1. World of Warships
  2. News

World of Warships News

Azur Lane: Third Wave

It's common knowledge that "ship" is a feminine word in many languages. But don't be intimidated by the transformation of these steel machines into fair ladies—even the most menacing battleships have hearts!

That's why Azur Lane, a popular mobile game available for iOS and Android, presents the ships of World War II in the form of girls. Why are we bringing it up again? The cooperation between the World of Warships team and Azur Lane developers is continuing!

Azur Lane in World of Warships ● New Combat Missions ● Themed Port ● Collection ● About Azur Lane in a nutshell

[previewyoutube][/previewyoutube]
    We've prepared new Commanders, ships, containers, and combat missions. If you're interested in a special combat mission chain with commander Nelson as final reward, click the "I like Azur Lane" button!
[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
    Attention! If, for whatever reason, anime is not your cup of tea, you can disable the display of themed content via the "Additional Content" panel in the bottom-right corner of the screen, where Azur Lane can be found in the Custom Ships section.

[h2]Azur Lane in World of Warships[/h2] The bundles are available until: Fri. 21 Aug. 07:00 CEST (UTC+2)

[h2]All in One[/h2]
For those who want it all and want it now, there are two large bundles:
  • A bundle with all the Azur Lane ships, a commemorative flag for each of them; a large number of Azur Lane camouflages; and a bundle with Commanders both old and new, including the unique Commander Azuma.
  • A bundle with all the Azur Lane permanent camouflages and Commanders, including Azuma.
    If you already have the ships or permanent camouflage patterns from the bundles, you'll receive compensation in the form of doubloons in an amount that's equal to the cost of each duplicate.

[h2]All in One –26%[/h2]
  • Commander Azuma with 10 skill points
  • Commander Avrora with 10 skill points
  • Commander Admiral Hipper with 10 skill points
  • Commander Nelson with 10 skill points
  • Commander Hood with 10 skill points
  • Commander Belfast with 10 skill points
  • Commander Cleveland with 10 skill points
  • Commander Enterprise with 10 skill points
  • Commander Neptune with 10 skill points
  • Commander Prinz Eugen with 10 skill points
  • Commander Dunkerque with 10 skill points
  • Commander Atago with 10 skill points
  • Commander Kaga with 10 skill points
  • Commander Montpelier with 10 skill points
  • Commander Yukikaze with 10 skill points
  • Commander Jean Bart with 10 skill points
  • Commander Roon with 10 skill points
  • Commander Littorio with 10 skill points
  • Commander Shōkaku with 10 skill points
  • Commander Yat Sen with 10 skill points
  • Commander Sovetskaya Rossiya with 10 skill points
  • Commander Baltimore with 10 skill points
  • Azur Lane permanent camouflage for VII Nelson
  • Azur Lane permanent camouflage for VII Hood
  • Azur Lane permanent camouflage for VIII Admiral Hipper
  • Azur Lane permanent camouflage for VIII Cleveland
  • Azur Lane permanent camouflage for VIII Enterprise
  • Azur Lane permanent camouflage for VIII Atago
  • Azur Lane permanent camouflage for VII Belfast
  • Azur Lane permanent camouflage for VI Dunkerque

[h2]Details[/h2]
The bundle includes 22 Commanders from the popular Azur Lane mobile game (including Azuma) and unique permanent camouflages for ships VII Nelson, VII Hood, VIII Admiral Hipper, VIII Cleveland, VIII Enterprise, VIII Atago, VII Belfast, and VI Dunkerque.


[h2]Azur Lane: Armada –26%[/h2]
  • VIII AL Yukikaze
  • VIII AL Montpelier
  • VIII AL Littorio
  • IX AL Sov. Rossiya
  • Commander Yukikaze with 10 skill points
  • Commander Montpelier with 10 skill points
  • Commander Littorio with 10 skill points
  • Commander Sovetskaya Rossiya with 10 skill points
  • Port slot
  • BonusCombat mission: x3 XP
  • Azur Lane — Yukikaze flag
  • Azur Lane — Montpelier flag
  • Azur Lane — Littorio flag
  • Azur Lane — Sovetskaya Rossiya flag
  • 125×Azur Lane – Siren camouflages

[h2]Details[/h2]
[h3]AL Yukikaze[/h3]
VIII AL Yukikaze is a Japanese Tier VIII destroyer with a unique permanent camouflage designed in the style of the popular Azur Lane mobile game. The ship is notable for her higher speed and greater damage characteristics of her torpedo armament.

[h3]Key features:[/h3]
  • Powerful torpedo armament. Two quadruple-tube torpedo launchers. Range—8 km; speed—76 knots; damage—21,367 HP; and reload time—104 seconds
  • Impressive concealment characteristics. Base spotting range by sea is 6.84 km
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%

For a detailed look at the ship's technical specifications, follow this link.

[h3]AL Montpelier[/h3]
VIII AL Montpelier is an American Tier VIII light cruiser with a unique permanent camouflage designed in the style of the popular Azur Lane mobile game. The ship is modeled after researchable American cruiser Cleveland, but differs from her by having a more extensive HP pool and more accurate artillery.

[h3]Key features:[/h3]
  • Effective, rapid-firing artillery. Twelve guns placed in four turrets. Firing range—15.6 km, reload time—7 seconds
  • HP pool—37,500 points
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%

For a detailed look at the ship's technical specifications, follow this link.

[h3]AL Littorio[/h3]
VIII AL Littorio, modeled after Italian battleship Roma, has great firepower and reliable side armor. While the battleship's guns cannot boast of having the kind of long firing range that is usually typical of the ship type, AL Littorio excels in close- and medium-range artillery duels due to her superb ballistics. Another advantage is provided by the ship's concealment, which is pretty good for a battleship. AL Littorio can go undetected for longer periods, allowing her to take the first shot in duels against hostile battleships.

[h3]Key features:[/h3]
  • Her main battery consists of nine 381 mm guns with good ballistics and a high initial shell velocity
  • Great torpedo protection and reliable armor
  • Superb concealment for this ship type
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%

For a detailed look at the ship's technical specifications, follow this link.

[h3]AL Sovetskaya Rossiya[/h3]
IX AL Sov. Rossiya, modeled after battleship Sovetsky Soyuz, stands out by her impressive dimensions and excellent armament system. The ship received her maneuverability parameters from battleship Sovetsky Soyuz (B), but retained the hull and AA defense features of Sovetsky Soyuz (A).

[h3]Key features:[/h3]
  • Nine 406 mm guns with flat-trajectory ballistics and a high initial shell velocity. Unlike the researchable Soviet battleships, shells launched by AL Sovetskaya Rossiya have standard accuracy parameters for the ship type
  • Large HP pool
  • Good armor protection
  • The Damage Control Party consumable she carries has a reduced cooldown time between uses, but a limited number of charges
  • She earns more credits per battle, and her permanent camouflage adds a 100% XP bonus per battle and reduces the cost of the ship's post-battle service by 20%

For a detailed look at the ship's technical specifications, follow this link.



[h2]New Commanders[/h2]
The existing Azur Lane Commanders are joined by seven additional popular characters: Jean Bart, Roon, Littorio, Shokaku, Yat Sen, Sovetskaya Rossiya, and Baltimore. Each of them has a unique voiceover. Here are a few examples—take a listen!
🔊https://soundcloud.com/world-of-warships/sets/azur-lane-commanders-voiceover🔊


[h2]Third Wave –10%[/h2]
  • Commander Jean Bart with 10 skill points
  • Commander Roon with 10 skill points
  • Commander Littorio with 10 skill points
  • Commander Shōkaku with 10 skill points
  • Commander Yat Sen with 10 skill points
  • Commander Sovetskaya Rossiya with 10 skill points
  • Commander Baltimore with 10 skill points
  • Azur Lane permanent camouflage for Atago
  • Azur Lane permanent camouflage for Belfast
  • Azur Lane permanent camouflage for Dunkerque
  • 100×Azur Lane – Siren camouflages

[h2]Second Wave[/h2]
  • Commander Neptune with 10 skill points
  • Commander Prinz Eugen with 10 skill points
  • Commander Dunkerque with 10 skill points
  • Commander Atago with 10 skill points
  • Commander Kaga with 10 skill points
  • Commander Montpelier with 10 skill points
  • Commander Yukikaze with 10 skill points
  • Permanent camouflage for Admiral Hipper
  • 50×Azur Lane – Siren camouflages

[h2]First Wave[/h2]
  • Commander Avrora with 10 skill points
  • Commander Admiral Hipper with 10 skill points
  • Commander Nelson with 10 skill points
  • Commander Hood with 10 skill points
  • Commander Belfast with 10 skill points
  • Commander Cleveland with 10 skill points
  • Commander Enterprise with 10 skill points
    Azur Lane Commanders, with unique voiceovers and 10 skill points, have specializations for their same-name ships. Commander Yat Sen has a specialization for I Chengan.
    Don't want to bind a Commander to one ship? Although these are unique Commanders, you can have more than one of the same name. For example, you can assign several versions of Commander Roon to different German ships.

[h2]New Ships[/h2]
New battleships Italian VIII AL Littorio and Soviet IX AL Sov. Rossiya join the existing special ships with distinctive themed camouflage patterns—American cruiser VIII AL Montpelier and Japanese destroyer VIII AL Yukikaze.

[h2]AL Yukikaze[/h2]
  • VIII AL Yukikaze
  • Commander Yukikaze with 10 skill points
  • Port slot
  • Bonus Combat mission: x3 XP

[h2]AL Montpelier[/h2]
  • VIII AL Montpelier
  • Commander Montpelier with 10 skill points
  • Port slot
  • Bonus Combat mission: x3 XP

[h2]AL Littorio[/h2]
  • VIII AL Littorio
  • Commander Littorio with 10 skill points
  • Port slot
  • Bonus Combat mission: x3 XP

[h2]AL Sovetskaya Rossiya[/h2]
  • IX AL Sov. Rossiya
  • Commander Sovetskaya Rossiya with 10 skill points
  • Port slot
  • Bonus Combat mission: x3 XP

[h2]New Permanent Camouflages[/h2]
Three new camouflages for VII Belfast, VI Dunkerque, and VIII Atago have been added to the set of existing Azur Lane permanent camouflages for VII Nelson, VII Hood, VIII Admiral Hipper, VIII Cleveland, and VIII Enterprise.
[h2]Belfast: Azur Lane[/h2]
  • Azur Lane permanent camouflage for Belfast

[h2]Dunkerque: Azur Lane[/h2]
  • Azur Lane permanent camouflage for Dunkerque

[h2]Atago: Azur Lane[/h2]
  • Azur Lane permanent camouflage for Atago

[h2]Azur Lane Camouflages[/h2]
  • Azur Lane permanent camouflage for Nelson
  • Azur Lane permanent camouflage for Hood
  • Azur Lane permanent camouflage for Admiral Hipper
  • Azur Lane permanent camouflage for Cleveland
  • Azur Lane permanent camouflage for Enterprise


[h2]New Containers[/h2]
An Azur Lane Premium container includes:
  • One of eight Azur Lane Commanders with unique voiceovers (Azuma, Baltimore, Roon, Jean Bart, Littorio, Shōkaku, Yat Sen, or Sovetskaya Rossiya), 10 skill points, and specializations for their same-name ships
  • 10x special signals of the same type (Basilisk, Wyvern, Hydra, Dragon, Red Dragon, Leviathan, Scylla, or Ouroboros).
  • 5x "Azur Lane – Siren" camouflages
    Each container is guaranteed to drop one of eight Azur Lane Commanders with a unique voiceover (including Azuma), 10 skill points, and a specialization for their same-name ship, as well as special signals and camouflages.
    These offers are also available in the Armory.
Go to Armory

[h2]New Combat Missions[/h2] Start: Fri. 24 Jul. 07:00 CEST (UTC+2) End: Mon. 31 Aug. 07:00 CEST (UTC+2)

[h3]Ocean Current[/h3]
Part 1

Earn 20 "Set on fire" and "Torpedo hits" ribbons.

Reward:1x container of the Azur Lane collection
Part 2

Earn 10 "Captured" or "Assisted in capture" ribbons.

Reward:1x container of the Azur Lane collection
Part 3

Earn 20 "Destroyed" ribbons.

Reward:1x container of the Azur Lane collection
    Final Reward: Commander Nelson with 10 skill points and the Manjuu commemorative flag.
    You can complete the chain of combat missions playing Tier V–X ships in Operations, Random, Ranked, and Co-op Battles.


Azur Lane containers include the following rewards:
  • Azur Lane — Siren expendable camouflage
  • 1x Dragon special signal or 5x Zulu Hotel signals
  • 1x item of the Azur Lane collection


[h3]Bonuses of the "Azur Lane – Siren" camouflage[/h3]
  • −3% to your ship's detectability range by sea
  • +4% to the dispersion of shells fired at your ship
  • +50% to Commander XP per battle
  • +100% XP per battle

[h2]Themed Port[/h2]
It might not be the most canonical interior of a Commander's cabin, but that's just how it is. Here, you can also hear music that will be familiar to all Azur Lane fans.



[h2]Collection[/h2]
Collect all 36 avatars of Azur Lane Commanders. The first item of the collection can be obtained from Azur Lane containers. The rest will appear in Azur Lane containers and, with a certain probability, daily containers. All you need to do is activate the subscription on the collection screen by enabling the "Collecting" option.

    You will receive the flags of nations from Azur Lane as rewards for completing thematic sub-sections, and a unique Commander, Azuma, as a reward for completing the entire collection.
    You'll be able to exchange duplicates for any missing items of the Azur Lane collection at the exchange rate of 5 : 1. You can select the element to receive in exchange for your duplicates. When you complete the collection, all remaining duplicates on your account will be exchanged for credits at the rate of 1:15,000.

[h2]About Azur Lane in a nutshell[/h2]
The Azur Lane mobile game has been developed as a shooting RPG based on "shoot'em up" mechanics.
  • Players participate in intense shooting by taking command of a Division that includes several naval warships turned humanoid.
  • Enemies deliver a squall of fire, and the player's main task is to avoid the shells, minimize damage, and blast away foes by shooting back.
  • There are more than 400 ships, or rather "Ship-Girls," in Azur Lane. They are based on ships of different nations from the World War II era.

More information is available on the official website of the Azur Lane game (in Japanese).

Public Test of Update 0.9.7: Round 2

Commanders, welcome to the Public Test of Update 0.9.7!

A new collection, updated Naval Base, and other improvements. Take a look through the Developer Bulletin, and welcome to the Public Test!

[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]

[h2]Round 2 Schedule[/h2] Starts Thu. 23 Jul. 18:30 CEST (UTC+2) Ends Tue. 28 Jul. 07:30 CEST (UTC+2)

Commanders, thank you for participating in the Public Test for Update 0.9.7! Your feedback helps us to improve the version and to fix errors. Check out the changelog and join the second session of the Public Test!

[h3]Сhangelog[/h3]
  • Rewards for completing the German Navy collection were changed to the ability to mount two flags and alternative camouflage patterns on German ships.
  • New features of Naval Base became available: additional expansions for the Treasury, Research Institute, and ships and vessels in the water area.
  • Spotlights were added to ships in Port of Hamburg.
  • An option to skip the intro video by clicking mouse button was added.
  • The volume level of horn and music in the intro video is now set by the General volume level setting.
  • Fixed a bug causing transaction error.
  • Fixed several other bugs.


[h2]Special Features of the Test[/h2]
The rewards for activities on the Public Test server may differ from those on the live server. German carriers are not available to research on the Public Test server.

[h2]Combat Missions and Rewards[/h2]
Round
1
2

Play one Random or Co-op Battle.

Reward on the live server: 3x signal flags of each type, except special signals

Play three Random or Co-op Battles.

Reward on the live server: 10x Type 10 camouflage patterns

Earn 8,000 base XP in Random Battles.

Reward on the live server: 1x Wargaming container

Complete the entire German Navy collection.

Reward on the live server: 5x each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra

Gain victories in five Operations.

Reward on the live server: 3x each of the following special signals: Scylla, Basilisk, and Leviathan.
    One Wargaming container provides 1 day of Warships Premium Account.


[h2]Summer Season[/h2]
The Summer Season, which is scheduled to run across three updates, continues with the Public Test of Update 0.9.7.

[h3]Rewards[/h3]
  • Completing two Directives will reward you with the season emblem.
  • Completing three Directives will reward you with a unique flag, patch, and Premium Ship VI container.
  • Those in possession of all four different season emblems will be rewarded with the unique Ultimate PT Warrior emblem.


Complete the missions of the "Summer Season #2" Directive, and get containers with elements of the German Navy collection credited to your account on the Public Test server.
Summer Season #2

Complete any six missions of the "Summer Season #2" Directive.

Reward on the live server: 1x Kriegsmarine container and 1x German Navy container

    The missions can be completed only once, playing Tier VIII–X ships in Random Battles.

Once this mission has been completed, the Summer Season #1 mission from the previous Public Test will become available. If you already started working your way through the Summer Season mission during the Public Tests of Update 0.9.6, your progress will have been saved.

[h2]Starting Bonuses[/h2]
  • Every participant of the Public Test will have all researchable Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.


If you're joining the Public Test for the first time since Update 0.9.6, you'll be awarded the following additional bonuses:
  • 500,000,000 credits; 30,000 doubloons; and 90 days of Premium Account.
  • 50x signal flags of all types (except special signals) will also be added to your PT account.


[h2]How to Participate[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867

Ranked Battles: the Seventeenth Season

Key Rules of the Season ● Rewards

[h2]Key Rules of the Season[/h2] Starts: Wed. 22 Jul. 11:00 CEST (UTC+2) Ends: Tue. 18 Aug. 10:30 CEST (UTC+2)

Format: 7 vs. 7 playing Tier VIII ships

Maps: Greece, Northern Waters, Haven, Mountain Range, Loop, Trident, and Hotspot



  • Players earn the Stars needed to climb the ranking ladder by winning battles.
  • At the majority of ranks, a defeat means a lost Star. The player with the most base XP in a team doesn't lose a star upon a defeat.
  • Those who are new to Ranked Battles will start the Season from Rank 18.
  • Those who participated in the previous Season will receive bonus Stars after the first battle of the current Season: one for each rank attained in the previous Season.


[h2]Rewards[/h2]
The available rewards, as well as the formats of Ranked Battles, differ from season to season. For the current Season, victories can bring you up to 4,800 Steel; 2,750 doubloons; one Ranked Token; and many other rewards.
    Once the season ends, all players at Rank 15 or higher will receive a commemorative flag.
    League Flags reduce the cost of servicing your ships by 10% or 20% until the end of the Season. Flags awarded for joining Leagues will be removed from player accounts at the end of the season.

Update 0.9.6.1

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

22.07.2020 05:00—7:00 UTC+8

2020-07-21 21:00—23:00 UTC

21.07.2020 06:00—08:00 MSK (UTC+3)

2020-07-21 03:00—05:00 UTC

21.07.2020 07:00—09:00 CEST (UTC+2)

2020-07-21 05:00—07:00 UTC

21.07.2020 02:00 AM—04:00 AM PT (UTC–7)

2020-07-21 09:00—11:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
🛠

[h3]List of changes:[/h3]
  • Fixed an issue which prevented players from making post-battle operations with all types of in-game items in the Port.
  • Fixed an incorrectly stated research price for Hull (B) of IX Riga.
  • Fixed an issue that caused VI Weser bombs to sometimes deal excessive damage to V Kongō.
  • Balance changes have been made to the following test ships: IX Paolo Emilio and X DD R-10.

https://steamcommunity.com/sharedfiles/filedetails/?id=2172317864

Sound Changes in Update 0.9.6

Update 0.9.6 has brought some major changes to the in-game audio. We’ve updated the Wwise sound engine, added new sound effects, and changed a number of audio settings.

Today we'll explain in detail how to customize the in-game audio to meet your preferences.

Basic Audio Settings ● Fine Audio Settings ● Other Settings

[h2]Basic Audio Settings[/h2]
We recommend using default volume settings, where all the parameters are set to maximum volume. With these settings, you'll experience every detail of the sound effects and get the best experience from the game.

If the sound seems too loud, navigate to General volume level to adjust the volume of all in-game sounds.



[h2]Fine Audio Settings[/h2]
If the general volume controls are insufficient, you can change the fine settings in the audio customization window. These controls manage the different sound effects in our game:
  • NEW Damage audio volume: covers the sounds that indicate hits of the ship, aircraft, water, islands, and other surfaces, as well as sound effects for fire and flooding.
  • Gunfire volume: is the volume of all shots.
  • Interface volume: is the volume of the sound effects that are produced when you click icons, tabs, and notifications, as well as when you activate equipment, etc.
  • Music in the Port and Music in Battle: regulate music volume in the Port and in battle correspondingly, as well as the volume of the horn when you launch the game client.
  • Ambient sound volume: accounts for the sounds of nature on maps and background sounds in the Port.
  • Engine sounds: determines how loud ship and aircraft engines are.
  • Voice message volume: accounts for voice messages during battle, such as phrases from the quick commands chat, notifications about the remaining battle time, and other voice messages.
    Please note: we've removed the SFX volume setting. It managed all non-music sounds in the game, except voice messages, thus duplicating certain fine settings options and causing confusion.

[h2]Other Settings[/h2]
Let's take a look at some additional options that also deserve your attention.
  • Sound quality: the default value of this parameter is set by the game automatically, depending on your PC's characteristics. This parameter affects the game's performance.

Setting the sound quality to High is optimal for most devices. Low quality supports all the key sound elements of the game, leaving out minor details and reducing the load on the system. When the sound quality is set to Ultra, your sounds will be at their most intense and detailed. However, make sure your PC is powerful enough to handle it. It's also advisable to have high-quality speakers or earphones; otherwise you won't be able to appreciate the game's sounds on maximum settings.
  • Voiceover language: from this list, you can select any voiceover language that’s available in the client. The default choice is the selected language of the client.
  • Voiceover modifications: from this list, you can select one of a few modifications for the voiceover. There are user modifications and those offered by the game's developers. The latter include Alexander Ovechkin, ARP Commanders, Bad Advice: Cap, and other modifications with Commanders who have unique voiceovers. If you select one of these modifications, the Commander's voice will be used as the voiceover for all your battles.
    If you pick the National modification, your Commander will speak the language of the ship's nation, provided that this language is supported by the client. With National voiceover +, this rule is applied to all Commanders in battle. Commanders with unique voiceovers (i.e. those from the Fleet of Fog, Ovechkin, and others) speak only one language.
  • Music mode: allows you to switch the modes of music played during battle.
    • Original: in this mode, you'll hear only brisk battle tracks, played one after another.
    • Dynamic: in this mode, you'll hear custom-made tracks that evolve dynamically, depending on the distance to the enemy and battle situation.
    • Mixed: is the most diverse mode, which combines the advantages of both the Original and Dynamic modes.
    • War Drums: is a special music mode for those who prefer an epic yet laconic music experience.
  • Choose audio source: shows the available sound sources. The audio settings are slightly different in the Earphones and Speakers modes.
    If you use a surround sound system (5.1, 7.1, or higher), the game's audio settings will adapt to it automatically. But this audio setting must be selected at the operating system level.
  • Quick messages voiceover (enabled by default): turn this option off if you don't want Commanders to pronounce quick messages in the game.
  • Wide dynamic range (enabled by default): turn this option off if you want all sounds to be equally loud. Dynamic range is the difference between the loudest and the quietest sounds in the game. The broader the range, the more natural and realistic the game will sound. We advise you to disable this option if you use internal laptop speakers or small speakers that can't reproduce the full audio frequency range.
    Note: if you disable the Wide dynamic range option, don't forget to return all fine settings regulators back to 100%, as all the sounds will have the same volume, and the regulators will only turn a certain group of sounds on or off.
  • Loudness compensation (disabled by default): use this option if you want to play with a low audio volume and hear the sounds more distinctly.
  • Voice Assistant (enabled by default): turns the announcer in the Port on or off. The announcer helps you understand new interface elements and informs you about achieving new Access Levels.


Voice Chat: in this menu section, you can customize the settings of the in-game voice chat.

Take note of the Radio communication effect setting, which also affects the voice chat. You can also select a radio effect variant in the Voice chat processing drop-down menu.