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Dry Dock: Admiral Graf Spee


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[h2]History[/h2]
With the signing of the Treaty of Versailles in 1919, World War I officially came to an end and the defeat of Germany was formalized. As per the conditions of the document, the country's fleet was to be cut down to a minimum, and serious restrictions on the construction of new capital ships in terms of their number, water displacement, and main battery caliber were to be imposed.

In the 1920s–30s, German shipbuilders were charged with a challenging task—designing an all-in-one warship that, while conforming to the strict limitations of the Treaty, would still easily be able to disengage from battleships and confidently sink any existing heavy cruisers in battle.

The task was brilliantly accomplished, and in 1933, the resulting Panzerschiff (armored ship) Deutchland was commissioned into the Reichsmarine. The ship had the armament of a battleship, but the speed of a cruiser. Such an unusual combination of characteristics that didn't fall within any international standards of the time required a new classification. A nickname created not without any irony by the British press—"Pocket Battleship"—took root. The third and the most advanced ship of this series was Admiral Graf Spee.



Since the moment she was commissioned on January 6, 1936, until the middle of 1939, Admiral Graf Spee was the primary showpiece of the Kriegsmarine—she took part in parades and represented Germany during visits to other countries. Long before the beginning of the occupation of Poland, the Kriegsmarine's command, in strict confidence, had planned for their surface ships to conduct raiding operations in the Atlantic Ocean if worse came to worst and Great Britain declared war. The pocket battleships were to play the leading role in these sorties.

On August 21, 1939—days before the invasion of Poland—Admiral Graf Spee left the German port of Wilhelmshaven and set off to the South Atlantic. After a month of keeping a low profile, on September 25, the ship received the order to start raiding Allied shipping. Over the course of the following months, the cruiser managed to sink several ships.

By early October, the Allied navies had begun organizing an armed response to the German raider. London was quickest to react—three British forces were deployed to counter Admiral Graf Spee: four heavy cruisers, one battle cruiser, and one aircraft carrier. However, for almost 3 months, the German Panzerschiff successfully carried out her task while evading the enemy.

On December 13, 1939, in the vicinity of the River Plate's estuary, the first real naval battle of World War II broke out. Admiral Graf Spee engaged three British cruisers that, despite being inferior to her in terms of firepower, nevertheless managed to damage her. Forced to look for shelter, she escaped to neutral Uruguay.

However, the British had a firm grasp of the situation thanks to the skillful machinations of His Majesty's Diplomatic Service. The British Representatives masterfully manipulated the Germans by making arrangements for open negotiations with nearby Buenos Aires about the "possibility of the urgent acceptance of two capital ships," by which they pointedly implied Renown and Ark Royal.

The news about the imminent arrival of a battlecruiser left the crew of Admiral Graf Spee with little hope for survival. Unable to break out towards their native waters, 4 days later, the crew scuttled Admiral Graf Spee not far from Montevideo.
    You can learn more about the Battle of the River Plate in our video.

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[h2]Modeling the Ship[/h2]
Main battery: six 283 mm/52 guns placed in two LC/28 triple turrets

Secondary battery: eight 150 mm/55 SK C/28 guns place in single mounts

Dual-purpose armament: six 105 mm/65 SK C/33 guns placed in twin Dop. L. C/31 mounts

Anti-aircraft armament: eight 37 mm SK C/30 automatic cannons in twin mounts; ten 20 mm C/38 automatic cannons

Torpedo armament: two quadruple-tube 533 mm torpedo launchers



[h2]Commanding Admiral Graf Spee[/h2]
[h3]Commander with 10 skill points[/h3]
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert

[h3]Commander with 19 skill points[/h3]
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
  • Fire Prevention
  • Basics of Survivability
  • Last Stand

[h3]Upgrades[/h3]
  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • Aiming Systems Modification 1
  • Steering Gears Modification 1


[h2]Key Features[/h2]
VI Admiral Graf Spee bristles with battleship-sized main guns and has a strong pool of HP, decent secondary battery, and the Repair Party consumable. Similar to a conventional cruiser, she has torpedoes and the Hydroacoustic Search consumable at her disposal. Admiral Graf Spee is a hybrid ship that offers versatile and spectacular gameplay!
  • An extremely solid pool of 39,400 HP.
  • Six 283 mm guns with a firing rate of three rounds per minute and maximum range of 16 km.
  • Torpedo armament with a range of 8 km.
  • A lavish set of consumables: Hydroacoustic Search or Defensive AA Fire; Fighter; and Repair Party.
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
    The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once. By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.

    Read more >>>


Update 0.9.5: Dockyard


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

11.06.2020 05:00—8:00 UTC+8

2020-06-10 21:00—23:59 UTC

10.06.2020 05:00—10:00 MSK (UTC+3)

2020-06-10 02:00—07:00 UTC

11.06.2020 07:00—10:00 CEST (UTC+2)

2020-06-11 05:00—08:00 UTC

10.06.2020 03:00 AM—06:00 AM PT (UTC–7)

2020-06-10 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
🛠

Subtitles can be enabled in the video player separately.
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Dockyard ● Updated Combat Missions ● Armory Update ● Unique Upgrades ● Changes in the Soviet Cruiser Branch ● Ranked Sprint ● Clan Brawls ● Visual Improvements ● Map Changes ● Daily Shipments ● Other Changes


[h2]Dockyard[/h2]


The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once—VI Admiral Graf Spee and VIII Odin.



Dockyard basics:
  • The event will span two updates—0.9.5 and 0.9.6.
  • Ship construction at the Dockyard consists of 20 shipbuilding phases. You can advance through these by completing Directives or spending 1,750 doubloons on each phase.
  • The reward for completing phase 10 is VI Admiral Graf Spee in the War Paint camouflage.
  • In total, you can complete 18 out of 20 shipbuilding phases by finishing Directives. You need to spend doubloons to progress through at least two of the 20 phases.
  • After completing phase 20, you will receive VIII Odin


By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.

Read more >>>

[h2]Updated Combat Missions[/h2]


In Update 0.9.5, we've significantly improved the combat missions.
  • The interface has been revamped.
  • Added combat missions with an "or" condition. In such missions, one of two given conditions needs to be fulfilled in order to get the reward. E.g. earn 10,000 Base XP "or" destroy 10 enemy ships. Thus, you will be able to choose which of the conditions you prefer, and fulfill the requirement playing the most suitable ships.
  • Changed the way combat missions are displayed on the post-battle statistics screen: the interface has been revamped, and the possibility to track combat mission progress in a separate window has been added.
    The rewards have also been updated: during summer, you’ll also earn Steel in addition to Coal when you complete combat missions! More details about that, as well as other changes to Daily Missions, will be available in the dedicated article covering combat missions.
    Please note: the new system is still being tested, so the final rewards may differ. We'll be closely watching the results and taking player feedback into account when making decisions about the further development of Daily Missions.

[h2]Armory Update[/h2]
  • The interface has been revamped. Navigating between sections will now be easier and more convenient.
  • Added the possibility to preview ships and camouflages in the Port before purchasing.
    The details of these changes will be published in a dedicated article.


[h2]Unique Upgrades[/h2]


In 0.9.5, we're starting the process of updating the unique upgrades. The current concept provides an additional opportunity to mount an upgrade with special-but-balanced bonuses in comparison with regular upgrades.

These changes will balance the effectiveness of the various unique upgrades, while preserving the unique gameplay of each ship.

[h3]List of changes[/h3]

[h3]Enhanced Armaments (Yueyang, fifth slot)[/h3]
  • The bonus that reduces the main battery reload time has been increased from 10 to 15%.
  • Removed penalties on the action time of ship consumables.
  • Added a bonus increasing the action time of Surveillance Radar.
  • Added a bonus increasing smoke screen dispersion time by 20%.
  • Removed a bonus that reduced the torpedo tube reload time.

The older version of this upgrade was unpopular because of low competitiveness with other upgrades in the slot. The new variant of the upgrade offers more aggressive gameplay with an accent on consumables and main battery instead of the concealment upgrade which involves a safe playstyle.

[h3]Heavyweight Artillery (Khabarovsk, fifth slot)[/h3]
  • Removed a penalty that reduced the traverse speed of her main turrets.
  • The bonus applied to the main battery’s firing range increased from 8 to 10%.
  • Added a 20% penalty to the action time of the ship’s consumables.

The upgrade now places much stronger emphasis on aggressive gameplay due to the enhanced main battery guns and reduced effectiveness of consumables.

[h3]Enhanced Countermeasures (Worcester, sixth slot)[/h3]
  • Moved from the fifth to the sixth slot.
  • Removed all bonuses on the action time of her consumables.
  • Added a bonus reducing the reload time of the Priority AA sector by 20%.
  • Added a bonus reducing the reload time of ship consumables by 20%.
  • Added a bonus increasing the number of the ship's consumable charges by one.

The upgrade moved from the fifth to the sixth slot, which means that it no longer has to compete with other upgrades that provide bonuses to maneuverability and detectability. The new parameters emphasize the role of this ship as a versatile cruiser.

[h3]Enhanced Propulsion (Des Moines, sixth slot)[/h3]
  • Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same.
  • Removed a penalty on the action time of Surveillance Radar.

The bonus to engine power was lowered to reduce the excessive effectiveness of the upgrade. The penalty to the duration of Surveillance Radar didn’t affect the use and effectiveness of the upgrade. Players will now choose between this unique upgrade and an upgrade that increases firepower.

[h3]Enhanced Main Armaments (Großer Kurfürst, sixth slot)[/h3]
  • The bonus reducing the main battery’s reload time has been decreased from 15 to 10%.
  • Removed a penalty that reduced the traverse speed of her main turrets.

[h3]Enhanced Damage Control System (Montana, fifth slot)[/h3]
  • The bonus reducing fire extinguishing time has been decreased from 15 to 10%.
  • The bonus reducing flooding recovery time has been decreased from 30 to 10%.

[h3]Additional Main Battery Loader (République, sixth slot)[/h3]
  • Removed a penalty that reduced the traverse speed of her main turrets.

[h3]Accelerated Torpedo Tube Reload (Shimakaze, sixth slot)[/h3]
  • The penalty reducing the torpedo tube traverse speed has been decreased from 80 to 70%.
    Concerning X Großer Kurfürst, X Montana, X République, and X Shimakaze, balance changes designed to compensate for the excessive or insufficient effectiveness of their unique upgrades were made.

Expect changes to the unique upgrades of other ships in the coming updates.

[h2]Changes in the Soviet Cruiser Branch[/h2]


Update 0.9.5 will see the Soviet cruiser branch split into two sub-branches. X Moskva is a heavy cruiser, and she is going to leave the light cruiser branch and acquire the status of special ship that's available in exchange for Coal. She'll be replaced in the tech tree by light cruiser X Alexander Nevsky. V Kirov will also leave the branch to become a Premium ship. She'll be replaced by V Kotovsky. The Premium version of Kirov is based on her standard hull that historically existed. The ship’s AA armament is the same as for her standard hull, while all of her other characteristics are same as for her researchable hull. At the same time, it will be possible to choose between the Spotting Aircraft and Fighter consumables.



[h3]Details on changes[/h3]
  • Cruiser X Moskva will acquire the status of being a special ship. This means that the base cost of the post-battle service of this ship will be reduced from 180,000 to 90,000 credits, and Commanders from other ships of the same nation can be assigned to her without any penalties or retraining requirements.
  • You'll receive cruiser X Moskva under the following circumstances: if you've already researched but haven't yet purchased her; if you sold her; or if you’ve had the branch reset through the Research Bureau.
  • If your progress through the Soviet cruiser branch has been reset, the Research Point bonus will be transferred to X Alexander Nevsky.
  • The unique upgrade and combat mission for cruiser X Moskva, as well as any permanent camouflages you’ve purchased, will be preserved. If the Type 20 permanent camouflage hasn't yet been purchased, it will be added.
  • The Commander of cruiser X Moskva will preserve his specialization.
  • Cruiser X Alexander Nevsky can be obtained only after she has been researched and purchased in the Tech Tree.
  • The same rules apply to cruiser V Kirov and her tech tree replacement V Kotovsky, except that Kirov will become a Premium ship instead of a special ship.

[h2]Ranked Sprint[/h2]
Start: Wed. 24 Jun. 11:00 CEST (UTC+2) End: Mon. 06 Jul. 10:30 CEST (UTC+2)

Format: Tier VIII ships in a 8 vs. 8 format
Rewards: 10,000 Coal; 500,000 credits; and loads of signals
Maps: Haven, Fault Line, Greece, Northern Waters, and Loop

    The details of the Ranked Sprint will be published in a dedicated article.

[h2]Clan Brawls[/h2]


[h3]Clan Brawl 10[/h3]
    Date: June 20
Format: Tier X ships in a 3 vs. 3 format
Restrictions: one battleship, one cruiser, and one destroyer per team
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP
Maps: Shatter, Warrior’s Path, Greece, Loop, and Crash Zone Alpha

[h3]Clan Brawl 11[/h3]
    Date: July 4
Format: Tier VIII ships in a 4 vs. 4 format
Restrictions: a maximum of one ship of each type per team
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP
Maps: Hotspot, Trident, Northern Waters, and Mountain Range

[h3]Prime Times[/h3]
  • CIS 15:00 — 20:00 UTC
  • EU 16:00 — 21:00 UTC
  • ASIA 11:00 — 16:00 UTC
  • NA 23:00 — 04:00 UTC

[h2]Visual Improvements[/h2]


The following maps have been updated to conform to the new lighting model and enhanced HDR technology: Riposte, Operation Killer Whale, Defense of Naval Station Newport, Raptor Rescue, Operation Narai. Ports Dunkirk, Kronstadt, Designer's Table, and Twitch Prime have been updated as well.



[h2]Map Changes[/h2]


Some changes have been made to the geometry of the Greece and Sleeping Giant maps.
  • Sleeping Giant: changed the heights and the location of islands on the right flank. Closed the openings on the islands near the ship spawn points.
  • Greece: the gap in the island inside Key Area A has been covered with a mound to avoid situations where ships could be detected by opponents that remained undetected.


[h2]Daily Shipments[/h2]


During Update 0.9.5, enter the game in the period between June 11 and 25, inclusive, and start getting valuable rewards in the Daily Shipments section.

You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of 2 weeks and still claim all the valuable rewards.

[h2]Other Changes[/h2]
[h3]Game Balance Changes[/h3]


In Update 0.9.5, we've made changes to the parameters of certain ships based on our analysis of their battle efficiency and feedback from players. Such changes were required in order to carefully adjust their balance. Further changes may follow, should they be required, in future updates.

[h3]British Tier III destroyer Valkyrie[/h3]
  • Main battery reload time increased from 5.5 to 5.8 s.


[h3]British Tier II cruiser Weymouth[/h3]
  • Main battery reload time increased from 8.9 to 9.2 s.

[h3]British Tier V cruiser Hawkins[/h3]
  • Main battery reload time reduced from 13.0 to 12.6 s.


[h3]U.S. Tier V battleship New York[/h3]
  • Main battery reload time reduced from 31.0 to 30.5 s.

[h3]Soviet Tier VIII destroyer Ognevoi[/h3]
  • Defensive AA Fire consumable moved to the separate fifth slot.
  • Torpedo speed increased from 56 to 57 knots.
  • Number of charges for the Engine Boost and Smoke Generator consumables reduced from 3 to 2.

[h3]Tier IX Soviet destroyer Udaloi[/h3]
  • Stock torpedo module 53-49 replaced by module 53-49M. Torpedo characteristics changed as follows:
    • Range increased from 6 to 8 km
    • Speed reduced from 69 to 66 kts


  • Researchable torpedo module 53-49M replaced by module 53-39 mod. 4. Torpedo characteristics changed as follows:
    • Range increased from 8 to 10 km
    • Speed reduced from 66 to 60 kts
    • Maximum torpedo damage increased from 14,600 to 15,100
    • Torpedo tube reload time increased from 129 to 134 s


  • The Defensive AA Fire consumable moved to the separate fifth slot.
  • Number of charges for the Engine Boost and Smoke Generator consumables reduced from 3 to 2.


[h3]Tier X Soviet destroyer Grozovoi[/h3]
  • Defensive AA Fire and Engine Boost consumables have been swapped.
  • Maximum researchable torpedo damage increased from 14,600 to 15,100.


[h3]Tier X Japanese aircraft carrier Hakuryū[/h3]
  • Maximum bomb damage of standard and researchable bombers reduced from 8,500 to 8,200.


[h3]Tier V German destroyer Т-22[/h3]
  • Action time of Hydroacoustic Search increased from 60 to 70 s.


[h3]Tier X Soviet battleship Kremlin[/h3]
  • Continuous damage caused by AA mounts reduced from 413 to 395.
  • Number of explosions from shells in a salvo reduced from 9 to 8.


[h3]Aviation[/h3]
  • Spotting range for all aircraft reduced from 16 to 15 km. This parameter determines the distance at which an aircraft can spot an enemy ship.


The armor penetration capacity of 128 mm HE shells of German destroyers increased from 21 to 32 mm, and armor penetration of 150 mm HE shells—from 25 to 38 mm. These changes affect the following ships:
  • VI Ernst Gaede
  • VI T-61
  • VII Z-39
  • VII Leberecht Maass
  • VIII Z-23
  • IX Z-46
  • X Z-52


[h3]New Content[/h3]


[h3]Ships[/h3]
  • V Kirov and X Moskva for 43,000 and 244,000 Coal, as well as X Shikishima for 32,000 Steel have been added to the "Ships for Resources" section.
  • IX Siegfried for 47,000 Research Points has been added to the Research Bureau.
  • IX Ägir is available in the Tech Tree in exchange for 1,000,000 Free XP.


Ships IX Ludendorff and VI Erich Loewenhardt have been added for testing by developers, volunteers, and community contributors.

[h3]Camouflage Patterns[/h3]
The following permanent camouflages, which are available in exchange for doubloons, have been added to the Camouflage tab in the Exterior section: French Navy for X Kléber, Victorian White for X Goliath, and Freedom for VII California, as well as the Nordic camouflage for IX Ägir, VIII Odin, and IX Siegfried.

New "Made of Steel" permanent camouflages for 10,000 Steel for X Yamato, X Des Moines, and X Shimakaze have been added to the Armory. These camouflages provide standard bonuses, but will allow you to stand out among other ships in battle and demonstrate your achievements in World of Warships' competitive modes.

[h3]Commanders[/h3]
Added Commanders Fubuki Shirakami and Marine Houshou with a special voiceover as a part of our collaboration with Hololive.

Added Commander Ashley Violet.

[h3]Warhammer 40,000[/h3]
As a part of our collaboration with Games Workshop, we've added content inspired by Warhammer 40,000.
  • Ships VIII Ignis Purgatio and VIII Ragnarok, which are the copies of VIII Amagi with unique permanent camouflages.
  • Commanders Justinian Lyons XIII and Arthas Roqthar the Cold.
  • Protector of the Faith and Primordial Annihilator expendable camouflages.
  • Iron Halo, Imperial Aquila, The Chaos Star, The Mark of Chaos patches.
  • Imperial Navy and Khorne flags.
  • "Warhammer 40,000 — Chaos" and "Warhammer 40,000 — Imperium" containers.
    Details on how to get these new items will be announced later.
[h3]Other Changes and Improvements[/h3]
  • Now when the game client is launched, a video about the Update will be played once. To play the video again, select "Play video at startup" in the Game Settings.
  • Small changes to the geometry and textures of the following ships: VI Weser, IV Klas Horn, III Romulus, IX Drake, VIII Cheshire, VIII Ochakov, VII Scharnhorst B, VII Scharnhorst, VIII Siliwangi, IX Bajie, VIII Atago, VII Gorizia, IV Alberto di Giussano, V Genova, VI Trento, VI Farragut, VI Devonshire, VIII Amagi, VII Sinop, X Hayate, X Minotaur, VIII Roma, V Raimondo Montecuccoli, X Marceau, VIII Bismarck, VII Zara, VIII Amalfi, V Hawkins, VI London, VII Surrey, V Krasny Krym, I Orlan, V Visby, IX Sovetsky Soyuz, II Tátra, VIII Baltimore, X Conqueror, X MoskvaVIII Kidd, X Salem, X Gearing, X Zaō, X Des Moines, X Daring, X ThundererVIII EnterpriseIX Friedrich der GroßeX Großer KurfürstVIII Tirpitz, IX Roon, X Z-52, VIII Le Fantasque, VIII Z-23, VIII Asashio, VIII Benson, VIII Hsienyang, X Kléber, VIII Richelieu, VIII Gascogne, IX Alsace, X République, IX Jean Bart, VIII Mogami, and IX Z-46.
  • All supported game client localizations are now available in all regions.
  • Bot-piloted aircraft carriers no longer launch air squadrons without having at least one full attack flight.
  • The "Ultra" client option has been removed from the Wargaming.net Game Center. "Ultra" sound settings are now available to all players. The size of the game is unaffected.
  • Added a special message informing Clan members about their selected prime time. The message contains information about the selected prime time and who performed the action.
  • Fixed an error that resulted in an incorrect acquisition range for the Hydroacoustic Search consumable on VIII Pyotr Bagration. The range of assured acquisition of enemy ships increased from 4 to 5 km. The range of assured acquisition of torpedoes increased from 3 to 3.5 km.
  • Fixed an error causing the aim point to move to the maximum range with a locked target in the Binocular View upon activating Spotting Aircraft.
  • Fixed an error causing the marker for the gun aiming point on the Minimap to disappear.
  • Fixed an error causing the torpedo range of aircraft carrier squadrons not to appear in the Minimap settings.
  • Fixed an error causing shell models to keep moving, even after colliding with landscape elements.
  • Fixed an error causing the game client to close when connecting to a battle that had just ended.
  • Fixed an error causing the window where ship bots are added in the Training Room to close when attempting to add several ship bots at once.
  • Fixed an error causing the game client to terminate unexpectedly during the loading stage.
  • Fixed an error that prevented the playback of audio messages about torpedo hits for certain voiceover modifications.
  • Fixed an error causing the NEW marker not to disappear from the "Tech Tree" tab and player name in the Port.
  • Fixed an error causing the autopilot to work incorrectly after a tangential collision with an island.
  • Fixed an error causing ship XP not to be shown in the Spectator Mode.
  • Fixed an error that resulted in upgrades mounted on ships still being displayed after they had been sold.
  • Fixed errors on the following maps: Sleeping Giant, Crash Zone Alpha, Greece, Northern Lights, Hotspot, Operation Killer Whale, Riposte, Shards, Northern Waters; as well in as the Saint Petersburg and Fjords Ports. Removed the decorations in Novorossiysk Port.
  • Changed the name of the torpedo module on V Mikoyan from 53-36 mod. 2 to 53-36 mod. 1.
  • Fixed an error causing the text on the submarine depth indicator to be truncated.
  • Fixed an error causing the audio of attack aircraft rocket explosions and aerial torpedoes hitting water’s surface to be excessively loud.
  • Fixed an error causing mounted upgrades to be displayed on sold ships.
  • Fixed an error causing ships’ main guns to reach an elevation angle that was too high when aiming at islands beyond their maximum firing range.
  • Fixed an error causing Co-op battles fought on the Greece map in Domination mode with four Key Areas to commence with an incorrect number of points.
  • Fixed an error causing the camouflage of cruiser VI Admiral Makarov to be different on the icon in the ship carousel compared with the ship model in the Port.
  • Fixed an error causing the battle type icons to overlap each other when a low screen resolution had been selected.
  • Fixed an error that allowed the selection of more than one aircraft carrier when creating a Division in Submarine Battles.
  • Fixed an error causing the game client to freeze when the player was redirected to another server during maintenance.
  • Fixed the incorrect armor thickness of VIII Amagi’s conning tower. It is now 356 mm thick.
  • Fixed incorrect aiming angles for IX Alsace and VI Normandie’s secondary guns.

Hamburg Dockyard: Build a Ship

The main feature of Update 0.9.5 is the Dockyard in the Hamburg Port, where two German ships will be constructed simultaneously:
  • VI Admiral Graf Spee—the famous "pocket battleship." A formidable warrior armed with torpedo launchers and powerful 283 mm caliber artillery.
  • VIII Odin—a new battleship. An excellent medium- and close-range fighter, carrying nine 305 mm guns that reload quickly for a battleship, a trademark German secondary battery, torpedo launchers, and the Hydroacoustic Search consumable.
Rules of the Event ● Directives ● Rewards

[previewyoutube][/previewyoutube]
[h2]Rules of the Event[/h2]
We've simplified the rules of this iteration of the Dockyard:
  • The event will span two updates—0.9.5 and 0.9.6.
  • The construction process of the Dockyard is comprised of 20 phases.
  • Each shipbuilding phase can be completed by finishing Directives or spending 1,750 per phase.
  • The reward for reaching phase 10 is VI Admiral Graf Spee with her War Paint camouflage.


  • In total, you can complete 18 out of 20 shipbuilding phases by finishing Directives without using doubloons.
  • VIII Odin and her War Paint camouflage awaits you upon completing the 20th phase.



For completing all the Directives, players can obtain VI Admiral Graf Spee, a multitude of other Dockyard rewards, and earn an excellent discount on VIII Odin.
    If you already have VI Admiral Graf Spee in your Port, you will receive compensation in the form of credits, as well as the camouflage, Commander, and a Port slot.



[h2]Directives[/h2]
The new game event has 73 missions spread across six Directives. The first Directive will become available with the release of Update 0.9.5, while those that follow will be unlocked each week. The Directives are available from June 11 through August 4.

Each Directive will allow you to complete three shipbuilding phases:
  • Two shipbuilding phases can be completed by finishing specific missions that form part of the Directive.
  • One shipbuilding phase can be completed by finishing the entire Directive.
    Detailed information about the Directives is available in the game client.

[h2]Rewards[/h2]
By only finishing missions of the Directives, players can complete 18 out of 20 shipbuilding phases and obtain the corresponding rewards at the Dockyard.

By playing and finishing the first two Directives, you can complete up to six shipbuilding phases and obtain the following rewards:
  • 7,500 Coal
  • 1 day of Warships Premium Account
  • 15x Hunter camouflages
  • 2x Gift containers

Finishing four out of the six Directives will result in you completing up to 12 shipbuilding phases and obtaining Admiral Graf Spee in the War Paint camouflage, as well as a 10-skill-point Commander and other valuable items, which when combined with previous rewards gives you a total:
  • VI Admiral Graf Spee in the War Paint camouflage with a 10-skill-point Commander
  • 7,500 Coal
  • 4 days of Warships Premium Account
  • 10x each of the following signals: Hydra and Basilisk
  • 10,000 Free XP
  • 15x Hunter camouflages
  • 5x Gift containers holding five special signals each

Finishing all of the event's Directives will result in you completing up to 18 shipbuilding phases and provide you the maximum 90% discount on Odin, as well as some additional signals, giving you a grand total of:
  • 90% discount on VIII Odin
  • VI Admiral Graf Spee in the War Paint camouflage with a 10-skill-point Commander
  • 7,500 Coal
  • 4 days of Warships Premium Account
  • 10x each of the following signals: Hydra, Basilisk, Scylla, Leviathan, Dragon, Red Dragon, and Ouroboros
  • 10,000 Free XP
  • 15x Hunter camouflages
  • 5x Gift containers

In order to complete the 19th and 20th phases, apart from finishing all the event's Directives, you'll need to purchase any two shipbuilding phases by spending doubloons. It doesn't matter when you purchase these two phases: at the end of the building process or at any other time.
  • Сompleting the 19th shipbuilding phase will bring you 10,000 Coal.
  • Battleship VIII Odin awaits you upon completing the 20th phase.
    You can purchase all the shipbuilding phases in exchange for doubloons and receive all the available rewards without waiting. If you decide to complete shipbuilding at the Dockyard by using doubloons, you can still progress through the Directives. However, in that case, instead of the usual rewards for completing the shipbuilding phases, you'll get 250 Steel for each completed phase. In total, you can earn up to 4,500 Steel.
    Those who want to purchase the shipbuilding phases at a discount can obtain the Starter Pack, which includes the first eight shipbuilding phases, in exchange for

Submarine games: seven of the best games with submarines

After a list of the best submarine games on PC? Submarine simulator games were reasonably popular back in the '90s, but if you're looking for new submarine games then your options are a lot more limited. If you're willing to go through all the hassle of making some of those '90s classics like Silent Hunter, Silent Service, and Aces of the Deep run on a modern PC then power to you. However, if you're looking for some more modern PC games with submarines then this list boasts plenty of solid sub battlers.


Submarine games come in a few different shapes and forms, with some aiming to replicate the minutiae of everyday operations on a military vessel, while others focus on stalking battleships and landing the perfect torpedo strike. Submarine games are about much more than sinking other ships though, incorporating crew management, strategic use of resources, navigation skills, and good positioning if you and your crew want to return safely home.


So join us as we lay out our list of some of the best submarine games to play on PC right now, from free-to-play multiplayer titans to early access FTL-likes.


Read the rest of the story...


RELATED LINKS:

World of Warships gets a Warhammer 40,000 crossover next month

Submarines are coming to World of Warships - and made me relearn it

Submarines are coming to Wargaming's World of Warships


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