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World of Warships News

Hot Fix: How We Design Ships

Today, we're going to tell you about how we make decisions in regard to the appearance of new ships in World of Warships, what a papership is, and what research is done before veterans of naval battles are recreated in our Tech Tree.

In this issue of Hot Fix, our designers, historians, and artists will share their experiences of dealing with emergency situations, and they will also provide insights into the general principles by which ships are created and designed.
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Community Event



Captains!

Looking to scoop up some extra in-game goodies? Then look no further!
This week's community event is really simple—all you need to do is drop a comment under this news post and create a Wargaming Account! Here's a guide:
https://steamcommunity.com/games/552990/announcements/detail/4174225702959905780
Prizes:

  • In addition to the automatic reward given for account completion (3x Steam containers, 250 Doubloons, and 1 day of Warships Premium Account), on February 21, we will award everyone with 400 Community Tokens.

Rules:
  • Players with preexisting Wargaming Accounts will also receive prizes if they leave a comment under the news post.
  • Any comments that break the discussion rules may be deleted or excluded.

Ranked Battles: The Sixth Season

Update 0.11.1 kicks off the Sixth Season of Ranked Battles.

Test your skills and earn Doubloons, Steel, camouflages, and special containers! Reaching Rank 1 in the Gold League will reward you with Ranked Tokens. Win battles, stock up on Tokens, and purchase rare permanent camouflages!

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[h2]
Rewards
[/h2]
The rewards for each league refresh and become available again at the start of each new Sprint.
    Reaching Rank 1 will reward you with Bronze, Silver, and Gold League containers. Reaching Rank 1 in the Bronze League will reward you with a commemorative flag.

[h3][h3]Containers include[/h3][/h3]
[h3]Bronze League[/h3]
  • 7,000 Free XP
  • 5х special signal flags of one type
  • 2,500 Coal
  • 18,500 Elite Commander XP

[h3]Silver League[/h3]
  • 20,000 Free XP
  • 12х special signal flags of one type
  • 7,500 Coal
  • 56,000 Elite Commander XP

[h3]Golden League[/h3]
  • 32,000 Free XP
  • 21х special signal flags of one type
  • 12,500 Coal
  • 95,000 Elite Commander XP
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[h2]
Rules
[/h2] Starts: Thu. 17 Feb. 10:00 CET (UTC+1) Ends: Thu. 12 May 01:00 CET (UTC+1)

[h3]Format[/h3]
  • Bronze League: 7 vs. 7 playing Tier VI–VII ships
  • Silver League: 6 vs. 6 playing Tier VIII–IX ships
  • Golden League: 5 vs. 5 playing Tier X ships

[h3]Game Maps and Modes[/h3]
Ring, Strait, Big Race, New Dawn, Fault Line, Trident, Haven, Islands of Ice, Trap, Shards, Tears of the Desert, Neighbors, Sleeping Giant, and Greece.

[expand] [/expand]
    Battles on all maps will be fought in Domination mode.


[h3]Season Structure[/h3]
The season is divided into six Sprints, each lasting 2 weeks. Each new Sprint starts immediately after the end of the previous one.
    After qualifying, you can continue to play in the next league without having to wait for the start of a new Sprint.

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[h2]
Bonus Combat Mission
[/h2]
A special combat mission will be available at the start of the season: Earn 1,500 base XP in Ranked Battles to receive two Gift containers.
Ends: Thu. 12 May 02:00 CET (UTC+1)

Premium Subscription in Return for Applying Tags to the Game!



Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                           
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!

Dirigible Derby

Update 0.11.1 sees the start flag drop on a new temporary battle type codenamed "Dirigible Derby."

Airships historically carried intelligence agents bearing important messages and diplomats traveling to conduct secret negotiations in neutral territories. The new battle type tasks you with a mission to delay the hostile airship while also making sure that your allied airship is the first to reach the destination point.

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[h2]
Rules
[/h2] Starts: Thu. 17 Feb. 06:00 CET (UTC+1) Ends: Thu. 17 Mar. 06:00 CET (UTC+1)

Maps: Islands of Ice, Hotspot, Warrior's Path, Shards, Estuary, Trident, and Sea of Fortune.

Battles will be held in a 12 vs. 12 format with Tier X ships.

You can enter each battle either alone or as part of a Division of up to three players.

Each team has an invulnerable airship that travels along a fixed route. Your team's mission is to either be the first to have their airship reach the end of its route or to destroy all enemy ships.

The routes and locations of the airships are visible to both teams on the Minimap. A special bar will also help you keep track of which airship is closer to reaching the destination point.

Each team can affect the speed of both the allied and hostile airships. Each airship has an interactive zone with a 3 km radius displayed around it. The airships will move faster if only allied ships are within their zone, and they will slow down if at least one enemy ship manages to sneak inside it.
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[h2]
Achievements and Combat Missions
[/h2]
Your successes in Dirigible Derby will be rewarded with special themed achievements:
Achievement Name
Condition
Snatched Glory
Win by destroying all enemy ships when the enemy airship is near the very end of the route.
Held at Bay
Continuously slow down the enemy airship for a minute.
Relentless
Win after having continuously accelerated the allied airship for 5 minutes.
Push Ahead, Hold Them Back
Simultaneously speed up your allied airship and slow down the enemy airship.
Photo Finish
Win by bringing your allied airship to the destination point with a slight lead over the enemy airship while also speeding up the allied airship or slowing down the enemy airship at the end of the battle.
    Due to the specifics of the battle type, you can only earn these achievements in Dirigible Derby.


    You will also have access to special daily and weekly combat missions that can only be completed in Dirigible Derby. Win and earn Base XP to obtain Community Tokens. Detailed information about the mission completion criteria can be found in the game client.
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[h2]
Super Zeppelin: Behind the Scenes
[/h2]
When implementing our idea of an escort-based game mode, we decided that we would need a mobile marker that would be visible across the entire map. At this point, we realized that instead of an artificial UI element, we could turn the escorted vehicle itself into the marker by elevating it into the sky. Airplanes are both too fast and too small to serve this purpose — thus the airship idea was born. We already had several models in-game to work with, the largest and most recognizable being the German Zeppelin LZ-127. However, even a giant of almost 237 meters in length wasn't large enough for our needs.

Simply doubling the size of this airship would be an affront to historical authenticity and engineering. Therefore, we had to urgently design a plausible new airship. We dubbed her the "Super Zeppelin."

[expand] [/expand]
The new giant turned out to be 519 meters long and 67 meters in diameter. To build the airship, we used the same design principles that were used in the prototype Zeppelin. It's clear that such an airship would not fit into existing hangars, but it could be built out in the open on a flat area, similar to how ships are made.

The purpose of such a large airship could have been regular communications with South America, a continent which Germany had been actively building relations with from the beginning of the 20th century. Therefore, we've made a cargo-and-passenger airship with a two-tiered control cabin, an observation lounge at the top of the hull, and a large cargo compartment near the center of mass. The Super Zeppelin's load capacity would be 150 tons, and its dry weight would be about 450 tons. To be able to maintain a speed of approximately 120 km/h, the number of engines has been increased by a factor of four, which amounts to 20 Maybach VL IIs.

We had only a short amount of time to develop this model, but, as you can see, the project was very carefully thought out and no detail was spared. For example, we made folding ramps in the cargo compartment so that trucks could enter and unload using an internal overhead crane or special loaders. As a result of our work, we have the desired marker, which is a realistic object that feels cohesive with the overall scope of World of Warships.