1. World of Warships
  2. News

World of Warships News

Soviet Cruisers: Early Access

Early Access ● Directives ● Soviet Сontainers ● Rewards for Soviet Tokens ● Combat Missions ● Random Bundles ● Daily Shipments

[h2]Early Access[/h2]
Researchable Soviet cruisers VIII Tallinn and IX Riga are arriving in Early Access. To obtain them, you can exchange Soviet Tokens for bundles in the Armory that are opened in sequential order.

Soviet Tokens: a themed temporary resource that can be obtained from Soviet containers or random bundles.

Soviet containers: obtained by completing Directives or received in Daily Shipments.

Bundles that provide Early Access to Soviet cruisers can be obtained in the Armory in exchange for Soviet Tokens. There are a total of six bundles that are opened in sequential order. In these bundles, you'll find cruisers V Mikoyan, VIII Tallinn, and IX Riga, as well as the Soviet permanent camouflage for cruisers Tallinn, Riga, and X Petropavlovsk.







[h3]What are the new Soviet cruisers’ distinctive features?[/h3]
  • One of the main features of the new sub-branch is their effective armor-piercing shells with good ballistic properties, high penetration, and a short fuse-arming delay time, the latter of which will significantly decrease the number of overpenetrations. Salvos fired from these ships are effective against both battleships and cruisers.
  • An average reloading time and special accuracy settings: the new ships have a larger dispersion ellipse at long distances in comparison to other cruisers.
  • When these ships are positioned wisely, they will demonstrate their decent ability to absorb hits thanks to the good armor protection they enjoy for their type.
  • As with most cruisers, you can choose between Hydroacoustic Search and Defensive AA Fire.
  • Cruisers of Tier IX and above have the Repair Party consumable at their disposal.
  • The combination of their accuracy settings and the Surveillance Radar consumable with a 12 km operating range makes the new cruisers most efficient in medium-range encounters.
    Cruisers VIII Tallinn, IX Riga, and X Petropavlovsk will become available to research in Update 0.9.6.

[h2]Directives[/h2]
The new game event tasks you with completing 42 missions spread across four Directives. The first Directive will become available with the release of Update 0.9.4, while those that follow will be unlocked on a weekly basis. Completing the event’s missions and Directives will bring you signals, expendable camouflage patterns, credits, and Soviet containers, as well as other rewards.

Reward for completing all Directives: the Soviet permanent camouflage for cruiser V Mikoyan.
The Directives can be completed until Tue. 09 Jun. 07:00 CEST (UTC+2)
    Detailed information on the Directives and Hall of Fame rewards can be found in the game client.

[h2]Soviet Сontainers[/h2]
Players will be able to obtain Soviet containers from Daily Shipments (up to six containers) and by completing Directives (up to 54 containers).

Each Soviet container includes 5, 10, 15, 25, or 300 Soviet Tokens.
    Once you've obtained all the available containers from Daily Shipments and for completing Directives, you're guaranteed to have collected enough Tokens to obtain cruiser V Mikoyan.


[h2]Rewards for Soviet Tokens[/h2]
[h3]Bundles that provide Early Access[/h3]
All available rewards will be visible in advance of making an exchange. After making an exchange for one bundle, the contents of the next bundle will become visible to you.
  • All ships are added with a Commander with 3 skill points and a Port slot.
  • If you already have V Mikoyan in your Port, the bundle will provide you with a Commander, Port slot, and compensation for the ship in the form of doubloons.


[h3]Other rewards[/h3]
You can also exchange Soviet Tokens for the following rewards in the Armory:
    With the release of Update 0.9.5, Soviet Tokens will only be obtainable from random bundles available for doubloons. After Update 0.9.6 goes live, all Soviet Tokens will be converted into credits at the rate of 1:9,000.


[h2]Combat Missions[/h2]
Cruisers VIII Ochakov and VIII Pyotr Bagration will be available in the Armory in exchange for doubloons. While playing these ships, as well as cruiser V Mikoyan, you can complete special combat missions that will bring you between 15–30 Soviet Tokens for victories in battles, depending on the ship. More details on combat missions are available in the game client.

[h2]Random Bundles[/h2]
The Soviet Cruisers section of the Armory has been stocked with random bundles. Each of them can be obtained for 500 doubloons.
  • All the rewards are visible in advance: the bundles’ contents and their amounts are displayed when viewing the currently available bundle.
  • After each exchange, the contents of the next random bundle will become available to exchange.
  • Having collected all the bundles, you're guaranteed to have obtained all the available rewards.


[h2]Daily Shipments[/h2]
During Update 0.9.4, enter the game in the period between May 14 and 28, inclusive, to start getting valuable rewards from the Daily Shipments section.

You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of 2 weeks and still claim all the valuable rewards.

Armistice in Europe: 75th Anniversary Event


https://www.youtube.com/watch?v=LqMAt9nCotg
Captains!

Three quarters of a century have passed since World War II in Europe officially came to an end and hostilities ceased. In celebration of this solemn 75th anniversary, we’ve prepared a special event to honor the European nations that helped bring an end to the deadliest conflict in modern history through their unfailing valor and sacrifice. 

We’ll be giving away a full 360 days of Premium Account to 75 participants who achieve high base XP scores playing British, French, European, or Commonwealth ships. Read on for the full details.

[h2]Duration[/h2] Starts: Fri. 08 May 07:00 CEST (UTC+2) Ends: Mon. 11 May 07:00 CEST (UTC+2) Prizes credited by: Sat. 16 May 01:59 CEST (UTC+2)

[h2]How to Participate[/h2]
  • Make sure to click the Participate button in the article of your region or in the News inside the game. 
  • During the event, fight as many battles as possible playing Tier V–X British, French, European, or Commonwealth ships. 
  • Battle types: Scenarios, Random, Coop, Ranked and Clan Battles
Participate
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
    All participants will receive a Sierra Mike signal to confirm their participation. It will be added to your account immediately after you click the button. 


[h2]Prizes[/h2]
  • We'll raffle off 75 sets of 360 days of Premium Account among all participants who manage to earn 19,450 XP or more. Only XP earned while playing British, French, European, or Commonwealth Tier V–X ships during the event will be taken into account.
  • After the event, for destroyers, cruisers, and battleships, we’ll reward the top-20 base XP earners in each category—a total of 60 winners across the three ship types. As with the raffle, participation will only count for those playing either British, French, European, or Commonwealth Tier V–X ships.
Position by Amount of base XP Earned
Reward
1–6
360 days of Premium Account
7–13
180 days of Premium Account
14–20
90 days of Premium Account
  • For carriers, we'll select and reward the top-15 participants by the total amount of base XP earned during the event.
Position by Amount of base XP Earned
Reward
1–5
360 days of Premium Account
6–10
180 days of Premium Account
11–15
90 days of Premium Account
    To improve your chances at getting one of these prizes, you may want to consider focusing on playing a particular type (destroyer, cruiser, or battleship). Doing so will certainly help you achieve your objective of ending up in the top-20 for one of the categories.


Weekly Combat Missions: V-E Day
Take part in the marathon to obtain festive camouflages!

Discounts and bonuses ● Victory Salute ● Combat missions

[h2]Discounts and bonuses[/h2] Starts: Fri. 01 May 07:00 CEST (UTC+2) Ends: Mon. 11 May 07:00 CEST (UTC+2)

The festive victory bonus is still available. The first victory of the day playing each ship will bring you an additional 200% XP.
Starts: Fri. 08 May 07:00 CEST (UTC+2) Ends: Fri. 15 May 07:00 CEST (UTC+2)

Discounts for ships, XP conversion, and upgrades are available in the game:
  • –50% to the cost of researchable Soviet, American, French, and British Tier II–V ships
  • –30% to the cost of researchable Soviet, American, French, and British Tier VI–VII ships
  • –15% to the cost of researchable Soviet, American, French, and British Tier VIII–X ships
  • –50% to the cost of upgrades in credits
  • You can convert XP from ships at the cost of 1 doubloon for each 25 35 Free XP
  • You can convert Elite Commander XP at the cost of 1 doubloon for 25 35 Free XP


[h2]Victory Salute[/h2] Starts: Fri. 08 May 07:00 CEST (UTC+2) Ends: Fri. 15 May 07:00 CEST (UTC+2)

Take part in the great victory marathon to obtain eight Victory Day permanent camouflages for Allied ships!
    The combat missions of the chain for obtaining each camouflage can be completed only in specified sequence: you can start the next part only after all the missions of the previous parts have been completed.
Part 1

Earn 60,000 Commander XP.

Part 2

Earn 60,000 XP.

Part 3

Earn 20,000 base XP.

Reward for completing each intermediary stage: 2x Victory Salute camouflages
    You can complete all the combat missions in Operations, Random, Co-op, or Ranked Battles playing Tier V–X ships of the respective types and nations.
Ship Type and Nation
Final reward
Soviet cruisers and battleships
Victory Day permanent camouflage for V Oktyabrskaya Revolutsiya
Any French ship
Victory Day permanent camouflage for VI Aigle
American cruisers and aircraft carriers
Victory Day permanent camouflage for VII New Orleans
British cruisers and battleships
Victory Day permanent camouflage for VII Duke of York
Soviet destroyers
Victory Day permanent camouflage for VII Minsk
British destroyers and aircraft carriers
Victory Day permanent camouflage for VIII Implacable
American destroyers and battleships
Victory Day permanent camouflage for VIII Alabama



[h3]A separate chain of combat missions is available for battleship Texas:[/h3]
Part 1
Earn 30,000 Commander XP.

Part 2

[h3]Earn 30,000 XP.[/h3]

Part 3
Earn 10,000 base XP.

Reward for completing each intermediary stage: 2x Victory Salute camouflages

    Final reward: Victory Day permanent camouflage for V Texas
    Please note: you can simultaneously complete combat missions playing battleship Texas to receive two permanent camouflages—one for V Texas and one for VIII Alabama!




[h2]Combat missions[/h2] Starts: Fri. 08 May 07:00 CEST (UTC+2) Ends: Fri. 15 May 07:00 CEST (UTC+2)

[h2]Victory Is Ours![/h2]
In battles, sink two enemy ships.

Reward: 1x Wargaming container
Ship restrictions: Tier V–X
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles.

    You can complete this combat mission only once.


A Wargaming container drops the following rewards:
  • 1 day of Premium Account
  • 3x Papa Papa signals
  • 3x Juliet Charlie signals


[h2]Anniversary of the Victory[/h2]
The combat missions of the chain can be completed only in the specified sequence: you can start the next part only after all missions of the previous parts have been completed.

You can complete these combat missions playing Tier V–X ships in Random, Ranked, and Co-op Battles.

[h3]Part 1[/h3]
In battles, earn 20 "Captured," "Assisted in capture," or "Defended" ribbons.

Reward: Victory Day patch

[h3]Part 2[/h3]
Win seven battles.

Reward: 5x Victory Salute camouflages

    Final reward: 1x special signal of each type


WoWS Show: Funny Moments – a Miracle on Saint-Louis


[previewyoutube][/previewyoutube]
    Are you enjoying the show? Subscribe to our channel to stay informed about the next instalments!
Subscribe to the Channel

[h3]How does one send a replay to our show?[/h3]
You need to log in to the website https://replayswows.com using your Wargaming account credentials. Then click the "Upload Replay" button and share your in-game stories! Don't forget to write the names of the show and your ship in the "Title" section, to ensure that we don't miss your replay. Example: #WOWSHOW (Tirpitz).

[h3]How do we select replays for our show?[/h3]
To be approved for our show, a replay should correspond to the following criteria:
  • Duration of an episode or a pack of mini episodes shouldn't exceed one minute.
  • Episodes should be funny, interesting, or just plain epic. The more entertaining; the better!
    Any player can send us an unlimited number of replays. Players will receive a reward for every replay chosen for the show!

Matchmaking: The Basics Making Teams

The matchmaker is a system for distributing players between teams that ensures the teams are balanced in terms of ship types and tiers.

The main parameter considered when distributing ships is the battle tier—the highest tier of ships in an individual battle. For example, a battle that involves Tier V–VII ships is a Tier VII battle. The maximum battle tier in which ships can participate is set for each ship.

[h3]The matchmaker follows a specific set of rules when creating Random Battles[/h3]
  • The teams have an equal number of players. An ideal battle is played in a 12 vs. 12 format, but the required number of players can be reduced in cases where the waiting time spent by the first player in the queue exceeds 3 minutes.
  • There is a maximum difference of one tier between ship tiers in battles involving Tier II–IV ships.
  • The maximum ship-tier difference in a single battle is two tiers for Tier VII battles and above.
    Please note: this article explains how the matchmaker works in Random Battles. The rules it follows in other battle types can differ due to the specifics of each battle type. This information is relevant to Update 0.9.3.1.

[h2]Features of the Matchmaker[/h2]
The matchmaker is integral to World of Warships, and we are constantly making efforts to improve its algorithms. It's designed to assemble the most effective and balanced team lineups while having as little adverse impact on the battle queue waiting times as possible.

[h2]Types and Tiers[/h2]
In addition to the ship's tier, the matchmaker also takes each ship's type into account. The following rules are applied for these two parameters:
  • The matchmaker initially tries to assemble exactly mirrored team lineups in terms of ship tiers and types. If the matchmaker isn't able to assemble a battle in this way, it then proceeds to match ships of lower tiers while ignoring the ship-type parameter. For example, in a Tier VIII battle, it's possible for a Tier VI battleship to be matched to a Tier VI cruiser, or even a Tier VI destroyer. This rule doesn't apply to aircraft carriers.
  • The matchmaker limits the numbers of ships of specific types in a battle. While teams consisting of only battleships would probably be able to fight in a very efficient manner, such a battle would hardly be interesting or diverse. For example: the number of destroyers and battleships in a team won't exceed four and five ships, respectively, provided that the matchmaker's queue has a normal number of players waiting. The number of aircraft carriers won't exceed two ships in a team for any battle tier.
  • There are certain tier restrictions in place: in Update 0.9.3 we added a soft restriction on the minimum number of ships allowed that are two tiers lower than the battle tier, and also on the maximum number of ships of the highest tier in the battle. For example: even in a Tier X battle in which you're playing a Tier VIII ship, you'll meet several enemies of the same tier as yours. For Tier X battles, a team should include at least three ships of Tier VIII, if such ships are waiting in the queue, and a maximum of five ships of Tier X, if the matchmaker's queue has a normal number of waiting players.
  • If possible, ships of different nations are distributed between teams on an even basis.
    The rules described above constitute the soft restrictions. For each battle tier, several sets of settings are used that replace each other, depending on the waiting time in the queue—the longer the battle waiting time, the softer the restrictions.
    The matchmaker doesn't take into account such parameters as the upgrades and modules mounted on a ship, the number of skills and talents a Commander has, or a player's combat statistics.

[h2]Battle History[/h2]
When matching teams, the algorithm also takes your battle history into account, i.e. the number of battles you've played with ships of the same tier as yours and lower, with ships one or two tiers higher, and where all ships were of the same tier. We also collect separate statistics for each battle type and ship tier you play. After a short calibration period, the matchmaker will ensure that the percentage of battles with ships of the specified tier doesn't exceed the set limits, so as to prevent long series of battles fighting against ships of higher tiers. When a player joins the queue for their next battle, the algorithm takes the player's previous 20 battles into account when assembling their team, thus ensuring that the set limitations are met.

Example: for Tier VIII ships, there's a maximum limit of 40% of battles with ships two tiers higher. If you played Tier VIII ships in your 20 most recent battles, a maximum of eight battles would have included Tier X ships.

[h2]Playing in a Division[/h2]
The following rules apply when you play in a Division:
  • The difference between ship tiers within a Division must not exceed one tier. This means that when playing Tier VII ship, you can only enter battle with Division mates playing ships of Tiers VI–VIII.
  • A Division can have only one aircraft carrier.
  • The matchmaker rules ensure that a player cannot encounter ships that are outside of the player's tier range in Random Battles. However, when a player is a member of a Division, the matchmaker ignores this rule for ships of lower tiers. For example, when you're playing a Tier VII ship in a Division and your Division mate is playing a Tier VIII ship, you might find yourself in a battle involving Tier X ships.
  • There is a maximum difference of one Division between opposing teams within a single battle.


[h2]The Matchmaker for Newcomers[/h2]
World of Warships has a special queue for novice players entering battle—a so-called Sandbox.
  • When playing ships of Tier I–IV, newcomers are put into a special queue that excludes players who have fought more than 70 battles.
  • If a player's waiting time in the queue exceeds 60 seconds, and the matchmaker has at least one enemy of a suitable ship type and tier, a battle will be assembled. If necessary, the teams can be complemented with bot ships.
  • If the matchmaker fails to assemble a battle after the player has spent more than 60 seconds waiting in the queue, the player is placed in the general queue without leaving the sandbox queue.
  • Players from the same Division can be placed in the queue for newcomers only if all the players meet the requirements specified above.

Weekly Combat Missions: Golden Week

Captains!

New combat missions are available! Find out what bonuses and rewards await you in the coming week.

[h2]Time to Celebrate![/h2] Starts: 2020/04/29 @ 05:00 (UTC+8) Ends: 2020/05/08 @ 05:00 (UTC+8)

The combat missions of the chain can be completed only in the specified sequence: you can start the next part only after all missions of the previous parts have been completed.

You can complete these combat missions playing Tier V–X ships in Operations, Random, Ranked, and Co-op Battles.

Part 1

In battles, earn 50 ribbons of any kind.

Reward: 1x Wargaming container

[h3]A Wargaming container drops the following rewards:[/h3]
  • 1 day of Premium Account
  • 3x Papa Papa signals
  • 3x Juliet Charlie signals
Part 2
In battles, sink 15 enemy ships.

Reward: 2x Type 59 camouflages

Part 3
In battles, deal 1,000,000 damage to enemy ships.

Reward: 2x Spring Sky camouflages
    Final reward: 2x Asian Lantern camouflages

[h2]Discounts and bonuses[/h2] Starts: 2020/05/01 @ 05:00 (UTC+8) Ends: 2020/05/11 @ 05:00 (UTC+8)

The first victory of the day playing each ship will bring you an additional 200% XP.
Starts: 2020/04/29 @ 05:00 (UTC+8) Ends: 2020/05/08 @ 05:00 (UTC+8)
  • −50% to the cost of researchable Japanese and Pan-Asian Tier II–V ships
  • −30% to the cost of researchable Japanese and Pan-Asian Tier VI–VII ships
  • −15% to the cost of researchable Japanese and Pan-Asian Tier VIII–X ships
  • −50% to the cost of economic signals in doubloons under the Exterior tab
  • −50% to the cost of Port slots in doubloons
  • Exchange 1 500 2,000 credits for 1 doubloon