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Unsinkable Sam

Unsinkable Sam is one of the most famous cats in the navy and a favorite of our Captains.

This remarkable cat managed to survive the demise of three ships—German battleship Bismarck, British destroyer Cossack, and aircraft carrier Ark Royal. We suggest delving into his story!

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[h2]
Cats Have Nine Lives
[/h2] Starts: Fri. 16 Sep. 07:00 CEST (UTC+2) Ends: Thu. 06 Oct. 07:00 CEST (UTC+2)

Complete a special chain of combat missions to earn up to four "Unsinkable Sam" containers, as well as Thetis camouflages. To do so, you'll need to secure damage upon your spotting, earn various ribbons and XP with all modifiers applied, deal damage to enemies using main battery guns, and win battles.
    You can complete the combat mission chain playing Tier V–X ships and superships in Random, Ranked, and Co-op Battles, as well as in Operations and Brawls.
    Complete seven 7-day challenge combat missions to receive an extra Unsinkable Sam container.
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[h2]
Unsinkable Sam
[/h2] The bundles are available for purchase until: Fri. 30 Sep. 07:00 CEST (UTC+2)

You can purchase a bundle with the Unsinkable Sam and Historical permanent camouflages for VIII Bismarck, VI Ark Royal, and VIII Cossack; two Unsinkable Sam Commanders with specializations for VIII Bismarck and VIII Cossack; and the three ships on which the famous cat journeyed the seas. In a big bundle, you'll additionally find other items, including commemorative flags for Ark Royal and Cossack.
    Both Commanders come with 10 skill points and have a unique voiceover.

[h3]Unsinkable Sam: Large Pack[/h3]
24 items Unsinkable Sam: Large Pack
  • Bundle includes
  • VIII Bismarck
  • Event Commander Unsinkable Sam with 10 skill points
  • Port slot x1
  • Unsinkable Sam permanent camouflage
  • Historical permanent camouflage
  • "Bonus Package" permanent bonus
  • and 18 more
-40% 50,813 30,150 Doubloons Purchase

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    All themed permanent camouflages can be purchased as a separate bundle together with economic bonuses in the Premium Shop.

[h2]
Premium Containers
[/h2] The bundles are available for purchase until: Fri. 30 Sep. 07:00 CEST (UTC+2)

You'll find Unsinkable Sam Premium containers in the Armory and Premium Shop.
    VIII Bismarck comes with all of her modules researched. Commander Unsinkable Sam with a specialization for VIII Cossack and Commander Unsinkable Sam with a specialization for VIII Bismarck both have a unique voiceover. You can receive these Commanders only once per account.

Community Giveaway!



Commanders!

We’re holding a special and easy-to-enter giveaway — 5 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2863566604
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship VIII container

We wish you good luck and following seas!

Winners:

Public Test of Update 0.11.9: Round 1

Captains!

Joining the Public Test is a great way to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All details on how to join the Public Test are available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.9 brings U.S. and German submarines to Early Access; Operation Wolfpack; Halloween celebrations; and other new features. Check out the Developer Bulletin, and welcome to the Test! See you on the PT Server!
https://steamcommunity.com/games/552990/announcements/detail/6028653879545055813
Leave Feedback

[h2]Round 1 Schedule[/h2] Starts: Thu. 15 Sep. 18:30 CEST (UTC+2) Ends: Tue. 20 Sep. 07:30 CEST (UTC+2)

[h2]Combat Missions and Rewards[/h2]
You can earn Community Tokens by progressing through combat missions on the Public Test Server. Exchange these Tokens for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

With the start of the Public Test, you’ll have the following items credited to your PT account: U.S. and German Tier VI, VIII, and X submarines, as well as ships for the Twilight Battle and Operations Saving Transylvania and Sunray in the Darkness.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2

Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.

Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.

Earn 8,000 Base XP in Random Battles.

Reward on the Live Server: 1x Tactical Special container.

Earn 5,000 Base XP in the Twilight Battle playing the following ships: Razorworm, Scarab, Varg, Steel Rat, and Rasputin.

Reward on the Live Server: 1,000 Community Tokens.

Complete 10 secondary tasks in Operation Wolfpack. Tasks will be counted in towards your progress only if the Operation is completed successfully.

Reward on the Live Server: 400 Community Tokens.

Earn 4,000 Base XP playing submarines in Random Battles.

Reward on the Live Server: 400 Community Tokens.

Complete 10 secondary tasks in Operation Saving Transylvania.

Reward on the Live Server: 250 Community Tokens.

Complete 10 secondary tasks in Operation Sunray in the Darkness.

Reward on the Live Server: 250 Community Tokens.

Complete either of the following conditions:
  • Earn 30 "Destroyed" ribbons in Random Battles playing Tier VI–X ships and superships.
  • Deal 500,000 damage in Random Battles and in Operations playing submarines.
Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Tactical Special containers.
    Each Tactical Special container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.


The PT Server will also offer special daily missions that will bring you rewards on the Live Server.

[h3]Daily Combat Mission[/h3]
Earn 1,000 Base XP in Random or Co-op Battles and in the Twilight Battle.

    Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.
    Daily combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.


[h3]Combat Mission Chain[/h3]
Part 1

Win two battles.
Part 2

Earn 1,500 Base XP.
Part 3

Deal 150,000 damage to enemy ships.
Part 4

Destroy three enemy ships.
    Final reward on the Live Server: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
    The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 11:00–15:00 UTC; 17:00–21:00 UTC; and 23:00–03:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.


[h2]Starting Bonuses[/h2]
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time since Update 0.11.8, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
    If you played at least one battle on the Public Test Server during the 0.11.8 Public Test, your account will be copied from the Live Server to the Public Test Server.

Developer Bulletin for Update 0.11.9

    IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
    Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
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[h2]
Early Access to U.S. and German Submarines
[/h2]
We are pleased to introduce a new ship type—submarines! We worked hard to prepare submarines for their eventual release during their time in testing. We've tweaked their mechanics and the ways they interact with other ship types based on the test results, statistics, and player feedback.

Following the latest round of changes to this ship type, we're confident that submarines in their current state fit well into the gameplay of World of Warships and are ready to be introduced into the game on a permanent basis. U.S. and German submarines will be the first full-fledged representatives to emerge (or submerge!) in the game.

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[h2]Early Access[/h2]
German and U.S. Tier VI and VIII submarines will arrive in Early Access. They can be obtained from sequential bundles in the Armory in exchange for Submarine Tokens.

The Tokens can be obtained by completing Personal Challenges that await you in Update 0.11.9; in exchange for Community Tokens; and from random bundles for Doubloons.

Submarines can also be obtained from the new Submarines containers.
    You'll be able to reset all of your Commanders' skills if you so wish and remove upgrades free of charge during the first 2 weeks after Update 0.11.9 goes live. To automatically reset skills of all your Commanders for free, you'll need to click a button in a special article on our website.

For several updates after the release of Update 0.11.9, we don't plan to make significant changes to the gameplay of submarines, their settings, and the way they interact with other ship types, unless there is a critical need to do so. This will allow them to catch on in the game and give players an opportunity to acclimatize to the new ship type. In the meantime, we'll be able to collect the most up-to-date and accurate statistics. At the same time, small balance changes will still be made when necessary.
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[h2]
Personal Challenges
[/h2]
Personal Challenges will become available again during Update 0.11.9. For this iteration, we've updated the interface, as well as diversified the mission completion criteria.

As before, Personal Challenges are divided into two stages of 2 weeks each. During the first stage, you need to earn ribbons; during the second stage, you need to earn Base XP. In future iterations, new conditions will be added, such as damage dealt.

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    As a reward for completing missions, you'll earn Submarine Tokens, which are required to obtain submarines in Early Access, as well as Coal.
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[h2]
Operation Wolfpack
[/h2]
Special Operation Wolfpack is dedicated to the release of submarines. It will allow players to get to grips with the new ship type and its gameplay.

The Operation is inspired by real World War II events—submarines hunting for convoys.

[h2]Rules[/h2]
Players fight at the helms of Tier VI and VIII submarines in a team of seven.

An enemy convoy with strategic cargo breaks through neutral waters. A combat squadron rushes to help the convoy.

Your objective is to break through the lines of escorting warship groups and destroy the transport ships before they reach their destination point and meet with reinforcements. During the Operation, the submarine squadron will be provided with air support from allied aircraft.

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[h2]
Technical Updates
[/h2]
We've returned the movement effect of sonar pings emitted by submarines. It was good at drawing the attention of both the targeted player and their allies to the attacking submarine. Combined with the ping launch effect that appears on the surface of the water, it will allow you to locate a submarine more accurately and attack her more effectively.

Added new ribbons for depth charges. They will more clearly show the effectiveness of dropping bombs on submarines:
The "Hit" ribbon is awarded when a submarine receives full damage from a depth charge.
The "Splash Damage" ribbon is awarded when a submarine receives partial damage from a depth charge.

[h2]Adding Automatic ASW for Aircraft Carriers[/h2]
All aircraft carriers of Tier VI and above will receive a variant of Depth Charge Airstrike that functions automatically. It will not serve as a tool for hunting submarines; it will only give aircraft carriers a means of defense against submarines that deploys even when the ship's Captain is controlling squadrons.

Depth Charge Airstrike will activate if a submarine or signs of her presence, such as oil spots on the water or the effect of using sonar, are detected within the armament's range. An airstrike will be carried out taking any necessary lead into account. At the same time, the submarine will have the opportunity to evade if she effectively maneuvers in time.
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[h2]
Halloween
[/h2]
Operations Saving Transylvania and Sunray in the Darkness await players this year as part of the Halloween celebrations.

Operation Saving Transylvania will be available as Operation of the Week in the first week of the update; Sunray in the Darkness—in the second week. Players will be able to complete them as part of a Division throughout Update 0.11.9. Both Operations will be available at the normal difficulty level. Standard Operations will be available for completion during Update 0.11.9 as part of a Division only. With the release of Update 0.11.10, Operations of the Week will be replaced by Random Operations again.

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The update also brings back the Twilight Battle temporary battle type, which is familiar to players from Halloween 2018, with minor visual improvements. Let's take a refresher on the key rules of this event!

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Two teams of seven players each clash against each other playing special ships on the map from Operation Sunray in the Darkness. The key objective is to destroy all enemy ships. At the same time, the water area is gradually taken over by the Filth, and the safe zone for ships continuously shrinks. Ships outside the safe zone receive damage depending on the ship type.

    Twilight Battle will become available 2 weeks after Update 0.11.9 goes live.

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[h2]
Other Changes
[/h2]
[h2]Changes to Commanders, skills, and upgrades[/h2]
A number of unique Commander talents, skills, and upgrades have been updated to bring them to a better balance and increase their versatility. More details are available on our Development Blog.

We've also made improvements to the interface of the Commander Skills screen and Skills in Detail section. It's now possible in the Reserve to view the available Commanders of all nations, regardless of whether Captains have ships of those nations or not.
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12 vs. 12 Playing Tier VIII Battleships

Update 0.11.8 sees four Brawls unleashed in different formats. Round 2 will be held in a 12 vs. 12 format playing Tier VIII battleships.

Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, Credits, expendable economic bonuses, combat signals, and Elite Commander XP in a short time!

    Brawls are characterized by short seasons and unusual team formats. The clashes are fast and dynamic. You can participate in a Division, and you don't need to be a member of a Clan.
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[h2]
Rewards
[/h2]
Up to 10,000 Coal, 2,250,000 Credits, 80,000 Elite Commander XP, 56 combat signals, and 16 expendable economic bonuses.
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[h2]
Rules
[/h2]
    You can take part in the Brawl only during the time period specific to your server.
Format: 12 vs. 12 playing Tier VIII battleships
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[h2]
Game Maps and Modes
[/h2]
Big Race, Polar, Islands, Loop, Warrior's Path, and Trident. Battles on all maps are fought in the Domination mode.

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