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Grand Battle

Update 0.10.5 brings a new temporary battle type—the "Grand Battle." Its unique feature is the super battleships it allows you to helm.

The destruction of legendary battleship Yamato by aircraft carriers presaged the domination of deck aviation in naval warfare. Super battleships are the ships that might have existed if shipbuilding had moved toward the development of main batteries as the primary decisive factor of battle.


[h2]
Things You Should Know
[/h2]
Two super battleships will be available to you in the Grand Battle:
  • Satsuma is a project based on X Yamato with reinforced primary armament—510 mm guns in four twin-gun turrets.
  • Hannover is a version of the H-42 project with 483 mm guns in four twin-gun turrets and her secondary battery replaced with dual-purpose artillery with a caliber of 128 mm.

[h2]
Rules
[/h2]
    Timing: from 11:00 to 02:00 CEST (UTC+2).

You can take part in the Grand Battle only during the time period specified for your server.

Battle format: 9 vs. 9, playing Tier IX–X ships (including super battleships)

Restrictions: no more than three super battleships per team
  • Every battle will feature at least one super battleship per team.
  • If the waiting time spent by the first player in the queue exceeds 3 minutes, the teams in the Grand Battle can be complemented with bots.
  • All players who have reached Access Level 12 can participate in the Grand Battle.

[h2]
How to Take the Super Battleships Into Battle
[/h2]
Once Update 0.10.5 is live, you will receive Satsuma and Hannover as rental ships.

To enter a battle at one of their helms, you will need a new temporary resource—Intelligence Reports. This way, you will both play super battleships and play against them. It will also help the matchmaker assemble teams for battles faster.

There are several ways to earn Intelligence Reports:
  • You can earn 3 Intelligence Reports per Grand Battle playing Tier IX and X ships. Active players will receive them regardless of a victory or defeat. However, you won't get any Reports if you're inactive in battle.
  • After the release of Update 0.10.5, you'll get Intelligence Reports each day on your first login—19 Reports the first time, then 3 Reports daily.

You'll need 14 Reports to take a super battleship into battle. It means that you'll have enough Reports to take one of the super battleships into battle as soon as the update releases. Satsuma and Hannover themselves don't earn any Intelligence Reports from battles.

    Please note that the number of Intelligence Reports you can earn in a battle, as well as the number of Reports that's necessary to play a super battleship, might change.


[h2]
Adjustment Fire
[/h2]
When playing the super battleships, you can try a new game mechanic—adjustment fire. It grants a temporary boost to the super battleships' characteristics in battle. Satsuma receives a bonus to the accuracy of her main battery; Hannover receives a bonus to the range, accuracy, and reload time of her secondary battery.
  • To activate the bonuses, you need to fill a special meter by carrying out adjustment fire at any locked target. Each turret salvo that hits a target or splashes near it is taken into account.
  • As soon as the meter fills, the temporary bonus activates automatically. You can use it an unlimited number of times in a battle.
  • If your ship ceases firing for a certain amount of time, the progress of the adjustment fire meter gradually resets. It doesn't reset while the bonus is active.

The new mechanic allows you to reinforce your ship right in the heat of battle, but you'll need to plan your actions and positioning in advance to use this feature to maximum effect. We hope that it will make the gameplay more interesting and diverse!

[h2]
Combat Missions and Rewards
[/h2]
With the release of Update 0.10.5, special combat missions will become available. Completing them will reward you with Dazzling expendable camouflages, the Grand Battle patch, and the Grand Battle commemorative flag.
Starts: Wed. 16 Jun. 07:00 CEST (UTC+2) Ends: Wed. 14 Jul. 07:00 CEST (UTC+2)
    Detailed information about the mission completion criteria can be found in the game client.


Your successes in the Grand Battle will be rewarded with special themed achievements.
Achievement name
Description
Grand Battle
Participate in the Grand Battle event playing one of the super battleships.
Z-Plan
Sink three Hannover-class super battleships.
Maru 6 Keikaku
Sink three Satsuma-class super battleships.
    Due to the specifics of the battle type, you can earn only the specified achievements in the Grand Battle.


[h2]Free Daily Bundles[/h2]
The Armory is offering "For Naval Needs" free random bundles. Inside, you can find Dazzling camouflages, 1 day of Warships Premium Account, Doubloons, and Credits.
The bundles are available until: Sun. 04 Jul. 05:00 CEST (UTC+2)

You can obtain only one bundle per day. A total of 12 bundles will be available across 18 days, so you can skip up to 6 days and still be able to collect all the rewards.

Update 0.10.5: The Grand Battle


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

17.06.2021 05:00—08:00 UTC+8

2021-06-16 21:00—23:59 UTC

16.06.2021 05:00—10:00 MSK (UTC+3)

2021-06-16 02:00—07:00 UTC

17.06.2021 07:00—10:00 CEST (UTC+2)

2021-06-17 05:00—08:00 UTC

16.06.2021 03:00 AM—06:00 AM PT (UTC–7)

2021-06-16 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
steam://validate/552990

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
  • A new branch of German destroyers is now live and ready to be researched!
  • Prepare to fight in the Grand Battle—a new temporary battle type that sets super battleships on their path to dominating our seas! You'll also get to try out the new "adjustment firing" game mechanic when you head into battle at the helms of these vast floating fortresses.
  • The rocket-launching mechanics of all attack aircraft have evolved.
  • Damage can no longer be inflicted to allied ships! Rest assured, your ships are now safe (when it comes to friendly fire from your allies, at least)! Reckless teammates can no longer damage or destroy you.
  • Recruitment Points are being reworked and will re-emerge as a more versatile resource named "Community Tokens."
  • Prepare your bids for a new auction dedicated to the U.S. Independence Day, and get ready for some combat mission groups that offer VII Colorado, clad in her Independence Day permanent camouflage, as the ultimate reward!
    Read the whole article carefully to spot and claim a gift! Share the article with your friends and Clanmates so they can also claim gifts, and make sure to dive in to get all the update info yourself!

[h2]
German Destroyers
[/h2]


    When Update 0.10.5 goes live, German destroyers VII Z-31, VIII Gustav-Julius Maerker, IX Felix Schultz, and X Elbing will join our ranks as researchable ships.


[h2]Features of the branch[/h2]
  • Accurate 150 mm main battery guns—a large caliber for destroyers.
  • Powerful AP shells with good penetration and damage-dealing characteristics, as well as enhanced ricochet angles. Deploy them in battle to bring the pain to cruisers!
  • Their solid HP pools and decent armor protection can shield them from the HE shells of most destroyers (unless an enemy Commander has mastered the Inertia Fuse for HE Shells skill). Combined with their effective artillery, this results in special gameplay for the new German destroyers. They are essentially agile ships that primarily focus on lone targets—light cruisers especially.
  • Due to the low damage-per-minute stats of their HE shells and the destroyers' high detectability, these new ships aren't cut out for fighting for control of Key Areas.
  • The Smoke Generator consumable boosts their already good survivability even further. Starting from Tier IX, German destroyers come equipped with the Defensive AA Fire consumable—a valuable asset that will allow you to counter hostile aircraft with greater confidence.
  • Torpedoes with a standard reload time for most destroyers, good damage, and an excellent reach, but also a rather low speed.

[expand] [/expand]
[h2]
Grand Battle
[/h2]


Update 0.10.5 brings a new temporary battle type—the Grand Battle. Its main feature comes in the form of super battleships. The destruction of legendary battleship Yamato by aircraft carriers presaged the domination of deck aviation in naval warfare. Super battleships are the ships that might have existed if shipbuilding had moved toward the development of main batteries as the primary decisive factor of battle.

Two super battleships will be available to you in the Grand Battle:
  • Satsuma is a project based on X Yamato with reinforced primary armament—510 mm guns in four twin-gun turrets.
  • Hannover is a Project "H-42" design with 483 mm guns placed in four twin-gun turrets and her secondary battery replaced with 128 mm dual-purpose artillery.
    More details about the Grand Battle's rules and rewards will come in a dedicated article on our website. Stay tuned!


[h2]
U.S. Independence Day
[/h2]


In celebration of the American Independence Day, the game will feature a set of dedicated combat mission groups and a new auction.

[h2]Summer Battles[/h2]
Update 0.10.5 unlocks access to four themed combat mission groups called "Summer Battles." Completing them will bring you Dazzling and "Stars 'n' Stripes" expendable camouflages, as well as signal flags. Once you're done with the third group, you'll get VII Colorado, a Port slot, and a 6-skill-point Commander. The fourth group will bring you the Independence Day permanent camouflage for Colorado.
    If VII Colorado is already berthed in your Port, you'll receive 9,000,000 Credits as compensation. Detailed information on the mission completion criteria can be found in the game client.


[h2]Independence Day auction[/h2]
[h3][h3]Auction: key rules[/h3][/h3]
  • Each auction consists of the following stages:
    • An auction lot is announced with details of its starting price and the number of possible bid winners.
    • The auction begins and bids can be placed.
    • The results of the auction are summed up; bids are no longer accepted.
    • The auction winners receive their rewards, while the other Auction participants receive their bids back.
  • You can change your bid amount at any time, as long as bidding for that lot is still available.
  • The number of lots is limited. The highest bids win.
  • Players will only be notified about the starting bid for a lot and the number of possible winners.
  • Depending on the lot, you can use various in-game resources for your bid.
  • Once the results are calculated, the highest bids win. If there are several bids of the same amount, the earliest-placed bid wins. In this situation, the time when the bid was last changed is taken into account.
  • It's a risk-free adventure! Any bids that don't win will be returned to the bidders when the auction closes.
Starts: Fri. 02 Jul. 14:00 CEST (UTC+2) Ends: Mon. 05 Jul. 14:00 CEST (UTC+2)

[h3]Lots[/h3]
  • U.S. Commander Theodor "Trouble" Murphy with 14 skill points, plus 20 Rising camouflages
  • Sharks permanent camouflage for X Worcester
  • Eagles permanent camouflage for X Worcester
  • 100,000 Coal
  • X Somers commemorative flag

Auctions are cross-server—players on all World of Warships regions (CIS, EU, NA, and ASIA) compete with each other for the same lots, so the final number of winners is shared between the four servers.

    We'll share more details on the starting bids and numbers of winners closer to the starting date of the auction. Stay tuned for more news on our website!


[h2]
Changes to the Game Mechanics
[/h2]


[h2]Friendly fire is now disabled[/h2]
In Update 0.10.5, we're disabling the ability to cause damage to allies (friendly fire) in all battle types. This change will have a positive effect on gameplay—your teammates will no longer be able to damage or destroy your ship.

[h3]Main changes[/h3]
  • You can no longer damage or destroy allied ships, disable their modules, or cause detonation Ramming won't cause any damage to allied ships either.
  • At the same time, all armament types can still hit allied ships. This means that you still won't be able to launch torpedoes at an enemy through an allied ship.
  • Camera effects that indicate incoming damage won't be active for a ship that gets hit by allied shells or torpedoes.
  • The warning about incoming allied torpedoes has also been removed, as they can no longer inflict damage.

[h3]Friendly fire penalty[/h3]
While it's now impossible to damage allied ships, friendly fire is still tracked by the unsporting conduct penalty system. Any players who fire at teammates deliberately can expect to be penalized. This kind of behavior interferes with other Captains' experience of the game and doesn't contribute toward the success of the team.
  • A warning for unsporting conduct will now be issued for a certain number of hits on allied ships in one battle:
    • 40 hits or more on one ally.
    • 50 hits or more on several allies.
    • Hits on allied ships with any armament type, except for secondary battery hits, are counted.
  • If you receive a warning in a battle, any Credits or XP earned in that battle will be forfeit as a penalty. However, provided that you don't break the rules in your next battles, any resources you earn in those battles will be credited to you as usual.
  • An issued warning also triggers a friendly fire penalty. Damage will be inflicted to the perpetrator's ship each time they open fire at allies. The exact amount of inflicted damage depends on the perpetrator's current HP and grows with each new hit on an allied ship.
    More details about the unsporting conduct penalty system will be available in a dedicated article.


[h2]Attack aircraft: evolved mechanics[/h2]
We've reworked the rocket-launching mechanics for attack aircraft in Update 0.10.5.
  • These planes will now fire small-caliber machine guns prior to firing rockets, and the duration of an attack run is now longer.
  • The machine guns don't inflict damage to ships—their function is to show the exact spot where the rockets are going to hit.
  • Once the machine guns open fire, you won't be able to adjust the flight path of your attack aircraft. However, your attack aircraft also become immune to AA fire at that point.
  • Apart from the rocket-launching mechanics, we've also changed the aiming settings, the time it takes to prepare for an attack run, and other attack aircraft characteristics. The attack aircraft of VIII Saipan, VIII Sanzang, VIII Lexington (F4U-1D Corsair Tiny Tim), X Midway (F8F Bearcat Tiny Tim), VIII Graf Zeppelin, and VIII Graf Zeppelin B will now climb high at the start of an attack run.

Information about rocket hit zones, together with the prolonged attack time and fixed aiming reticle position, will allow Captains of agile ships—destroyers, primarily—to reduce the chances of taking rocket damage by making evasive maneuvers.
    The evolved rocket-launching mechanics are being applied to the attack aircraft of all carriers.

[h2]
Community Tokens
[/h2]


Recruitment Points are getting updated with the release of Update 0.10.5. They will become a more versatile resource that can be earned by participating in various activities and exchanged for various rewards.
  • Recruitment Points have been renamed Community Tokens.
  • These Tokens can also be earned outside of the Recruiting Station program. Watch official World of Warships streams and participate in Public Tests, as well as regional and global activities, to earn more Community Tokens, then spend them on some awesome rewards!
  • The following rewards will be added to the special category of the Armory: III Katori, Premium Ship V and Premium Ship VII containers, permanent and expendable camouflages, commemorative flags, and much more!

[h2]
Interface Changes
[/h2]


The display of upgrades in the Equipment tab has been updated.
  • A full list of available upgrades, including special and legendary ones, is now shown in each slot.
  • While browsing the Equipment tab of the Port, you can now click through to purchase special or unique upgrades from the Armory.
  • A button that will take you back to the Equipment tab has been added to the purchase status pop-up window.
  • Upgrade sorting has been updated: regular upgrades are displayed first, then special and legendary upgrades.

Changed the animation and display of how ribbons and achievements are received in battle. Changed the size of icons of earned achievements. They are now displayed separately from ribbons in the top-right corner.

[h2]
Daily Shipments
[/h2]


New daily rewards will become available to you from July 1.

This section is available in the player menu of the Port and includes 24 rewards that are refreshed on a monthly basis. If you succeed in collecting all 24 rewards before the end of the month, you can receive an additional reward of 750 Free XP for each subsequent day that you enter the game until the end of the month. If you don't click the "Collect Reward" button, the reward is collected automatically at the start of a new 24-hour period.

[h2]
Armory
[/h2]


The following new ships will become available with the release of the update:
  • X Druid is a destroyer armed with four dual-purpose 127 mm guns placed in two turrets on the ship's bow. They fire only AP shells with improved ricochet angles and a reduced arming threshold, so you can expect fewer overpenetrations and ricochets. While she lacks torpedoes, Druid has a wide choice of consumables at her disposal: Hydroacoustic Search, Short-Burst Smoke Generator, and Repair Party. The ship will be available in the Research Bureau for 56,000 Research Points.
  • VIII Tone is a heavy cruiser armed with eight accurate 203 mm guns that are housed in four turrets situated on the ship's bow. She participated in key battles of World War II—the Battle of Midway and the Battle of Leyte Gulf. This fast ship has decent armor and good concealment. Tone also carries a squadron of four torpedo bombers with low detectability. Each bomber is armed with two torpedoes. The ship will be available for 11,300 Doubloons.

Unique historical Commander Jerzy Świrski is now available for 175,000 Coal.
VI Gallant is now available in exchange for 48,000 Coal.

We've added the Red Fox permanent camouflage for X Plymouth—it's available for 10 Ranked Tokens.
    With the release of Update 0.10.5, German Tokens will be converted into Credits at the rate of 1:2,100.


[h2]
Content Additions and Changes
[/h2]


Added the Independence Day permanent camouflage for VIII Constellation and Maple Leaf permanent camouflage for VII Yukon.
    When Update 0.10.5 goes live, VI Erich Loewenhardt, VII Nelson, VI T-61, VII Haida, VII Z-39, VIII Asashio, VI Admiral Graf Spee, and VIII Lenin will cease to be available. The ships will be taken out of the game due to a combination of their popularity and combat efficiency. To maintain the proper level of ship diversity within teams, these ships will cease to be available to obtain for an indefinite period of time, but they may return in future.


The following changes were made to the Tech Tree tab.
  • The following ships were removed from the Tech Trees of their nations: VII Duca degli Abruzzi and VIII Mainz.
  • The following ships were added to the Tech Trees of their nations: VIII Pyotr Bagration, VIII Tirpitz and VII München.
VIII Mainz and VII Duca degli Abruzzi are still available for purchase in the Armory.

A new nation—the Netherlands—has been added. Following the addition of the new nation, IX Friesland, which was historically a ship that belonged to the Royal Netherlands Navy, will still be a ship of the European nation. However, she'll be removed from the Tech Tree and won't be available to research when Update 0.10.6 is released. In Update 0.10.7 she'll be replaced with Groningen, which is identical to Friesland. She'll be available for 1,000,000 Free XP.

[h2]
Other Changes and Improvements
[/h2]


[h2]Changes to the "Naval Battle" competition[/h2]
Added the possibility to earn an additional attempt during the Engagement stage, depending on when the stage began and the number of attempts used.
  • 24 hours after the start of the Naval Battle: one additional attempt for each five used.
  • 48 hours after the start of the Naval Battle: one additional attempt for each four used.

Information on how to earn additional attempts will be shown in the tooltip next to the current number of attempts.

[h2]Game balance changes[/h2]
We've made some changes to the parameters of certain ships based on our analysis of their battle efficiency and player feedback. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.

[h3]Japanese Tier VII battleship Hyūga:[/h3]
  • Main battery reload time increased from 28 to 29 s.

[h3]U.S. Tier VII cruiser Flint:[/h3]
  • Main battery base firing range increased from 11.9 to 12.4 km.

[h3]Italian Tier X battleship Cristoforo Colombo:[/h3]
  • Main battery reload time reduced from 38 to 37 s.
  • Main battery gun 180-degree traverse time reduced from 40 to 38.2 s.

[h2]Other changes[/h2]
  • Added the roar sounds of Godzilla and Kong to "National voiceover +" and to quick commands received from allies. Increased the roar volume of Godzilla and Kong.
  • Added ambient sounds for islands and cities.
  • Increased the catapult rotation speed that occurs on all ships when the Catapult Fighter takes off or when Spotting Aircraft is activated.
  • The Junior Shipbuilder, Senior Shipbuilder, Shipbuilding Inspector, and Chief Shipbuilding Inspector achievements are now displayed in the "Achievements" section when the player earns Research Points for the first time.
  • The achievements for Ranked and Clan Battles are now shown in the "Achievements" section, regardless of whether they've been earned or not.
  • Fixed the armor of VII Mahan's fore-end athwartship, as well as the superstructure near her conning tower.
  • Fixed an error that caused ships that were far away from islands to run aground or collide with underwater obstacles on certain maps.
  • Fixed an error that prevented loaded main battery guns from firing in some cases.
  • Fixed an error that caused the gun accuracy of VIII Vittorio Veneto's stock and researchable hulls to be different.
  • Fixed an error that caused the main battery reload time to be displayed incorrectly when the Gun Feeder or Adrenaline Rush skills had been mastered.
  • Other improvements and changes. For a complete list, please refer to Player Support.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim
[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
The reward can be claimed before: Sun. 04 Jul. 15:00 CEST (UTC+2)

Combat Discipline: Disabling Friendly Fire

"Green ships are on our side. Don't fire at them." This joke from our tutorial video might actually be really useful advice for some of our players.

It's highly likely that you've been hit by a friendly torpedo at least once or that you've witnessed an ally being idle in a battle. This kind of behavior from team members can affect how much you enjoy the game and spoil the fun. To bring the number of cases like this down, we have an unsportsmanlike conduct prevention system in place.

    Starting with Update 0.10.5, you won't be able to inflict damage to allied ships. Here's a breakdown of the changes and a reminder about other existing rules.

[h2]How Does the System Work?[/h2]
If a player "sleeps," fires at allies, or leaves a battle prematurely:
  • They see a warning describing their infraction.
  • Their nickname turns pink.

To remove the warning, they will need to play several battles without breaking the rules.

If a player continues to violate the rules after receiving a warning, they will be confined to Co-op, Clan, and Training Battles for some time. Their nickname will turn orange, but only in the Port—it will still be pink in battles.

    To lift the punishment, they will need to play several Co-op Battles and observe the rules. More violations means more Co-op Battles.

The number of battles that need to be fought to lift the punishment is displayed in a special pop-up window in the Port.

You can still participate in Clan Battles with this status. The Clan leader can decide whether such a player should participate in battles.

[h2]Unsportsmanlike Conduct[/h2]
[h2]Firing at Allies[/h2]
Starting with Update 0.10.5, we're disabling allied damage in all battle types. This change will have a positive impact on gameplay—players will no longer be able to damage or destroy allied ships.

[h3]Main changes[/h3]
  • You can no longer damage or destroy allied ships, disable their modules, or cause detonation. Ramming won't cause any damage to allied ships either.
  • At the same time, allied ships still present an obstacle for shells, torpedoes, and other weapon types.
  • The warning about approaching allied torpedoes has been removed.

Even though you can no longer damage allied ships, hits on them are still registered by the unsportsmanlike conduct prevention system. This will allow us to punish any players who fire at teammates on purpose. This kind of behavior interferes with other Captains' experience of the game and doesn't contribute to a team's success.
  • After a player hits an ally with any armament type except for secondary battery shells, they will be warned that they need to stop firing at allied ships.
  • If the player continues to fire at allies and scores 40 hits on the same ship or 50 hits on different ships in a single battle, they will be issued a warning. Their nickname will turn pink.
  • The player who receives a warning won't earn any XP or Credits in that battle.
  • When a warning is issued to a player, friendly fire penalty is applied. The perpetrator receives damage in response for landing further hits on allies. The amount of damage inflicted by the friendly fire penalty depends on the perpetrator's current HP and grows with each new hit on an allied ship.
  • The troublemaker will earn XP and Credits as usual in the battles that follow, provided that they don't break the rules again. If they continue to break the rules, they will be restricted from entering any battle types except for Co-op, Clan, and Training Battles, and their nickname will turn orange in their Port.

[h2]Inactivity in Battle[/h2]
If a player is inactive in a battle, they also receive a punishment. To avoid punishment, players need to meet at least one of the criteria listed below.

[h3]Activity indicators for cruisers, destroyers, and battleships[/h3]
  • Travel some distance. An inactive ship being pushed by another ship is not counted as the action of traveling.
  • Participate in the capture or defense of Key Areas.
  • Damage enemy ships with any weapons except for secondary battery guns. Ramming damage is not taken into account.

[h3]Activity indicators for aircraft carriers[/h3]
  • Damage enemy ships with any weapons except for secondary battery guns. Ramming damage is not taken into account.
  • Destroy enemy planes or lose your own planes.

[h2]Exiting a Battle Prematurely[/h2]
If a player actively participated in a battle for less than 75% of its duration (due to quitting the battle or a technical issue), they're considered to have exited the battle prematurely. For example, a player fights in a battle for 7.5 minutes and leaves the battle before it finishes, and their ship is still afloat. If this battle lasts longer than 10 minutes, the player will be issued an appropriate warning or potentially be given a stricter punishment if they already have other violations.

    Unfortunately, no one is safe from a sudden disconnection from the server or unforeseen situations in life. If a player doesn't break the rules regularly, the probability of receiving the "orange" status and restrictions on battle types is insignificant.

The system is more forgiving to those who have to leave their post at the helm due to unforeseen situations. However, it will severely punish those who break the rules multiple times on purpose. Thanks to the unsportsmanlike conduct prevention system, battles in World of Warships will become more comfortable for all players who observe the rules and strive to win.

Respect other players and their time! Good luck in battle, Captains!

How It Works: Economics – XP and Credits

Learn how to play smart and earn more XP and Credits in battle!

What actions maximize XP and Credit income? What’s potential damage and how does it affect your earnings? Are some ship types more lucrative than others?

To find out the answers and arm yourself with useful knowledge, watch the new episode of the most helpful series on our channel!
[previewyoutube][/previewyoutube]
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