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Update 0.10.0: Commander Skills Update


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

21.01.2021 05:00—8:00 UTC+8

2021-01-21 21:00—23:59 UTC

20.01.2021 05:00—10:00 MSK (UTC+3)

2021-01-20 02:00—07:00 UTC

21.01.2021 06:00—09:00 CET (UTC+1)

2021-01-21 05:00—08:00 UTC

20.01.2021 02:00 AM—05:00 AM PT (UTC–8)

2021-01-20 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
Lunar New Year ● Commander Skills Update ● Kure Dockyard ● Clan Brawls ● Other Changes

[h2]Lunar New Year[/h2]


In Update 0.10.0, we're going to celebrate the Lunar New Year! The event includes combat missions, Daily Shipments, new themed ships, Commanders, and "Journey to the West" and Lunar New Year containers. On the occasion of this holiday, we've updated the Dragon Port and added new patches and flags.




[h2]Combat Mission Groups[/h2] Start: Thu. 21 Jan. 06:15 CET (UTC+1) End: Thu. 18 Feb. 05:00 CET (UTC+1)

Completing combat missions and groups will bring you "Journey to the West" and Lunar New Year containers, as well as signals, and themed camouflages. The final reward for completing the combat mission groups is VI Anshan with a 6-skill-point Commander and Port slot.

Journey to the West containers can drop one of the new ships—IX Wujing or VIII Sanzang—in permanent Sha Wujing and Tang Sanzang camouflages with themed Commanders; or either IX Bajie or VIII Wukong; or other rewards.





The ships, Commanders, and camouflages are named after heroes of the "Journey to the West" novel—a former celestial General, Sha Wujin; a Buddhist monk, Tang Sanzang; the Monkey King, Sun Wukong; and a sorcerer, Zhu Bajie.
    Please note: if deemed necessary, balance changes may be applied to IX Wujing.

Lunar New Year containers can drop the new Pan-Asian destroyer, VIII Fen Yang; or either VI Anshan, VIII Irian, VIII Loyang, VI Huanghe, or VIII Siliwangi; or a permanent camouflage for one of these ships; or other rewards.

[h2]Daily Shipments[/h2]
During Update 0.10.0, enter the game in the period between January 20 and February 3, inclusive, to start getting valuable rewards via the Daily Shipments section.

You can get a total of 10 rewards throughout the 14 days that the shipments are available. That means you can skip 4 days out of 2 weeks and still claim all the valuable rewards.

[h2]Commander Skills Update[/h2]


The Commander skills system will be changed in Update 0.10.0.

[h2]Main Changes[/h2]
  • We've added new skills and changed some of the old ones.
  • Each Commander now has a separate skill section for each ship type. The skill section corresponding to the played ship type is active in battle.
  • As skills have become more specialized and their total number has increased, the maximum possible number of skill points available to one Commander has been increased from 19 to 21.
  • We've added a skill recommendation system, depending on the selected ship.
  • Commanders with less than 21 skill points will additionally bring you Elite Commander XP in the amount of 5% of the Commander XP gained per battle.
  • We've added a new method of obtaining Elite Commander XP—by dismissing unused Commanders.
  • We've revamped the interface of the Commander skill, recruitment, re-assignment, and dismissal system.

With the release of Update 0.10.0, all your commanders’ skills will automatically be redistributed using a recommendation system—this way, you'll get a skill build that's effective for each specific ship in the new system. You can take advantage of the opportunity to reset Commander skills free of charge in Update 0.10.0. Make sure to try out different combinations and find the ones that suit your playstyle!
    After the release of the Update, additional balance corrections might be required. In case of significant changes going forward, we will provide additional opportunities to retrain your Commanders for free.

[h2]Discounts and Bonuses in Update 0.10.0[/h2] Starts: Thu. 21 Jan. 06:00 CET (UTC+1) Ends: Thu. 18 Feb. 06:00 CET (UTC+1)

To help you get familiar with the new Commander skills system in Update 0.10.0:
  • Commander skills can be reset free of charge.
  • Upgrades can be demounted free of charge.
  • The cost in Doubloons to retrain commanders for different ships has been reduced by 90%—from 500 to 50 Doubloons.

In addition, to help you experiment with retraining Commanders:
  • Players with Access Level 8 and above will receive 500 Doubloons when they first log in to the game during Update 0.10.0.
  • Update 0.10.0 features six special combat missions, one for each nation with more than one ship branch: the U.S.A; Japan; U.K.; the U.S.S.R.; Germany; and France. To complete each mission, you'll need to earn 1,100 base XP in any number of battles, playing a Tier VII–X ship in any battle type, except Training Battles. The reward for each one is 100 Doubloons.
    In total, you can obtain up to 1,100 Doubloons. These will be enough to perform Commander retraining 22 times in Update 0.10.0.

More details about the updated skill system are available in a dedicated article.
https://steamcommunity.com/games/552990/announcements/detail/4588572732361222376

[h2]Kure Dockyard[/h2]


The construction of IX Hizen continues! Until the end of Update 0.10.0, you can complete Shipyard combat missions and progress through 22 out of 26 shipbuilding phases. Purchasing phases for Doubloons will continue to be possible until the end of Update 0.10.1.

[h2]Clan Brawls[/h2]


Update 0.10.0 will see the 14th and 15th Clan Brawls fought in a 7 vs. 7 format. Brawls are open to all players, even if a player isn't currently in a Clan. To participate, apply via the "Create Division" menu near the "Battle!" button, then wait for an invitation to join a Division. Only the player who creates a Division for a Brawl is required to be part of a Clan; the other invitees do not have to belong to any Clan at all. The inviting player should have the rank of Clan Recruiter or higher.

You can play in the 14th and 15th Clan Brawls only during the Prime Time of your server.

[h3]Restrictions[/h3]
  • No more than two battleships per team.
  • Aircraft carriers are not permitted.
  • Up to six mercenaries per Division.

[h3]Game maps and modes[/h3]
The Islands of Ice, Mountain Range, Trident, Warrior's Path, and Sleeping Giant maps in the Arms Race mode.

[h3]Rewards for each Brawl[/h3]
  • Up to 5,000 Coal; 3,000,000 Credits, and 120,000 Elite Commander XP.

The Brawl rewards are divided equally between two chains of combat missions.
    The second chain will succeed the first one:
the 14th Brawl: Sat. 30 Jan. 07:00 CET (UTC+1) the 15th Brawl: Sat. 13 Feb. 07:00 CET (UTC+1)

[h2]Other Changes[/h2]


Check under the spoilers for more information regarding balance-related changes, content changes and additions, and other improvements.

[h3]Game balance changes[/h3]


We're making changes to some ships and parameters to better fit the new skills system. Further changes may follow in future updates, should they be required.

The secondary battery firing ranges of battleships and cruisers have been increased.

New ranges (km):
Tier
Standard Firing Range
Range With All Specific Upgrades and Skills
German/French
Other
German/French
Other
III
4
3.2
5
4
IV
4.8
4
6
5
V
4.95
4.3
7.5
6.5
VI
5.6
4.95
8.5
7.5
VII
6.3
5.6
9.5
8.5
VIII
7.6
6.6
11.5
10
IX
7.95
6.95
12
10.5
X
8.3
7.3
12.5
11

If a ship's standard secondary battery firing range was originally higher, it will not be decreased. A ship's detectability is another limiter—the maximum possible range of its secondary battery should not exceed its minimum possible detectability. Because of this:
  • The secondary battery firing range of the following ships has been reduced:
    • VIII August von Parseval—from 7 to 6.6 km
    • X Manfred von Richthofen—from 7.2 to 6.9 km
  • X Plymouth's secondary battery firing range has been increased from 6 to 7.25 km.

[h3]German Tier VII–X battleships[/h3]
  • Secondary battery accuracy has been increased.

Thanks to this change, the secondary battery accuracy of German battleships with the “Improved Secondary Battery Aiming” skill will increase by 50%.

[h3]Engine damage[/h3]
When a ship's engine is critically damaged, it now continues to function at 20% efficiency instead of stopping entirely.

VII Atlanta, VII Atlanta B
  • Standard main battery firing range has been increased from 11.1 to 13.3 km.
X Colbert
  • Acceleration and deceleration dynamics have been improved.
II Nino Bixio
  • Acceleration and deceleration dynamics have been decreased to standard values.
III Taranto
  • Main battery reload time has been reduced from 12 to 11.2 seconds.
  • Acceleration and deceleration dynamics have been decreased to standard values.
V Oklahoma
  • Main battery reload time has been reduced from 40 to 38 seconds.
VII Fiji
  • Deck armor thickness has been increased from 38 to 51 mm.

The different speeds of patrol fighters on researchable aircraft carriers, VI Ark Royal, VI Erich Loewenhardt, VIII Graf Zeppelin, and VIII Graf Zeppelin B have been increased to:
  • Tier IV—187 knots
  • Tier VI—221 knots
  • Tier VIII—235 knots
  • Tier X—266 knots

This change will improve the efficiency of fighters and prevent enemy planes from escaping. Later, we plan to accordingly increase the different speeds of all deck fighters.

The detectability of patrol fighters on all Tier VI, VIII, and X carriers has been increased to 7.5 km. This change will allow us to prevent a situation that might have been possible with the new skill system where patrol fighters could have appeared directly in front of a squadron, leaving no time for evasion.

The effects that increase a squadron's Engine Boost time no longer increase its recovery time.

[h3]Content Additions and Changes[/h3]


Ships VIII Flandre, X Max Immelmann, and X Austin have been added for testing by developers, volunteers, and community contributors.

A Pan-American destroyer, VI JuruáVI Gallant's analogue—has been added together with the Boitata permanent camouflage for her. Detailed information on how to obtain this ship will be published later.

Starting with the release of Update 0.10.1, the following ships will no longer be available to obtain: IX Georgia, IX Alaska, VIII Massachusetts, X Thunderer, and X Småland.

The reason for the removal of these ships is a combination of their popularity and combat efficiency. In order to maintain team diversity at an appropriate level, these ships will cease to be available for an indefinite period of time, but may return later.

Starting with the release of Update 0.10.2, X Somers will no longer be available to obtain from the Armory for an indefinite period of time. She’ll be replaced by another U.S. ship—X Austin.

We understand that accumulating resources to purchase a ship takes a long time, which is why we’re letting you know about the changes in advance. This will give players who are interested in these ships time to obtain them before Updates 0.10.1 and 0.10.2 go live in approximately one and two months, respectively.

[h3]Other Changes and Improvements[/h3]
    With the release of Update 0.10.0, we're terminating support for Mac OS. We've made this decision due to the low popularity of the operating system with our audience. Supporting Mac OS restrains our ability to improve the visuals of the game and its overall performance. More details are available in this article.
  • The video on the start-up screen now plays continuously while the game loads. You can skip it by pressing any key. The ability to automatically skip this video has been added to the Controls section of the Settings.
  • To make it more explicit, we've updated the display of Early Access ships in the Tech Tree, as well as the descriptions of their features.
  • Increased the range at which X Shikishima's main battery salvos can be heard.
  • Applied small fixes to the geometry and textures of ships such as X Khabarovsk, II Chikuma, VIII Anchorage, VIII Saipan, VI Gallant, IX Alsace, X Bourgogne, and VIII HSF Harekaze.
  • Updated the icons for the Main Battery Reload Booster, Torpedo Reload Booster, and Rapid Takeoff Spotter consumables, as well as several upgrades.
  • We've updated the interface for carrier armaments in the Port. All squadrons are displayed in the Armament group. Click on a squadron to view its consumables and armaments.
  • The segment split of torpedo bombers' reticles now depends on the number of aircraft in the attacking flight, rather than on the number of torpedoes.
  • Pressing the F key after the attack of the last flight in a squadron will skip the attack animation and move the camera back to the ship.
  • When a squadron takes off, the aircraft models no longer disappear from the deck of an aircraft carrier all at once, but rather disappear in turn.
  • The message about the return of a squadron to their carrier has been removed.
  • Fixed an error that caused the information about damage sustained by your aircraft carrier to be displayed incorrectly.
  • Fixed an error that caused the aircraft carrier icon to be displayed on the Minimap incorrectly.
  • Fixed an error that caused aircraft on catapults to be displayed incorrectly.
  • Fixed an error that caused the autopilot to plot an incorrect course.
  • Fixed an error that caused X Vermont's anti-torpedo bulges to not go over her ends.
  • Fixed an error that caused the "Improved Repair Party" feature to be displayed for the VIII KansasX Vermont sub-branch of U.S. battleships.
  • Fixed an error that caused the reload time to not be displayed on the torpedo armament icon.
  • Fixed an error that caused the game client to crash when pressing Enter on the promo screen.
  • Fixed an error that caused the game client to crash while loading a map.
  • Fixed an error that caused the shell travel time displayed in the interface to remain the same when changing the shell type.
  • Fixed an error that resulted in VIII Saipan having 40mm Bofors Mk1 guns instead of 40mm Bofors Mk2 anti-aircraft guns. Continuous AA damage has been increased by 4 units per seconds.
  • Fixed an error that caused the chat window to remain active after pressing Enter.
  • Fixed an error that caused the previous squadron's attack time to be displayed when launching a new squadron from X Franklin D. Roosevelt.
  • Fixed an error that prevented the light bulbs on main battery guns from moving together with the barrels on VIII Albemarle in the New Year camouflage.
  • Fixed an error that prevented VII Nueve de Julio's guns from moving.
  • Updated the Port camera position for New York.

Attentive readers can expect a reward! All you need to do is click the "Get Reward" button, and 1 day of Premium Account will be yours! Please note: your day of Premium Account starts immediately after clicking the button, so make sure you dive straight into the game afterwards to make best use of it.
You can claim the reward until: Sun. 31 Jan. 14:00 CET (UTC+1)
[h2]Asia[/h2]
[h2]Get Reward[/h2]
[h2]CIS(Ru)[/h2]
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[h2]EU[/h2]
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[h2]NA[/h2]
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Commander Skills Update

World of Warships is constantly evolving. New mechanics and ships with unique gameplay appear in the game on a regular basis. To ensure that Commander skills correspond to the current state of the game, we're carrying out a large-scale update by adding new skills and changing the old ones.

Changing the Commander skill system will make it more flexible and convenient, and give you a choice between several effective loadout options instead of one ultimate go-to option. This will enable you to customize your ship to more precisely suit your playstyle. In addition to updating the Commander skills, we've revamped the interface and made it more comfortable to use the Commander system, as well as retrain and level up Commanders.
[previewyoutube][/previewyoutube]
Summary ● Reasons for the Changes ● Discounts and Bonuses in Update 0.10.0 ● Skills ● Elite XP, Retraining, and Recruitment

[h2]Summary[/h2]
  • We've added new skills and changed some of the old ones.
  • Each Commander now has a separate skill section for each ship type. The skill section corresponding to the played ship type is active in battle.
  • As skills have become more specialized and their total number has increased, the maximum possible number of Commander skill points has been increased from 19 to 21.
  • We've added a skill recommendation system depending on the selected ship.
  • Commanders with less than 21 skill points will additionally bring you Elite Commander XP in the amount of 5% of the Commander XP gained per battle.
  • We've added a new method of obtaining Elite Commander XP—by demobilizing unused Commanders.
  • We've revamped the interface of the Commander skill, recruitment, re-assignment, and dismissal system.

With the release of Update 0.10.0, all skills will automatically be redistributed using a recommendation system. This will give you a standard ship-specific skill build in the new system. You can take advantage of the opportunity to reset Commander skills free of charge in Update 0.10.0. Make sure to try out different combinations and find the ones that suit your playstyle!
Free skill reset is available until: Thu. 18 Feb. 06:00 CET (UTC+1)
    If a Commander is in the process of retraining, their retraining will automatically be completed with the release of Update 0.10.0. If a Commander is not tied to a ship of their specialization, they will be assigned to a ship of their specialization with the release of Update 0.10.0. This only applies to researchable ships.

[h2]Reasons for the Changes[/h2]
  • For many ships, there was often only one skill build that worked effectively. By adding new skills and changing the old ones, we want players to have a choice between several different effective builds to accommodate different playstyles.
  • Skills for all ship types were previously presented in the same skill tree. Because of this, some of them were ineffective for particular ships, or had different effects on different ship types. The new format allows us to create more specialized skills for each ship type and provides space for future development.
  • The old skill system interface was not very user-friendly. We're updating it by adding the following features:
    • A recommendation system that simplifies the selection of skills.
    • The ability to dismiss Commanders you no longer need in exchange for Elite XP.
    • The ability to select skills and evaluate their effect first, and only then approve your selection.

[h2]Discounts and Bonuses in Update 0.10.0[/h2]
To help you get familiar with the new Commander skill system in Update 0.10.0:
  • Commander skills can be reset free of charge.
  • Upgrades can be demounted free of charge.
  • The cost in Doubloons of Commander retraining has been reduced by 90%—from 500 to 50 Doubloons.

In addition, to help you experiment with retraining Commanders for different ships:
  • Players with Access Level 8 and above will receive 500 Doubloons when they first log in to the game during Update 0.10.0.
  • Update 0.10.0 features six special combat missions, one for each nation with more than one ship branch: U.S.A; Japan; U.K.; U.S.S.R.; Germany; and France. To complete each mission, you'll need to earn 1,100 base XP in any number of battles, playing a Tier VII–X ship in any battle type, except Training Battles. The reward is 100 Doubloons.

In total, you can obtain up to 1,100 Doubloons. This amount will be enough to retrain your Commanders 22 times in Update 0.10.0.
    Discounts and combat missions are available
From: Thu. 21 Jan. 06:00 CET (UTC+1) Until: Thu. 18 Feb. 06:00 CET (UTC+1)

[h2]Skills[/h2]
Almost all skills in the new skill system have been updated, and many new ones have been added. Among those are:

Special skills that are activated by fulfilling certain conditions. Among the activated effects are:
  • Close Quarters Expert: reduces the reload time of the battleship's main battery after an enemy has been spotted within the firing range of your ship's secondary battery. This skill is especially useful for specialized secondary battery battleships, but due to the increase in the secondary battery firing range in Update 0.10.0, the skill will also be suitable for other battleships.
  • Dead Eye: reduces the dispersion of the battleship's main battery shells if there are no visible hostile ships within your ship's standard detectability range. Complement this skill with Concealment Expert and Concealment System Modification 1 to make it even more effective.
  • Top Grade Gunner: reduces the reload time of the cruiser's main battery after an enemy has been spotted within your ship's standard detectability range.


  • Outnumbered: reduces the dispersion of the cruiser's main battery shells, and increases the ship's maximum speed if there are more visible hostile ships than allies within the standard firing range of your ship's main battery. The skill is useful both when pushing through the flanks and capturing Key Areas.
  • Swift in Silence: increases the destroyer's speed while she remains undetected. The skill is especially suitable for stealthy torpedo destroyers.
  • Fearless Brawler: reduces the reload time of the destroyer's main battery after the ship has been detected by the enemy. The skill is especially useful for artillery destroyers—French and Soviet—as well as when fighting for Key Areas.

If you know all the strengths and weaknesses of your ship and have fought dozens of battles playing her, consider applying skills that give you a large bonus along with a noticeable penalty, for example:
  • Superheavy AP Shells: increases the maximum damage of the battleship's armor-piercing shells by 5%, but also increases the fire extinguishing and flooding recovery time by 30%.
  • Heavy HE and SAP Shells: increases the damage of the cruiser's HE and SAP shells by 10%, but also increases the detectability of ships with a main battery caliber of 149 mm and above by 15%.

Special skills for aircraft carriers that enhance fighters:
  • Interceptor: the Patrol Fighters consumable is replaced by Interceptors. The aircraft called in are invulnerable to hostile fighters, do not attack hostile fighters, and do not spot hostile ships. Their patrol zone is increased by 10%. Thus, your fighters will only hunt enemy strike squadrons.
  • Enhanced Reactions: the fighters you call in attack hostile aircraft not after 5 seconds, but after 1 second spent in the patrol zone. However, it takes them longer to arrive at the patrol zone, and they stop their patrolling faster.
  • Use these two skills together: Interceptor will protect your fighters against enemy fighters and increase your patrol zone area, while Enhanced Reactions will speed up your fighters' reactions to enemy squadrons. When combined, these skills will enhance your ability to counter enemy aircraft and defend your allies.


We've also revamped the interface:
  • Click on a Commander, then click on the "Change Commander" button to view all available Commanders of a single nation. For this purpose, you can also select a ship without a Commander and click on the "Assign Commander" button. Commanders are divided into two lists— those assigned to ships and those in the Reserve.
  • You can now first select skills and evaluate their effects in the parameters section, and only then approve your selection.
  • Recommended skills—standard skill options for a particular ship—are marked with a special sign. These skills are selected based on the ship's strengths.
  • Click on the "All Skills" button to view skills for all ship types. You can distribute skills only for the ship type to which the Commander is assigned, but they are saved for each type separately.


[h2]Game Balance Changes[/h2]
We're making changes to some ships and parameters to better fit the new skills system. With the release of Update 0.10.0:
  • Standard firing range of VII Atlanta's main battery has been increased from 11.1 to 13.3 km
  • X Colbert's acceleration and deceleration dynamics have been improved

When a ship's engine is critically damaged, it now continues to function at 20% efficiency instead of stopping entirely.

[h3]The secondary battery firing ranges of battleships and cruisers have been increased.[/h3]
New range (km):
Tier
Standard Firing Range
Range With All Specific Upgrades and Skills
German/French
Other
German/French
Other
III
4
3.2
5
4
IV
4.8
4
6
5
V
4.95
4.3
7.5
6.5
VI
5.6
4.95
8.5
7.5
VII
6.3
5.6
9.5
8.5
VIII
7.6
6.6
11.5
10
IX
7.95
6.95
12
10.5
X
8.3
7.3
12.5
11

If a ship's standard secondary battery firing range was originally higher, it will not be decreased. A ship's detectability is another limiter—the maximum possible range of its secondary battery should not exceed its minimum possible detectability.
    We'll keep a close eye on all ships and on how the updated skill system affects them. We will pay special attention to VII Flint, X Smolensk, and secondary battery battleships.

[h2]Elite XP, Retraining, and Recruitment[/h2]
[h3]Elite Commander XP[/h3]
Elite XP can be used to level up Commanders, accelerate Commander retraining for other ships, and redistribute skill points, and can also be converted into Free XP by using Doubloons.

When dismissing a Commander, you can convert some of their Commander XP into Elite XP:
  • Up to 25% of the Commander XP, at the cost of 10 Credits for 1 XP.
  • Up to 100% of the Commander XP, at the cost of 1 Doubloon for 110 XP.

For example, if a Commander has 10,000 XP, then upon dismissing this Commander, you can receive 2,500 XP for 25,000 Credits, or 10,000 XP for 90 Doubloons.

Commanders with less than 21 skill points will additionally bring you Elite XP in the amount of 5% of the Commander XP gained per battle. For Commanders with 21 skill points, any XP earned is converted into Elite XP; the additional 5% is not credited.

[h3]Retraining and specialization[/h3]
  • The ability to accelerate Commander retraining in exchange for Credits has been removed from the interface, but now it is "built" into the game and has been made free of charge. The amount of XP required for retraining has been halved.
  • Skills will not work until a Commander's retraining is complete.
  • A Commander without a specialization for a ship can't be assigned to that ship without retraining. This rule doesn't apply to Premium and special ships.
  • The skill section for each ship type is redistributed separately from the others. The cost of redistributing skills remains the same.
  • You can enter battle playing a ship without an assigned Commander. In this case, Commander XP will not be credited to your account. This will allow you to receive combat performance bonuses without reassigning Commanders, or to try out a new ship without having to retrain a Commander for her.

[h3]Recruiting Commanders[/h3]
The cost and number of skills for recruited Commanders will change so that, if necessary, a player will be able to recruit a Commander with more skill points.
  • Commander without skills: recruited free of charge.
  • Commander with 6 skill points: available for 900,000 Credits.
  • Commander with 10 skill points: available for 1,500 Doubloons.

[h3]Do you have a large number of Commanders and want to reset all their skills at once?[/h3]
Starting from January 21, after Update 0.10.0 is released for all regions, you'll find a link to a special page here where you can automatically reset all of your Commanders' skills free of charge.

Waterline: What's Happening Next?

Captains!

It gives us great pleasure to present you a new episode of Waterline that will inform you about what's coming in the near future: We discuss the new Commander skills, changes to submarines, new ships, temporary modes, the Dockyard, and much more!

What does the game have in store for us? What should you be prepared for? Find out the most up-to-date information from our new video!
[previewyoutube][/previewyoutube]
    Did you like the video? Subscribe to our channel to stay tuned for new episodes!
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Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
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2020 Results in World of Warships

Captains!

The year 2020 is coming to an end. It's time to sum it up and recollect what happened in World of Warships this year. New game modes, ship branches, and much more—relive those memorable moments in our new video!
[previewyoutube][/previewyoutube]
[h2]Update Your Desktop: The Best Wallpapers of 2020[/h2]
We're delighted to present to you with a small New Year's gift from our design team—the best World of Warships desktop wallpapers. Take your pick and download! May the coming year be bright for you!
    To download the wallpapers, first click on the image with the left mouse button, then on the "Download" button below it. Select the suitable image size for your screen.

https://worldofwarships.eu/news/general-news/2020-wows-wallpapers/

[h2]New Year 2021[/h2]