Beta for Polacolour Update 1.2.0

The long awaited 1.2.0 update is now ready for Beta!
features
- huge re-design of the UI and also dark mode and UI scaling
- cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
- car physics body collider is less bouncy
- lowered the maximum torque rpm for all cars.
- raised the rev limit for group 2 cars and vans.
- updated baseline ai times
- rain ai times use faster times from the wet leaderboards
- dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11

improvements
- optimized grass shader
- optimized vegetation cutout shader
- lighting for all times-of-day have only one light instead of multiple lights for better performance.
- stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
- updated localization for new terms and also fixed some existing terms
- road bumps have been toned down as they were throwing the car at high speeds
- last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time
fixes
- the pebble v1 now has 5 gears
- dirtiness should now be correctly carried over from each stage.
- fix hammer v3 light position
- fix hammer v3 red livery
- fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
- fixed class video compatibility issues
- fixed missing transmission sfx on some cars
- time attack last played settings now load correctly
- possible fix for changing song during a race causing a skip in gameplay
- fix bug where using photo mode after changing language mid race could lead to a crash
- fix for controller vibration issues with multiple controllers plugged in
- fix screen fades not working correctly on super wide monitors
- fix bug where one weather type would be applied to all stages of the same name in custom rally
Picture: @R3d Baron