activates a terminal
  • Tweaked the particles on the Gunk Seed
  • Tweaked the Exterminate Fester Flea secondary objective to no longer scale with mission length
  • Tweaked the amount that is required to be collected to complete the new secondary mission objectives
  • Fixed a typo in the Grunt Slasher description in the Bestiary
  • Squashed a bug related to marking the Gunk Seed with the Laserpointer
  • Squashed a bug that caused physics issues with the Gunk Seed
  • Squashed a bug that sometimes caused beer mugs to disappear when thrown
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have non-rotating drills
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have no drilling sound
  • Squashed a bug in the spawning logic of the Gunk Seeds that enabled them to clip through the floor
  • Squashed a bug that enabled Ebonuts to be destroyed and disappear by a Pickaxe Power Attack
  • Squashed a bug that caused players to crash when entering / exiting missions
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused late-joining dwarves to be unable to revive teammates
  • Squashed a bug that caused issues with the Korlok Tyrant-Weed projectiles
  • Squashed a bug that caused the wrong material to show on the Barrel Game monitor
  • Squashed a bug that caused the Korlok Tyrant-Weed to display its name twice in the Bestiary[
  • Squashed a bug that caused Weekly Assignments to sometimes reset progress if you quit the game mid assignment

UPDATE 31: What Was Left Behind



[h3]Hello Miners![/h3]
It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.



[h3]MERCH[/h3]
Today, we're launching the long awaited merchandise store in collaboration with the good people at For Fans By Fans. As a launch special, Management has approved a 15% discount if you use the discount code DEEPROCK. Don't let it go to waste, Miners. [UPDATE: The discount code is not currently working as the shop is in a pre-launch state]


Be aware that For Fans By Fans is a US-based webshop. They do ship internationally, but with relatively higher shipping cost and longer delivery times. In collaboration with Coffee Stain Publishing, we are investigating the options for expanding into other outlets that offer lower shipping costs to fans in Europe.

If you're sporting one of them creative beards, you can submit your own design ideas in the aptly named Fan Forge, that's already loaded with great designs and suggestions from other miners. Deadline is June 18.

Cheers,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]

[h3]MINER’S MANUAL: CREATURE PAGES[/h3]
----------------------------
An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.


[h3]3 x NEW SECONDARY OBJECTIVES[/h3]
----------------------------
We’ve added three new Secondary Mission Objectives to spice things up a bit.
  • GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!
  • EBONUTS: Destroy the tough outer shell and harvest the nuts inside!
  • FESTER FLEAS: Pest control - take out these small annoying bugs before they start multiplying!



[h3]NEW ENEMY: KORLOK TYRANT-WEED[/h3]
----------------------------
The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen.


[h3]BIOME UPDATES[/h3]
----------------------------
Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!


[h3]NEW BEER: SMART STOUT[/h3]
----------------------------
A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight...


[h3]SPACE RIG UPDATES[/h3]
----------------------------
The Space Rig continues to be fleshed out with more detail - it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.

- [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. :D


[h3]JUKE BOX UPDATE[/h3]
----------------------------
We have had to remove two tracks from the Jukebox due to problems with content creators getting unjustified copyright claims. To compensate we have added nine brand new tracks - reggae, surf, rock, banjo and more.


[h3]MISC[/h3]
----------------------------

    - Added a UI notification for when the player unlocks new Miner’s Manual entries for missions and biomes
    - Added new UI animations when the player activates a terminal
    - Added more detailing on the Memorial Hall
    - Improved the materials of the Brood Nexus
    - Improved the appearance of the ammunition counter on the "Lead Storm" Powered Minigun
    - Improved the appearance of the fuel and heat displays on the CRSPR Flamethrower
    - Terrain Scanner tablet now has its own material with correct emission lighting in third person
    - Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped
    - Armors are now previewed with their default paintjobs in The Shop
    - Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe
    - Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game
    - Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter
    - Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses
    - Renamed Private Game to Friends Only. The functionality is the same
    - Added mission stats & milestones to three new secondary objectives
    - Renamed Mactera Ice Bomber to Mactera Frost Bomber
    - Various Miners Manual improvements
    - [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch
    - [Photosensitivity Mode] Removed blinking lights from machine events.
    - Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations
    - Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier
    - Fixed a bug with some overclock effects not showing for client
    - Tweaked the materials on the Spitball Infector to be less mirror-like reflective
    - Fixed a bug with the placement of Cargo Crate batteries
    - Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over
    - Fixed terminal screens to show and center long names properly
    - Moved the hair color slot to the bottom of the list in the Wardrobe
    - Updated the picture of the Jukebox in the Miner’s Manual
    - Fixed a bug that caused players to be stuck moving forward while receiving 'Claim DLC' popups
    - Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the 'Continue' button appears
    - Fixed a bug that caused players to lose aquarqs while traversing through narrow tunnels
    - Fixed a bug that caused beer buff labels to not appear in the HUD in-mission
    - Fixed a bug that caused the Glyphid Slammer beer label art to be incorrect for players that own the Supporter Pack
    - Fixed a bug that caused petrified tree trunks to spawn in the Radioactive Exclusion Zone biome
    - Fixed the behavior of the Drop Pod ramp to only retract once everyone has left it
    - Halved the retraction speed of the Drop Pod ramp
    - Fixed a bug that caused the ‘Times passed out drunk’ text to overlap the counter on the stats monitor in the Medbay
    - Fixed a bug that caused a sign being overlapped by meshes in the Memorial Hall


[h3]EXPERIMENTAL VERSION HOTFIXES[/h3]
----------------------------



1.0 Launch - Hotfix 2


[h3]Hello, Miners![/h3]
We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack unique Paintjobs to fit other meshes.

For the in-game Frameworks (again both armor and weapon meshes), we have now added a new icon to the default Paintjob indicating that this default Paintjob is just the basic skin and not applicable to all meshes.

In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.

We’ll keep listening to your feedback and adjust accordingly.

With love
The Ghost Ship Crew


[h3]--- PATCH NOTES --[/h3]
  • Dark Future DLC Pack has been expanded with Dark Future Paintjobs for all weapons
  • Added the ability to apply the Dark Future DLC armor paintjob to all armors
  • Added the abillity to apply the MegaCorp DLC weapon paintjob to all weapons
  • Added a new icon to all Paintjob menus to better clarify the Default Paintjob
  • Added huge rare crystal formations to the Crystal Caverns
  • Added “Claim” pop-ups for Dark Future, MegaCorp & Supporter Upgrade DLCs to alleviate the issue of players not knowing where to find them
  • Added a Photosensitive Mode option in the Gameplay options. It is work in progress and for best results, you should not toggle it while in a mission, but onboard the Spacerig. For now, it removes some blinking lights including the Supply Pods, the MULE and the Drop Pod
  • Added a new grabarm model for the Drop Pod in the Spacerig
  • Improved the look of the Pickaxe Customization Terminal
  • Improved some cave formations
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to no be properly affected by poison, radiation, and cold
  • Marked more text for localization based on translator feedback
  • Fixed a bug that enabled BET-C to fire her weapons while inside a wall
  • Fixed a case where BET-C would be stuck not being able to fire
  • Fixed a bug related to Dreadnought achievements
  • Fixed a bug that enabled ranged attacks from Glyphid Webspitters, Menaces and Acidspitters to block bullets
  • Fixed Shield Generator stats displaying incorrectly due to rounding
  • Fixed a bug that caused other dwarves to disappear when not looking at their head if they are wearing full-face helmets
  • Rewrote the description of the crafting milestone
  • Fixed a bug that caused Sentry Gun build UI icon to remain visible to late joining players on already built Sentry Guns
  • Adjusted the behavior of the Special Powder OC to better resemble the former implementation
  • Fixed a bug that caused the Mactera Goobomber to not rotate towards its target when shooting
  • Fixed a spelling mistake in the Composite Drums OC description
  • Fixed a spelling mistake in the Hoverboots perk description
  • Fixed a spelling mistake in the Iron Will perk description
  • Fixed a spelling mistake in the Overcharger OC description
  • Fixed a spelling mistake in the Compact Mags OC description
  • Fixed a spelling mistake in the Electro Minelets OC description
  • Fixed a spelling mistake in the Plasma Burn modification
  • Fixed a few clipping and collision issues on the Space Rig
  • Fixed a bug that caused the Gamma setting to not load on startup
  • Tweaked some minor UI issues in the options menu
  • Fixed a bug where pressing E would not purchase perks in the KPI terminal
  • Angled the sides of troublesome step on the first floor of the Spacerig a bit so players are no longer required to jump over it
  • The image sharpening setting in the Graphics options is now applied on startup
  • Tweaked the ragdoll speed of the Glyphid Warden, Acidspitter, Webspitter and Menace
  • Fixed a bug that caused the Neonband Framework for the Bulldog to be available by default for owners of the Supporter Pack DLC
  • Adjusted the collision of the Drop Pod doors so they do not block line of sight for weapons in an unnatural way
  • Tweaked the ragdoll speed of the Dreadnought
  • Fixed minor text issue in the Tutorial Hints
  • Fixed checkbox color in the server list
  • Improved looks of the carved hole of damaged Dop Pod in Salvage Operations
  • Tweaked the volume levels of wave music
  • Fixed an error in the light setup on the Forge
  • Fixed and improved a nightmare-inducing animation which caused the eyes of your teammate to roll in their socket
  • Fixed bugs related to the Glyphid Oppressor
  • Fixed a bug that enabled the Explosive Barrel dispenser to drop down too far from the player
  • Fixed a bug that prevented Spiderwebs from being ignitable by weapons with fire damage
  • Fixed several bugs with the personal latejoin Drop Pod
  • Fixed a bug that caused Bosco to not do anything when ordered to mine if he was too close to the appointed minerals
  • Fixed a bug that prevented one player from picking up more beers if two people attempt to pick up the same beer at the Abyss Bar
  • Reduced the number of particles that the Minigun and the Bulldog revolver produce when firing at terrain
  • Changed input for Laserpointer 'Set Waypoint', from 'Hold Fire' to 'Press Use'
  • Fixed a bug that caused Cargo Crate building audio to overlap and loop forever
  • Fixed a bug that caused MegaCorp skin to have incorrect sorting order


1.0 Launch - Hotfix 1

[h3]Hello, Miners![/h3]
We have just released a small hotfix patch for the launch build.

PATCH NOTES
  • Fixed Dreadnought eggs in elimination was not using correct terrain detection and could be placed on very thin ground, making the egg break immidiatly.
  • The egg can no longer be removed by removing terrain below it before it has been broken. (It leaves half a shell that can then be removed by removing terrain)
  • Explosive barrel dispenser now selects a nearby location when it fails to find a valid location rather than 0,0,0. The actor should now be destroyed properly when game events explode
  • Flares are now upgraded from the start instead of having to purchase mods. Those who bought the mods will get them refunded. The flare mods were a remnant from the old upgrade system. They were not adding anything substantial to the player progression and were an unnecessary hindrance to new players
  • Adjusted Machine event floor height so that they are less covered. (Like before)