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World of Warships News

Public Test of Update 0.11.4: Round 1

Captains!

To participate, select "Public Test" in the Game Instance menu of the Wargaming Game Center. Join in for piles of rewards! Earn Community Tokens and exchange them for containers, permanent and expendable camouflages, and other valuable items.

With Update 0.11.4, we're adding lots of new features including Arms Race in Random and Co-op Battles, improvements to the Minimap, and further updates to submarines. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
https://steamcommunity.com/games/552990/announcements/detail/3178987794867714485
[h3]Asia[/h3]
[h3]CIS[/h3]
[h3]EU[/h3]
[h3]NA[/h3]

[h2]Round 1 Schedule[/h2] Starts: Thu. 21 Apr. 18:30 CEST (UTC+2) Ends: Tue. 26 Apr. 07:30 CEST (UTC+2)

[h2]Combat Missions and Rewards[/h2]
By progressing through combat missions on the Public Test Server, you can earn Community Tokens. Community Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items. All details about Community Tokens are available in a dedicated article
https://steamcommunity.com/games/552990/announcements/detail/3088913266308712336
    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2

Earn 250 Base XP in a single battle in Random or Co-op Battles.

Reward on the Live Server: 100 Community Tokens

Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens

Earn 8,000 Base XP in Random or Ranked Battles.

Reward on the Live Server: 1x Wargaming container

Earn 8,000 Base XP playing Tier X submarines in Random Battles.

Reward on the Live Server: 1,000 Community Tokens

Fight five Random Battles playing Tier IX or X ships, or superships, and deal at least 50,000 damage in each battle.

Reward on the Live Server: 500 Community Tokens

Cause 700,000 damage to enemy ships or ensure that 250,000 damage is dealt due to your spotting of enemies in Random or Ranked Battles.

Reward on the Live Server: 450 Community Tokens

Earn 500 Base XP playing Tier VI ships in Random Battles.

Reward on the Public Test Server: Tier VI submarines

Earn 500 Base XP playing Tier VI submarines in Random Battles.

Reward on the Public Test Server: Tier VIII submarines

Earn 750 Base XP playing Tier VIII submarines in Random Battles.

Reward on the Public Test Server: Tier X submarines
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.

[h2]Starting Bonuses[/h2]
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time since Update 0.11.3, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
  • 50 signals of all types (except for special signals) will also be added to your PT account.
    If you played at least one battle on the Public Test Server during the 0.11.3 Public Test, your account will be copied from the Live Server to the Public Test Server.

[h2]How to Participate[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867

Developer Bulletin for Update 0.11.4

    IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
    Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
[hr][/hr]
[h2]
Arms Race in Random and Co-op Battles during the Public Test
[/h2]
Arms Race is a game mode that players are very familiar with. Previously, it appeared in the game as a standalone battle type or as a format in seasons of the old Ranked Battles. We've spent a lot of time improving and expanding this mode based on your feedback and various statistics that we've gathered. It last appeared on the Live Server in Update 0.10.10. During the Public Test of Update 0.11.4, Arms Race will be introduced into Random and Co-op Battles.

Arms Race will be available only in battles where the highest ship tier is IX or X, as well as in battles with superships. It will also be available only on these eight maps: Northern Waters, Sleeping Giant, Loop, Warrior’s Path, Mountain Range, Land of Fire, Islands of Ice, and Hotspot.

[expand] [/expand]
    With the addition of Arms Race to Random and Co-op Battles, we're disabling Epicenter.


    Take part in testing Arms Race in Random and Co-op Battles during the Public Test of Update 0.11.4, and let us know what you think! This will help us decide the fate of this mode on the Live Server, based on your feedback and statistics.
[hr][/hr]

[h2]
French Cruisers
[/h2]
Update 0.11.4 kicks off an event that puts new French cruisers VIII Cherbourg, IX Brest, and X Marseille right in spotlight! These ships will become available in Early Access on the Live Server only when the update is released. Meanwhile, we invite you to take part in the testing of the event.

[expand] [/expand]
These new ships found their places next to the first branch of French cruisers. The main feature of the new ships is their large-caliber guns (in terms of their class) mounted on the bow. While they reload slowly, this is compensated for by the Main Battery Reload Booster consumable.

The new ships are capable of achieving high speeds with the help of the improved "French" Engine Boost consumable.

Their armor does a great job in protecting them against medium-caliber AP shells, but it's quite vulnerable against HE and SAP shells.

Medium and long ranges are optimal for engagements, but with the help of their 139 mm secondary battery guns with improved accuracy, the new ships can also show their worth in close-range encounters.

Port of Marseille has been updated.

[expand] [/expand] [hr][/hr]

[h2]
Italian Destroyers in the Tech Tree
[/h2]
The entire branch of Italian destroyers will become available for players to research with the release of Update 0.11.4. You can learn the details about how to play the new Italian ships in a dedicated article on our website.

[expand] [/expand] [hr][/hr]

[h2]
Submarine Improvements
[/h2]
Submarine testing continues. What changed in Updated 0.11.4?
  • Disabled the possibility to launch conventional torpedoes at maximum depth. From Update 0.11.2, conventional torpedoes no longer home in on targets vertically. It became inefficient to launch them from the maximum depth, which is why we've disabled this possibility.
  • Disabled the increased dive capacity depletion rate when a submarine was detected by the enemy. This led to a change in the corresponding Commander skill and upgrades—a modifier for the dive capacity restoration rate has been introduced instead of the modifier for additional dive capacity depletion. Additional dive capacity depletion was very low and also had no impact on the gameplay of submarines. We decided to get rid of it because it was overcomplicated.
  • The effect of the ping moving has been replaced with the effect of its launch, which also shows its direction. If a submarine isn't detected when it's used, the effect is displayed in the direction the sonar ping was emitted within a range of several kilometers. The effect that was previously used was visible and drew attention, but it was hard to understand where it started. The new effect better shows where the sonar ping was emitted from. Players' attention will still be drawn by the hit indication and the sound of any pings that came close. The new effect will help players better understand the locations of undetected submarines so they can attack them with main battery guns and depth charges with improved efficiency.

[expand] [/expand] [hr][/hr]

[h2]
Minimap Improvements
[/h2]
To make communication in battle more convenient, comprehensive, and simple, we've updated the Minimap. Added new settings.
  • Show the exact location in the square. When double-clicking the Minimap, the exact spot is shown instead of the overall square.
  • Show object location. When double-clicking an object (ships, bases, forts, armament), the signal on the Minimap is transmitted, similar to hotkeys (F3 or F5).

[expand] [/expand]
Minimap settings consist of two sections: Circle Settings and Other Settings.

[expand] [/expand] [hr][/hr]
[h2]
Azur Lane
[/h2]
As part of the next stage of our collaboration with Azur Lane, World of Warships will see the addition of:
  • Ships III AL Aurora and IX AL Azuma.
  • The following special permanent camouflages: Azur Lane: New Jersey for IX Iowa, Azur Lane: Formidable for VIII Indomitable, and Azur Lane for VIII Shōkaku.
  • Commanders Bismarck, Zara, Chapayev, Saint-Louis, Formidable, and New Jersey.
  • The Azur Lane — Aurora and Azur Lane — Azuma commemorative flags.
  • The Azur Lane Premium container contents have been updated:

    • 6x Azur Lane — Siren expendable camouflages;
    • one of the following Commanders: Dunkerque, Jean Bart, Saint-Louis, Prinz Eugen, Roon, Admiral Hipper, Bismarck, Littorio, Zara, Shōkaku, Yukikaze, Azuma, Yat Sen, Sovetskaya Rossiya, Avrora, Chapayev, Belfast, Nelson, Hood, Neptune, Formidable, Baltimore, Enterprise, Cleveland, Montpelier, or New Jersey with 10 skill points;
    • 12x special signals of the same type (Basilisk, Wyvern, Hydra, Dragon, Red Dragon, Leviathan, Scylla, or Ouroboros).
    Any Azur Lane Premium containers on player accounts will be updated accordingly with the release of Update 0.11.4.

Details of the collaboration will be announced later.
[h3]©2017 Manjuu Co.,Ltd. & Yongshi Co.,Ltd. All Rights Reserved. ©2017 Yostar, Inc. All Rights Reserved.[/h3]

Graphics Improvements in Update 0.11.3

World of Warships is constantly evolving.

Our team works every day to make the game more interesting and attractive. This meticulous work has been transforming our favorite game for many years.
[previewyoutube][/previewyoutube]
We've made major improvements to the following maps: Tears of the Desert, Trap, Warrior's Path, and Solomon Islands. We've added high-detailed textures and changed the weather, visual effects, and underwater world, as well as carefully worked on many other details.


We've improved how snow and sand are displayed on islands, and we've also added the effect of snow covering ships, depending on the weather.


The camouflages of aircraft now match the ships they take off from. This effect applies to all aircraft types in the game, including aircraft carrier squadrons and fighters, spotting aircraft, and Airstrike flights.


We've reworked the visual component of the underwater world. The ships and underwater landscape now look more natural and picturesque. We've also improved how distant underwater objects are drawn in the Binocular View.


Our efforts to improve the surrounding world did not distract us from the ships—we've made fixes to the textures and geometry of the following: VIII Massachusetts, I Eritrea, IX Friedrich der Grosse, III Valkyrie, VI Dido, X Forrest Sherman, X Grosser Kurfürst, IX Friesland, X Puerto Rico, X Thunderer, X Zaō, X Worcester, III Vampire, I Hashidate, VII Haida, X Somers, VII Nueve de Julio, VIII Orkan, IX Jutland, IX Neustrashimy, V HSF Hiei, VI Karl von Schönberg, V Hill, Eagle.
    If you want to learn more about how our development team works to make World of Warships beautiful, be sure to watch a separate video dedicated to graphics changes.

[previewyoutube][/previewyoutube]
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Shipposting Contest



Comment competition — last comment wins!

The basic rules are super simple:

Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.

The prize:
  • 1x Premium Ship IX container


After the winner has been determined, the discussion will be locked.

Premium Subscription in Return for Applying Tags to the Game!



Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!