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Brick Rigs News

Small Update

Hello everyone,

This update features a few improvements as suggested by the community. These include:
- Mirror tool for the editor: Press 'M' while moving bricks to mirror them along the Y axis
- Warning when trying to save a vehicle with illegal characters, which could cause the data to be lost previously
- Slow motion now slowly interpolates to decrease bouncing
- "Always on" mode for actuators
- Experimental space map
- A few new bricks to fill in size gaps

Colors Update

Hello everyone!

This update features a lot of small usability improvements, as well as a revamp of the old material system. Now you can select the material and color of a brick seperately to combine any color with any material!

Other improvements:
- Option to adjust the round timer for the battle game mode
- Brakes stronger for large vehicles
- Removed 5° play in the brake physics
- Fixed wheels always skidding above a certain speed
- Added a section in the material selection for already used materials
- A few new bricks

Colors Update

Hello everyone!

This update features a lot of small usability improvements, as well as a revamp of the old material system. Now you can select the material and color of a brick seperately to combine any color with any material!

Other improvements:
- Option to adjust the round timer for the battle game mode
- Brakes stronger for large vehicles
- Removed 5° play in the brake physics
- Fixed wheels always skidding above a certain speed
- Added a section in the material selection for already used materials
- A few new bricks

The "Everything" Update

Hello everyone, long time no see!

It's time for the largest update so far to go public as it has already been tested on the beta branch in the past few weeks. Since so much has been changed, old features might be broken so please report them and help improve the experience.

Most important changes to note:
- Handheld weapons have been added (Assault rifle, pistol and rocket launcher so far)
- Player professions
- New zombie and battle game modes
- Tire physics
- Suspension damping
- New projectile penetration physics
- New bricks

The "Everything" Update

Hello everyone, long time no see!

It's time for the largest update so far to go public as it has already been tested on the beta branch in the past few weeks. Since so much has been changed, old features might be broken so please report them and help improve the experience.

Most important changes to note:
- Handheld weapons have been added (Assault rifle, pistol and rocket launcher so far)
- Player professions
- New zombie and battle game modes
- Tire physics
- Suspension damping
- New projectile penetration physics
- New bricks