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Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes

The World of Warships team is constantly working on improving the game and making it more diverse and interesting. As part of Update 0.11.2, we're going to present the updated submarines. Submarines are available for testing again.

In this new round of testing, we've gone above and beyond to address many of the issues raised by our player community. Everything from subs being hard to detect and interact with, to the unstable damage-dealing capabilities of submarines. We've made both playing and countering submarines more intuitive.
    We've prepared this text to make it easier for you to approach the new round of testing. We hope these changes will help us shape the final image of the new ship type.
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[h2]
How do you get them?
[/h2]
To get the subs for rent, complete sequential combat missions.
    More details will be available in the game client.

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[h2]
Submarines
[/h2]
[h2]Consumables[/h2]
  • Limited number of charges for the Damage Control Party consumable.
  • Unlimited number of charges for the Hydrophone consumable. In the new round of testing, this equipment will provide updated data on the whereabouts of enemies more frequently.
  • Submarines can have the Enhanced Rudder Gears consumable or Reserve Battery Unit.

[h2]Acoustic torpedoes and sonar pings[/h2]
  • Acoustic torpedoes have decent homing capabilities, but they lack damage and have reduced chances of causing flooding.
  • The first hit with a sonar ping makes the torpedo home in on the target, and the second one increases the homing effectiveness.
  • Pings emitted by submarines are now visible to enemies at distances of around 8 km. They can help players determine the approximate location of the attacking submarine.
  • Torpedoes home in on the last ping and remember their target. They don't lose the bonuses from the active ping hit sector, even when new pings hit another ship.
  • Torpedoes will interact with the last emitted pulse that hit a target before the torpedo was launched. It will interact with the first pulse that hit a target after the torpedo was launched if there were no other active pings. The torpedo's homing parameters will improve if the first ping hit the target before the torpedo was launched and the second ping hits the target after the torpedo was launched.
  • Ships can nullify ping hit sectors by using Damage Control Party. However, if the submarine hits the same ship once or twice in the same sector, torpedoes get their homing bonuses again. This can be used to switch to another target in battle while preserving the effectiveness of torpedoes that have already been launched.
  • Sonar pings can be emitted at several ships and stay on several targets simultaneously. Thus, you can prepare various variants for your next attack.

[h2]Alternative torpedoes[/h2]
  • Do not interact with sonar pings and do not home in, even vertically. There's no point in launching these torpedoes at enemy ships while submerged. They inflict damage that can be compared to that of destroyer torpedoes.
  • Their range and speed have been reduced, while their arming distance and detectability have been increased.
  • With these torpedoes, there's no need to use sonar pings, so you can launch them without revealing your position to the enemy.

[h2]Fuel spills[/h2]
  • If a submarine is hit at the periscope or maximum depths, a fuel spill will appear on the water's surface. These spills will help surface ships determine submarine locations and movements.
  • Submarines can eliminate fuel spills by using Damage Control Party, surfacing, or staying in the surfaced position.

[h2]Dive capacity[/h2]
  • When a submarine is detected at the periscope or maximum depths, dive capacity depletes but at a lower rate than before.
  • The restoration rate has been increased, but the battery capacity has been reduced by a quarter.
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[h2]
Playing Against Submarines
[/h2]
[h2]Sonar pings[/h2]
  • Sonar ping emitted by submarines are now visible to ships within an 8 km radius (approximately).
  • Ping detection doesn't work exactly like torpedo detection—each ship sees only pulses within her acquisition radius.
  • When a sonar ping hits a ship, a special indicator will appear on the ship itself and the ship miniature in the corner of the screen.
  • Any sonar ping sector can be discarded with the help of Damage Control Party.

[h2]Dealing damage to submarines[/h2]
  • Shells, aerial bombs, aerial torpedoes, ship torpedoes, and rockets can deal damage to submarines only at periscope depth or on the surface.
  • Ships can have depth charges or the Airstrike armament as countermeasures against submarines.
  • Depth charges are used at close range. The effective radius of the Airstrike armament depends on the ship type and tier.
  • Airstrike has a rather short reload time, but each dropped bomb deals only a small amount of damage. However, the bombing area is also small, which increases their fall density. If used successfully, several bombs may hit the submarine at once.
  • Airstrike depth charges now cause flooding with 100% probability. A submarine can only be affected by one flooding instance at a time.

[h2]Consumables that can be used against submarines[/h2]
  • Hydroacoustic Search can detect submarines in any position, but the detection radius is only 2 km below periscope depth.
  • Surveillance Radar detects submarines only at the surface level.

[h2]Fighting against submarines underwater[/h2]
  • A submarine can spend only a limited amount of time underwater because of her limited dive capacity—she will have to surface sooner or later.
  • When a submarine is hit, an oil spill will appear on the water's surface, provided that the submarine doesn't take any countermeasures to fix it. These spills will help players track down damaged submarines, even when they are submerged
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[h2]
What's Changed?
[/h2]
[h2]For submarines[/h2]
  • Subs can now glide between three (previously, four) key positions—the surface, periscope depth, and maximum depth. This will make it easier for players to helm submarines and better understand their operation specifics.
  • The time that submarines can spend at periscope level or underwater is limited by their dive capacity. Capturing Key Areas is only possible while on the surface.
  • Subs are armed with two types of torpedoes:

    • Homing torpedoes that have higher chances of reaching their target but deal less damage.
    • Conventional torpedoes that make it harder to hit a target but deal more damage.
  • The number of Damage Control Party consumable charges is now limited, For this reason, the consumable should now be used wisely. If you run out of charges early in battle, you'll have nothing to stop flooding or oil leaks, and this will make your sub easier to detect and destroy.

[h2]Playing against submarines[/h2]
  • Surface ships have a wider range of options to interact with submarines.

    • Sonar pings emitted by submarines are now visible to surface ships and can be used to determine their approximate position.
    • Oil spills will now appear on the water's surface when a submerged submarine is hit, giving you the ability to track its movements.
  • The Airstrike armament with an accelerated cooldown will allow for more frequent attacks and complement the new mechanics.
  • Airstrike depth charges now always cause flooding, making them the perfect weapon to take a major chunk of a sub's HP.
  • A submarine, however, can only have one instance of flooding at a time. This means that putting her under a barrage of Airstrikes wouldn't be an overly efficient way of using this armament.
    These are the global changes that will be put to the test in Update 0.11.2. At this stage, the numbers and values aren't final. Where possible, we provided approximate values.

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We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them in the Armory for containers that hold Premium ships and other items. Stay tuned for more news, and be sure to share this article with your friends so they can also enjoy the gifts!
Claim your gift before: Tue. 12 Apr. 14:00 CET (UTC+1)

[h3]Asia[/h3]
[h3]CIS[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to

Update 0.11.2.1

    Captains! While the new update is being rolled out, the server will be down
from: Tue. 22 Mar. 06:00 CET (UTC+1)
until: Tue. 22 Mar. 09:00 CET (UTC+1)

[h3]Changelog:[/h3]
  • Submarines are being reintroduced to the server for further testing. Stay tuned for more details.
  • Decreased the secondary armament reload time of the Savage Battle destroyer X Rumble: 4 to 3.5 s.
  • The ability to purchase permanent camouflage for V New York has been returned.

Ship's Log: Legendary Naval Commander

Captains!

In this new Ship's Log, we talk about forthcoming combat missions, discounts, and other activities.

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[h2]
Saint Patrick's Day
[/h2] Dublin, 53°20'38.6" N, 6°11'39.9" W

Thursday, March 17, 16:45 local time. We moored in Dublin. The captain allowed us to go out into the city for a little shore leave. Starts: Thu. 17 Mar. 06:00 CET (UTC+1) Ends: Tue. 05 Apr. 06:00 CET (UTC+1)

Win battles and earn Base XP and Credits to obtain the St. Patrick's Day and Lá Fhéile Pádraig themed camouflages, as well as the St. Patrick's Day patch.
    You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.


We have prepared a special combat mission chain for readers of our website: Earn Credits, Base XP, and "Main battery hits" ribbons, as well as deal damage, to obtain the St. Patrick's Day and Lá Fhéile Pádraig themed camouflages, plus the Lá Fhéile Pádraig 2017 commemorative flag.
[h3]Asia[/h3]
[h3]Unlock[/h3]
[h3]CIS(Ru)[/h3]
[h3]Unlock[/h3]
[h3]EU[/h3]
[h3]Unlock[/h3]
[h3]NA[/h3]
[h3]Unlock[/h3]
    You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.

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[h2]
Heroic Deeds of Yi Sun-sin
[/h2] Incheon, 37°26'09.5" N, 126°36'21.0" E

Thursday, March 17, 21:15 local time. We have been at anchor in Incheon for a week now. An old sailor has joined up with us. Our entire crew has taken an immediate liking to him. In the evenings, he tells us stories of the legendary Yi Sun-sin. He says that this naval commander knew how to emerge victorious from any situation. You can unlock and complete the combat mission chain before: Thu. 14 Apr. 06:00 CET (UTC+1)

Unlock the special combat mission chain and set sail. Earn ribbons, Base XP, and Credits, as well as deal damage, to obtain Free XP and the Trophy, Awarded, Triumphant, and Deserved camouflages. Legendary Commander Yi Sun-sin with 6 skill points will join you once you have completed all the missions.
[h3]Asia[/h3]
[h3]Unlock[/h3]
[h3]CIS(Ru)[/h3]
[h3]Unlock[/h3]
[h3]EU[/h3]
[h3]Unlock[/h3]
[h3]NA[/h3]
[h3]Unlock[/h3]


[expand] [/expand]
    You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.

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[h2]
Hero of Mexico
[/h2] Gulf of Mexico, 21°22'33.9" N, 95°05'38.6" W

Thursday, March 17, 23:45 local time. The sea is calm today. This weather is the perfect end to a sailing career. I will arrive in Mexico just in time for the anniversary of the birth of Benito Juarez, the Mexican national hero. Starts: Fri. 18 Mar. 06:00 CET (UTC+1) Ends: Tue. 22 Mar. 06:00 CET (UTC+1)

Unlock a special combat mission chain: Deal 500,000 damage playing Tier V–X ships and superships, or earn 2,000 Base XP playing Tier II–VII Pan-American ships to obtain Victorious camouflages and the Mexico patch.
[h3]Asia[/h3]
[h3]Unlock[/h3]
[h3]CIS(Ru)[/h3]
[h3]Unlock[/h3]
[h3]EU[/h3]
[h3]Unlock[/h3]
[h3]NA[/h3]
[h3]Unlock[/h3]
    You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations.

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[h2]
Savage Battle: Discounts
[/h2]
Don't miss the opportunity to purchase Master of the Water World permanent camouflages at a discount. You can do this directly in the game client.
  • −20% to the cost in Doubloons of the Master of the Water World permanent camouflage for X Daring, X Khabarovsk, X Shimakaze, X Grozovoi, X Z-52, X Harugumo, X Gearing, X Kléber, and X Yueyang.
  • −30% to the cost in Doubloons of the Master of the Water World permanent camouflage for IX Benham and V Hill.

[h3][h3]Bonuses of the Master of the Water World permanent camouflage[/h3][/h3]
[h3]For Tier X ships[/h3]
  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −50% to the cost of the ship's post-battle service
  • +100% XP per battle
  • +20% Credits per battle

[h3]For Benham[/h3]
  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −20% to the cost of the ship's post-battle service
  • +100% XP per battle

[h3]For Hill[/h3]
  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −10% to the cost of the ship's post-battle service
  • +50% XP per battle
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[h2]
"6 Years of World of Warships" Container
[/h2]
The "6 years of World of Warships" container is available to purchase for Coal in the Armory.

Complete the "6 Years of World of Warships" collection to grab a Supercontainer, 6x Gift containers, and a commemorative flag of the event.

The collection elements can only be obtained from "6 Years of World of Warships" containers.


[h3]"6 Years of World of Warships" Container[/h3]
  • Bundle includes
  • "6 Years of World of Warships" container
2,000 Coal Purchase

[h3][h3]Each "6 Years of World of Warships" container includes[/h3][/h3]
The percentage indicates the drop chances of each group of items.
  • Two elements of the same-name collection — 100%
  • 7x economic signals of the same type (Equal Speed Charlie London, Papa Papa, Zulu, or Zulu Hotel); or 1x World of Warships Anniversary camouflage; or 1,250 Free XP — 100%

The chances of obtaining a particular reward from a group are the same for all items in the group.

    You can find more details about the container mechanics and drop chances of particular items here.

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[h2]
Knowledge Is the Key to Power!
[/h2]
Reconnaissance reports—new combat missions spotted! There are two ways you can complete them—either by being patient and persistent or by excelling in battle.

By reading the news on our website, you can get valuable information that will help you navigate the sea, and you can also enjoy some direct benefits!

Unlock special combat mission chains on our website every week during Update 0.11.2. Each subsequent chain will be more difficult than the previous one, but the rewards will also be greater. During Update 0.11.2, you will be able to earn a total of 8x More Resources containers, 1x More Credits container, and the St. Patrick's Day and Fields of Tuscany camouflages, as well as signals and Credits. You can unlock the first chain today.
You can unlock and complete the combat mission chain before: Thu. 14 Apr. 06:00 CET (UTC+1)

[h3]Asia[/h3]
[h3]Unlock[/h3]
[h3]CIS(Ru)[/h3]
[h3]Unlock[/h3]
[h3]EU[/h3]
[h3]Unlock[/h3]
[h3]NA[/h3]
[h3]Unlock[/h3]
    All details about the completion criteria and rewards for the sequential combat missions are available in the corresponding section in the game client.

[hr][/hr]
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!
The reward can be claimed before: Wed. 30 Mar. 14:00 CET (UTC+1)

[h3]Asia[/h3]
[h3]Collect[/h3]
[h3]CIS(Ru)[/h3]
[h3]Collect[/h3]
[h3]EU[/h3]
[h3]Collect[/h3]
[h3]NA[/h3]
[h3]Collect[/h3]
    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to

Community Giveaway!


Commanders!

We’re holding a special and easy-to-enter giveaway—5 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2780794047
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship VIII container

We wish you good luck and following seas!

Winners:

Premium Subscription in Return for Applying Tags to the Game!



Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                           
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!