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Brick Rigs News

Patch 1.6.3 released!

Patch 1.6.3 is now live on the main branch with the following changes:

UI:
  • Added option to ban offline players via their Steam ID
  • Made ban management menu accessible through the main menu
  • Added emoji support for the UI font
  • Added warnings for vehicle limit match settings


Editor:
  • Fixed crash when editing Use Custom Exit Location property on seat with other non seat brick selected
  • Added key bind (Ctrl + N) and dropdown menu option for creating a new file in the editor


Bug fixes:
  • Fixed item container on canyon battle overlapping with truck wreck
  • Fixed brick count of spawned legacy vehicles being shown as zero in chat messages
  • Fixed physics snapping/jolting issues at a certain rotation threshold (usually horizontal)
  • Fixed some FOV related code breaking on aspect ratios >16/9
  • Fixed bricks sometimes being culled on vehicle thumbnail captures
  • Fixed Bob spawning above or below the custom exit location
  • Fixed not being able to update the name of banned players
  • Fixed being able to pick non transparent materials for lights with the property picker mode
  • Fixed vector replication range issues, including teleportation range being limited to ~10km
  • Fixed winch not attaching to ragdolls correctly


Misc:
  • Disabled auto focusing on manual vehicle thumbnail captures

Patch 1.6.2 released!

Patch 1.6.2 is now live on the main branch with the following changes:

UI:
  • Fixed match settings in host menu not being divided into categories
  • Added option to only allow public Workshop items to be spawned as an alternative to whitelists
  • Added context menu to chat messages, which allows kicking as well as viewing the associated vehicle in the Steam overlay
  • Added chat notification for attempted and failed vehicle spawns (useful to identify vehicles that crashed the server)
  • Fixed clients always seeing themselves as dead on the scoreboard


Editor:
  • Manually entered brick location and rotation should not change after committing the move anymore
  • Fixed dead zone in brick rotation at around 90° of pitch
  • Reworked editor move mirroring to prevent floating point errors from accumulating and bricks not being recognized as mirrored anymore
  • Increased tolerance for detecting mirrored bricks
  • Fixed crash when copying output channel bricks
  • Leave the original brick selected when mirror copying if mirror mode is enabled


Misc:
  • Fixed issues with config exporting and importing, causing the vehicle whitelist not being saved correctly for example
  • Fixed heat seeking projectiles targeting the own vehicle
  • Improved handling of corrupt vehicle files, should now output an error instead half loading, freezing or crashing

Update 1.6 released!

Hello everyone!

After an extensive beta phase, update 1.6 has been released to the main branch! The update contains a lot of small bug fixes and improvements, as well as some cool new features:

  • NVIDIA DLSS support
  • New rocket launcher bricks
  • Ammo type setting for guns
  • Custom names for switch bricks
  • Camouflage clothing for Bob

Update 1.5 and End of Early Access

Hello everyone!

Update 1.5 has been released to the main branch today, and with it, Brick Rigs will be transitioning from Early Access to a full release on Steam. After almost 8 years of development, the game is finally in a state where I feel comfortable taking this step. And don’t worry, Brick Rigs will still be getting updates with new content and fixes after the release!

Oh, and here are the most important changes of this update:
  • Improved UI design
  • Better gamepad and keyboard support for the UI
  • New math and seven segment display bricks
  • Improved input channel system (no longer limited to 256 channels)
  • Greatly increased maximum explosion size
  • Many more small fixes and improvements

Update 1.4 released!

Hello everyone!

After many weeks of testing and continuous fine tuning, update 1.4 is finally out! The main focus of this update has been the new crash physics, which are more realistic and feel less “bouncy”. Boot up the game to see for yourself!

Here is a short list of the most important changes:

  • Improved crash physics
  • Handheld fire extinguisher
  • Smaller helicopter engine
  • More match settings
  • Train station area for City map
  • Many more bug fixes and improvements