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Community Giveaway!



Commanders!

We’re holding a special and easy-to-enter giveaway — 5 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2851090044
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship VIII container

We wish you good luck and following seas!

Winners:

Public Test of Update 0.11.8: Round 1

Captains!

Participation in the Public Test will allow you to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.8 brings battle performance bonuses, reworked Operations, the Warship Strike minigame, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
https://steamcommunity.com/games/552990/announcements/detail/3338876362816378016
Leave Feedback

[h2]Round 1 Schedule[/h2] Starts: Thu. 18 Aug. 18:30 CEST (UTC+2) Ends: Tue. 23 Aug. 07:30 CEST (UTC+2)

[h2]Combat Missions and Rewards[/h2]
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2

Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.

Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.

Earn 8,000 Base XP in Random Battles.

Reward on the Live Server: 1x Special Tactical container.

Earn 8,000 Base XP in Operations.

Reward on the Live Server: 1,000 Community Tokens.

Cause 700,000 damage to enemy ships or help your team cause 250,000 HP of damage upon your spotting in Random Battles or Operations.

Reward on the Live Server: 500 Community Tokens.

Complete 10 secondary tasks in Operations.

Reward on the Live Server: 450 Community Tokens.

Hit enemy ships 1,500 times with main battery shells or torpedoes in Random Battles, or complete 40 secondary tasks in Operations.

Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Special Tactical containers.
    Each Special Tactical container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.


    In addition to the usual missions during the 0.11.8 Public Test, players will have access to special recurring missions that provide rewards on the Live Server.

[h3]Recurring Combat Mission[/h3]
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.

    The recurring combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.


[h3]Chain of Combat Missions[/h3]
Part 1

Win two battles.
Part 2

Earn 1,500 Base XP.
Part 3

Deal 150,000 damage to enemy ships.
Part 4

Destroy three enemy ships.

Reward on the Live Server for completing the chain: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
    The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 12:00–14:00 UTC; 18:00–20:00 UTC; and 00:00–02:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.


[h2]Starting Bonuses[/h2]
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time since Update 0.11.7, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
    If you played at least one battle on the Public Test Server during the 0.11.7 Public Test, your account will be copied from the Live Server to the Public Test Server.

Developer Bulletin for Update 0.11.8

    IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.


    Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.


[hr][/hr]
[h2]
World of Warships Anniversary
[/h2]
This year, World of Warships is celebrating its seventh birthday! We've prepared various activities for our players in honor of the occasion.

[h2]Seven Seas Collection[/h2]
An important new feature that's also part of our birthday celebrations is the Seven Seas collection dedicated to historic ports that have been recreated in our game. The Seven Seas collection will let you take a fresh look at familiar locations from a new perspective and get to know some curious facts from the history of as many as 16 famous ports.

The collection elements can only be obtained from dedicated same-name containers. You can earn these containers by progressing through special chains of combat missions and also find them in free daily bundles in the Armory. Rest assured that those containers will be quite enough to complete the entire collection. The collection consists of four pages, with four elements on each.

    Reward for completing a page: 1 day of Warships Premium Account.
    Reward for completing the collection: bonus package for a Tier VII ship.
    Note: The new collection will not be available on the Public Test Server.


[h2]Festive Rewards[/h2]
To celebrate the Seventh Anniversary of World of Warships, we're bringing back gift bonuses for your performance in battles playing all ships of Tier V and above. This time, however, we've added an important enhancement—the ability to receive several gifts for a single battle!

[expand] [/expand]
If a player has 100 or more ships, they will be able to receive a standard gift for a battle played with a ship, as well as extra bonus gifts that depend on the amount of Base XP earned. The old rule that you can't get gifts a second time playing the same ship applies as well.

Extra bonus gifts can be applied toward any other ship they have not been applied to, so you can "score" a gift for that ship without the need to actually hit the seas for battle at her helm.

The bonus gift rewards depend on your ship tier:
  • For Tier V–VII ships, it's 1x Special Bonuses container
  • For Tier VIII–IX ships, it's 1x Rare Bonuses container and 1x Special Bonuses container
  • For Tier X ships and superships, it's 1x Supercontainer

The number of bonus gifts you receive after a battle depends on the number of ships you have in your Port and the amount of Base XP earned in that battle. For example, a player with a Port fleet exceeding 300 ships will be able to earn four gifts in one battle: one gift for entering battle with a ship and three gifts for effective action in battle.

The new Special Bonuses container drops Level 2 economic bonuses. 5x bonuses of one of the following types: "Credits +40%," "Ship XP +200%," "Commander XP +200%," "Free XP +600%."

The new Rare Bonuses container drops Level 3 economic bonuses. 3x bonuses of one of the following types: "Credits +160%," "Ship XP +800%," "Commander XP +800%," "Free XP +2,400%."
[hr][/hr]
[h2]
Warship Strike
[/h2]
One of the fresh activities that's getting released with Update 0.11.8 involves challenging AI in a new game codenamed "Warship Strike," inspired by a classic naval combat game. You can access the game via the Armory. You'll need a special resource—a Strike Pass—to unlock access to it and play. Strike Passes can be earned by completing special combat missions.

You can pause any ongoing battle at any time and return to it later, and your progress will be saved. Battles can also be completed automatically. In that case, the AI completes the battle for you. The battle results will simply appear on the screen, and you'll receive all due rewards in the form of Festive Tokens. These are issued for sinking enemy ships and winning battles.

[expand] [/expand]
You can exchange these Tokens in the Armory for the option that suits your needs best:
  • Permanent camouflages
  • Bonus packages for ships
  • Economic bonuses
  • Containers with signals and resources
  • Credits
[hr][/hr]
[h2]
Reworked Operations
[/h2]
In Update 0.11.8, we've reworked all Operations in the game. The purpose of these changes is to give you the opportunity to participate in Operations playing more of your favorite ships and earn valuable rewards along the way.

Now, Tier VI to VIII ships can be matched in battle at the same time, and the final team lineup will have an effect on the strength of the bots and post-battle earnings. The "fee" for re-entering battle with the same ship will be removed.

The economy in effect in Operations will change as well. Previously, players earned Stars for completing an Operation, and the rewards could only be obtained once. We've removed Stars altogether, and the rewards can now be earned by progressing through dedicated daily and weekly combat missions specifically designed for Operations. The rewards are Community Tokens.

The Operation of the Week won't be available in Update 0.11.8. When playing on a team where your allies are selected automatically, an Operation will be picked at random. You will still be able to select an Operation of your liking when you are part of a Division.

    Update 0.11.8 brings back the following three Operations for the revamped game mode: The Ultimate Frontier, Hermes, and Cherry Blossom.


[expand] [/expand] [hr][/hr]
[h2]
Changes to the Reload Mechanics
[/h2]
We've changed the gun reload mechanics that are applied when switching shell type.

With the "Gun Feeder" Commander skill active, the shell type will now switch faster even if not all main battery guns are completely reloaded after a salvo (which was required prior to the change for the skill to take effect).

Shells now have a new parameter—"shell-type switching time."
  • If the current gun reload time exceeds the shell-type switching time, shell switching will not affect the gun reload time.
  • If the current gun reload time is shorter than the shell-type switching time, the gun reload time when switching shell types is equal to the shell-type switching time.

The Gun Feeder skill bonus applied to shell-type switching time has been changed from –50% to –40%. For example, if the standard gun reload time is 30 seconds, the shell-type switching time with the Gun Feeder skill activated will be 18 seconds, but the following should be kept in mind:
  • If the remaining gun reload time is 20 seconds and you switch shell type, the reload time will still be 20 seconds.
  • If only 5 seconds are left for the guns to reload, switching shell type will increase the gun reload time to 18 seconds.
    The new mechanics apply to each turret individually. Shell-type switching time will be shown in a ship's tech specs.

Additionally, all researchable Italian battleships will have the "–30% to shell-type switching time" bonus applied by default, which means that it will apply even when the Gun Feeder skill is inactive. Activating the skill will further increase this bonus.

Speaking of Italian battleships, switching between shell types frequently is an important gameplay component. The extra bonus will emphasize this feature and increase the effectiveness of using the Gun Feeder skill compared to battleships of other nations.

Clan Battles: Sirenidae Season

Commanders!

Update 0.11.7. kicks off Season 18 of Clan Battles. It's named "Sirenidae." Sirenidae, or "sirens," are amphibious predators found in the Southeastern United States. They hunt for mollusks, prawns, and small fish. As opposed to other salamanders, which is the order they belong to, sirens can emit sounds. They're named after creatures from Greek mythology who lured sailors to a certain death.

Clan Battles offer an excellent opportunity to show off your skills in World of Warships. It's not only the results of individual battles that are important here but also general progress. Fight alongside your brothers-in-arms and rise to the top!

    Win Clan Battles to earn valuable rewards such as Steel, Oil, days of Warships Premium Account, combat signals, Level 4 expendable bonuses, and a Clan Token. The more victories you achieve, the more rewards you'll earn.
[hr][/hr]
[h2]
Rules
[/h2] Format: 6 vs. 6 playing Tier VIII ships.

Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday.

    On the days of any update releases, Clan Battles are held only during the Prime Time of your server.


[h2]Game Maps and Modes[/h2]
Ring, New Dawn, Islands of Ice, Trident, Loop, Haven, and Crash Zone Alpha.

    Battles on all maps are fought in Domination mode.


[expand] [/expand]
The following rules apply for all maps:
  • Number of Key Areas: 3
  • Capture time: 30 seconds
  • Scoring capture points: 3 points every 4 seconds

[h2]Restrictions on Ship Numbers[/h2]
Just like in previous seasons, certain restrictions on the numbers of specific ships per team apply in Clan Battles.

The restrictions can be set for the entire duration of a season or for specific periods of time. For example, they might be set after the first 2 weeks of a season then replaced with different restrictions a few weeks later. This allows us to promptly react to the current state of the season.

Season 18 begins with the following restrictions:
  • Aircraft carriers are not allowed in battles.
  • No more than one battleship per team.
  • No more than three mercenaries per Division.

These restrictions allow us to diversify the gameplay and increase the variety of setups in the season.

    During the season, based on statistics, new restrictions may be added and existing restrictions may be changed. We will announce the changes separately on our Development Blog. Information about any changes will also be available in the game client.

[hr][/hr]
[h2]
Rewards
[/h2]
Due to changes to the in-game economy implemented in Update 0.11.6, as well as in response to your feedback, we've revised the available rewards for Clan Battles. You can now obtain more Steel, up to 13,200; more Oil; and more days of Warships Premium Account. From the list of rewards, we've removed expendable camouflages, Coal, Free XP and Elite XP.
    Detailed information about the completion criteria and rewards can be found in the game client.
[hr][/hr]
[h2]
Clan Treasury
[/h2]
Clans with Ranks 1–50 in the Global Rating will receive from 5,000 to 25,000 Steel.
Place in the Global Rating
Steel
1
25,000
2
22,500
3
20,000
4
17,500
5–50*
16,250–5,000
* Each following step brings 250 Steel less.

Clans that don't enter the top 50 will receive Steel and Coal for their Treasury at the end of the season. The exact amount depends on their league and group.
League, Group
Steel
Coal
Hurricane, 1
2,500
25,000
Typhoon, 1
1,500
25,000
Typhoon, 2
1,000
20,000
Typhoon, 3
0
15,000
Storm, 1
0
12,500
Storm, 2
0
10,000
Storm, 3
0
7,500
Gale, 1
0
5,000

12 vs. 12 Playing Tier VI Battleships

Update 0.11.7 will see three Brawls unleashed in different formats. Round 1 will be held in 12 vs.12 format playing Tier VI battleships.

Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, economic bonuses, signals, and Elite Commander XP in a short time!

    Brawls are characterized by their short seasons and unusual battle formats. The clashes are fast and dynamic, and players are matched by their skill level. You can participate in a Division, and you don't need to be a member of a Clan.
[hr][/hr]
[h2]
Rewards
[/h2]
Up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; 56 combat signals; and 16 expendable economic bonuses.
[hr][/hr]
[h2]
Rules
[/h2]
You can take part in the Brawl only during the time period specified for your server.
Format: 12 vs. 12 playing Tier VI battleships.
[h2]
Game Maps and Modes
[/h2]
Ocean, Shards, and Crash Zone Alpha, as well as Trident and Northern Waters with reduced combat areas.
    Battles on all maps are fought in Domination mode.

[expand] [/expand]