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Armada: Hood

Enter: the “Mighty Hood”

A beauty to behold, HMS Hood was the pride of the Royal Navy. The British certainly weren’t shy about flaunting her, and flexed their naval muscles by parading her on world tours and ceremonial trips abroad during peacetime. At the time of her completion in 1920, she was the largest warship in the Royal Navy, a title she retained for 21 years until she met a sudden and catastrophic end at the hands of battleship Bismarck during the battle of the Denmark Strait.
https://youtu.be/DJErKECmFQU
History

Hood was ordered in the heat of World War I, only two months before the 1916 Battle of Jutland unfolded. She was intended to be the lead ship of four Admiral-class battlecruisers, which were meant to be successors to the Queen Elizabeth-class dreadnoughts. This justified the new ships’ eight 381 mm guns and considerable armor thickness, which was on par with their predecessors. Moreover, she incorporated new sloped armor and underwater torpedo protection. However, one decisive thing set Hood apart from the dreadnoughts of her time: her speed. HMS Hood could reach a very respectable top speed of 32 knots, far outclassing the 24 knots that the Queen Elizabeth-class ships could achieve. By the Royal Navy’s standards at the time, it was this particular trait that landed Hood the classification of “battlecruiser."

Launched from her slipway at John Brown’s Shipyard on the Scottish Clyde river in August 1918, she wasn’t commissioned until after the end of the First World War. Construction of the three other planned ships of her class had been postponed in 1917 due to scarcity of resources, and was finally cancelled in 1919, giving Hood sole claim to being the largest warship on the planet. During the interwar years, Hood participated in ceremonial trips to different parts of the world, famously completing her circumnavigation of the globe in 1924. Her imposing presence was also used to protect trade routes, as part of what were known as the Neutrality Patrols, off the Spanish coast during the Civil War.


The start of World War II saw Hood leading the Home Fleet’s battlecruiser squadron based at Scapa Flow, Scotland. In June 1940, with fall of France imminent, Hood was assigned the position of flagship of Mediterranean Force H. As such, Hood was one of the ships charged with the task of attacking the formerly allied French fleet at Mers-el-Kébir. She hit French battleship Dunkerque with four 381 mm shells in the ensuing action, but was also hit in return. Hood had been sailing side-by-side with Dunkerque only a few months prior during the hunt for the German sisterships Scharnhorst and Gneisenau.

Hood returned to Scapa Flow the following month and remained at the ready to intercept German surface raiders making their way to the North Atlantic to disrupt essential merchant convoys. One such occasion presented itself in May, 1941, when Bismarck and Prinz Eugen were spotted on course to the Denmark Strait. Hood set out with battleship Prince of Wales and engaged the Kriegsmarine force. In the now legendary engagement, Hood was hit on the aft deck by a shell from Bismarck’s fifth 380 mm main battery salvo. The projectile exploded inside the ship’s interior, igniting the rear magazine and causing a sudden and unexpected blast. HMS Hood broke in two and sank in a mere matter of minutes. Only three men from her 1,418-man crew survived.

The spectacular end of HMS Hood demonstrated what many in the Royal Navy already knew: though still mighty and powerful, Hood was obsolete in terms of her armor protection, and ill-equipped to deal with long-range high caliber plunging fire. She was better-suited to the close-range engagements of the First World War.


Modeling the ship

In World of Warships, HMS Hood appears as she would have looked at the time of her final battle with Bismarck at the Battle of the Denmark Strait in 1941. Her five ‘Unrotated Projectile’ AA Rocket mounts were among Hood's most telling and remarkable components. This innovative weapon was able to fire up to 10 small rockets at a time which would detonate, revealing an explosive charge connected to three parachutes by long wires. The idea was for airplanes to become entangled in these wires, triggering the explosive charge in the process.

Main battery: eight 381 mm/42 Mk I guns.

These were some of the most effective naval guns ever developed for the Royal Navy. Case in point, they were first used on the Queen Elizabeth-class ships of World War I, and saw their last use on HMS Vanguard, which was commissioned after the end of World War II.

Secondary battery: seven twin mounts of 102 mm/45 QF Mk XVI guns.

Anti-aircraft armament: four quadruple 12.7 mm Mk III Vickers machine guns; three octuple 40 mm Vickers Mk VIII 2-pounder cannon emplacements; and five UP Mark I rocket launchers, each with a capacity of twenty rockets.


Commanding Hood
Commander with 10 skill points
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Fire Prevention
Commander with 19 skill points
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Fire Prevention
  • Expert Marksman
  • Basics of Survivability
  • Concealment Expert
Consumables

As a battleship, VII Hood has access to Damage Control Party and an improved version of Repair Party to mitigate damage caused by any shells attracted to the target your large hull presents. The third consumable slot is occupied by Defensive AA Fire, which provides an extra barrier of defense against incoming aviation.

The ship has four slots for upgrades. We consider the following combination to be most effective:
  • Slot 1: Damage Control Party Modification 1 or Main Armament Modification 1
  • Slot 2: Damage Control System Modification 1
  • Slot 3: AA Guns Modification 1
  • Slot 4: Damage Control System Modification 2
Hood in Combat

In World of Warships, this renowned sea monster comes with a remarkable 67,700 hit points. Hood carries eight 381 mm main guns that make her a good medium-range brawler. Thanks to the convenient training angles she enjoys, this battleship can fire all of her guns while approaching an enemy at an angle. Hood’s true power lies in her armor-piercing shells. Despite their low travel velocity, these shells are good at causing damage and penetrating armor at angles that would result in the shells of other ships being bounced. Her speed of 32 knots, which is great for a battleship, along with her fast rudder-shift time will allow you to dictate your terms of engagement.


Key features:
  • With adequate support from your teammates, Hood's solid pool of hit points and low-slung citadel will allow you to push through flanks and curb enemy attacks
  • Her effective rocket-based AA armament can fire upon enemy squadrons from close range. On Hood, this armament can be additionally reinforced through use of the Defensive AA Fire consumable, which boosts the effectiveness and power of the ship's AA defenses
  • Her high top speed of 32 knots will allow you to close in on enemy ships or quickly change flanks
  • Extra credits per battle and 50% more XP provided by her camouflage

For a detailed look at the ship's technical specifications, follow this link.


Bundles are available for purchase until Fri. 05 Jul. 07:00 CEST (UTC+2)


Hood. Admiral Pack -35%
  • VII Hood
  • Commander with 10 skill points
  • Port Slot
  • 5,000
  • 5,000,000
  • Unique flag


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Update 0.8.5.1 - Ranked Sprint Fix More


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

02.07.2019 05:00—7:00 UTC+8

2019-07-01 21:00—23:00 UTC

02.07.2019 06:00—08:00 MSK (UTC+3)

2019-07-02 03:00—05:00 UTC

02.07.2019 06:00—07:00 CEST (UTC+2)

2019-07-02 04:00—05:00 UTC

01.07.2019 02:00 AM—04:00 AM PT (UTC—7)

2019-07-02 09:00—11:00 UTC


The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Ranked Sprint

The fifth season of the Ranked Sprint will start on July 3rd and will run for a week until July 10th. Due to the decrease in the number of days, the complexity of the season is reduced - by 5, 4 and 3 ranks you need to get one star less to reach the next rank. The rewards of the season remain unchanged.

The sixth season will pass without changes. It begins on July 11 and will go 12 days, till July 23.

Due to the error with the start of Sprint, the display of badges for achievements in the 12th Rank season will be reset. In the future, rank badges from the main Ranked Battles season will not be reset with the start of the Ranked Sprints but will remain available until at least one Ranked Battle has been played.

Balance Edits

Improved parameters of commander skill Survivability Expert: now increased aircraft HP for each ship tier is +25 instead of +15 (+30 instead of +20 unique commanders). At X level, this will give an increase of 250 points to aircraft HP, which will strengthen the aircraft by more than 10% and will allow the squadron to live longer under AA, taking into account the latest changes in mechanics in the update 0.8.5. Please note that other adjustments would be made in the future when necessary.

Fixed the following bugs:
  • Fixed a bug that prevented user music from playing when setting "Listen to your own music" was turned on;
  • Display of the names of the ships and the values range on the mini map no longer depends on the settings of alternative interface mode. They are now displayed on the Alt button or when the corresponding setting is enabled;
  • Content of the standard container "Rogue Wave" is aligned with the description on the portal. Containers that were received and not opened prior to update 0.8.5.1 will also adjust their contents to the correct ones;
  • Fixed a bug that would show the wrong clan tag on the patch when selecting a player in the team lists before, during, and after a battle.


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World of Warships: macOS-version on Steam!


Captains!

Many of you have been asking when the game version for macOS would appear. Finally, it has become available for everyone with the release of Update 0.8.5!
https://www.youtube.com/watch?v=2nFlVPmzA9I If you couldn't previously play World of Warships because of your operational system, you can now leave that impediment behind and storm into battle with ease! Unite with your friends using the referral system, receive gifts, and recommend the game.
https://steamcommunity.com/games/552990/announcements/detail/1592499063132217547 Good luck in battles!


Minimum system requirements
  • macOS 10.7.5
  • CPU: Intel Core i5 4570R
  • RAM: 4 GB
  • Videocard: Intel HD 5000 / Intel Iris 5100

In case of problems please contact Player Support.


By the way Steam DLCs are supported on Mac too and we're having Summer Sales currently.
https://steamcommunity.com/games/552990/announcements/detail/1591375610542872321
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Steam Summer Sales!


Captains!

There's no way that you haven't heard about the Summer Sales, so let's skip the long introductions. If you've been looking to purchase DLC for World of Warships at a discounted price, now is the time!

What's more, we're taking part in the Summer Event on the Steam platform. Unlock in-game achievements or Grand Prix Quests and make your contribution in the name of victory!

Please note that after July 9, some DLC will become unavailable for purchase as they will be discontinued. New bundles will take their place, but we'll tell you more about those at a later date.

The following DLCs are made visible for one last time for this event: the Haida Pack, Monaghan Pack, and Indianapolis Pack. Don't miss your chance to get them!

Pleasant purchases!

In case of problems please contact Player Support.

Please note that DLC packs can be added only to Steam accounts. If your gaming account was created outside of the Steam platform, you will not be able to receive these DLC packs.
https://store.steampowered.com/dlc/552990/World_of_Warships/

Update 0.8.5: Rogue Wave


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

27.06.2019 05:00—8:00 UTC+8

2019-05-26 21:00—23:59 UTC

26.06.2019 05:00—10:00 MSK (UTC+3)

2019-06-26 02:00—07:00 UTC

27.06.2019 07:00—10:00 CEST (UTC+2)

2019-06-27 05:00—08:00 UTC

26.06.2019 03:00 AM—06:00 AM PT (UTC—7)

2019-06-26 10:00—13:00 UTC


The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
https://youtu.be/i92-KpO3T_Y
With Update 0.8.5, World of Warships takes you into a post-apocalyptic future. What's coming your way? Nine modified destroyers, four-team battles for Fuel Tokens, a new Clan Battle format, the return of the Ranked Battle Sprint, improved matchmaking, and much more!

Rogue Wave Event ● Matchmaking Improvements ● Clan Brawl ● Ranked Battle Sprint ● Improvements to the Game Mechanics ● Game Balance Changes ● Interface Changes ● Armory ● Battle Economics ● Content Additions and Changes ● Other Changes and Improvements


Rogue Wave Event

The reasons why this once thriving civilization crumbled into ruins have faded from most survivors’ memories, but what remains makes a perfect arena for ruthless battles.

In the desolation-themed port you’ll find modified destroyers that have been created specifically for the new unusual four-team battle format.

The objective in this game mode is very simple—a team of three players needs to destroy three opposing teams. You can fight either in a Division or solo.

The Additional Content filter, which can be found in the lower-right corner of the Port, has been updated. If for any reason the Rogue Wave event and the whole post-apocalypse theme is not your cup of radioactive tea, you can disable the display of camouflages and unique Commanders in the ship carousel's filter. To do this, you need to uncheck the Rogue Wave item in the Special Ships section.

Rewards and Armory

The rules of the Rogue Wave event are similar to those of previous in-game events: you can earn Fuel Tokens, various in-game items, and a new expendable camouflage for completing special combat missions and Directives in the new game mode. Rogue Wave includes four Directives, with each containing up to eleven missions. The reward for completing all four Directives is U.S. destroyer V Hill.


Fuel Tokens are a new temporary resource as part of the Rogue Wave event. You can exchange your Fuel Tokens in the Armory for Post-Apocalyptic camouflages, credits, Premium Account, and a special reward—Premium destroyer IX Benham.
Details of the new mode

Matchmaking Improvements

Update 0.8.5 introduces a soft limit on the number of Tier VIII carriers in Tier VIII–IX battles. Now, during the first minute of waiting, no more than one aircraft carrier can be placed in each team. When the second minute of waiting starts, teams will be limited to two aircraft carriers; with the third minute of waiting, the limit raises to three carriers that can join each team.
The change will reduce the number of battles with two or more aircraft carriers per team, and mostly affect Tier VI ships: now they won't have to face two Tier VIII aircraft carriers as often as before.


Clan Brawl

A new battle format for Clans—Clan Brawl—is on its way! In contrast to Clan Battles, Clan Brawls take place throughout a single day, with only victories being counted. Like in Clan Battles, players will compete to obtain Steel and other valuable items.

Update 0.8.5 will have two Clan Brawls:
  • July 6—for Tier VIII ships
  • July 20—for Tier X ships
Each Clan will be able to select its preferred prime time:
  • CIS 14:00 — 20:00 UTC
  • EU 15:00 — 21:00 UTC
  • NA 22:00 — 04:00 UTC
  • ASIA 10:00 — 16:00 UTC
Further details on Clan Brawl will be available in the separate article next week.

Ranked Battle Sprint

Get ready for two new seasons of Ranked Battle Sprint, played in a 6 vs. 6 format with Tier VII ships. As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League—Ranks 5 to 1. Divisions consisting of two players are allowed in the Ranked Sprint. Prepare your Tier VII ships!

Detailed description of Ranked Battle Sprints

Improvements to the Game Mechanics

Update 0.8.5 brings updated mechanics for damage infliction to ships’ bulges, secondary battery and torpedo tube modules, and to the completely destroyed parts of a ship.

Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of a ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. However, shells don't affect AA modules, and these can only be destroyed by explosions of HE shells, as before.

Have you ever received a "Penetration" ribbon for hitting an enemy ship's bulge, but the hit caused no damage to the enemy's HP? We are now introducing a new ribbon in order to avoid misleading our players. For penetrating a torpedo bulge without hitting the next layer of armor, a special ribbon will be given to a player—for shells, bombs, and rockets.

We've also renamed the torpedo protection armor elements which used to be called "Ship Plating." These are now called "Torpedo Protection."

Game Balance Changes

Previously, in Update 0.8.4, AA defense mounts inflicted permanent damage to a randomly selected aircraft in a squadron per a set frequency. This concept allowed ships to cause damage to the entire squadron. So, if the aircraft hovered over a ship too long, her AA defenses could shoot down most of them. However, if a squadron was flying over a ship for a short amount of time, there were situations when all the aircraft were damaged, but not a single plane was brought down.

To make the destruction of aircraft more consistent, AA defense mounts now inflict damage only to the last aircraft in the squadron. Thus, a player can be confident that their AA defenses are focused on a single target, shooting it down much quicker as a result. At the same time, most of a squadron’s aircraft will remain untouched during the attack, especially those in the attacking flight. The first planes in the squadron will receive damage only if a player is unable to avoid the shell explosions of AA defenses.

The minimum speed when using the Engine Boost for all Tier IV to X aircraft has been changed. Now the aircraft decelerate by 26.25 knots instead of 17.5. Attack aircraft, as well as Japanese and German aircraft, decelerate by 30 knots instead of 20.
The new Engine Boost parameters will help ensure the survivability of aircraft at the proper level, considering the changes to AA defenses introduced in the current and previous updates.


German Tier VIII aircraft carrier Graf Zeppelin
  • Torpedo damage has increased from 4,533 to 5,333 HP.
  • Chance to cause flooding has increased from 25% to 29%.
  • Bomb normalization has improved by 5 degrees.

Analysis of statistics showed that the enhancement of VIII Graf Zeppelin's bombers in 0.8.4 wasn't enough to balance her against other Tier VIII aircraft carriers. Reinforcing the torpedoes has increased the overall damage that can be caused, while the improved normalization has increased the effectiveness of armor penetration and slightly reduced the number of bombs being armed when they hit superstructures.

Interface Changes

In Update 0.8.5, the Minimap will utilize new technology which will allow us to introduce improvements into the game faster and in a more efficient way. The following changes have already been introduced:
  • Coordinates of the squares are now located along the upper and left borders of the Minimap.
  • The Minimap rotation option has been moved to the in-battle Minimap settings.
  • Last-known position markers of the enemy are now automatically enabled for all players.
  • Only the long-range AA defense action radius is displayed on the Minimap.
  • Display of hotkeys + and has been removed.
The Minimap now displays only the most essential information, which prevent the player from getting lost in the large number of indicators.

The layout of notifications about new content and news articles has been revised (you are reading our news in the game client, aren't you?). Now, for new collection items, insignias, campaigns, and news—a new icon with a counter is used. We’ve also updated the look of notifications on the banners in the Port.


Three sequences of tips for newcomers have been added. They will show how to change battle type, where to find Commander skills, and how to research and purchase ship modules. The sequence about researching and purchasing a ship has new additional tips.

The display of collections has been changed. Now they are sorted by completion date, while completed collections have been moved to the left side of the screen.

Armory

Please welcome a new ship in the Armory—Tier X Japanese cruiser X Yoshino, available for 248,000 Coal.

Yoshino is a Tier X Japanese cruiser with long-range artillery, heavy salvoes, and explosive damage—a set of advantages that are generally characteristic of high-tier heavy cruisers. Yoshino has all of it, but she also has an ace up her sleeve: over a dozen long-range torpedoes. The variety of her armament will allow you to keep enemy ships on their toes at any distance. However, long-range combat is the preferable option for Yoshino, due to her large size and typical cruiser armor protection.

Main characteristics of Yoshino
  • Nine 310 mm guns mounted in triple turrets that boast enjoyable ballistics and a smaller dispersion ellipse when compared with cruisers Kronshtadt and Alaska.
  • Two types of torpedoes to choose from: long range (20 km) and medium range (12 km). The latter have greater speed and damage, and they are harder to spot, too. You're also likely to grow fond of the cruiser’s torpedo aiming angles.
  • In addition to the Damage Control Party and Repair Party consumables, the ship can also use Defensive AA Fire or Hydroacoustic Search in slot 2, and the Spotting Aircraft or Fighter consumables in slot 3.
Copper and Molybdenum have been renamed to Ranked Tokens and Clan Tokens, with updated icons. Now players won't be confused by the names of the resources they are entitled to for their grand achievements in Ranked and Clan Battles.

We continue to offer new camouflage patterns, obtainable in exchange for Ranked Tokens and Clan Tokens. In 0.8.5, battleship X Bourgogne has the option to try on the War Paint camo, which can be acquired for Ranked Tokens.

War Paint camouflage bonuses:
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −50% to the cost of the ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle.


The number of containers has been changed from five to one in the Vive la France, Dunkirk, The Hunt for Bismarck, 2 Years of World of Warships, and Battle of the North Cape sets. The cost has been reduced accordingly from 5,000 to 1,000 Coal.

With the release of Update 0.8.5, Allowance Tokens will be exchanged for credits at a rate of 1:8,000, and the Victory: Part 1 section of the Armory will become unavailable.

Provision Tokens will remain in the game until Update 0.8.6. After the release of the Update, all received tokens will be exchanged for credits at a rate of 1:22,500.
Please note: the “Victory” competition is over. You can claim your Provision Tokens for a rank on the Wall of Valor only until the release of Update 0.8.5. With the release of Update 0.8.5, rewards for a rank on the Wall of Valor will not be credited.


Battle Economics

Based on economy-related data analysis performed on the latest versions of the game, the battle rewards for the following ships have been revised:
  • +5% to the average amount of credits earned per battle— III Nassau, IV Kaiser, V König, VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, V Emerald, VII Shchors, IX Dmitri Donskoi, X Moskva, VIII Admiral Hipper, IX Roon, X Hindenburg, II Umikaze, III Wakatake, IV Isokaze, VII Mahan, VIII Benson, III G-101, IV V-170, V T-22, VIII Z-23, X Z-52, II Longjiang, III Phra Ruang, and X Yueyang.
  • +10% to the average amount of credits earned per battle— I Orlan, I Black Swan, and I Chengan.
  • −5% to the average amount of credits earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, III Tenryū, IV Kuma, VI Leander, VII Fiji, IV Duguay-Trouin, V Émile Bertin, VIII Charles Martel, IX Saint-Louis, X Henri IV , II Sampson, V Nicholas, X Grozovoi, III Valkyrie, and IV Shenyang.
  • −10% to the average amount of credits earned per battle— I Erie and I Hashidate.
  • +5% to the average amount of XP earned per battle— VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, I Orlan, I Black Swan, I Chengan, VII Shchors, II Longjiang, X Yueyang, III G-101, X Z-52, and IV Isokaze.
  • −5% to the average amount of XP earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, I Bougainville, III Tenryū, IV Kuma, II Sampson, V Nicholas, V Podvoisky, and VI Gnevny.
  • −10% to the average amount of XP earned per battle— I Erie and I Hashidate.
Content Additions and Changes

Special permanent camouflage patterns for III Dreadnought, II Emden, II Albany, III Charleston, III Aurora, II Diana, III Oleg, II Tachibana, and III Katori have been added.
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −10% to the cost of the ship's post-battle service
  • +50% XP per battle.


Stay tuned for further news on the website and don't miss our forthcoming announcements about the methods of obtaining these camouflages.

The following ships have been added for testing by developers, supertesters, and community contributors: X Thunderer, X Hayate, IX Siegfried, IX Friesland, and VI Ark Royal.


Now, for the players participating in the Recruiting Station program, a special banner leading to the program's website is displayed in the Port. The banner changes color if you can get new Recruitment Points.

A new group of contacts—Recruiting Station—has been added to the chat.


Other Changes and Improvements

We are continuing to optimize the game, so in version 0.8.5 we’ve updated the Scaleform® library that renders game interface elements. Utilization of up-to-date and more efficient technology has enabled us to use the hardware resources better and make the game more enjoyable for players.

Due to the Scaleform library update, you might also need to update your graphics card drivers to ensure the correct operation of World of Warships. You can find out how to update these drivers here.

  • Cities have been added to the Greece map.
  • Ship spawning positions on the Islands of Ice and Sleeping Giant maps have been changed for Random Battles: the spawn points have been harmonized, making ships spawn in three groups facing the key areas.
  • In the Training Room, Spectators' ships are now destroyed five seconds after the battle begins, without affecting the score.
  • The “Tournament. Epicenter" scenario has been added to the Two Brothers map in the Training Room.
  • Minor improvements have been made to the geometry and textures of the following ships: VIII Kagerō, VIII AL Yukikaze, V Jianwei, IX Georgia, IX Alaska, X Stalingrad, and VIII Tirpitz.
  • Campaign tasks saying "Hit enemy ships with any weapons" now take rocket hits into account.
  • Fixed the incorrect display of the modules tab.
  • Fixed the silhouettes of destroyed ships for III Valkyrie, VIII Lightning, and IX Jutland.
  • Fixed the contour highlighting of the "Ready!" button when the mouse cursor hovers over it.
  • Fixed the display of the "Duplicate" sign, when a duplicate collection item is found in a container.
  • Removed the inscription indicating the time remaining until the end of the Ranked Battles season when the season has already finished.
  • Removed the display of the "Camouflage" tab for ships on which camos cannot be mounted.
  • Fixed an error causing a wrong currency icon to be displayed for ships in the Tech Tree.
  • Added sounds when you click the buttons on the top panel and a sound alert when the "Select Port" button appears.
  • In the tooltips for Ranked Battles, we’ve added information about the impossibility of playing in a Division if it's not a Ranked Battle Sprint.
  • During the pre-battle countdown, info about the sight distance and visibility is no longer displayed.
  • Fixed an incorrectly specified number of ships in the series in the description of aircraft carrier VIII Enterprise.
  • Fixed the incorrect naming of the guns on battleship VIII Roma.
  • Fixed a bug sometimes preventing the reward for the first achievement of a game day from being credited.
  • Fixed a bug that prevented players from leaving the game when changing the settings of the Training Room.
  • Changed the names of the gamescom and gamescom 2018 camouflage patterns to gamescom Black and gamescom Blue.
  • Fixed a bug where the squadron aiming reticule stayed visible on the water at the last point of a bombing run.
  • Fixed a bug that caused the banner displaying received awards to disappear after obtaining the final reward for completing a mission in a campaign.
  • Fixed a bug that prevented any actions from being performed after the player’s aircraft carrier had been destroyed and their last squadron had completed its attack run.
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