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Your Guide to Reworked Operations

Update 0.11.8 brings in quite a lot of changes to Operations.
  • Operation of the Week is now replaced with a randomly offered Operation.
  • You can enter battle playing Tier VI–VIII ships in any Operation.
  • The 30-minute restriction for re-entry into battle playing the same ship has been removed.
  • One-time rewards for earning stars have been replaced with special combat missions.
  • The following Operations are back in the game: The Ultimate Frontier, Hermes, and Cherry Blossom.

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    Please note that you can only play Operations after reaching Level 14 in your Service Record.

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[h2]
Participation in Operations
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Operations in our game has long been a battle type that was not very popular. One-time rewards and restrictions on the choice of ships didn't make them too popular among players. We've done our best to make Operations more diverse in Update 0.11.8.

Now, you can join an Operation playing Tier VI–VIII ships. The final team composition will affect the strength of bots, depending on the ship tiers. This way, you will be able to take part in Operations with even more ships while also advancing along the Tech Tree ship branches.

The 30-minute restriction for re-entry into battle playing the same ship has been removed. Now, you can take up a new Operation at the helm of your favorite ship immediately after the end of the previous one.

We decided to try out a new approach and replace Operation of the Week. An Operation will now drop randomly when playing within a team where allies are matched to battle automatically, making the mode more diverse for those who play it on a regular basis. You will still be able to select an Operation of your liking when part of a Division.

    Earnings in a randomly picked Operation will be, on average, 25% higher compared to a hand-picked scenario. It won't matter whether you play solo or in a Division. You will not know what awaits you in battle, so you will receive more resources for its successful completion.
    We will closely monitor your feedback and share the details with you.

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[h2]
Economy and Rewards in Operations
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You will now be able to receive valuable rewards in Operations regularly. First of all, we have removed stars. Secondly, completing secondary tasks when successfully completing an Operation will keep bringing you extra Credits and XP. And one-time rewards for earning stars have been replaced with daily and weekly combat missions:
  • Every day, your first victorious battle will bring you 30 Community Tokens
  • Three combat missions will be available every week. Earn Base XP and get up to 1,300 Community Tokens per week (or up to 5,200 Community Tokens per month)
  • Completing 8 out of 12 weekly combat missions will reward you with a Supercontainer
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[h2]
Three Operations Are Back
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With Update 0.11.8, we are bringing back three long absent and highly awaited Operations, increasing the total number of available scenarios to eight. Welcome the return of Operations The Ultimate Frontier, Hermes, and the night-lit Cherry Blossom!

[h2]The Ultimate Frontier[/h2]


The tense situation at sea forced your squadron to disperse forces across two areas. The primary mission is divided into two submissions, during which you will join forces with the second group of ships.

An important project of Japanese scientists and engineers is at stake, requiring evacuation along with classified documents. You will need to escort transport aircraft to the aerodrome while saving at least 45 planes from the aircraft reinforcements.

An important point is the repair base in the center of the map, which can be used to restore the HP of allied ships. You cannot let the foes take that base! Suppose you successfully repel all attacks: At the end of the scenario, you will then be able to switch to attack and sink the enemy aircraft carrier Raptor, familiar to you from other Operations, as well as help allied aircraft destroy the remaining enemies.

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[h3]Primary task[/h3]
Protect the group of transport aircraft arriving at the base. Defend the aerodrome until embarkation is finished and the aircraft leave the base.

[h3]Secondary tasks[/h3]
  • Save at least 3 forts
  • Do not let the enemy occupy the repair base
  • Destroy aircraft carrier Raptor
  • Destroy 2 ships attacked by aerodrome squadrons within the allotted time
  • Save at least 45 planes from aircraft reinforcements

[h2]Hermes[/h2]


A squadron of battleships with holds filled with gold is on a raid through the Atlantic to the American shores. You are tasked with the mission to escort the ships to a safe sector while repelling enemy attacks of superior forces. A thunderstorm raging at the expected encounter point makes your mission even more challenging. Harsh weather conditions reduce spotting and detectability ranges, but this can be to your advantage—moving inside the cyclone makes it harder for your ship to be hit due to the increased dispersion of incoming shells.

Once you are halfway to your destination, you will be able to repair the received damage. For 100 seconds, the leading transport ship will be restoring the HP of ships moving in her vicinity.

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[h3]Primary task[/h3]
Escort the squadron led by flagship Ruan to the designated sector. Make sure the gold is transported safely.

[h3]Secondary tasks[/h3]
  • Destroy 100 enemy aircraft (this task is split into two stages)
  • Make sure battleship Ruan retains more than 50% of her HP
  • Save at least 3 allied battleships
  • Destroy aircraft carrier Adler
  • Destroy 20 enemy ships or destroy 5 enemy battleships (specific task is selected randomly)

[h2]Cherry Blossom[/h2]


The fighting unfolds under the veil of night in the Empress Augusta Bay. As part of the 12th Cruiser Division under the command of Rear Admiral Merrill, your task is to defend the position of the 3rd Marines Division and clear the region of enemy forces. The top priority, however, is for you to protect transport ships from a squadron of Japanese destroyers controlling these waters. Try not to get caught in the crossfire when entering illuminated areas, which appear as a result of enemy illumination shells being launched into the sky.

The second part of the Operation begins at dawn. Your only mission will be to put the squeeze on the remaining enemy forces. Accompanied by two allied destroyers, two aircraft carriers will come to the rescue, capable of repairing nearby ships. Your ultimate task will be to destroy aircraft, the flagship cruiser of the Japanese forces, as well as the enemy's Northern and Southern aerodromes.

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[h3]Primary task[/h3]
Defend the marine regiments that have just disembarked. Locate and destroy enemy aerodromes.

[h3]Secondary tasks[/h3]
  • Save both Liberty transport ships
  • Maintain the positions of both regiments
  • Destroy 50 enemy aircraft
  • Destroy flagship cruiser Atago
  • Save at least 4 allied ships
    In celebration of the game's Anniversary, you can expect many other combat missions with valuable rewards. Details of the missions will be available in the game client.

Update 0.11.8: Seventh Anniversary of World of Warships


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
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Asia
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2022-09-08 05:00—08:00 UTC+8

2022-09-07 21:00—23:59 UTC
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CIS
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2022-09-07 05:00—10:00 MSK (UTC+3)

2022-09-07 02:00—07:00 UTC
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EU
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2022-09-08 07:00—10:00 CEST (UTC+2)

2022-09-08 05:00—08:00 UTC
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NA
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2022-09-07 03:00 AM—06:00 AM PT (UTC–7)

2022-09-07 10:00—13:00 UTC


The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
[h3]Update 0.11.8 brings the following new features:[/h3]
    To mark the World of Warships Anniversary, we are introducing a new game logo and updated technical icons.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim
[h3]Asia[/h3]
[h3]CIS[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
You can claim your reward before: Mon. 03 Oct. 15:00 CEST (UTC+2)

How to Play: Maps

Captains!

Maps play an important role in our game. Depending on the type of map, players can adopt different combat strategies to get ahead. If you want to know how best to use open water, straits, and islands, this video will help you figure it out.
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[h2]Theoretical Basis[/h2]
  • Open water is a strong suit of battleships and long-range cruisers. Adepts of close-range encounters prefer to stick to islands close to Key Areas in the vicinity of the enemy's main attack directions.
  • Light and rapid-firing cruisers tend to prefer clusters of islands. The same can be said about destroyers. The latter also do well in open water. This is especially true for destroyers that rely on torpedoes.
  • Aircraft carriers are most often located behind the main forces. However, this ship type benefits from getting as close as possible to the enemy in battle, as it allows them to reduce the time it takes aircraft to reach their target.
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[h2]Practical Tips[/h2]
There are over 30 maps in our game. Each is used at a certain battle tier. There are places on maps where certain ships can be most effective or where their presence can be extremely useful for allies. Today, we’ll be highlighting three low-mid Tier maps: Archipelago, Big Race, and Solomon Islands.

[h2]Archipelago[/h2]
There are four large islands in the center of the map that turn Key Area B in the Domination mode into a kind of arena.

When playing a destroyer, you can slightly hold off capturing a Key Area or fighting same-type ships in this improvised arena.

Wait for your torpedoes to reload and try to launch them into the narrow strait between the islands. This way, the enemy who decides to duel will receive an unexpected and powerful blow.

Helming a cruiser in battle, you can support allied destroyers that have nevertheless chosen to go to the center of the map. You can do this while being near one of the four islands.

Don't forget about the torpedo threat and battleships that can deal a lot of damage to your cruiser.

[h2]Big Race[/h2]
There are several interesting positions on this map. Cruisers can control the exit from the bay.

The bay itself is another arena for fast destroyer battles. There are three small islands here that can serve as a cover or ambush spot.

A protruding piece of land on the map can serve as a secluded spot for aircraft carriers. However, you should move there only in certain circumstances. For example, in case of danger from lines 9–10, or in the presence of ships that regularly spot your aircraft carrier.

When taking a position, be aware of opponents who can break through from the side of the bay and quickly detect you.

[h2]Solomon Islands[/h2]
The key point on the map is the strait between the three islands in the center of the game location. No one forbids you to advance there at the helm of a destroyer or cruiser from the first minutes, but keep in mind that you risk running into superior enemy forces.

We recommend taking a position close to the strait. And then meet your opponent with torpedoes or artillery.

There are also less obvious positions on the Solomon Islands map. A large island is cut by a small river, forming a gorge. Therefore, nearby battleships and cruisers can shoot across and thus reach their enemies on the other side of the island.

Helming an aircraft carrier, you can come close to the large island. As mentioned previously, such a maneuver will reduce the time of aircraft approaching their target. This means that it will be possible to attack the enemy more often. When changing your position, make sure that you cannot be detected by opponents who have broken through from the flank or through the central strait.
    In the next episode, we'll take a look at useful positions on higher-tier maps: Strait, Ring, New Dawn, and Fault Line. Stay tuned!

Shipposting Contest

Captains! We’re holding a special and easy-to-enter giveaway!

How to participate:
  • Post a comment under this news post.
  • If your comment stays as being the last one for 10 minutes—you win!
Rules:
  • Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.
  • We'll announce the results in this thread no later than 3 days after determining who the winner is. The prizes will be awarded within a week.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship IX container


Good luck and fair seas!

3 vs. 3 Playing Tier IV Ships

Update 0.11.7 will see three Brawls unleashed in different formats. Round 3 will be held in a 3 vs.3 format playing Tier IV ships.

Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, economic bonuses, signals, and Elite Commander XP in a short time!
    Brawls are characterized by their short seasons and unusual battle formats. The clashes are fast and dynamic, and players are matched by their skill level. You can participate in a Division, and you don't need to be a member of a Clan.
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[h2]
Rewards
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Up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; 56 combat signals; and 16 expendable economic bonuses.
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[h2]
Rules
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You can take part in the Brawl only during the time period specified for your server.
Starts: Mon. 29 Aug. 10:00 CEST (UTC+2) Ends: Mon. 05 Sep. 03:00 CEST (UTC+2)

Format: 3 vs. 3 playing Tier IV ships.

Restrictions: no more than one aircraft carrier, two battleships, two cruisers, and two destroyers per team.
[h2]
Game Maps and Modes
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Hotspot, Islands of Ice, Land of Fire, Sea of Fortune, and Crash Zone Alpha with reduced combat areas.
    Battles on all maps are fought in Domination mode.

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