...are you threatening me?These features have been in the beta branch for a while now, and they're ready to roll out to the masses! If you haven't played them yet, here's what you can expect:
[h2]Multiple Games:[/h2]
(This one is simple)You now have the option of starting a new game even if you're already having a good run. So if you unlocked a new ship or character class and want to try them out without messing up your existing game,
now you can!
This feature is designed not to interfere with or break existing saves. Enjoy!
[h2]Hails:[/h2]
(This is the big one)One of the biggest requests I get about Approaching Infinity is for
more information about all the alien races: Who are they, what do they want, how can I get them to like me, etc. Well this right here is going to go a long way towards giving you that information:
You can now get a message from any ship within visual range.They might:
- Give simple introductions
- Insult you (or compliment you!) (based on your relations with them)
- Say what they think of other races in the system
- Offer you some supplies if you're running low
- Give you little bits of trivia about themselves
- Reveal undiscovered locations in the sector
- Even let you surrender (stop a fight before you die), or surrender to you!

Each ship will (usually) only give you one message, and it's currently dependent on the situation, but random. Sometimes if you're fighting a ship, they won't answer until there's a clear winner.
Letting someone surrender to you almost always improves your reputation with that race (although some races see surrender as a weakness, and you will lose respect with them).
There is still room for this feature to
grow, but it is pretty robust and stable right now. One thing it doesn't do yet, and that I would like to develop, is giving you
quests:Maybe their ship is stranded and they need your help repairing it. Maybe they forgot something on a distant planet. Maybe they can't dock at the local space station, and need you to pick them up something... Who knows?
What do you think?!Here's a short video where I outline the new features:
https://youtu.be/UGjsMOMf9CU
What's next? Well, do you remember this?

[h3]Planet scanning is coming back.[/h3]
It is my goal to get planet scanning working properly *this weekend*! When it was introduced, people loved it, but there were a few problems, such as, it broke several quest types.
But I have a new approach in mind, and a good chunk of time to try it. You'll be able to get information about a planet before you ever set foot on it. You'll be able to plan and take the right equipment, as well as stay away if there's nothing there you want, or if it seems too challenging.
And that might just be the last big new feature of this phase.
What?!
Well, that means it's time to move onto to something that will be GAME-CHANGING, pun intended.
Increasing tactical depth and deeper interactions!
- Can you run faster if the gravity is low?
- If you get an oxygen leak in your suit on a planet with a methane atmosphere, will you burst into flames?
- Is there such a thing as fire, and does it spread?
- Can my Officers have activated skills that have cooldowns?!
- Will cryo-weapons freeze liquids on planets?
- Can I use a tractor beam to pull an enemy ship into a black hole?
YES!
"What about the roadmap, Bob?"
Good question! Next on the roadmap is "rebalancing", and that means 2 different things.
The first part is actually called "Pacing" and it means how quickly new players are introduced to different game and story elements. That needs some work for sure, but there has also been a lot of progress on that front.
The other meaning is to literally re-balance ships, monsters, away team gear, officer skills, devices, pretty much *all the numbers*.
And to go through that process, and then try to tackle adding new powers and interactions, it's just going to have to be re-balanced *again*, and I'm just not into that!
So deeper interactions are coming sooner :)
For now, enjoy talking to aliens.
PS: what's 82% hydrogen, 15% Helium, and coming to AI?