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Tank Warfare: Tunisia 1943 News

Update 11/06/2019

1) Changed the algorithm for the panic and surrender events.
2) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
3) The format of tactical battle savegames has been changed (old tactical saves will not work).
4) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
5) Burning tank crews get out of the tank with the opening of hatches.
6) The crewmembers always runs away leaving the vehicle or heavy weapon.
7) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
8) Free crewmembers from guns hide in trenches and buildings if possible.
9) Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.
10) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
11) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
12) Added the “fog of war” feature, which hides the territory captured by the enemy in the operational phase.
13) Fixed a bug leading to the abandonment of some guns.
14) Fixed a bug leading to the indication of 0 ammunition after leaving the truck.
15) The sound of the howitzer QF3’’ has a name different from other howitzers.
16) A number of minor errors have been fixed.
17) Changed user manual.

Update 09/22/2019

1) Updated manual.
2) Added selection of the year from the list for Quick Battle and Close Engagement mode.
3) Added the selection of battlefields from the list and the table of parameters for the Quick Battle editor has been changed.
4) Added an indication of the preparation and firing with observed fire order (blue and red dot).
5) Changed the algorithm for building a command hierarchy in tactical battles.
6) Added the ability to take a screenshot without marks and interface elements [Ctrl+F12].
7) Added check of the hierarchy of command and communication with the commanders for target designation in observed fire order.
8) Minor bug fixes.

Update 09/10/2019

1) Added destructible chassis for SPG Panzerjager I
2) After 5 hours of combat (in any mode), the blocking of modifier settings in the Close Engagement mode is disabled.
3) Added an ability to exchange sides on the battlefield for the Close Engagement mode.
4) Added selection from the list of battlefields for the Close Engagement mode.
5) Fixed a bug in the encyclopedia, when choosing an empty slot with the vehicle list closed, this list was not displayed later.
6) Changed the algorithm for combining squads in the command hierarchy in tactical battle.
7) Fixed a number of minor issues.

New update - August 04, 2019

Added short names of battlegroups and boundary lines for all operations in DLC.

New update - July 10, 2019

1) Added settings for initial conditions before the start of an operation.
2) Added short names of battle groups in the main operation.
3) Boundary lines feature for divisions on the operational map (they will be used in some operations from DLCs).
4) Revised suspension settings for Marders.
5) Changed the algorithm for selecting company commanders in combat groups.
6) Saving the battle as a mission was moved to the [Ctrl+S] combination.
7) Attack planes do not show the enemy units.
8) In statistics in Quick battles, all enemy units are shown.
9) In the encyclopedia, tank/vehicle modifications are correctly switched.
10) Added gradation of image sharpness in options.
11) At the maximum level of realism, night and evening time looks darker.
12) Fixed some bugs.