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Approaching Infinity News

Bestiary Beta

Live now in the beta branch (free to join, doesn't break saves) you will find these new features:

The Bestiary


There are about 25 different kinds of exotic sci-fi damage in Approaching Infinity, and over 130 creatures you can encounter on away missions. Figuring out the fastest way to deal with these threats ("kill") just got a whole lot harder (and easier)!

What?!

First, we erase your omniscience about monster's resistances and vulnerabilities:


Then we keep track of what you learn, and display it in the bestiary:


By default, this new information is shared across all your games, but it's possible to turn that off when you start a new game, if you want an extra challenge.

How does it work? Every time you try a new kind of weapon on a monster, you "learn something". This info is stored and displayed in the bestiary. It's also possible to learn about monsters by analyzing their DNA, or reading reports where alien races have studied a creature in their lab.

If you gather enough information about a particular species then you...

Grok it!


To "grok" is to deeply understand something, and when it comes to enemies, that means you really comprehend the fastest way to kill them. Therefore, grokking results in a 25% chance to score...

Critical Hits!


That's right, for the first time ever in Approaching Infinity, you have a chance to do double damage with every gun or melee attack. All you have to do is shoot every monster with 10 different guns.
FOR SCIENCE!

And to make what's going on just a little more transparent, I've added some quick visual feedback: little floating symbols when you strike a monster and it is either resistant or weak to your attack, or if you get a critical hit.

New Weapon Art


To make all this shooting even more exciting, David has made a wealth of new weapon art, as well as icons for all the different damage types. So now, instead of "all shotguns look the same", we get things like these:


From left to right: toxic cloud-gun, shock rifle, nano-launcher, and concussion grenade. Yes, the grenade hits you like a hammer.



[h3]All this and more is in the beta branch right now. [/h3]


[h2]Like what?[/h2]

  • The warp screen now shows a mini-map of the target sector (if it's explored).
  • Tool-tips and warp screen show which rooms are available in the local asteroid base.
  • All known tiles inside asteroid bases will always be lit (easier to find the store you want).
  • Blowing up a shipwreck for scrap will now drop way more loot.
  • I Doubled the base damage of launchers!
  • Planet and shipwreck scans may make load-out suggestions based on life-forms detected and weapons in your cargo.
  • But scans won't reveal the names of monsters you haven't me yet!
  • YOU
  • CAN* GET ACHIEVEMENTS WITH PERMA-DEATH OFF!
  • The criminal syndicate has been weakened somewhat (they have been way OP forever), but the Assassin now does triple damage!
  • The amount of cover provided by terrain is now displayed in tool-tips.
  • There is some temporary "zone transition background" art right now, but the real ones are coming and they are WOW!











Big Update!

After months of work and vigilant beta testing, all these features and so much more are now available to everyone in the main branch:

LEGENDARY WEAPONS:
  • Go on a randomized multi-step quest with over 100 variations to obtain...
  • Over-powered away team weapons with high-level artifact powers!
  • Visit new locations, perform new tasks, and get killed by new monsters


You can start the legendary weapon quest by searching corpses in shipwrecks starting in sector 5.



New Asteroid Base Rooms:

It is now possible to build and encounter unlimited asteroid bases, so the "syndicate" will follow your exploits as far as you go! Here is a list of the new rooms, each one either offering quests or selling vital equipment:
  • Transportation Safety Board
  • Ship Tuner
  • Gun Runner
  • Device Dealer
  • Suit Up!
  • Bombs Away!
  • Cybernetics Emporium
  • Virologist
  • Duelist Depot
  • Gal-Tran
  • Spacer's Rest
  • Starfighters!
  • Core Systems




ESCAPE CRAFT!

The "Transportation Safety Board" wants to install escape craft on all spaceships, so crew can survive when ships blow up. Help them gain support for this project from alien governments and find a way to cheat death one more time!





10th Victory Condition: Retirement!

Spacer's Rest is a place where tired captains go to *not* die... just fade away. This new way to "win" doesn't save the galaxy, but it doesn't destroy it either.



Firax Vaults

Firax Vaults have always existed, but there's finally a way to *find* them: insane acolytes in star temples can drop notes about their location. They are found in the deepest of caves (around depth 20), so if you find a really deep cave system (or notice acolytes on planets), you might want to leave a note...

These vaults are among the most difficult and deadly places in the game and require high level skills and equipment. It is possible to encounter them in early sectors, but it is NOT advisable to attempt them too soon ;)



Pre-designed shipwrecks

This is another thing that's been in the game forever, but they were taken out during the shipwreck overhaul earlier this year. Now they're back, and in addition to the original 30 there are 40 new ones designed by players like you using the built-in level editor!





Other Noteworthy Changes:
  • New cheat mode: install anywhere
  • New unexplored tiles, to make it more clear where you've been and where you haven't
  • Quest pointer arrow shows the way to known destinations within a sector
  • Permanently install one device in a space-suit
  • New tool-tips and log messages
  • Wow, so many bug fixes and added features!



...and...


FREE DEMO

...available on the Steam page... if you're curious, try it out!

DEMO!

Wait no more:
The Approaching Infinity Demo is here!


Satisfy your need for strategic galactic exploration, alien diplomacy, or xenocidal aggression right now, risk free! The download button is on the Steam store page.

That's it. That's the tweet.

Legendary Weapons Beta

Do you want an over-powered weapon that also grants special abilities?
Do you want to explore a new procedural quest line that can take you to never-before-seen locations?

Join the Legendary Weapons Beta!


Somewhere a relic hunter is awaiting a delivery, a package that will never arrive... unless you find it.

But that's just the beginning. You'll learn about a powerful ancient item: what it can do, how it was made, who used it, and eventually, where it is now. Follow this never-the-same-twice* story to give your away team even more flexibility to handle the tough situations they always find themselves in...


Sample Items:



Join the beta today, it's open to everyone and joining it (or leaving it) doesn't break saves!



* There are over 100 ways this quest can play out, not counting the final conversation with the relic hunter.

roguelike celebration Alumni Sale

"The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design. It's for fans, players, developers, scholars, and everyone else!"


I won't be presenting a talk this year, but Approaching Infinity is joining in the festivities as part of the sale! (I'm working on one for next year, about scope-creep, because I walk that fine line every day...) Virtual talks start 9am on Saturday, get your tickets here!


Apart from the sale, there's an update that includes everything listed here, plus some other big-ish things:

Limoquee Crackdown

There's one pushy alien species out there that considers themselves to be the galactic police, and they're tired of people moving illegal commodities like small arms, narcotics, and anti-matter through their territory.

Limoquee ships will now chase you and scan your ship when you jump into their sectors. If you have illegal goods, they'll try to confiscate them. My advice: go along with it. Or you can try to dump your cargo, but they're looking for that... Maybe there's a way to make yourself invisible? Even then, keep your distance, because they're scanning for cloaked vessels too!


Races Affect Commodity Prices

What's the point of having contraband if that doesn't jack up the price?

So now, whichever factions are present in a sector will affect certain commodity prices: Gruff like shiny things, so the price of gemstones is elevated due to increased demand. Vordalene produce a lot of microchips, so they're cheap in their territory. You can get this information in the commodities exchange at every station, by tooltipping the commodities.


Artifact ID

I've made changes to the process of identifying artifacts, making it harder and more dangerous to just make random guesses. This includes a sort of cooldown on the whole process, as well as several new damage types, like injuring the captain, reducing the artifact's power, dissolving your cargo, or even destroying the artifact itself!

You'll also find improved tool-tips, new monsters, and increased interactivity between creatures. I even fixed a bug the DLC ;)


Enjoy!