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KENYA! KENYA! KENYA!



The Kenya Update is live!


[previewyoutube][/previewyoutube]

The free and long-awaited Kenya Update is finally here, the first new location of art of rally and 4 new cars to match too! Splash through water bars and dodge zebras.

[h2]Kenya Location[/h2]
6 new stages: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru
1 new freeroam: mara simba



[h2]4 New Cars[/h2]
group 4: the gazelle
group b: the king of africa, das 559, the hyena



[h2]More Goodies[/h2]
errant road markers will no longer ruin your day
dx12 11 & 12 launch options (steam & gog only)
dynamic resolution in dx12 mode

[h2]The Future[/h2]
We’re working on the next location, ready to get tropical?

Changelog
features
  • 6 new rally stages in Kenya: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru
  • 1 new freeroam location
  • 4 new cars: gazelle, the king of africa, das 559, the hyena
  • added dx12 in the game launch options


improvements
  • changed road marker behavior to not get react with car after being hit
  • dynamic resolution scaling when running the game in DX12, which has shown performance improvements
  • changed car group trailers codec for better compatibility across different operating systems
  • added an error message when accessing online events having not accepted the privacy policy
  • prevent online events from being hidden on connection error
  • added progress bar to the videoplayer


fixes
  • fixed RALLY letters updating incorrectly on freeroam loading screen
  • fixed floating house in Sardinia4
  • fixed AI driver using Group S car in Group B
  • fixed a bug where pressing the skip song button during the splash screen would play a song at full volume even when volume was set to 0%
  • fixed online events ranking text not responding to dark mode
  • fixed bug where driving around the finish line could get the player reset to a position beyond the finish line
  • fixed a section of road in mount asama that incorrectly treated the car as if it was off road
  • fixed stage time on stage over screen reading as zero on terminal damage
  • fixed cozzie sr71 drawing drawing incorrect transmission particles (was set to AWD, should have been RWD)
  • fixed guard rail collider on mount asama
  • fixed freeze at end of stage
  • fixed ghosts to correctly spawn
  • fixed a bug where car cleaning would (visually) become undone on a quick restart
  • fixed offline times not being taken into account for post stage best time
  • fixed a bug where the post stage restart button could be pressed infinitely
  • fixed road markers not responding to slow collisions with car

art of rally's Kenya update is arriving August 12th!



We're happy to announce that the Kenya update for art of rally is arriving August 12th - that's next week! The update includes 4 new cars, 6 new tracks and a new free-roam area πŸ’šπŸ¦“πŸ˜πŸ¦’πŸ’š

If you missed it before, check out some screenshots and the teaser trailer below

[h3][previewyoutube][/previewyoutube][/h3]

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art of rally is coming to Game Pass, Xbox and Switch on August 12th!

art of rally is arriving on Game Pass, the entire Xbox family (S|X, XB1, Win10, and Game Streaming) and Nintendo Switch on August 12th - only a week away!

[h3]Check out the teaser trailer here:
[previewyoutube][/previewyoutube]
[/h3]

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The Polacolour Update is now live for art of rally with a dark mode UI

A big highlight from 2020 was art of rally, the indie racer from Funselektor Labs developer of Absolute Drift and there's a big overhaul update out now.

Read the full article here: https://www.gamingonlinux.com/2021/06/the-polacolour-update-is-now-live-for-art-of-rally-with-a-dark-mode-ui

Polacolour Update!



The Polacolour Update is live!


[previewyoutube][/previewyoutube]

This 1.2.0 update has been 6-months in the making and features a full-UI re-design by Jamie Churchman, the artist from Mini Metro, including the much requested Dark Mode and UI scaling. We've also brought our own cross-platform leaderboards online with downloadable ghosts, which means that they'll be starting from fresh.

More highlights are updated AI times, better low-end torque on all cars and better performance.

We've been working full-time on the game since it launched in September and are continuing onto more locations even after Kenya!

We hope you enjoy this update and stay tuned for the Kenya Update dropping later this Summer!

features
  • huge re-design of the UI and also dark mode and UI scaling
  • cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
  • car physics body collider is less bouncy
  • lowered the maximum torque rpm for all cars.
  • raised the rev limit for group 2 cars and vans.
  • updated baseline ai times
  • rain ai times use faster times from the wet leaderboards
  • dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11




improvements
  • optimized grass shader
  • optimized vegetation cutout shader
  • lighting for all times-of-day have only one light instead of multiple lights for better performance.
  • stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
  • updated localization for new terms and also fixed some existing terms
  • road bumps have been toned down as they were throwing the car at high speeds
  • last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time


fixes
  • the pebble v1 now has 5 gears
  • dirtiness should now be correctly carried over from each stage.
  • fix hammer v3 light position
  • fix hammer v3 red livery
  • fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
  • fixed class video compatibility issues
  • fixed missing transmission sfx on some cars
  • time attack last played settings now load correctly
  • possible fix for changing song during a race causing a skip in gameplay
  • fix bug where using photo mode after changing language mid race could lead to a crash
  • fix for controller vibration issues with multiple controllers plugged in
  • fix screen fades not working correctly on super wide monitors
  • fix bug where one weather type would be applied to all stages of the same name in custom rally


And if you've enjoyed the game and can spare a moment for a review it's much appreciated!