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New Free level: Return to the Reik - Out Now!

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Heroes,
[p]The newest level for Vermintide 2, Return to the Reik, is out now for free! Celebrate 10 Years of Tide as you take the chase to the river, returning to one of Vermintide 1’s most popular levels![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2][/h2][h2]Return to the Reik[/h2][p]‘River Reik’ returns with expanded, boat‑focused gameplay that puts deck skirmishes front and center. Fight across swaying platforms, and use the environment of the barge and riverbanks to turn every encounter into a cinematic, co‑op setpiece. Things are not as before, there’s more than just Skaven lurking in these shadows, and even sailing in these waters…[/p][p]
[/p][p]Explore the river bank, board the Dawnrunner, fight off the marauding Chaos and Skaven ships with cannonfire and steel in search for Kruber’s heirloom sword. Find all of the secrets, there’s far more to find in this version of the beloved Vermintide 1 level![/p][p][/p][p][/p][p]In case you missed it, check out the dev blog on Return to the Reik’s level and sound design here![/p][p][/p][h2]Double XP![/h2][p]To celebrate the new level and 10 Years of Tide, we’ll have double experience gain from any in-game source, starting today until November 30![/p][p]

[/p][p]Without further ado…[/p]
Patch 6.9.0 Patch Notes
[h2]Features & Tweaks[/h2]
  • [p]Added a brand new level: ‘Return to the Reik’.[/p]
  • [p]The Well of Dreams - Added more enemy spawn points in open areas.[/p]
  • [p]The Well of Dreams - Slightly increased brightness for the entire level.
    [/p]
[h2]Fixes[/h2]
  • [p]Bots now take multiple Area of Effect attacks into account when defending, instead of just the latest.[/p]
  • [p]Improved remote player movement prediction on elevators - other players should look less jittery on them.[/p]
  • [p]Chaos Wastes - The Citadel of Eternity - Improved terrain collision to prevent players from walking into the plinth.[/p]
  • [p]A Parting of the Waves - Added an additional respawn point at a boss wall near the middle event.[/p]
  • [p]The Well of Dreams Fixes:[/p]
    • [p]Improved bot pathfinding throughout the level.[/p]
    • [p]Improved ladders throughout the level.[/p]
    • [p]Added missing hangledges.[/p]
    • [p]Fixed an issue with enemies spawning above ceiling.[/p]
    • [p]Fixed a bug where players joining mid-match could get stuck in the lower floors.[/p]
    • [p]Fixed enemies sometimes dropping dead for no reason right before the middle elevator.[/p]