[h2]This is it: The final push to 2.0[/h2]
And leaving Early Access in 2025!
As usual, these are the broad strokes. Lots of other features and fixes will happen along the way.
UI OVERHAUL (DONE!)
- Make the entire screen be the play area.
- Center the action on the player (you), and make the map freely zoom-able.
- Place interface elements unobtrusively around the edges.
- Make all menus to use the full screen space.
- Update the "new game" process.
- Create new information screens, essentially a "Infinipedia" of everything you want to know.
- Modernize everything!

But what if you like the screen layout the way it is? There's a "classic mode", with the map on the left and the HUD on the right.
And for everyone who has the UI DLC: It's already been updated with new special UI skins!
CRAFTING OVERHAUL (In Progress)
I use that term "overhaul" a lot. I picked it up playing a certain space 4x game as a kid, where you could bring your old ships up to current standards, at the cost of time and resources...
yep, that sounds about right ;)
- Crafting is temporarily disabled
- There will only be 14 crafting parts
- Each one will be more unique and have a description and specific uses
- 5 of them will be naturally occurring
- Rarity is "baked in" to the new system
- A warp drive will be much harder to build than a knife (finally!)
- I'm introducing a "modding" system for upgrading existing gear
- The crafting lab is going away
- I've already replaced the first Tentaculon quest with something else...
- You'll be able to craft consumables like medkits, rad remover, and squik poison!
COMMERCE PLANETS
For years, people have been asking "where are all the inhabited planets?" My answer has always been "
They're boring. You're looking for adventure!"
And that's still true:
you only see what you can meaningfully interact with. You don't see all the empty moons with no life or loot. You don't see the mega-cities where you have to get a boring job and pay exorbitant rent. You should be thanking me!
Anyway, commerce planets are like frontier outposts: small settlements inhabited by diverse individuals trying to make a living. The name is inspired by locations in Farscape, which I re-watched last year (and can recommend, even though it's 20 years old now... the stories are (mostly) strong).
Commerce planets will have NPCs and stores, much like those found on asteroid bases, but they won't usually be faction specific, and will definitely be a bit more lawless (unless the Limoquee show up...)
HAILS
In order to bring you better stories and interactions with intelligent interstellar inhabitants, I want to re-do the hailing system that I made way back in 1.5, which was 2020. I want to make them more like the NPC conversations that we have now.
ASTEROID BASE ROOMS AND QUESTS
The asteroid base faction you meet in sector 9 has the power to change the galaxy, but (as usual) they're going to need your help to do it. There are still some new services they could provide, and quite a few stories they can tell.
- Meet the Botanists colleague: the alchemist (related to deriving essences from rare plants).
- Visit the "Clone-a-terium" and further safeguard yourself against an untimely death.
- Explore the political structure of the "cosmic conglomerate".
- Go on archaeological quests to learn about the "Protomonoco", the dominant race in this part of the galaxy millennia ago.
- Help the Pathfinders and Starsmiths cooperate on the Fargate Project.
- Of course, much more ;)
NANOPOCALYPSE RESOLUTION
So who here has used nano-weapons on an away mission, and everything went terribly wrong, and now you've lost an entire sector to the "nanopocalypse"? There's an achievement for that...
But how do you get rid of it?
For now, you can't. It will take cooperation between many of the alien factions in the area, and a lot of footwork on your part. This is planned to be one of the biggest quests so far, but it probably won't end in a new victory... just a way to temporarily avoid defeat.
Disclaimer:
the "nanopocalypse" is an avoidable situation that at most can take over a single sector. It will not "stop you from winning", unless of course one of the enemies kills you directly.ENGRAVERS STORY
This is the #1 most wanted story among players in the
Discord.
Who are they? Where did they go? How did they leave all those messages on planets? WHY?!
I know.
You can find out too...
SIL STORY
This one may not be as long of a quest, or as in-demand as some of the others, but those powerful beings that demand you to surrender your artifacts (and try to remove your brain!) deserve some of the spotlight too.
If I could tell you one thing about the Sil that you probably don't know: they're sorry. It won't stop them. But they're sorry.
SECTOR 50
Do you want to get into sector 50? Of course, we all do! But how do you unlock it, and what will you find there?
AUTO-EXPLORE
That thing has been unreliable for years. As part of 1.9, I'll devote a chunk of time to rewriting the auto-explore and using some of those cool new settings you can find in the options menu (hint hint).
APPROACHING INFINITY!
I started working on this game in 2013, and it will (hopefully) be "finished" sometime in 2025. I can't imagine not working on it, but after this major development cycle, it should be the game that I intended all those years ago... and the game that so many of *YOU* helped it to become.
Thank you!
If you're already a fan,
please leave a positive Steam review, it really helps with visibility (the next big milestone for the algorithm is 500 reviews). And if you haven't played yet,
try the free demo!