Update 11/06/2019
1) Changed the algorithm for the panic and surrender events.
2) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
3) The format of tactical battle savegames has been changed (old tactical saves will not work).
4) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
5) Burning tank crews get out of the tank with the opening of hatches.
6) The crewmembers always runs away leaving the vehicle or heavy weapon.
7) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
8) Free crewmembers from guns hide in trenches and buildings if possible.
9) Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.
10) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
11) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
12) Added the “fog of war” feature, which hides the territory captured by the enemy in the operational phase.
13) Fixed a bug leading to the abandonment of some guns.
14) Fixed a bug leading to the indication of 0 ammunition after leaving the truck.
15) The sound of the howitzer QF3’’ has a name different from other howitzers.
16) A number of minor errors have been fixed.
17) Changed user manual.
2) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
3) The format of tactical battle savegames has been changed (old tactical saves will not work).
4) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
5) Burning tank crews get out of the tank with the opening of hatches.
6) The crewmembers always runs away leaving the vehicle or heavy weapon.
7) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
8) Free crewmembers from guns hide in trenches and buildings if possible.
9) Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.
10) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
11) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
12) Added the “fog of war” feature, which hides the territory captured by the enemy in the operational phase.
13) Fixed a bug leading to the abandonment of some guns.
14) Fixed a bug leading to the indication of 0 ammunition after leaving the truck.
15) The sound of the howitzer QF3’’ has a name different from other howitzers.
16) A number of minor errors have been fixed.
17) Changed user manual.