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Singles Day Community Event



Captains!

The 11.11 Global Shopping Carnival is about to begin! Come and take part in our special community giveaway with guaranteed prizes!
How to Enter:

  1. Leave a comment under this announcement post.
  2. Complete the [Singles Day] combat mission (over any number of battles, earn 1,111 Free XP; battle modes—PvP, Co-op, PvE, Ranked, event; ships—Tiers V–X).

Prizes:

  • Guaranteed prizes: 1x daily container and 200 Community Tokens.
  • Superprize for three random winners: 1x Premium Ship VI container.

Rules:
  • Three superprize winners will be picked at random from the pool of participating unique players (players who leave a comment and complete the combat mission).
  • Any comments that break the discussion rules may be deleted or excluded.
  • The results will be announced in this thread on November 15. Prizes will be awarded within a week.

We wish you good luck and following seas!

Winners:

World Of Warships is making water prettier, as all video games should

To hell with raytracing. Nuts to your HDR. And VR, more like Very Rubbish. No, the only future graphics technology which matters is pretty water. One of the few games to understand this is Sea Of Thieves, home to some of the prettiest virtuawater you ever did see, while so many others neglect their duty to show me pretty fake water. So today I'm delighted to see that the next big World Of Warships update brings a graphics overhaul including pretty new water. It is pretty! Not Sea Of Thieves-grade pretty, but certainly a better use of resources than goggles.


Read more

Update 0.10.10: Superships


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

11.11.2021 05:00—08:00 UTC+8

2021-11-10 21:00—23:59 UTC

10.11.2021 05:00—10:00 MSK (UTC+3)

2021-11-10 02:00—07:00 UTC

11.11.2021 06:00—09:00 CET (UTC+1)

2021-11-11 05:00—08:00 UTC

10.11.2021 02:00 AM—05:00 AM PT (UTC–8)

2021-11-10 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
steam://validate/552990

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
The following new features await you in Update 0.10.10:
  • Superships piercing waves in Ranked and Co-op Battles
  • Arms Race as a standalone battle type
  • Massive graphics update
  • Combat mission groups with the ultimate completion reward being VI Novorossiysk
  • New season of Clan Battles
  • Tweaks to submarines

Let's dive into the details of these and other changes!

    Read through this article carefully and keep an eye out for a gift! Share the article with your friends and Clanmates so they can stay on top of all the essential info for this update!
[hr][/hr]

[h2]
Superships in Ranked Battles
[/h2]


Update 0.10.10 kicks off the Fifth Season of Ranked Battles, which you can join at the helms of superships.

Apart from super battleships Satsuma and Hannover, which you already had a chance to helm during the Grand Battle event in Update 0.10.5, four more superships await you in the game: Condé, Annapolis, Yamagiri, and Zorkiy. Like their forerunners, the new superships boast unique features that will allow players to pursue alternative gameplay tactics and employ different decision-making strategies in battle.

Condé, Annapolis, and Zorkiy have one additional firing mode that can be activated by pressing the F key. After switching to this mode, each separate turret can automatically deliver several consecutive salvos in rapid succession before being subjected to a long reload. Depending on the ship, activating this mode changes the characteristics of shells or guns.

Yamagiri is armed with two types of torpedoes that can be switched between in battle. The torpedoes differ by various parameters such as range, speed, and damage. Switching to the alternative torpedoes takes an additional fixed amount of time that is separate from the reloading mechanic. Torpedo-tube reloading is suspended while switching to the alternative torpedo type and then resumes immediately after.

We have changed Combat Instructions—the unique feature of Satsuma and Hannover. Now, the adjustment fire bonus will not trigger automatically. Instead, it is now activated by pressing the F key. This change will allow these super battleships to apply the power-up bonus at the most optimal moment.

All six superships will be available for rent from random bundles that can be obtained in exchange for a new resource— Supership Tokens—in the Armory. You can earn Tokens by completing special combat missions playing Tier X ships. This will help us prevent the battle queue from filling up with superships only.

    In addition to Ranked Battles, you can also helm superships into Co-op Battles—a great place to tame the new ships and get to know their mechanics in a more relaxed environment.


[h2]Ranked Season Format[/h2]
  • 7 vs. 7
  • Tier X ships and superships in all three leagues

The season is divided into six Sprints. The first Sprint lasts 1 week. All the other Sprints each run for 2 weeks. Each new Sprint starts immediately after the end of the previous one.

This season will not feature submarines. The matchmaker will apply the standard ship type restrictions. In terms of superships, team lineups will be mirrored. Details of the new Ranked Battles season and superships will be released in a dedicated article on our website.
[hr][/hr]
[h2]
Novorossiysk Service
[/h2]


A week after Update 0.10.10 goes live, players will be able to access five themed combat mission groups named "Novorossiysk Service." Completing those combat mission groups, as well as individual missions, will reward you with expendable camouflages and signals. Once you have completed the fifth group, you will get VI Novorossiysk, a Commander with 6 skill points, and a Port slot.

Check the game client for details about how to complete the missions.
[hr][/hr]
[h2]
German Battleships
[/h2]


In Update 0.10.10, Early Access continues for German Tier III–IX battleships.


You can spend German Tokens on sequentially available bundles with these ships and the following permanent camouflages: German Eagle for IX Prinz Rupprecht and X Schlieffen; German Navy for VII Prinz Heinrich and VIII Zieten.

A special combat mission will become available with the release of the update. Completing it will reward you with a flag and a "German Battleships: Part 2" patch.


We have decorated the Port of Hamburg.

[hr][/hr]

[h2]
Visual Improvements
[/h2]


Update 0.10.10 brings quite a few large-scale improvements and changes to the graphics as we continue working on the game's visuals.

[h2]New water[/h2]
Water simulation and visuals have been completely reworked for all maps. The new simulation system can create waves of any shape and height while also adding realism to wave dynamics. This means that waves will now gently rock a ship, and the ship will produce a response that varies according to the wave height. This change will not affect gameplay.



We have improved the display of the sun glitter path over water and other optical effects on the water's surface. Added dynamic seafoam and updated the ship wake effect.





With low graphics settings, water simulation will remain unchanged.

[h2]HD textures on maps[/h2]
We are launching a massive update for all maps and Ports to accommodate enhanced HD textures. In Update 0.10.10, high-detail textures will be added to the Two Brothers and Hotspot maps, as well as the Philippines, Saint-Petersburg, and Twitch Prime Ports.


Future updates will bring high-detail textures for the other maps and Ports. However, like with HDR lighting, such an update requires a huge amount of content to be reworked and an individual approach to each map and Port. For that reason, adopting the new technology for all maps and Ports in the game will take time and be implemented incrementally with the release of future updates.

[h2]Underwater world, vegetation, and animations[/h2]
We are continuing to improve the underwater world in our game. In Update 0.10.10, we have added underwater vegetation on the Two Brothers and Hotspot maps. The underwater world will also appear on the Haven, Sleeping Giant, and Crash Zone Alpha maps. In the nearest updates, we will focus on adding improvements to the underwater world on other maps as well.

Vegetation has been enhanced on all maps and in all Ports. Trees look more realistic with enhanced shading and rays of sunlight shining through the green foliage. We have also reworked the wind-tree interactions. We have added more trees and other green foliage on maps.


Ports and maps with HD textures now feature birds, fish, flying flags, and other moving objects. We will continue adding more animated objects to maps and Ports over time.

More details on how we have been enhancing graphics can be found in a dedicated article.
[hr][/hr]
[h2]
Submarine Tweaks
[/h2]


The periscopes of submarines have been piercing through waves in Live Server Random Battles for an entire update now. We are extremely grateful to our players for the battles played helming or countering submarines, and for all the feedback that is helping us shape the new ship type and make the experience of helming or countering them more interesting and engaging.

In Update 0.10.10, we have introduced a number of important changes for this ship type based on collected data and your feedback.

[h2]Changes to torpedoes[/h2]
The only "meaningful" weapon that submarines carry is their torpedo tubes. Mechanics like sonar pings and homing are essential for submarines as a ship type to offer distinctive and interesting gameplay that is relevant for an action-packed battle. This, however, comes at the cost of subs being fragile and firing only a tiny number of torpedoes per salvo.

But even though the data suggests that submarine torpedoes are not over-powered, we have heard our players say that submarine torpedoes are currently both effective and easy to master at the same time, while countering them poses quite a challenge. When used wisely, sonar pings could give sub Captains everything at once, i.e. both torpedo homing and increased damage. For the other ship types, interacting with such torpedoes in battle could hardly be called a pleasant experience.

To solve this problem while preserving the unique gameplay of submarines, we split their torpedoes into two types. They receive deferent bonuses from sonar pings.
  • The first type is homing torpedoes. These have reduced maneuvering capabilities, and the distance at which they cease to home in on cruisers and destroyers is increased by a factor of two. The other characteristics correspond to those currently in effect for submarine torpedoes. As long as the effect of one sonar ping hit remains active, these torpedoes will home in on a target. The effect of a second sonar ping hit improves homing but does not make it any better than it currently is on the Live Server, nor does it have any effect on how much damage the torpedo can deal.
  • The other type comes in the form of torpedoes that can deal increased damage. Their standard damage is slightly higher than that of homing torpedoes. The effect of the first sonar ping hit reduces the detectability range of these torpedoes by 25%. A second ping hit increases the damage dealt to the target by a factor of two if the torpedoes hit the ship's anti-torpedo protection. With the ping hit effect still active, this type of torpedo can home in on a target vertically (i.e. it can ascend or dive, depending on positions of the target and sub) but not horizontally.

Tier VI subs will receive homing torpedoes only when submarines of Tier VIII and X are equipped with torpedoes of both types. The torpedo switching mechanics are the same as those used for destroyer Yamagiri. Switching between torpedo types takes a certain amount of time, and the reload status of the torpedo tubes remains the same as it was before torpedo switching was activated.

The different torpedo types will offer sub Captains a choice between accuracy and damage while also substantially improving the gameplay experience for players helming the other ship types.
[h2]Submarine spotting range at depth[/h2]
Apart from their damage-dealing capabilities, subs are pretty good at detecting hostile ships while underwater. We decided that these capabilities were excessive and did not fit well into the basic concept of this ship type. For this reason, the standard range of surface ship detectability by submarines at their operating depth has been reduced to 2 kilometers, and in a future update, it will be replaced by the assured acquisition range. That said, subs will no longer be able to spot hostile ships while lurking in the relative safety of the depths.

[h2]Changing depth and sub detectability tweaks[/h2]
By constantly switching between the surface and periscope depth levels, players were able to reduce their submarine's detectability without depleting dive capacity. This was because their detectability range would start to change almost immediately as they shifted between depths. This does not fit with the intended gameplay, and from now on, detectability will change at the periscope and maximum depths.

[h2]Testing will continue[/h2]
While these changes will have a substantial effect on gameplay, there are still many submarine mechanics that we have not even approached yet. We need more data to be able to test subs in the best way we can. This will allow us to effectively decide what other changes are needed. With that being said, we will continue testing subs, despite the fixes planned for release with Update 0.10.10. For this reason, all battles played before Update 0.10.10 hits the servers are still extremely valuable in this respect.
[hr][/hr]
[h2]
Division Achievements and Division Stars
[/h2]


We have added the following five achievements that can only be earned by playing as part of a Division in Random Battles:
Coordinated Attack
Your Division must destroy at least seven enemy ships.
Shoulder to Shoulder
Your Division must damage at least 10 enemy ships. The damage caused to each ship must amount to at least 20% of her normal HP.
Brothers in Arms
Each Division mate must destroy at least two enemy ships in a single battle.
Strike Team
Damage caused by a Division must be equal to 50% or more of the consolidated total normal HP of all enemy ships.
General Offensive
Your Division must destroy hostile ships of three different types.
    The above achievements can be earned in Random Battles.


During the update, players will be able to earn Division Stars—special bonuses issued for playing together with each Clanmate.
  • You can get a Division Star by playing in a Division with your Clanmates.
  • The Stars can be earned in all battle types, except for Training Battles.
  • Earning certain numbers of Stars unlocks access to various rewards.
  • If you switch Clans, any Stars and rewards you previously received remain with you.
  • To see the roster of Clanmates who you can team up with in a Division, as well as the list of rewards you can get, navigate to the Division Star tab in the Clans section.

Starting from Update 0.10.10, playing with each of your Clanmates can bring you up to three Stars:
  • One for a victorious battle.
  • One for earning the Coordinated Attack achievement.
  • One for earning the Strike Team achievement.
[hr][/hr]

[h2]
Armory
[/h2]


The following ships will become available in the Armory with the release of the Update:

X Gibraltar is a heavy cruiser that carries twelve 234 mm guns housed in three turrets. She fires shells along a flat ballistic trajectory. The ship is armed only with AP shells that have enhanced ricochet angles and short fuse delay, which significantly increases their efficiency. Gibraltar is equipped with Hydroacoustic Search, Repair Party, and a variant of Smoke Generator with a short smoke screen setting time and long smoke screen dispersion time. All consumables are available in separate slots.
    The ship is available in the Research Bureau for 59,000 Research Points.
IX Tulsa is a ship based on the Oregon City-class heavy cruisers. She is armed with six 203 mm guns that have a short reload time for the caliber and AP shells with enhanced ricochet angles. Tulsa has a good AA defense system and decent set of consumables: Repair Party, Surveillance Radar, and a choice between Hydroacoustic Search and Defensive AA Fire.
    You can get the ship in exchange for

We have added the Shark Rage permanent camouflage for X Austin. You can obtain it in exchange for 3 Clan Tokens.
    With the release of Update 0.10.10, all Festive Tokens and Soviet Tokens will be converted into Credits at the rate of 1:90,000 and 1:6,000, respectively.

[hr][/hr]
[h2]
Other New Features and Changes
[/h2]


[h2]Changes to Economics[/h2]
We have changed the availability, cost, and characteristics of certain signals and camouflages:
  • Expendable camouflages "For Meritorious Service," Rising, and Blue Lagoon, as well as economic signal India Bravo Terrathree, can no longer be obtained.
  • We changed the bonuses and cost of the Type 1 and Type 2 camouflages. They will differ from the Type 5 camouflage only visually:
    • The camouflages will provide –3% to the detectability range by sea and +4% to the dispersion of shells fired by the enemy at your ship.
    • The cost of the camouflages has been increased from 7,500 to 22,500 Credits.

We are working to differentiate elements of the exterior (camouflages and signals) from economic bonuses. The above changes to the accessibility and characteristics of the camouflages and signals are a part of that large-scale change. We will share more information at a later date.

[h2]Battle Performance Bonuses[/h2]
We are starting to the get things up and ready for the New Year frenzy! As early as in Update 0.10.10, you can earn festive battle performance bonuses on all of your Tier V and higher ships. Depending on the ship's tier, you can grab Coal, Steel, or a special temporary resource called New Year Certificates that you can exchange for Santa's Gift containers in Update 0.10.11.

You can get 1x Santa's Gift container in exchange for 1 New Year Certificate. A Santa's Big Gift container will be available in exchange for 3 Certificates, and a Santa's Mega Gift container will require as many as 5 Certificates.

    Access to the festive battle performance bonuses will open 1 week after Update 0.10.10 goes live and will continue until the end of Update 0.10.11. This way, players will have more time to get New Year Certificates and other festive bonuses.


[h2]Changes to the Naval Battle[/h2]
Throughout the entire duration of Update 0.10.10, the Engagement stage of the Naval Battle will be held in a group format. Clans will be randomly divided between several groups of 25 or 50 Clans each. The amount of Oil earned depends on the number of Stars obtained and the Clan's place in its own group.
    Once Update 0.10.11 goes live, the standard format of the Engagement will be replaced by the group format every 4 weeks.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim
[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
You can claim your reward before: Mon. 06 Dec. 14:00 CET (UTC+1)
  • Other improvements and changes For a complete list, please refer to Player Support.

Warhammer 40,000 Community Event



Captains!

We're happy to announce the next stage of the collaboration between World of Warships and Warhammer 40,000!
To celebrate this epic event, we're holding a special giveaway with guaranteed prizes.

How to Enter:
  1. Leave a comment under this announcement post.
  2. Complete the first part of the WH40K combat mission (over any number of battles, deal 150,000 damage; Battle types—Random, Coop, Ranked, Operations, Brawl; ship Tiers V–X).
Prizes:
  • Guaranteed prize: 200 Community Tokens.
  • Superprize for five random winners: a set of 40x Warhammer 40K camouflages (10x Red Threat camouflages, 10x Eternal Crusader camouflages, 10x Protector of the Faith camouflages, 10x Primordial Annihilator camouflages).
Rules:
  • The five superprize winners will be picked at random from the pool of participating unique users (players who leave a comment and complete the combat mission).
  • Any comments that miss the correct information or break the discussion rules may be deleted or excluded.
  • The results will be announced in this thread on November 8. Prizes will be awarded within a week.


We wish you good luck and following seas!

Winners:

Shipposting Contest


The basic rules are super simple:

Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.

The prize:
  • Kearsarge


After the winner has been determined, the discussion will be locked.