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Brick Rigs News

Performance Update

Hello!

This update focuses mainly on optimization, bug fixes as well as other small improvements. Since some core mechanics had to be tweaked, there may be some new bugs and issues. Please report them on the Discord server or in the Steam discussions so they can be fixed as soon as possible.

Here are the most notable changes:
-Improved rendering performance (courtesy to Unreal Engine 4.21)
-Much smoother spawning, collisions, repairing and removing of vehicles
-Increased maximum file size for spawning custom vehicles in multiplayer
-Reworked lighting and post processing for better performance and better visuals
-Vehicles block explosions against players
-Added cyrillic letters for nameplate bricks
-Added round image bricks
-Smoke and dust particles now fade out nicely when entering a new surface type, instead of disappearing immediatelly
-Conquest flags are now displayed as green (own team) and red (other team)
-Disabled spawning at conquest flags that are being captured

Update Time

Hello everyone!

This time around I won't forget to publish the changenotes on Steam ;) The new update is out today, it focuses mainly on fixing bugs, improving existing features as well as adding a bunch of new bricks.

New:
-Press Shift+F to regain control while in free cam
-Lots of new bricks (actuators, ramps, flamethrower, wheel etc.)
-Bricksville conquest mode
-New flash patterns for lights
-Steam cloud saves

Improvements:
-Players and zombies can be run over smoothly and don't block vehicles anymore
-Camera now remains looking in the same direction after entering or exiting a vehicle (or dying in a vehicle)
-Vehicles automatically removed in non sandbox multiplayer after 5 minutes
-Players can remove (scrap) vehicles in non sandbox modes now and will get money back for it (depending on its condition)
-Fire spreads slower on more dense materials
-Some materials like metal are inflammable now
-Weapon boxes don't drop weapons the player already has
-Free cam can be used while the game is paused

Bug fixes:
-Switching between teams sometimes doesn't update the players loadout
-Zombies getting stuck on buildings in City
-Clients kicked from a server when restarting the round or loading a new level
-Fire remains in world after entering editor with a vehicle
-Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering
-Vehicles catching fire and being damaged by it while in god mode
-Order of items in the inventory not always the same
-Pause mode glitches out physics

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Update

Hello everyone,

After a long beta testing phase this new update is finally released. Besides many bug fixes some new features made it in as well.

Improvements:
-Vehicles in multiplayer more stable
-Projectiles inherit the velocity of the vehicle
-Better attenuation for gunshot and explosion sounds
-Vehicle type show flags for the open menu now saved
-Restored old ragdoll mechanics for singleplayer
-More realistic grass for the city map
-Made lights appear brighter from further away, before the glow would be hidden by the refraction of the light
-Explosions now emit light

Fixes:
-Projectiles not firing straight from guns in multiplayer
-Lights staying switched on after breaking
-Color wheel not closing in the editor
-Lights glowing but not emitting light in "always on" mode
-2x2x1 axle mirroring incorrectly

New:
-Outlines for all bricks drawn in X-Ray mode in the editor (press X to activate)
-Zombie game mode for city map

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Today's Deal: Save 30% on Brick Rigs!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time