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demo



Try out a finland stage in a Group 2 and Group B car!


https://gamejolt.com/games/artofrally/478982

This win/mac/linux demo includes:
  • Two iconic rally cars, one from Group 2, one from Group B
  • One mixed gravel-tarmac stage from Finland, with jumps, crests and corners. It’s a challenging course to master
  • Race in different conditions: morning, afternoon, sunset, fog, rain, night
  • Relive and capture your best moments with Photo Mode, Replay Mode, and Photo-Mode In Replays




This is just a small taster of what's to come later in the year – the final game will feature 50+ cars, 60 stages across 5 different countries, a full career mode, daily and weekly challenges with leaderboards, and a soundtrack by Tatreal.

Twitter: https://twitter.com/funselektor

Discord: https://discordapp.com/invite/emAaCAZ

Finland Gameplay



Hey Everyone!

Here is a new gameplay trailer from Finland.

https://youtu.be/G8_lTWoFVjo

Links:
Website: http://artofrally.com/
Discord: https://discord.gg/kcVbHR9
Twitter: https://twitter.com/funselektor
Instagram (new account!): https://www.instagram.com/funselektor/
Reddit: https://www.reddit.com/r/artofrally/



[Private Beta] September Update



This update has been mostly about making the game prettier, namely vegetation, lighting and particles. I was deep in the hole for this one and there's many things that aren't on the changelog so you'll just have to try it out!

Features
-stages have real time ambient occlusion
-New trees, rocks, bushes and vegetation pass for all locations
-Swapped the vegetation shaders for ones that support instanced indirect, which is much faster than the previous way of rendering vegetation

Improvements
-improved gear ratios
-Group B, S, A have more even downforce between the front and rear wings which makes for more even jump flight and also less understeer when going high speeds
-redid the lighting for snow stages
-all strings are localized now
-readjusted braking power for all classes
-cars are using studded snow tires so increased the grip on snow a little bit
-nearly all the particles have been overhauled and now look much more consistent across all lighting and weather

Fixes
-manual & automatic were swapped
-weather effects that are attached to the car do not rotate with the car anymore (no more sideways rain)
-Photo mode works again
-Camera glitch between begin stage and racing
-quality & vegetation density settings were only being set with a quality setting was changed
-when coming onto the throttle the turbo blow-off sfx is stopped if it is currently playing


If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.

Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/

[Private Beta] Late August Update



Large-ish Update. Localization and cleaning up UI and menus. The savegame file format has changed so all your settings will be reset.

Features
-added an anti-cheat plugin for times and damage
-the car used for custom events and career are now displayed in the rally complete screen & season complete screen
-the car used for an in-progress career is shown in the main menu, if no season in-progress then a random car is chosen
-added a kids cheering sound effect when you unlock a car
-converted the Save file to use JSON instead of XML, which is faster to load/save and fixes some issues where editing values in xml files would cause them not to load.
-Game saves in SaveGame.json now, which means the settings and unlocks have been reset, sorry!
-everything in the game except for country names should have localization now, please tell me if you see something amiss!

Improvements
-Car at start line has the handbrake on to prevent rollback
-surrounded the rally school with hills/mountains which will serve as more believable end of the map obstacles
-all settings have correct default values now
-car odometers are shown without decimal places
-loading screen displays stage info in all lowercase and distances with only 1 decimal point
-unlocked cars don't use a black shader if they are unlocked
-Added correct light materials to cars in main menu

Fixes
-gear shifting actually fixed hopefully
-removed rock on road in Japan1
-recalculated the waypoints for out of bounds for Sardinia and Norway
-removed rocks on road in norway 1
-rocks on finland 3 on road
-retiring from season in pause screen works again
-pause screen: # of restarts left are updated in career
-Made a hack so that the Replay SFX mostly work.
-restarts should work after finihsing a stage now. (this was a bug that only happened in builds)
-bridge on Finland 4 is drivable again
-fixed weird bridges on sardinia 5
-completing a season after the car unlocking screen doesn't freeze anymore
-quick restart shortcut works correctly now
-when choosing a car class in custom event, freeroam and rally school, the 1st from that class is shown, instead of all the cars on top of each other
-fixed missing colliders for some Finland houses


If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.

Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/

[Private Beta] Early August Update



This fresh build has quality of life improvements, controls changes, and... CAMERA SHAKE!!

Features
-shift-stacking. Now you can go through gears a lot quicker without having to shift individually into each
-quick restarts. Restarting is immediate, no more reloading the stage. Let me know if you encounter any issues
-added a setting to cap the framerate
-added camera shake. Shakes when hitting stuff, landing jumps, shifting gears.
-added camera shake setting
-all default AI times are now based off of 10 minutes/stage instead of the minutes before. Working on updating these times as you guys play more of the stages.

Improvements
-blocked logs in chicane cut on Finland 1
-cars in main menu have wheels pointed straight
-tweaked logging truck controls to be less floaty
-group 2 4th gear is a little longer
-Drivetrains now deliver power for each of the AWD, FWD, RWD drivetrains.
-closed off corner cuts reported by players
-camera fov and pitch increase with speed. Tried to go on the subtle side
-made some small optimizations to scripts. Maybe saved 0.02s off the cpu update time
-Reduced differential a little for all cars, less overcorrection behaviour
-Fixed the waypoing generation for all stages, since the soemthing had changed in the road plugin
-Improved waypoint generation logic: Waypoints in intersections are placed in-between the last and first waypoints of the road in the connection so there's less weird resets
-made dead tree colliders taller in Finland stages
-changed the way the vegetation masks are generated for roads which ensures that there will be no more grass on the roads anymore
-trying to go out of the map in Rally School & free roam will get you shot back to the centre of the map, Motorcross Madnesss style

Fixes
-locked cars played in say Daily challenge don't have the black shader anymore
-fixed tree colliders in norway
-time chaser menu: only refreshes leaderboards every time you change between dry weather and wet weather
-added missing waypoints for recovering car to Sardinia 2
-comparing leaderboard times is now correct due to casting both times to int in milliseconds
-wind is the same strength in all stages now (it was very strong before)
-damage is now reset between time chaser stages when using the same car
-Sardinia 4 road no longer overlays terrain badly @Deliverator
-The 504, 2002, t22 cars have a bit more ground clearance now @Raymi
-fixing missing cones and fences in rally school
-damage to car should be repaired between rally events in career now

If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.

Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/