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Content Bombardment Jumper Cabler

Dropping shit like a pigeon.



Grid

Grid gets two JUMPER CABLER outfits and an extra move in this update. For his new special move you have to get a full meter, crouch and then press jump to activate 'Electrostatic Charge'. It gives you a full charge hit the next time you hit the ball.


Ranked

The Ranked mode is completely changed into a division system. With this, a new season starts and ranks will be reset. But before we do, let's go over the top ranking players of season 1. On the leaderboards Twitch-DizzyyHM sits on the #1 spot and they worked for it, no doubt about it. However, since we're honoring single competitors on this list and this is a shared account we considered it only fair to the others to reduce DizzyyHM's rank somewhat.

Top Rankings Lethal League Blaze Season 1:

  • #1 Sivil
  • #2 Daioutzu
  • #3 Monk/Honkey/Banana
  • #4 Hang Boy
  • #5 mylokolya
  • #6 Prometheus
  • #7 Zaxer2
  • #8 88mpharu
  • #9 Metrekec
  • #10 Twitch-DizzyyHM
  • #11 meller roll soul
  • #12 b3b3
  • #13 Hyperfresh
  • #14 coffeeground
  • #15 CandyMaster145
  • #16 Tixl
  • #17 Adnarel
  • #18 Battler
  • #19 Bitnix
  • #20 THE GIANT RAT


Gratz to all these players! The new system won't feature a leaderboard in the same way, making way for the Divisions. Divisions go from the 8th Division all the way up to the 1st Division. Every Division has three Stars to more specifically show where you are placed.



After each Ranked match you'll be able to see your progress to the next division in the result screen. Winning will make the bar go up, losing will make it go down. Even if you're at the bottom of the bar you're allowed to lose 2 times more before you will get demoted. Once you've played Ranked once, your current rank will be visible in the main menu.




Community News

With Ranked season 1 coming to an end, 'Some Person' is sending it off with a tournament called "How far will your rank get you?".

It takes place on January 27, 2019 at 10:00 PM EET and will use season 1 ranks for seeding: https://challonge.com/Llbrank

Prove yourself or show everyone that ranks aren't everything and get a hardcore role on the official discord!

And if you need some original Lethal League action as well, Bitcoin keeps hosting the Underground Dojo Weekly, with the 23rd iteration happening January 26, 2019 at 2:00 PM CST: https://challonge.com/LLUweek23

Also a playlist of the second FellowsTV Open Circuit matches with commentary from Bipmap and Monk is online, check it out! https://www.youtube.com/watch?v=LHlz8bSIrsM&list=PLM3kRE-69XRtbOHTDF_ljzyLIBHybObzj


Tech & tweaks

Some new advanced techs are introduced in this update:

  • Sliding grabs
  • Pivots, allowing you to more quickly turn around
  • Early release charge hits, allowing full charge hits even if you release 4 frames earlier

You can crouch and press the opposite direction within 4 frames (including simultaneously) to cancel the crouch and execute a pivot. They won't be necessary all the time, but they can come in handy in critical moments. Gameplay has seen a lot of tweaks in general, take a look down here to see all the changes in this Content Bombardment!


List of changes:

Outfits
  • Added 2 new special outfits for Grid to unlock
Ranked
  • Introduced Divisions with unique badges
  • New Ranked formula
  • Result screen now shows the progress to the next Division
  • Added player profile showing the current Division and other info in the main menu
Gameplay
  • Added a new crouch special for Grid: Electrostatic Charge
  • Nitro can now use his special to 'Meet in the Middle' by holding backwards (or upwards, for his spike)
  • Added grab from crouch (you can also slide into it now)
  • Added the pivot, which allows you to more quickly turn around by cancelling crouch within the first 4 frames
  • Grab is no longer denied on Jet's re-bubble hitpause
  • The minimum duration for parry is increased from 16 frames to 24 frames, which is also the time it takes to stop parrying
  • The parry ending effect is shortened to more clearly indicate the end of a parry
  • Dice's special startup is changed from 15 frames to 23 frames and can't be activated in the last 8 frames of hitpause
  • Charge duration has been reduced for almost all characters (about 3 to 5 frames)
  • Cancelling the charge within 4 frames of the max charge duration still gives a full charge hit now
  • Static damage on counter grab was apparently broken, reintroduced as 45% damage
  • Grab deny hits now have a maximum damage of 70%
  • Minimum general damage is increased from 20% to 25%, we'll see how this goes
  • K.O. velocity is decreased from 150 to 120
  • Max movement speed for all characters is increased by 0.4 on ground and in air
  • Parry extension is changed from a 30% decrease in duration to 22%.
Fixes
  • Fixed grabdeny not working until the very end of hitpause if you parry before it
  • Fixed Latch wall swings resetting diminishing returns without hitting the ball
  • Fixed Raptor not being able to grab from wallslide
  • Fixed instant turn bunts not working during movement animations