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Armada: Yūdachi

Destroyer Yūdachi was one of ten Shiratsuyu-class ships built for the Imperial Japanese Navy in the 1930s.

As with the other ships of her class, she took part in some of the most important naval battles of the Pacific Theater. Yūdachi was eventually destroyed in the Battle of Guadalcanal, but now you can take command of this famous destroyer in World of Warships!
[previewyoutube][/previewyoutube]

History

The Shiratsuyu-class destroyers were built between 1933–1937. Their project was a modified version of the Hatsuharu-class ships—with these original ships having a number of drawbacks that the Shiratsuyu class improved upon. The new ships had better stability and quadruple-tube torpedo mounts which enhanced torpedo armament.

Yūdachi was the fourth ship in the series. Her hull was laid down on October 16, 1934, at the shipyard of the Sasebo Naval Arsenal. Following Japanese tradition, the ship received a poetic name after a weather phenomenon—Evening Squall. Yūdachi was commissioned on January 7, 1937.

Yūdachi never participated in the historically significant attack on Pearl Harbor. As the war broke out, she was situated at the Mako navy base on the Pescadores Islands to the west of Taiwan, together with her three sister ships Murasame, Harusame, and Samidare. However, the ships of Destroyer Squadron 2 weren't destined to be out of action: they were engaged in the Japanese invasion of the Philippines, and after January 1942—in battles for the Dutch East Indies.

The first significant battle in which Yūdachi took part was the Battle of the Java Sea on February 27, 1942. The Japanese formation, under the command of Admiral Takeo Takagi, crushed the Allied squadron without suffering any significant losses.

Yūdachi spent the spring of 1942 in battles for the Philippine Islands, and in June she took a small part in the Battle of Midway. After that, she was planned to be used for raider operations in the Indian Ocean, but the course of the war made the ship return to the Pacific.

On August 30, Yūdachi joined the Tokyo Express, a group of ships delivering reinforcements to the Japanese troops on Guadalcanal during night-time hours. Under the cover of darkness, the fast cruisers and destroyers were safe from the U.S. aviation attacks. In one such operation, Yūdachi scored her first victories: she contributed to the destruction of the old U.S. destroyers—Gregory and Little—that had tried to prevent the Japanese forces from bombing the Henderson Field airfield.

In October 1942, Yūdachi took part in the Battle of the Santa Cruz Islands, and during the night of November 12–13 she set sail on her last voyage. In the First Naval Battle of Guadalcanal—which resembled a bar brawl with the lights turned off, according to the participants of the U.S. side—Yūdachi and another Japanese destroyer, Amatsukaze, separated from the main Japanese forces and stole up to the U.S. convoy from the rear. Amatsukaze successfully torpedoed and sunk destroyer Barton and attacked light cruiser Juneau. Yūdachi wasn't so lucky: amidst the chaos of the night battle, she mistook U.S. destroyer Sterett for a friendly ship. As a result, the U.S. ship managed to make several accurate hits, leaving Yūdachi dead in the water. Most of the heavily damaged ship's crew was evacuated by Samidare. The destroyer tried to give her old ally a coup de grace with torpedoes, but missed. Yūdachi was eventually sunk by U.S. heavy cruiser Portland.


Modeling the Ship

In the game, the ship is featured in her state as of early 1937 when she entered service.

Main Battery
Five 127 mm/50 Type 3 guns in two twin and one single turrets. Similar guns were mounted on the majority of Japanese destroyers, from Fubuki to Shimakaze.


Torpedo Armament
Two quadruple-tube 610 mm torpedo launchers. Type 93 Japanese oxygen torpedoes enabled the Imperial Japanese Navy to attack Allied ships out of the blue from distances that had been deemed unreachable for torpedo armament up until then.


Anti-Aircraft Armament
Two single-barrel 40 mm HI Type 91 AA guns. This is how the British QF 2-pounder guns, widely known as "pom-poms", were designated in the Imperial Japanese Navy. About half a thousand of these guns were purchased in the late 1920s–early 1930s.




Commanding Yūdachi
Commander with 10 skill points
  • Priority Target
  • Last Stand
  • Torpedo Armament Expertise
  • Concealment Expert
Commander with 19 skill points
  • Priority Target
  • Last Stand
  • Torpedo Armament Expertise
  • Concealment Expert
  • Survivability Expert
  • Superintendent
  • Adrenaline Rush or Torpedo Acceleration
  • Preventive Maintenance
The ship has four slots for upgrades. We consider the following combination to be the most effective:
  • Main Armaments Modification 1
  • Steering Gears Modification 1
  • Aiming Systems Modification 1
  • Propulsion Modification 2


Yūdachi in Combat

In World of Warships, VII Yūdachi is a typical Japanese destroyer with powerful torpedo armament and decent concealment. Attacking with torpedoes from medium- and long- range distances is the best tactic for her. Her long-range torpedoes make it possible to attack radar-equipped targets without the risk of being detected, and the Torpedo Reload Booster consumable in a separate slot enables her to fire 16 torpedoes within a period of a few seconds.

However, Yūdachi is inferior to enemy ships in battles that require extensive maneuvering at close and medium ranges due to her low turret traverse speed and slow rate of fire. Her small HP pool also means that she isn’t well-suited to engaging in firefights with enemy destroyers, and particularly cruisers.

Key Features
  • Torpedo armament with eight torpedoes per salvo and a range of 15 km—pretty decent for her tier—but a high torpedo detectability range. Having the Torpedo Reload Booster consumable in a separate slot from Smoke Generator enables her to set a smoke screen and fire 16 torpedoes from within it at her enemies (two salvoes of eight torpedoes, with just an 8 second gap between salvoes).
  • Good concealment for her type and tier.
  • Five main battery guns with precise and powerful HE shells, although they are not as rapid-firing as the guns of destroyers of other nations.

For a detailed look at the ship's technical specifications, follow this link.


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Clan Brawl 4


Don't miss this perfect opportunity to replenish your Clan's Treasury and clash for Coal, Steel, and other rewards.

Rules ● Rewards ● Achievements ● Maps


Rules

In contrast to Clan Battles, Clan Brawls take place throughout the course of a single day, with only victories being counted.

Dates
  • Clan Brawl 4: October 5—for Tier X ships


Each Clan will be able to select its preferred prime time:
  • ASIA 13:00 — 18:00 CEST
  • CIS 17:00 — 22:00 CEST
  • EU 18:00 — 23:00 CEST
  • NA 01:00 — 06:00 CEST
Please note: you won't be able to change the prime time once it has been selected! Unlike in Clan Battles, a Clan's place in the Brawl Rating is determined within the region of the selected prime time.

  • Any Clan can participate in a Clan Brawl.
  • Battles are held in a 3 vs. 3 format.
  • Battle duration: 15 minutes.
  • There is a limit of one destroyer, one cruiser, and one battleship per team.
  • Any number of teams from a single Clan can fight in a Brawl if the composition of the teams meets the listed conditions.
  • Only victories are counted for the Rating.
  • Since only victories are counted and defeats aren't taken into account, there’s no option to select Alpha or Bravo Ratings in the Clan Brawl.
  • Victories earned in the Clan Brawl aren’t counted towards the requirements to obtain Clan Battle emblems.
  • If two teams share the same number of victories, the higher position in the Rating will be given to the Clan that first gained their last victory.
The Clan Brawl economy is completely in line with that of Clan Battles:
  • Victory: 2,500 base XP and 300,000 credits (without modifiers applied).
  • Defeat: 250 base XP and 150,000 credits (without modifiers applied).
  • Draw: both teams earn an amount of XP and credits equal to that received for a lost battle.
To prevent unsporting conduct in Clan Battles, if a battle lasts less than 4.5 minutes, neither team receives experience nor credits for that battle. In the Clan Brawls of Update 0.8.8, this restriction will be set to 3 minutes.

Rewards
  • In the Clan Brawl of September 21, players will be able to receive up to 2,500,000 credits; 100,000 Elite Commander XP; and 3,500 Coal!
  • In the Clan Brawl of October 5, players will be able to receive up to 2,500,000 credits; 3,500 Coal; and 350 Steel!


Clans will be able to replenish their Treasury reserves by taking top places in the final rating.
Position
Coal
1
25,000
2
22,500
3
20,000
4
17,500
5–50*
16,250–5,000
* Each subsequent position between 5–50 brings 250 Coal less.

Achievements

Clans which rank in the Top 1,000; Top 100; Top 10; or are named the Champion Clan in the selected prime time will be awarded special achievements. In such cases, all Clan members who have played at least one battle during the Clan Brawl will be awarded these achievements.

Maps

Battles of the third and fourth Clan Brawls will be held on maps of a reduced size. This will add greater dynamics to battles in their particular formats, where teams have a small number of players.

Both Clan Brawls will take place on the following maps: Hotspot, Mountain Range, Shatter, and Warrior's Path—Domination mode; and Two Brothers—Epicenter mode.
We wish you the best of luck in the Clan Brawls! See you in battle!


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Developer Diaries: Update 0.8.9

Captains!

Update 0.8.9 introduces the Italian arc and our Halloween-themed event. In this episode of Developer Diaries, we'll tell you the story of what went into creating the new ship branch and its gameplay features. We'll also lift the veil on a new "scary" game mode.

What are the new mechanics of the Italian cruisers? What is the Exhaust Smoke Generator? What are the peculiarities of SAP shells? And how can you get more rewards in the Raid for the Filth?

Find out the answers to these questions in the new episode of Developer Diaries!
[previewyoutube][/previewyoutube]

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How It Works: Tips for Newcomers

Captains!

The new episode of How it Works is for those taking their first steps on the path to conquering the seas of World of Warships. In just 170 seconds, we'll tell you about all the basics of the game.

Are you a veteran of the game? Show this video to your rookie friends and fight for victory together in a Division!

Need to know how to steer a ship? How take a lead on a target? How to survive longer and win more often?

Watch the new episode of How it Works to learn the answers to those and many other questions!
https://youtu.be/2edhDQ7F3CI

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Ranked Sprint 9

This time, we have an action-packed season of a short duration, with Ranked Battles unfolding in Domination mode on Tier VIII ships. If you missed the previous seasons of Ranked Sprint and want to know more about it, our article is designed to answer your questions.

Key Rules ● Maps ● Rewards


Key Rules

What makes a Ranked Sprint different from regular seasons of Ranked Battles? An easier competition format and reduced duration. The Sprint lasts for 10 days only, and contains fewer ranks—half of them being irrevocable. It also takes fewer Stars to climb to the top ranks. Participation in the Ranked Sprint brings a lavish amount of signal flags; 500,000 credits—and 10,000 Coal for the Armory as a reward for attaining Rank 1.
Starts: Wed. 02 Oct. 11:00 CEST (UTC+2) Ends: Mon. 14 Oct. 10:30 CEST (UTC+2)

Rules
  • All players with access to Ranked Battles in their Service Record are eligible for participation in Ranked Sprints. Beginners in World of Warships will have to play 130 battles in any of the available modes in order to gain access to them.
  • Only Tier VIII ships are allowed.
  • Battles are fought in a 7 vs. 7 format. Team lineups are mirrored in terms of ship types.
  • Only one aircraft carrier per team is allowed.
  • By winning battles, players earn the Stars needed to climb the ranking ladder. For the majority of ranks, a defeat means a lost Star.
  • The player with the most base XP in a team doesn't lose a Star upon their team’s defeat.
  • The number of ranks is 10, which is less than in a regular season.
  • All players start battles at Rank 10.
  • Players receive a bonus star for each new rank attained.
  • Ranks 10, 9, 8, 5, and 3 are irrevocable. Players can't lose stars at Ranks 10 or 9.
  • This season, all ranks are combined into a single league.
  • Ranked Sprint achievements aren’t inherited from previous Ranked Battle seasons, and aren’t transferred to those that follow.
  • Stars earned in Ranked Sprints are not counted as the Stars required to be awarded Ranked Battle emblems.
Divisions
  • Divisions are allowed in Ranked Sprints.
  • The maximum number of players in a Division is two.
  • A Division can enter battle only if the opposing team also has a Division.
  • Each team can have a maximum of three Divisions.
Rank 1
  • Rank 1 is the highest achievable rank.
  • Players who attain Rank 1 can no longer participate in further battles of the current season.
Maps

Battles will be fought in Domination mode on the following maps: Greece, Hotspot, Sea of Fortune, and Shards—Domination mode.



Rewards


See you on the high seas, Captains!

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