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Update 32 - HOTFIX 10

Hello Miners,

We thought it was final, but this is the Ultimate-Mega-Ultra-Remix Final hotfix!…we hope.. It contains a fix to the Gunner shield and some Drilldozer bugs.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
- Attempt to fix Oil Canisters sometimes not getting instant picked up on clients in Escort.
- Tried to simplify Drill Dozer code, it works better
- Shieldgenerator can now again be thrown instantly + owner again gets shieldboost
- Fixed Gloomstalker neck being visible

Nominate Deep Rock Galactic in the 2020 Steam Awards!

[h3]It’s time to vote, Miners![/h3]

When we released Deep Rock Galactic into 1.0 earlier this year, it was after numerous big updates. If you have enjoyed what we've done do far, and feel that Deep Rock Galactic is worthy of the acclaim, we'd be honored if you would consider nominating it in the category Better With Friends.



You can only nominate Deep Rock Galactic in a single category, so if it's not your Better With Friends pick, we would be grateful if you considered it in other categories, such as Game Of The Year, Best Soundtrack, or Labor of Love.

[h3]Nomination Reward[/h3]
In proper DRG fashion, we’re throwing another in-game helmet into the foray to get the hype going! If we get nominated in any of the categories, you'll all get the lovely BOLTED MARAUDER helmet ingame for free to celebrate. If we make it to the finals, the BOLTED MARAUDER will be released with Update 33.

So, grab your pickaxe, and go vote for the nominations of this year’s Steam Award! The nominated games will be part of the Steam Awards Finale early next year, where a final voting round will take place.



You’ve believed in us, so now we’ll believe in you.

Rock and Stone!
The Ghost Ship Crew

Loot Bug plushies available for preorder!

Hello Miners,

One of the community’s most requested things has been soft, cuddly, and tangible versions of the loot bugs native to Hoxxes IV. Well, we heard your request, and together with our merch partner For Fans By Fans, we’re finally able to reveal the loot bug plushie, together with a set of beer steins for the dwarves that like to hydrate regularly, and a hoodie for those cold nights on Space Rig 17.

The loot bug plushie is available for preorder right now and comes with a preorder bonus of two gold nuggets to fill the space next to the nitra in that greedy little belly. The cuddly wuddly, wittle bwug is an original fan submission for our Fan Forge competition by laryoung816

Use the code SANTADWARF for 20% off (Valid until Nov 26th. Does not apply to the preorders, such as the loot bug, but the beer steins and the hoodie and the rest of the merch are eligible for this discount). Note that due to production times, the loot bug will not be able to arrive in time for Christmas.

It’s time to make things right for all the times you’ve squashed a loot bug to call that very needed resupply! Go visit the Deep Rock Galactic section on For Fans By Fans to redeem yourself!

Note: We are aware that shipping costs outside of the US are less than optimal. We’re investigating alternatives, but for the foreseeable future, there’s no way around it.

Update 32 - Hotfix 9



[h3]Hello Miners,[/h3]

This final hotfix for Update 32 contains some audio-related adjustments and readds a fourth mini M.U.L.E. leg to Salvage Operations until we fix remaining bugs and implement better feedback for finding them. Happy mining!

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Readded a 4th mini M.U.L.E. leg to Salvage Operations
  • Added idle sounds for the Ommoran Heartstone
  • Tweaked Pumpjack sounds
  • Tweaked Ommoran Heartstone sounds
  • Tweaked the sounds of the Minehead and the Refinery
  • Adjusted reverb levels on certain audio sources
  • Squashed a bug that enabled the last shell of the Heartstone to break if the Drilldozer is destroyed right before
  • Squashed a Laserpoint ping audio issue
  • Squashed a bug that caused flare count not to display

ROADMAP UPDATE



[h3]Hello, Miners![/h3]
Now that we're hopefully done hot-fixing Update 32, it is time to brief you on the upcoming updates for Deep Rock Galactic. In other words: a new revision of our Living Roadmap.

When we launched into 1.0 back in May, we made a promise that we would keep supporting and developing Deep Rock Galactic for as long as it made sense to us. And the conclusion there is that it absolutely still makes a lot of sense to us - the mines of Hoxxes have more hardworking Dwarves in them than ever before. Deep Rock Galactic has turned out to be an almost unstoppable force that slowly grows and grows. We hope it will continue like that for a long time.

[h3]UPDATE 33 DELAYED TO JANUARY 2021[/h3]
While Update 32 ended up taking quite a while longer to get out of the door than we initially projected, we hope you all agree with us that it was worth the wait. But it did end up being delayed almost a full month, and that of course has an impact on Update 33. However, instead of cutting content for U33, we've decided instead to push the delivery date to end-of-January 2021. So, now you might be thinking: what about the in-game Yuletide event? No worries, we will activate an event during the Holiday season...and it might even have a few "cool" surprises for you all.



[h3]UPDATE 33: NEW BIOMES, NEW ENEMIES, AND MORE[/h3]
Now, back to Update 33. The headline for the update is the two new biomes. Since we announced this back in May, we've been drawing concepts and bouncing ideas off of each other, and we've finally settled on a pair of worthy finalists: The enigmatically named CAUSTIC MIRE and AZURE WEALD.

Early concepts for Caustic Mire

To go along with the new biomes, we will also introduce some new enemy variants. A few of these might end up unique to one of the new biomes, but most will be general across the game. Everyone's favorite flying foes, the Mactera, are getting a handful of new genestrains added to their ranks, and new variants for the Dreadnoughts are aiming to spice up the Elimination mission in an effort to make the mission less predictable.

We are finally getting a proper animation for Molly to dock at the end of a mission. It was something we almost got in for 1.0 but sadly had to leave in an unfinished state. As we do in most updates, we will also give a facelift to one or more of the older interfaces. This time it's the Mineral Trade terminal that will receive a small makeover.

As always, Update 33 will probably include a long list of other smaller improvements and additions, but it's too early to speak of anything specific there yet - the content described above is our established headlines, and what we promise to deliver in one shape or another.

[h3]UPDATE 34 AND BEYOND[/h3]
When we sit down to decide what to include in an update, it tends to be healthy mix of reading and analyzing your feedback, as well as listening to our own wishes and desires. Historically, those things tend to pretty much align across the board, which is a very good sign for us. That said, we are careful about announcing things that we haven't yet done some internal concepts or prototypes on, so while we still haven't officially announced something like Female Dwarves or a purpose for Error Cubes in an update, it doesn't mean that we have given up on it. As always, it's our goal to never overpromise on something we can't deliver with our limited manpower, and when we do things we want to do them properly, in the way that fits the game best.

That said, we've still added a few things to the Roadmap that are quite likely to go into the next few updates.



Update 32 delivered two full new mission types, but during development we actually prototyped three. And with the success of U32, we decided to finish up the last mission type and deliver it in one of the next updates. We won't say more about it now, but we'll make sure to give you some teasers after Update 33 is out of the door.

Also, official mod support has always been something we thought would suit the game, and it's been a recurring request from a lot of fans. We're even seeing a small and very dedicated modding community spring to life around Deep Rock Galactic. That means we've decided to properly dedicate some development power to support this. Our first goal would be to get some filters in there, so people can mark their games as modded and make modded games visible in the server list so you have the ability to CHOOSE if you want to play modded games or not. The next step, even further into the future, could potentially be support for Steam Workshop. We are still learning about the needs and wants of you guys, and we will do this one step at a time. Your feedback is of course, as always, extremely valuable to us, so let us know your thoughts and desires and worries on the topic.

Next, we hear you loud and clear: you want more weapons - and you will get more weapons! But, it needs to be said, creating a set of new weapons is now a pretty big task. Beyond just developing the weapons themselves, it involves a complete set of Weapon Mods and Overclocks, tweaking and balancing, as well as updating all the existing Weapon Frameworks with new models. Therefore, the scope will be either four new primary weapons or four new secondary weapons, but not both sets at the same time. We currently aim to deliver the new weapons in Update 35, but we don't have a more specific time frame than this.

Until then, keep an eye on our information channels - we're planning to release our usual drip-feed of tasty teasers as we start having cool new stuff to show off.

Rock and Stone, Miners!

with love
- The Ghost Ship Crew