2.0.02
[h3]It's been a week since launch and I'm still hard at work to bring you new features and fixes. As I said, I don't intend to stop ːsteamthumbsupː so let's take a look at what I've done so far.[/h3]
All these changes are released for all players.
Over the years I've had a few complaints about the rare real-time effects (like amnesia and explosive decompression). I stand by those choices. But I also tend to provide cheats and settings that allow people to turn off certain things that would otherwise be deal-breakers for them.
So:
If you don't like the real-time events, go into Settings > Misc, and all the way at the bottom you will be able to turn off real time events. They'll still do things (lose a turn, or move you a space, etc.) , but it's less out-of-control. It's turn-based!
Having 2 sources of hull shears (device, wreck tech skill, artifacts) allows you to remove undamaged shipwreck walls by walking into them. There is a setting in options under automation for this wall-removing power. Default behavior asks if you want to do it, but you can set it to 'always' or 'never'.
I closed a loophole that allowed you to endlessly level up your crafting skill by purchasing and salvaging gear from an asteroid base. You can still buy it and salvage it, but the tech level of the gear will stop increasing beyond a certain point.
I also made it so the parts junkie in the asteroid base will eventually run out of parts, so you can't endlessly buy parts, craft items, sell the items, and buy more parts.
Yesterday I tested a new "no surrender" setting that stops enemy ships from hailing you about surrendering. This was a suggestion right here on the Steam forums. It's for the ruthless players who have no mercy. It's not in this release, but it's going to be beta tested soon.
All these changes are released for all players.
Real Time Events => Turn-Based
Over the years I've had a few complaints about the rare real-time effects (like amnesia and explosive decompression). I stand by those choices. But I also tend to provide cheats and settings that allow people to turn off certain things that would otherwise be deal-breakers for them.
So:
If you don't like the real-time events, go into Settings > Misc, and all the way at the bottom you will be able to turn off real time events. They'll still do things (lose a turn, or move you a space, etc.) , but it's less out-of-control. It's turn-based!
Hull Shears Plus
Having 2 sources of hull shears (device, wreck tech skill, artifacts) allows you to remove undamaged shipwreck walls by walking into them. There is a setting in options under automation for this wall-removing power. Default behavior asks if you want to do it, but you can set it to 'always' or 'never'.
Exploits Removed
I closed a loophole that allowed you to endlessly level up your crafting skill by purchasing and salvaging gear from an asteroid base. You can still buy it and salvage it, but the tech level of the gear will stop increasing beyond a certain point.
I also made it so the parts junkie in the asteroid base will eventually run out of parts, so you can't endlessly buy parts, craft items, sell the items, and buy more parts.
Other Fixes
- Playing the tutorial will no longer delete your selected cheats!
- "Retribution squads" are working again. Don't be a jerk to your allies 😉
- The Explorer's "Eco-Examiner" skill's special ability of gaining +100 data for each kind of plant or tree touched WAS BROKEN. It is now fixed.
- Finally truly fixed the "hire crew" achievement.
- Also fixed the sector 100+ achievement which I didn't even know was broken.
- Fixed some weird behavior when your ship's armor is destroyed.
- I fixed the choppy rotation of pulsars and some janky movement when a searched computer yielded a clue fragment.
- Fixed an infinite loop in asteroid base generation.
Changes
- "Hazardous Materials" skill now also increases environmental resistance (reduces planetary environmental damage).
- Xenocide gas now spawns again!
- The spawn rate of Engraver Waystations is somewhat reduced.
- When the crew of stationary space enemy is all dead, they will now just blow up.
- Large station-like enemies now have a limit to the number of support ships they can launch.
- Any vessel that fires on you loses its "surrendered" or "victorious" status, making it fair game to shoot back.
- On shipwrecks, isolated floors near space but no other floors will be automatically destroyed upon map load or accessing repair terminals.
- In crafting screens when highlighting essences, faction embassies will be added to the list of sources.
- Modding a grenade to increase its max ammo now gives you +1 grenade.
- Right click now closes many windows that don't require a specific choice. I need to find more.
- Vexoid nests should only spawn vexoids a few times.
- There are 2 very long conversations that
- I added a more forceful spawning of certain quest-specific locations. It should work retroactively as well, on sectors already generated.
- Solar assimilator now gives more supplies per turn.
- Tooltip now shows enemy ship's hull and shields in red and blue (matching the color of the player's hull & shield bars).
- Salesman skill now also affects the price of surveys (as well as shipwrecks and items sold in pawn shop).
Coming Soon
Yesterday I tested a new "no surrender" setting that stops enemy ships from hailing you about surrendering. This was a suggestion right here on the Steam forums. It's for the ruthless players who have no mercy. It's not in this release, but it's going to be beta tested soon.