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Update 0.9.1: British Heavy Cruisers Part 2


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

13.02.2019 05:00—8:00 UTC+8

2020-02-13 21:00—23:59 UTC

12.02.2020 05:00—10:00 MSK (UTC+3)

2020-02-12 02:00—07:00 UTC

13.02.2020 06:00—09:00 CET (UTC+1)

2020-02-13 05:00—08:00 UTC

12.02.2020 02:00 AM—05:00 AM PT (UTC—8)

2020-02-12 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
    Because of the updates being made to upgrades, the dismounting of them will be free of charge for a period of 1 week from the release of Update 0.9.1.
British Cruisers: Part 2 ● The Fifteenth Season of Ranked Battles ● Updates to Upgrades ● Updates to the Service Record ● Armory ● New Northern Waters Map ● Other Changes


[h2]British Cruisers: Part 2[/h2]

A new line of British heavy cruisers has become available for all players to research.

[h2]Unique Features of the Ship Branch[/h2]
  • Their powerful artillery can cause significant damage per salvo, but the guns have a relatively short firing range and arcing shell trajectory.
  • In contrast to light British cruisers, these ships have high-explosive shells in their arsenal that can cause heavy damage and have good chances of setting targets on fire.
  • Their ability to fire torpedoes one-by-one opens additional tactical options.
  • Strong armor protection for the central parts of the decks of ships of Tier VI and above, increases their survivability compared to other cruisers, with X Goliath's deck armor reaching a thickness of 40 mm.
  • Efficient Repair Party consumable.

Decent survivability, thanks to their durable armor and effective Repair Party. Their powerful guns with relatively short firing ranges predispose British heavy cruisers to medium-range artillery encounters.
    You'll be able to learn more details about the British heavy cruisers later in a dedicated article on our website.

[h2]Directives[/h2]
The new game event tasks you with completing 36 missions, spread across four Directives. The first Directive will become available with the release of Update 0.9.1, right after the necessary technical work has finished. Those that follow will be unlocked each week. The ultimate reward for completing all Directives is cruiser VI London.

Completing missions will reward you with signals, expendable camouflage patterns, credits, Coal, and Free XP. Completing Directives will reward you with Royal Tokens.

[h2]Royal Tokens[/h2]
You can exchange Royal Tokens for doubloons, signals, Union Jack camouflage patterns, credits, days of Premium Account, and the main reward—the new unique British Commander, Andrew Cunningham!

You can get Royal Tokens for completing the event's Directives, Daily Missions, and Daily Challenges for warships VI London, VIII Cheshire, and VIII Albemarle. You can also obtain Royal Tokens from random bundles that are available in exchange for doubloons in the Armory.
    With the release of Update 0.9.2, Royal Tokens will only be obtainable from random bundles in exchange for doubloons. When Update 0.9.3 hits the servers, Royal Tokens will be converted into credits at the rate of 1:9,000.

[h2]A new unique Commander[/h2]
[h3]Andrew Cunningham has the following talents:[/h3]
  • Lightning Fast: the speed of your ship and squadrons increases by 5% after scoring two "Caused flooding" ribbons.
  • Consumables Expert: the number of consumable charges for your ship increases by one after destroying two enemy ships.
  • "Sink, Burn, Destroy!": the reload time of your ship’s main battery guns and torpedo launchers, as well as aircraft restoration time, reduces by 10% after earning the “Witherer” achievement.
    Each of these talents can be activated only once per battle. His talents are unavailable in Clan Battles or Training Rooms.

[h3]This British Commander also has two enhanced skills:[/h3]
  • Jack of All Trades: −10% to the reload time of all mounted consumables, instead of the standard −5%.
  • Aircraft Armor: −11.5% to the continuous damage of AA guns, instead of the standard −10%.
Read more>>>

[h2]The Fifteenth Season of Ranked Battles[/h2]
  • Dates: from February 26 till March 24
  • Format: Tier X ships in a 7 vs. 7 format
  • Battle mode: Arms Race
Arms Race is a game mode in which special buff areas appear on the map. If you manage to enter an area and capture it before the enemy does, your entire team will receive a bonus to their combat characteristics that will last until the end of the battle. When you capture another area with the same buff, its efficiency increases further.

At a certain point in time after the start of a battle, a Key Area will appear in the center of the map. Its diameter will shrink over time, and the team that captures it will be able to quickly gain a point advantage and ultimately win.
    We've reworked the bonuses given by buffs. They now also apply to carrier squadrons and provide:
  • Increased ship speed and a faster rudder-shift time; reduced aircraft engine boost cooldown time.
  • Continuous restoration of HP as a percentage of the maximum HP pool for ships and aircraft.
  • Faster reload time of the main battery and torpedo armament; faster aircraft restoration time on a carrier's deck.
  • Faster reload time of ship and squadron consumables.

[h2]Updates to Upgrades[/h2]


In Update 0.9.1, many old upgrades will be updated and some new ones will be added. These changes will make the selection of upgrades more interesting and diverse.

We've also removed all type and tier restrictions for any special upgrades that improve the efficiency of ship consumables, provided that the ship has the respective slot.

Some upgrades will be replaced with new ones. If you have any of these upgrades already mounted on your ships, they will be replaced with their new versions. You will get compensation in the form of credits for any upgrades in your Inventory that are removed from the game, and the amount of credits provided will be equal to the removed upgrade's full cost.



[h3]Detailed list of changes[/h3]

[h2]New upgrades[/h2]
[h3]Engine Room Protection (second slot):[/h3]
This upgrade combines the bonuses provided by the Propulsion Modification 1 and Steering Gears Modification 1 upgrades which are scheduled to be removed from the game:
  • −20% to the chances of critical damage to the engine and steering gears
  • −20% to the repair time of the engine and steering gears
    This upgrade cannot be mounted on an aircraft carrier.

[h3]Torpedo Tubes Modification 1 (third slot):[/h3]
  • +20% to the traverse speed of torpedo tubes
  • −40% to the chances of critical damage to torpedo tubes
  • +5% to the speed of shipborne torpedoes
    This upgrade cannot be mounted on an aircraft carrier.

[h3]Aerial Torpedoes Modification 1 (third slot):[/h3]
  • +5% to the speed of torpedoes dropped from the air
    This upgrade can be mounted on an aircraft carrier only.

[h3]Torpedo Lookout System (fifth slot):[/h3]
Replaces the Target Acquisition System Modification 1 upgrade and provides the following bonuses:
  • Increases the range of assured acquisition of torpedoes to a fixed value of 1.8 km (this range can be further extended by learning the Vigilance skill)
    Please note: the upgrade doesn't extend the torpedo acquisition range for the Hydroacoustic Search consumable.

The Target Acquisition System Modification 1 upgrade was rarely used by players, and wasn't as efficient as the Concealment System Modification 1 upgrade. We've introduced changes to this upgrade in order to make it more relevant.

The bonus of +20% to the acquisition range of torpedoes heavily depended on their detectability range: this bonus was ineffective against torpedoes with low detectability, and very effective against torpedoes with high detectability.

The new bonus doesn't depend on the characteristics of any approaching torpedoes. You will always be able to spot torpedoes at a fixed distance of 1.8 km without taking the effects of the Vigilance skill into consideration. This change will allow your ship to actively counter the torpedo armament of your enemy.
    We wanted to set a fixed assured acquisition range of 2 km and totally eliminate situations where the enemy detects you when you haven't spotted them. That's why we've replaced the bonus for the range of assured acquisition of ships in the game.
    This upgrade cannot be mounted on an aircraft carrier.

[h3]Ship Consumables Modification 1 (fifth slot):[/h3]
  • +10% to the action time of ship consumables

This upgrade cannot be mounted on an aircraft carrier.

[h3]Squadron Consumables Modification 1 (fifth slot):[/h3]
  • +50% to the action time of squadron consumables
    This upgrade can be mounted on an aircraft carrier only.

[h3]Auxiliary Armaments Modification 2 (sixth slot):[/h3]
This upgrade will replace the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades that are scheduled to be removed from the game:
  • +15% to the continuous damage of AA guns
  • +15% to the damage within the explosion radius of shells fired by AA defenses
  • −20% to the secondary battery reload time
  • +2 explosions in AA salvos when the Defensive AA Fire consumable is active


[h2]Changes to upgrades[/h2]
[h3]Defensive AA Fire Modification 1 (special upgrade; second slot):[/h3]
  • Added a bonus reducing the cooldown time of the Defensive AA Fire consumable by 10%


[h3]Main Battery Modification 2 (third slot):[/h3]
  • Removed the penalty to the main battery gun reload time


[h3]AA Guns Modification 1 (third slot):[/h3]
  • The bonus providing additional explosions in AA salvos has been replaced with a 20% reduction in the preparation time of the priority AA sector.


    This upgrade cannot be mounted on an aircraft carrier.


The bonus providing a certain number of explosions was ineffective for most ships whose AA defenses produce a lot of explosions, and for some ships—especially destroyers—it didn't work at all. The new bonus reducing the AA priority sector preparation time will be effective on any ship that has AA armament. This is because the priority sector, in addition to reinforcing the continuous AA damage, deals damage as a percentage of the enemy squadron's current HP. The exact percentage depends only on your ship's tier.

[h3]Enhanced Countermeasures (a unique upgrade for cruiser Worcester; fifth slot):[/h3]
  • The bonus applied to the action time of the Surveillance Radar consumable has been increased from 10% to 20%


This bonus has been improved in order to highlight the difference between X Worcester's unique upgrade and the new Ship Consumables Modification 1 upgrade, which provides a similar bonus, is situated in the same slot, and is available on other ships.

[h2]Unique Upgrades[/h2]
As the opening move towards the changes that have been promised for unique upgrades, we've updated the way in which they are obtained. With the release of Update 0.9.3, unique upgrades will appear in the Armory's Research Bureau. The combat missions for unique upgrades will also change.
  • With the release of Update 0.9.1, you cannot get combat missions for unique upgrades.
  • The end date for any combat missions you have already received will be December 31, 2020.


    We're going to revamp the existing upgrades and also add new upgrades in future. Stay tuned for more news!


[h2]Updates to the Service Record[/h2]
  • The order in which in-game possibilities unlock has been changed.
  • The number of battles required to reach the majority of Service Record levels has been reduced.
  • The rewards granted for opening various levels of the Service Record have been updated.

You can learn more details about the changes to the Service Record in the game client.
    Please note: all players who started playing before the release of Update 0.9.1 will receive all the newly added rewards for the levels they have already reached, minus the rewards they had received in the old version of the Service Record.


Thus, any players who have already reached the final level in their Service Record by the time that Update 0.9.1 is released will receive 15,000 Coal, 4 days of Premium Account, a supercontainer, and nine daily containers (with five More Resources containers among them), as well as upgrades, expendable camouflage patterns, and economic and special signals.

[h2]Armory[/h2]


    When Update 0.9.1 hits the servers, Shipbuilding Tokens will be converted into credits at the rate of 1:7,500.


The unique historical Commander, Philippe Auboyneau, has been added. He's available in exchange for for 175,000 Coal. He has the unique Sparks of Resistance, Fully Armed, and Speed and Composure talents, as well as the enhanced Survivability Expert skill.

    Effective as of the release of Update 0.9.3, the following ships will no longer be available in the Armory: X Smolensk, IX Jean Bart, IX Neustrashimy, VII Flint, and IX Black.


Smolensk and Jean Bart have become very popular warships for their tiers. In order to maintain the proper level of diversity in teams in terms of the ships they are made up of, these ships will no longer be available to obtain for an undefined period of time, but may return in future.

For a number of reasons, Neustrashimy, Flint, and Black are not currently strongly sought after in exchange for Steel. That is why they will no longer be available in exchange for Steel, but will later become available in exchange for Coal. However, this will be after 6 months at the earliest.

    We understand that accumulating resources for ships is a long process, which is why we wanted to warn you in advance so that any interested players can still steer these ships into their Ports before Update 0.9.3 goes live.


[h2]New Northern Waters Map[/h2]


The map is designed for Tier VIII–X battles in the Epicenter and Domination modes, with three Key Areas.

Battles will be fought in the harsh Northern territories, among snow-blanketed islands where the sun appears for only several hours each day.

[h3]The map is divided into three parts:[/h3]
  • The western part is an open-water space with several large islands, providing good possibilities for battleships and destroyers to maneuver.
  • The central part is also open water, but at the same time it contains islands that will allow you to find shelter from any fire from the flanks. Besides that, the location of islands and their landscapes make it possible to push through the center into the flanks.
  • The eastern part has many islands behind which cruisers and destroyers can find shelter from enemy fire. This part is suitable for those players who prefer inflicting sudden attacks on the enemy, and who can skillfully make use of limited shelter.




[h2]Other Changes[/h2]


You can find even more information about what’s going in the game by clicking the spoiler:

[h3]Interface Changes and Improvements[/h3]


[h3]Changes to Armament Panel in Battle[/h3]
  • For ships and squadrons, we've changed the icons and exterior view of the indicators on the armament panel.
  • When in battle, UI elements can now be hidden using Ctrl+J.
  • Reworked the icon for the destroyer ship type.

[h3]Display of AA defense characteristics[/h3]
The display of AA defense characteristics in the Port has been updated:
  • AA defense parameters that are displayed in the Port have been changed: Now the players can view the following parameters:
    • Average continuous damage
    • Damage per second within a shell's explosion radius
    • Maximum priority sector reinforcement
    • AA gun maximum firing range


  • A pop-up tooltip with detailed parameters has been added for each position in the AA defense characteristics.
  • The information you can view during battle on the tooltip called by pressing the H key has been changed.
    Please note: average damage is calculated by summing up the damage dealt by all AA defense zones. The damage dealt by each AA defense zone, taking into account its accuracy, is multiplied by the "weight" coefficient of the particular AA defense zone in relation to the ship's overall air defense capabilities. This coefficient is equal to the ratio between the firing range of a particular AA defense zone and the maximum firing range of the ship's AA defenses. With this in mind, to calculate the average continuous damage we use the total damage dealt by the long-range AA defenses (as this range extends over the entire AA firing range of the ship), and part of the damage dealt by the medium- and short-range AA defenses—depending on their firing range.


[h3]Game Balance Changes[/h3]

In Update 0.9.1, we've changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. Such changes were required in order to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.

[h3]Tier X Japanese aircraft carrier Hakuryu[/h3]
  • Fixed a bug that caused an inconsistency between the accuracy of her standard attack aircraft and that of her researchable attack aircraft. The accuracy of her standard attack aircraft has now been reduced to the level of her researchable type.
  • The damage dealt by rockets from attack aircraft has been reduced from 3,450 to 3,350.

[h3]British Tier IX cruiser Neptune[/h3]
  • Her main battery reload time has been reduced from 5 to 4.8 seconds.

[h3]American Tier X destroyer Gearing[/h3]
  • Standard torpedo reload time has been reduced from 106 to 103 seconds.
  • The reload time of her researchable torpedoes has been reduced from 122 to 118 seconds.

[h3]Soviet Tier VII battleship Sinop[/h3]
  • The sigma parameter for her main battery guns has been reduced from 1.6 to 1.55.

[h3]Soviet Tier X battleship Kremlin[/h3]
  • The sigma parameter for her main battery guns has been reduced from 1.9 to 1.85.


[h3]Tier X destroyer Yueyang[/h3]
  • Torpedo speed has been increased from 68 to 69 knots.
  • Torpedo reload time has been reduced from 146 to 142 seconds.


[h3]Tier IX destroyer Chung Mu[/h3]
  • Standard torpedo speed has been increased from 55 to 56 knots.
  • Standard torpedo reload time has been reduced from 122 to 119 seconds.
  • Researchable torpedo speed has been increased from 66 to 67 knots.
  • The reload time of her researchable torpedoes has been reduced from 122 to 119 seconds.


[h3]Tier VIII destroyer Hsienyang[/h3]
  • Researchable torpedo speed has been increased from 55 to 56 knots.
  • The reload time of her researchable torpedoes has been reduced from 122 to 119 seconds.


[h3]Tier VIII cruiser Irian[/h3]
  • Torpedo speed has been increased from 68 to 69 knots.
  • Torpedo reload time has been reduced from 136 to 133 seconds.


[h3]Tier VIII cruiser Wukong[/h3]
  • Torpedo speed has been increased from 63 to 64 knots.
  • Torpedo reload time has been reduced from 110 to 107 seconds.


[h3]Tier VIII destroyer Siliwangi[/h3]
  • Torpedo speed has been increased from 61 to 62 knots.
  • Torpedo reload time has been reduced from 131 to 128 seconds.

[h3]British Tier VI cruiser Devonshire[/h3]
  • Continuous damage of long-range AA defenses has been reduced from 95 to 53 HP per second
  • Continuous damage of medium-range AA defenses has been increased from 151 to 161 HP per second
  • Continuous damage of short-range AA defenses has been increased from 158 to 165 HP per second
  • Number of AA shell explosions has been reduced from four to two
  • Damage within the area of AA shell explosions has been reduced from 1,400 to 1,120


[h3]Aircraft[/h3]
  • The viewing range (being the parameter that shows the distance at which an aircraft can spot the enemy) of aircraft carriers' squadrons, as well as that of fighters and spotting aircraft, has been reduced from 20 to 19 km.


[h3]Content Additions and Changes[/h3]

Added a flag for the Recruiting Station referral program.

The following ships have been added for testing by developers, volunteer testers, and community contributors: IX Ägir, X Yashima, VIII Arashi, and VIII Orkan.

Operation Narai has been removed from rotation due to technical issues.

[h3]Other Changes and Improvements[/h3]
  • VIII HSF Harekaze: hull geometry updated.
  • VII Z-39, VI Trento, X Venezia, and X Kremlin: fixed the designations of her gun fire control system modules.
  • VIII Irian: changed the designation for her torpedo module.
  • X Puerto Rico: fixed the display of secondary battery data in the ship's technical specifications.
  • X Midway: changed the designation of her torpedoes.
  • IX Bajie and IX Izumo: fixed the armor protection of the conning tower. 
  • IX Roon: the armor protection for the barbette of the fore 150 mm secondary battery turret is now displayed in the Port.
  • VIII Mogami and V Yahagi: updated the geometry of their main battery turrets.
  • V Gremyashchy: added a second color scheme for the camouflage.
  • VIII ARP Takao: fixed the exterior view of turrets when the ARPEGGIO RED camouflage is applied.
  • Updated sounds in the Designer's Table Port.
  • Fixed a glitch which disabled the sound of aircraft flying by in the sky in the London Port.
  • Fixed a bug which disabled gunfire sounds when the sound quality was set to "Low" in Audio Settings.
  • Removed visual artifacts on the Neighbors and Land of Fire maps, as well as in the Taranto Port.
  • Fixed a number of glitches affecting the display of containers in the Port.
  • Fixed a bug preventing the language bar from being displayed in the game client.
  • Fixed an issue which in certain cases prevented players from receiving bonuses provided by Clan structures.
  • Fixed a glitch which prevented the display of smoke trails from rockets fired by attack aircraft.
  • Fixed an issue causing the "Your Rewards" window header to move outside of the screen border.
  • Fixed an issue which caused game login errors on computers with non-typical names in the OS settings.
  • Fixed an issue causing the incorrect icon of the reticule to be displayed when a player was controlling a squadron from an aircraft carrier.
  • Now the tooltip informing players about the possibility of reloading a torpedo tube isn't displayed if the main battery guns are selected.

Dry Dock: Jean Bart

World of Warships is the largest virtual shipyard in the world. The quality of the work done by our artists improves each year, and the requirements for the accuracy of the models they create grow respectively.

Unfortunately, the in-game camera doesn't allow you to see all the details and beauty. In the Dry Dock show, you'll be able to see the refined beauty of our in-game models and duly appreciate the immaculate details of the various objects on their decks.

Today, we're focusing on the French Tier IX Premium battleship, Jean Bart. Built under the 1935 shipbuilding program, this Richelieu-class battleship was commissioned after World War II. The battleship resisted the Allied landings near Casablanca in 1942, and was badly damaged by airstrikes and artillery fire. The ship was finally completed after the war. She received the most advanced AA artillery available for her time, which significantly enhanced her AA defenses.
[previewyoutube][/previewyoutube]
    Are you enjoying the show? Subscribe to our channel to stay informed about the next instalments!
Subscribe to the Channel

Return of the Fleet of Fog

Ships ● Commanders ● All in One ● In Pursuit of Premium ships ● ARPEGGIO OF BLUE STEEL -ARS NOVA-

[previewyoutube][/previewyoutube]
    If you’re interested in recruiting one or more of these remarkable Commanders, click on the "Participate" button to unlock access to some special combat missions. Completing them all will reward you with five Fleet of Fog ships and Commander Yotaroh!
Participate
[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]


[h2]Ships[/h2]
https://store.steampowered.com/app/1230460/World_of_Warships__ARP_Takao/
https://store.steampowered.com/app/1232041/World_of_Warships__ARP_Nachi/
https://store.steampowered.com/app/1232040/World_of_Warships__ARP_Haruna/
https://store.steampowered.com/bundle/10877/World_of_Warships__ARP/
  • VIII ARP Takao is a versatile heavy cruiser with powerful artillery, devastating torpedoes, high speed, and low detectability. The ship comes with the alternative Arpeggio permanent camouflage.
  • VII ARP Ashigara, VII ARP Nachi, VII ARP Haguro, and VII ARP Myōkō are effective heavy cruisers, capable of engaging any enemy with the help of their numerous 203 mm guns and 610 mm torpedoes.
  • V ARP Kirishima, V ARP Haruna, V ARP Kongō, and V ARP Hiei are high-speed battleships with long firing ranges for their tier.

ARP ships are Premium ships. This means that they earn more credits per battle, and their permanent camouflages provide bonuses to XP, as well as reduce the cost of their post-battle service. You can reassign Commanders from any Japanese ships to ARP ships without having to retrain them. XP earned on ARP ships can be converted into Free XP. ARP ships have a special set of unique visual effects for shell and torpedo hits, fires, and flooding.
    Each ship comes with her respective same-name Commander with a unique voiceover from the anime series.
    You can disable the display of additional content anytime. Starting from Update 0.9.0, all camo bonuses remain active even when their display is disabled. In this case, the standard permanent camouflage or, in the case where a ship doesn’t have one, the Type 5 camouflage will be displayed.


[h2]Commanders[/h2]
Commanders Gunzo Chihaya and Iona, each with 11 skill points, are available in the Premium Shop.

[h3]Iona[/h3]
  • Commander Iona with 11 skill points
  • 11×Dragon signals
  • 11×Red Dragon signals

[h3]Gunzo Chihaya[/h3]
  • Commander Gunzo Chihaya with 11 skill points
  • 11×Dragon signals
  • 11×Red Dragon signals

[h2]All in One[/h2]
For those who want it all and want it now—we've got you covered. We have a big bundle comprising all ships and Commanders especially for you.


[h3]Fleet of Fog –35%[/h3]
  • VII ARP Ashigara
  • VII ARP Nachi
  • VII ARP Haguro
  • VII ARP Myōkō
  • V ARP Kirishima
  • V ARP Haruna
  • V ARP Kongō
  • V ARP Hiei
  • VIII ARP Takao
  • Commander with 10 skill points
  • Port Slot
  • Combat mission: x3 XP for 25 battles
  • Arpeggio permanent camouflage for Tier VIII ARP Takao
  • Commander Iona with 10 skill points
  • Commander Gunzo Chihaya with 10 skill points

[h2]In Pursuit of Premium ships[/h2]
Complete four chains of combat missions and you'll get five ARP Premium ships! The combat missions will remain available until the release of Update 0.9.1. You can complete these chains of combat missions playing Tier V–X ships in Operations, Random Battles, or Co-op Battles.
Start: Fri. 31 Jan. 06:00 CET (UTC+1) End: Thu. 13 Feb. 06:00 CET (UTC+1)

  • You can complete each chain of missions only once.
  • If you obtain a ship that you already have in your Port, you will get compensation in credits, a Commander, and a Port slot.
    Please note: you can have several identical ARP Commanders in your Port simultaneously.
    If you already have V ARP Kirishima, V ARP Haruna, V ARP Kongō, or V ARP Hiei, you'll receive 3,750,000 credits as compensation for each ship. If you already have VII ARP Myōkō, you'll receive 6,375,000 credits as compensation for the ship.

[h2]ARPEGGIO OF BLUE STEEL -ARS NOVA-[/h2]
The anime and manga are set in the near future, at a time when the mysterious Fleet of Fog has seized control over the World Ocean. An enigmatic invincible squadron is made up of the reincarnations of legendary ships from the first half of the 20th century, with Kongō, Kirishima, and Takao being among them.

Equipped with a mysterious superweapon, and led by battleship Yamato, the new masters of the oceans block the humans from accessing the seas—destroying anything that dares to move offshore. Many corners of the earth, including Japan, find themselves isolated and cut off from the rest of the world.

Ships of the Fleet of Fog are commanded by their human-like Mental Models. Iona, the Mental Model of Japanese submarine I-401, chooses to defect across to the humans in a bid to turn the tide of the war against the Fleet of Fog.

CCP × Wargaming DLC Bundle

Capsuleers of EVE Online and Commanders of World of Warships, prepare yourselves for the CCP × Wargaming Bundle, giving you DLC for both games with just one purchase!

[h2]The EVE Online DLC will provide you with:[/h2]
  • 7 days of the Omega premium subscription, giving you access to all ships and skills in EVE
  • Praxis Battleship with the Praxis Icecloud Investigators SKIN
  • 250,000 Skill Points to boost your training!

[h2]The World of Warships DLC will provide you with:[/h2]
  • 7 days of Warships Premium Account, giving you bonuses of +65% XP and +50% credits per battle
  • Battleship Texas for 7 days and a special Space Commander with 3 skill points
  • 10 Sci-Fi Space camouflages

Are you wondering what these two titles have in common? EVE Online and World of Warships are two of the biggest spaceship and warship MMO games of all time, respectively. They also both have huge dedicated player communities, and are renowned for their epic-scale player battles!

EVE Online and World of Warships allow their players to choose between a variety of ship classes, and there is a degree of similarity in the division of classes across the games. The available choices enable tactical diversity to flourish for players in both game worlds. Destroyers, cruisers, battleships, and carriers are examples of the ship types that players can use to employ a wide range of strategies—including tactical fitting—on the seas of World of Warships and among the stars of New Eden.

There's never been a better time to try EVE Online and World of Warships, so grab the CCP × Wargaming Bundle today to get off to an explosive start in both New Eden and out on the open virtual seas!

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Each month our subscribers will get some goodies, and they might be different each time! Subscribe now to receive the following at the end of this month:
  • 1x More Consumables container
  • 100 doubloons

We’re going to use Steam inventory items for distribution, so you won't miss it when the item arrives—a notification will appear to let you know! After receiving a notification, log in via the Steam client to receive the goodies on your account. Additionally, all current subscribers have received an extra reward so don't miss your chance!

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