Freezing, Features, and Fixes
Freezing
[p]Injuries
[p][/p][h3]We're not waiting for the end of away missions anymore...[/h3][p][/p][p]- [p]Injuries immediately disable passive skills.[/p]
- [p]Injury over 25 disables active (cyber) skills too.[/p]
- [p]Minor injuries heal 1 per turn (or more with skills/powers/devices), but...[/p]
- [p]Injuries over 150 do not heal on their own![/p]
- [p]Injuries of 100 or more slow the away team by 25, and 350+ slows the away team by 60![/p]
- [p]Injuries greater than 250 get worse every turn! (They heal naturally on the ship.)[/p]
- [p]Max injury is 500[/p]
- [p]Regenerate power (and med kits) speed up the healing of these injuries while on away missions.[/p]
- [p]Med kits can now be used to treat individual injured officers, both in space and on away missions, removing up to 200 injury.[/p]
- [p]There is a new help page explaining this: Options => Help => Skills => Injury[/p]
Shipwreck Auto-Repair
[p]If you've repaired a shipwreck to take over and use as your own ship at least once, you will now have the option to auto-repair a fully-explored 3+ deck ship with the push of a button![/p][p][/p][p]Nanopocalypse Fixes
[p]People have reported some problems with the Nanopocalypse quest line, but I had no idea how many issues there were until I played through it, fixed a bunch, played through it again and fixed more.[/p][p]Wow. Sorry. [/p][p][/p][p][/p]New Youtube Series
[p]People have requested that I bring back my developer play-through video series on Youtube so I present to you "The Marshal, the Quartermaster, and Crafting", 8 episodes where I unlock 2 of the alien officer classes and mess with the crafting system. New videos will release every 4 days, with the final installment coming out August 30th.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Everything Else[/h2][p]There are always lots of little changes going on, here's the list:[/p]- [p]In station pawn shops, selling multiple copies of the same item (machine gun, rock plow, etc.) reduces the sale price by 10%, to a lower minimum of 25% of value. A sonic SMG won't affect the price of an incendiary SMG, but trying to sell 10 eviscerators will have diminishing returns.[/p]
- [p]This "sales memory" is tracked per faction (selling to bankers doesn't affect price at gruff stations, etc.), and will clear over time, deleting the first 3 items on the list after every warp.[/p]
- [p]In the pawn shop, art is now arranged by faction, starting with the faction who owns the station.[/p]
- [p]Races with faction power less than 50 don't spawn random ships in a sector. They can still have ships related to a given event or quest.[/p]
- [p]Races with faction power less that 30 no longer spawn embassies in new sectors. They are effectively removed.[/p]
- [p]Large faction ships (size 3) have a minimum faction power of 75%, and huge (size 4) have a minimum of 100%.[/p]
- [p]I reduced the price scaling of crafting parts: it got WAY out of hand in high sectors.[/p]
- [p]The inventory screen now tells you what furniture items (if any) a crafting part or gadget can be extracted from. It also tells a little more about gadgets in general.[/p]
- [p]Syndicate bases (loot stockades / "many small structures") will now usually contain 1 random gadget.[/p]
- [p]Virtual University (asteroid base room) now allows training of all 6 officers with much less conversation annoyance.[/p]
- [p]In stations, if you have more than 10K data, it will now ask you how much you want to sell.[/p]
- [p]You can now long rest in space to heal injured officers.[/p]
- [p]Hills block sight unless you are standing on hills or mountains. (This has actually been true for a while now.)[/p]
- [p]You can only de-grok each monster once per game.[/p]
- [p]The transmutor skill "elemental trigger" now increases the chance that stun and tangler weapons will affect the target.[/p]
- [p]Ion weapons now have a 25% chance to stun robot enemies, and that is +33% per level of "elemental trigger".[/p]
- [p]Shipwrecks with 3 or more decks will now have more "vital systems", so you don't explore a whole ship and get the "not enough vital systems" message.[/p]
- [p]David gave me new tiles for basic lands on planets, so now we have greater variation. He also made a new galaxy sprite for the warp screen.[/p]
Sale
[p]If you haven't explored the Approaching Infinity universe yet, now is the perfect time: the game is 20% off until Monday.[/p]