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ATOM RPG News

New Update and Halloween Sale!

Good mourning, friends…
The time has come for yet another patch to be uploaded. And with it - a small surprise, to commemorate this year’s All Hallow’s Eve. From October 28th, ‘till November 1st, you will have a chance to encounter enemies with unique pumpkin helmets, or battle endless waves of bloodthirsty mutant freaks that crave for your succulent flesh in another encounter we developed (only for level 10 of higher characters).
While we really hope that you’ll enjoy this spooktacular festive addition, we also get how weird Halloween themed events look in a game about former USSR, where no such holiday ever existed. If this content ruins your immersion, you can turn it off in the main menu.



Also, we added an option that makes informational pop-ups appear above the character’s head. It is off by default, but you can turn it on in the options menu.



Fangs for sticking with us, and let there be BLOOD!... I mean ATOM!
Stay spooky!

The horrifying changelog of doom and devilry:
  • Fixed a ghastly bug which allowed characters to phase through trucks and carts;
  • Dzhulbars got an armor fix to stand a better chance against blood-starved beasts;
  • Wind now moves grass and other plants bug-free and with deadly precision;
  • Artemyev’s dialogue fixed;
  • Skill points can now be added en masse by holding the left mouse button on “+” on the character screen;
  • The Woodpecker’s quest ending fixed;
  • Lesser bugs obliterated;
  • Newly discovered typos and translation errors snuffed out;

1.1092


Hello, friends!
Here's another small patch to fix the bugs we found last time.
Along these fixes we're posting eight new weapon mods you, our community, has asked for. There is now a way to modify your weapon through found parts.
Thank you for continuing to give us great ideas! Let there be ATOM!

Changelog:
- Added 8 new modifications for some weapons;
- Better grass graphics;
- Character animation bugs (rare)
- Added camera positioning in dialogues;
- New point marker added;
- Rare bug with item count fixed;
- Isometric mode cutscene bug fixed;
- Sand storm's effect on character fixed;
- F and V keys now zoom camera in and out;
- New animations for wolves;
- And many more minor fixes.

Patch 1.109: Isometric Mode and Much More


Hello, friends!

It is time to publish yet another large patch for the game. This time around we fixed all of the new bugs the community found, as well as optimized the soundscape, left handed person accessibility, and controller support for the game.

Also, we added the new camera mode to the game, that puts the view into isometric projection. This mode is a new feature we are developing for the Trudograd standalone expansion, but we just couldn’t stop ourselves from adding it into the original game as well, both for testing purposes and because we think you just might like it. The mode can be toggled from the menu.

Speaking of Trudograd, the development is going swimmingly. The standalone expansion now features 20+ characters, with unique portraits and dialogues, 10+ quests, a new mob enemy, and a few new mechanics. You can follow our work at our social media accounts if you want:

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Thank you for being with us, and let there be ATOM!



Changelog:
  • Isometric mode now available in the game’s settings;
  • Added “Pause when the game is minimized” function as an option that can be turned on and off;
  • Added the “clean log on load” option;
  • Left alt, shift and ctrl keys now work like the right ones;
  • New Steam Achievement;
  • Added various new sounds to the game and overhauled UI sounds;
  • New AI for the Shog monster;
  • Slot is highlighted when you are pointing at an interactive object;
  • Enemy info is shown when in party member ordering mode;
  • Additional melee damage caused to downed enemies;
  • Faster global map travel (speed depends on Survival skill);
  • Bears can now stand on hind legs at times, also their AI was improved;
  • When checking for encounter avoidance, item and trait bonuses are considered correctly;
  • Starting kit bonus is now calculated correctly;
  • Shower in Red Fighter cured 300 radiation poisoning instead of 50;
  • Four Legged Knight and Praetorian are fixed;
  • Technophobe distinctinction players do not get recipes at start, even with large INT;
  • Fixed the Savage Hunter distinction bonuses;
  • Fixed the Circus Education distinction balance;
  • Savage shield now added to basic recipes;
  • Coffee, chifir and herb effects now last longer;
  • Fixed the wounded bandit’s quest;
  • Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit;
  • Opened locations on the global map are highlighted more;
  • Added a marker that points to where the character is standing when he is not on the screen;
  • Added achievement statistics to the game;
  • Better non mutant animal models added;
  • You can now pause and load during enemy turn;
  • Fixed ventilation shaft bug in Dead City bunker;
  • New, improved ragdoll system finalized;
  • Visual skybox glitch in certain cinematics fixed;
  • Exit zones in random metro encounters are fixed;
  • Linux-exclusive bug with random symbols appearing in character biographies fixed;
  • New animations added;
  • Fixed the Dzhulbars encounter balance;
  • Unique stat descriptions for Dzhulbars;
  • Cooking at a campfire or stove now benefits whole party;
  • Sprites improved on global map;
  • Every animal in the game has new phrases when talked to after consuming a potion;
  • Dual Shock 4 Wireless is now supported;
  • A huge amount of lesser bugs, typos, and translation issues fixed.


1.108: Gamepad Support


Hello, friends!

Today is the day we publish the 1.108 patch. However, bugfixes which are listed below, are not everything this new version holds. We also supplied it with the first iteration of gamepad compatibility, just like some of you asked us! After the update installs, press any gamepad button on the main menu screen, or pick the controller in the options menu to activate it.

Work on Trudograd continues, and soon we'll update you all with screenshots and info about the standalone addon.

Thanks you for reading.

https://youtu.be/ylaeomQA9pA
https://youtu.be/niHbOQMH3ew

Changelog:

  • Added first version of controller support;
  • Fixed random encounters in Dead City;
  • Fixed a visual bug on the character screen;
  • Fixed Maxim Kalosha quest;
  • Fixed throwing knives not appearing in the hand properly;
  • Fixed logic error in Artemyev's room;
  • Fixed three bug packs in locations: Factory, Waterfall, Container yard;
  • Dzhulbars' perk bug fixed;
  • Follower AI fixed, as was the bug that added evasion to them without reason;
  • Sveta Earwig dialogue bug fixed;
  • Blinding effect's bug fixed;
  • Sequence breaking if turn is ended by taking off clothes fixed;
  • Follower's bodies are now highlighted even when wearing Kikimora suits;
  • Various minor bugs fixed;


+ Update 1.1081

  • Reworked most minimaps and added new ones;
  • Turn ends on button hold when playing with a gamepad, to lessen risk of doing it by accident;
  • Fixed player freezing over on entrance to location;
  • Fixed the RPK model;
  • Reworked new interface sounds;