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Tank Warfare: Tunisia 1943 News

Update 03/22/2024

The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.

Update 08/07/2023

1) The the movement of the Sdkfz232 armored vehicle has been changed.
2) Changed the effect of incendiary shells - it has become more localized.
3) Removed popup turrets.
4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected.
5) Tactical information in 3D view is disabled when the camera height is low.
6) Added indication of completed operations.
7) Added the ability to synchronize one game profile via the Steam cloud.
- The newly created profile is synchronized if there was no profile that was already synchronized.
- Only the operation progress are synchronized (without tactical saving).
- Also synchronized quick battle settings and modifiers.

8) The algorithm for applying effects from flying bullets and projectiles has been changed.
9) Changed the threshold for the appearance of illuminating projectiles for the offmap artillery.
10) Changed the layout and appearance of HEAT shells by year for German 75mm guns.
11) Added setting to reduce the dynamic range of special effect sounds (in the special settings section)
12) Added destruction of the chassis and caterpillar when vehicle moves on AT obstacle.
13) The recoil for the Pak97/38 cannon has been adjusted.
14) Reduced the sound volume for smoke grenades.

Update 05/06/2023

Updated the main operations of the game and the Sidi Bou Zid battlefield.

Update 04/21/2023

1) Support for xaudio2_9 sound library.
2) Adjusted sound processing algorithm.
3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources.
4) Added partial support for Steam Deck.
5) Fixed error with dark stripes on smoke and dust in binoculars mode.
6) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity".

Update 10/22/2022

1) Added indication of “non-working sights” under certain conditions.
2) The algorithm for returning the crew to the vehicle has been changed.
3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches.
4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.