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World of Warships News

Update 0.11.8: Seventh Anniversary of World of Warships


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
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Asia
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2022-09-08 05:00—08:00 UTC+8

2022-09-07 21:00—23:59 UTC
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CIS
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2022-09-07 05:00—10:00 MSK (UTC+3)

2022-09-07 02:00—07:00 UTC
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EU
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2022-09-08 07:00—10:00 CEST (UTC+2)

2022-09-08 05:00—08:00 UTC
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NA
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2022-09-07 03:00 AM—06:00 AM PT (UTC–7)

2022-09-07 10:00—13:00 UTC


The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
[h3]Update 0.11.8 brings the following new features:[/h3]
    To mark the World of Warships Anniversary, we are introducing a new game logo and updated technical icons.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim
[h3]Asia[/h3]
[h3]CIS[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
You can claim your reward before: Mon. 03 Oct. 15:00 CEST (UTC+2)

How to Play: Maps

Captains!

Maps play an important role in our game. Depending on the type of map, players can adopt different combat strategies to get ahead. If you want to know how best to use open water, straits, and islands, this video will help you figure it out.
[previewyoutube][/previewyoutube] [hr][/hr]
[h2]Theoretical Basis[/h2]
  • Open water is a strong suit of battleships and long-range cruisers. Adepts of close-range encounters prefer to stick to islands close to Key Areas in the vicinity of the enemy's main attack directions.
  • Light and rapid-firing cruisers tend to prefer clusters of islands. The same can be said about destroyers. The latter also do well in open water. This is especially true for destroyers that rely on torpedoes.
  • Aircraft carriers are most often located behind the main forces. However, this ship type benefits from getting as close as possible to the enemy in battle, as it allows them to reduce the time it takes aircraft to reach their target.
[hr][/hr]
[h2]Practical Tips[/h2]
There are over 30 maps in our game. Each is used at a certain battle tier. There are places on maps where certain ships can be most effective or where their presence can be extremely useful for allies. Today, we’ll be highlighting three low-mid Tier maps: Archipelago, Big Race, and Solomon Islands.

[h2]Archipelago[/h2]
There are four large islands in the center of the map that turn Key Area B in the Domination mode into a kind of arena.

When playing a destroyer, you can slightly hold off capturing a Key Area or fighting same-type ships in this improvised arena.

Wait for your torpedoes to reload and try to launch them into the narrow strait between the islands. This way, the enemy who decides to duel will receive an unexpected and powerful blow.

Helming a cruiser in battle, you can support allied destroyers that have nevertheless chosen to go to the center of the map. You can do this while being near one of the four islands.

Don't forget about the torpedo threat and battleships that can deal a lot of damage to your cruiser.

[h2]Big Race[/h2]
There are several interesting positions on this map. Cruisers can control the exit from the bay.

The bay itself is another arena for fast destroyer battles. There are three small islands here that can serve as a cover or ambush spot.

A protruding piece of land on the map can serve as a secluded spot for aircraft carriers. However, you should move there only in certain circumstances. For example, in case of danger from lines 9–10, or in the presence of ships that regularly spot your aircraft carrier.

When taking a position, be aware of opponents who can break through from the side of the bay and quickly detect you.

[h2]Solomon Islands[/h2]
The key point on the map is the strait between the three islands in the center of the game location. No one forbids you to advance there at the helm of a destroyer or cruiser from the first minutes, but keep in mind that you risk running into superior enemy forces.

We recommend taking a position close to the strait. And then meet your opponent with torpedoes or artillery.

There are also less obvious positions on the Solomon Islands map. A large island is cut by a small river, forming a gorge. Therefore, nearby battleships and cruisers can shoot across and thus reach their enemies on the other side of the island.

Helming an aircraft carrier, you can come close to the large island. As mentioned previously, such a maneuver will reduce the time of aircraft approaching their target. This means that it will be possible to attack the enemy more often. When changing your position, make sure that you cannot be detected by opponents who have broken through from the flank or through the central strait.
    In the next episode, we'll take a look at useful positions on higher-tier maps: Strait, Ring, New Dawn, and Fault Line. Stay tuned!

Shipposting Contest

Captains! We’re holding a special and easy-to-enter giveaway!

How to participate:
  • Post a comment under this news post.
  • If your comment stays as being the last one for 10 minutes—you win!
Rules:
  • Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.
  • We'll announce the results in this thread no later than 3 days after determining who the winner is. The prizes will be awarded within a week.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship IX container


Good luck and fair seas!

3 vs. 3 Playing Tier IV Ships

Update 0.11.7 will see three Brawls unleashed in different formats. Round 3 will be held in a 3 vs.3 format playing Tier IV ships.

Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, economic bonuses, signals, and Elite Commander XP in a short time!
    Brawls are characterized by their short seasons and unusual battle formats. The clashes are fast and dynamic, and players are matched by their skill level. You can participate in a Division, and you don't need to be a member of a Clan.
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Rewards
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Up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; 56 combat signals; and 16 expendable economic bonuses.
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Rules
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You can take part in the Brawl only during the time period specified for your server.
Starts: Mon. 29 Aug. 10:00 CEST (UTC+2) Ends: Mon. 05 Sep. 03:00 CEST (UTC+2)

Format: 3 vs. 3 playing Tier IV ships.

Restrictions: no more than one aircraft carrier, two battleships, two cruisers, and two destroyers per team.
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Game Maps and Modes
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Hotspot, Islands of Ice, Land of Fire, Sea of Fortune, and Crash Zone Alpha with reduced combat areas.
    Battles on all maps are fought in Domination mode.

[expand] [/expand]

Public Test of Update 0.11.8: Round 2

Captains!

Participation in the Public Test will allow you to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.8 brings battle performance bonuses, reworked Operations, the Warship Strike minigame, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
https://steamcommunity.com/games/552990/announcements/detail/3338876362816378016
Leave Feedback

[h2]Round 2 Schedule[/h2] Starts: Thu. 25 Aug. 18:30 CEST (UTC+2) Ends: Tue. 30 Aug. 07:30 CEST (UTC+2)

Commanders, thank you for participating in the first round of Public Test for Update 0.11.8! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!

[h3]Changelog[/h3]
  • Balance changes were applied to researchable Italian and German destroyers, as well as a number of other ships. Depth Charge Airstrike parameters have additionally been unified for all cruisers and battleships. Details are available on our Development Blog.
  • Updated bot Tiers and fixed a number of bugs in Operations.
  • The interface of the window displaying bonus gifts has been updated.
  • Fixed a number of bugs in several different Ports.
  • Fixed a bug due to which ships could get stuck near the islands on some maps.
  • Fixed an issue that caused the client to crash when playing in a submarine.
  • Fixed a bug that caused the client to crash when in spectator mode.
  • Fixed a bug due to which characters were duplicated in the game chat text entry box when opening the tactical map.

[h2]Combat Missions and Rewards[/h2]
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2

Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.

Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.

Earn 8,000 Base XP in Random Battles.

Reward on the Live Server: 1x Special Tactical container.

Earn 3,000 Base XP playing Tier VI ships in Operations.

Reward on the Live Server: 600 Community Tokens.

Earn 3,000 Base XP playing Tier VII ships in Operations.

Reward on the Live Server: 600 Community Tokens.

Earn 8,000 Base XP in Operations.

Reward on the Live Server: 1,000 Community Tokens.

Cause 700,000 damage to enemy ships or help your team cause 250,000 HP of damage upon your spotting in Random Battles or Operations.

Reward on the Live Server: 500 Community Tokens.

Complete 10 secondary tasks in Operations.

Reward on the Live Server: 450 Community Tokens.

Hit enemy ships 1,500 times with main battery shells or torpedoes in Random Battles, or complete 40 secondary tasks in Operations.

Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Special Tactical containers.
    Each Special Tactical container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.


    In addition to the usual missions during the 0.11.8 Public Test, players will have access to special recurring missions that provide rewards on the Live Server.

[h3]Recurring Combat Mission[/h3]
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.

    The recurring combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.


[h3]Chain of Combat Missions[/h3]
Part 1

Win two battles.
Part 2

Earn 1,500 Base XP.
Part 3

Deal 150,000 damage to enemy ships.
Part 4

Destroy three enemy ships.

Reward on the Live Server for completing the chain: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
    The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 11:00–15:00 UTC; 17:00–21:00 UTC; and 23:00–03:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.


[h2]Starting Bonuses[/h2]
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time since Update 0.11.7, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
    If you played at least one battle on the Public Test Server during the 0.11.7 Public Test, your account will be copied from the Live Server to the Public Test Server.